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  1. #1
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    Default Reaper is a complete fail

    Reaper is supposed to be a challenge but in less than a week some groups completed r10 raids.

    Several r10 groups completed in the first day.

    Absurd grind for the reaper enhancs.

    Make us refarm and recraft slavers for new reaper items is unbelievable.

    Groups excluding 1 playstyle(melee) because it's easier to kite it with ranged/casters.

    Annoying fear reapers that gives a stack damage even if you are not close to the reaper.

    Mobs can 1 shot you if they are champs even in r1 with spells that hits the target multiple times like magic missiles and meteor swarm.

    Self heal reduce in reaper is specially punitive for melees and most of ppl don't play healers even if their class icon is cleric or fvs.

    They are tanks or casters not healers, make us sit and wait for a healer is bad.

    Require a cc caster is fine but sometimes it takes long to find a good one.

    Re-apply the death timer when you move away from you stone is a huge fail.

    Quests are getting locked out if the groups are full and someone leaves or dc nobody is able to get inside the quest.

    I've been playing this game for 8 years, i had 2 raid healer(a cleric and a fvs) for 6 years but tr'ed then into warlocks because there's no point to have a raid healer if people are taking 24k damage in 1 hit.

    I'm not quitting the game yet but every update makes me play less, it makes the game more annoying for me.

    I'm playing mostly r1 because it's not really hard but the self heal reduce is really annoying if you solo.

    Don't tell me that i should be grouping, i like to solo and i should be able to do so.

    I'll never spend a dollar in this game again if melees continue to be treated as second class like this.

    I'm not a native english speaker here sorry for typos and all.

  2. #2
    Community Member AzureDragonas's Avatar
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    Quote Originally Posted by Skunkhunt42 View Post
    Reaper is supposed to be a challenge but in less than a week some groups completed r10 raids.

    Several r10 groups completed in the first day.
    Maybe they are just better than most other players?

    Quote Originally Posted by Skunkhunt42 View Post
    Absurd grind for the reaper enhancs.
    Maybe they are not must if some ppl capable run r10 without them?

    Quote Originally Posted by Skunkhunt42 View Post
    Make us refarm and recraft slavers for new reaper items is unbelievable.
    It's your personal choice and not a must?

    Quote Originally Posted by Skunkhunt42 View Post
    Groups excluding 1 playstyle(melee) because it's easier to kite it with ranged/casters.
    No one exluding anyone, if somone is exluded is "the melee" in other words casual melee players who are not capable to comperhand what melee is actualy are and what they can do.

    Quote Originally Posted by Skunkhunt42 View Post
    Annoying fear reapers that gives a stack damage even if you are not close to the reaper.
    Zerg without killing = death?

    Quote Originally Posted by Skunkhunt42 View Post
    Mobs can 1 shot you if they are champs even in r1 with spells that hits the target multiple times like magic missiles and meteor swarm.
    You can always cc/range/dodge it? Or just put shield spell from wand/item/scroll game is full off?

    Quote Originally Posted by Skunkhunt42 View Post
    Self heal reduce in reaper is specially punitive for melees and most of ppl don't play healers even if their class icon is cleric or fvs.
    Issues of mentality when for last year healers were not needed at all only raise bots? Now healers coming back!

    Quote Originally Posted by Skunkhunt42 View Post
    They are tanks or casters not healers, make us sit and wait for a healer is bad.
    With so many BYOH you used on yourself you can use on others?

    Quote Originally Posted by Skunkhunt42 View Post
    Require a cc caster is fine but sometimes it takes long to find a good one.
    So maybe if somone is bad at cc he shoudnt run reaper in first place and just sit on casual? And not only casters can do cc last time i checked.

    Quote Originally Posted by Skunkhunt42 View Post
    Re-apply the death timer when you move away from you stone is a huge fail.
    which happens mostly when group zerging? Can agree on this in some sense, but yet its not like its a "the fail" more like inconvinient.

    Quote Originally Posted by Skunkhunt42 View Post
    Quests are getting locked out if the groups are full and someone leaves or dc nobody is able to get inside the quest.
    You mean reenter right? Never saw issue for somone else to enter in my groups yet.

    Quote Originally Posted by Skunkhunt42 View Post
    I've been playing this game for 8 years, i had 2 raid healer(a cleric and a fvs) for 6 years but tr'ed then into warlocks because there's no point to have a raid healer if people are taking 24k damage in 1 hit.
    Warlock is an answer! Or is it? If someone keeps dying and getting hits like that means hes just bad. With so many miss chances accesable no one should get hit offen, and like every? class can have cc to stop damage incoming completely

    Quote Originally Posted by Skunkhunt42 View Post
    I'm not quitting the game yet but every update makes me play less, it makes the game more annoying for me.
    Your personal issue?

    Quote Originally Posted by Skunkhunt42 View Post
    I'm playing mostly r1 because it's not really hard but the self heal reduce is really annoying if you solo.
    Reaper was not intended to be soloed? Its difficulty for groups.

    Quote Originally Posted by Skunkhunt42 View Post
    Don't tell me that i should be grouping, i like to solo and i should be able to do so.
    So you should play casual... sry "elite" for that and not demand that harder difficulty designed for grouping be nerfed by your low level play standarts.

    Quote Originally Posted by Skunkhunt42 View Post
    I'll never spend a dollar in this game again if melees continue to be treated as second class like this.
    Not game treats them that way but bad players. Can't blame game for your own mistakes.

    Quote Originally Posted by Skunkhunt42 View Post
    I'm not a native english speaker here sorry for typos and all.
    Neither do i but it don't prevent me from answering this kind of rubbish

  3. #3
    Community Member Wonedream's Avatar
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    Here is my take on it...

    More content equals more options.

    More options are good.

    You can choose, you do not have to do reaper.

    I do reaper or elite, whatever is convenient when running my 1 life farmer toons.

    I run reaper1 or 2 and solo it with my badass TR toon and enjoy the exp speed train.

    Thanks Standing Stones, for providing me this option I did not have before.

    I enjoy it!

    Good work, I look forward to anything more coming from your team, you are doing a great job, taking some chances, but the game is overall way better each time.

    And... sure, reaper could use some balancing, its new, give it time, let it adjust, the team is looking at what it has done and asking themselves "how can we make this better for everyone"

    Remember, some like reaper and dont care about the creeper end reward, just having more options is already good.

    If they want, they could add one mode above Reaper 10 called God Mode, in this mode Gods actually spawn and try to prevent you from completing the quest for reasons only they know... and end up becoming a new quest of their own just beating the freaking Gods. in God Mode you never know if a God will show up, where, or when, or even who.. .all random and all most powerful creatures ever! And they drop artifacts!

    Now.. you dont have to play god mode, but doesnt it sound like fun taking on Zeus to win a Staff of Godly Thunder???

  4. #4
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    If want to solo the hardest game mode which was designed to promote team work and find it too difficult then..........well, perhaps Reaper isnt for you?
    Last edited by Ryan220; 02-08-2017 at 04:58 AM.
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  5. #5
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    Quote Originally Posted by Ryan220 View Post
    If want to solo the hardest game mode which was designed to promote team work and find it too difficult then..........well, perhaps Reaper isnt for you?
    i've been solo'ing it easily.

    That is one of the reasons it is a fail.

  6. #6
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    I had more fun last night playing DDO than I have had for a long while - because Reaper mode is more challenging and promote some teamwork that Elite doesnt.

    Thats a success to me - and none of your long list of perceived issue change that. Maybe Reaver isnt for you but it sure was for me.
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  7. #7
    Community Member Eryhn's Avatar
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    I'm still wrapping my head around the getting oneshot by magic missile

    either way you look at it ...




    edit: oh wait, you chose that one cause multiple hits. then its not so funny. still, /popcorn /shield /nightshield /more popcorn
    Last edited by Eryhn; 02-08-2017 at 05:51 AM.

  8. #8
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    Quote Originally Posted by Skunkhunt42 View Post
    i've been solo'ing it easily.

    That is one of the reasons it is a fail.
    Fair enough, I admit I missed your line where you said you solo R1, but your post both implies that the game is too hard and too easy.

    If you can solo R1 and not R10 then surely its WAI?


    Let the people who have actually completed R10 raids tell us it is too easy themselves.

    If you cant get a healer, is it really a Reaper mode fail, similarly if you cant get a CCer.


    I find R1 ok to group or solo and R5 nsanely difficult (read impossible) to solo (havent tried R5 grouped yet.

    To me that means its working as I have a choice of thediff I want to run.
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  9. #9
    Community Member Dragavon's Avatar
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    Imo reaper is a great success.

    My friends and I are having a lot of fun, selecting difficulty with number of skulls, sometimes easy R1/R2, sometimes harder with more skulls.

    I like reaper a lot.

  10. #10
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    Reaper 10 skulls is about finding the right roles and not making stupid mistakes. This is a PVE game that's all it can ever be, but it gives people the multiplayer experience many have asked for. From that perspective it seems to be a huge success.

    In R5 and below it can be two-manned or solo'd without all the roles. R3 is the sweet spot if you are looking for an auto complete.

    I don't like the trees and grind, but the system seems like it will appeal to a large chunk of the population. The soloers are completely unaffected.

    Quote Originally Posted by Ryan220 View Post
    If you can solo R1 and not R10 then surely its WAI?
    Yep OP can post a video soloing R10 if he thinks it is too easy. There are alot of experienced players so it's not a fail people can finish 10 skulls with a good group including the right mix of classes/abilities.

    There are alot of little things that can be changed to make 10 skull harder and those will likely get implemented over time.
    Last edited by slarden; 02-08-2017 at 07:22 AM.

  11. #11
    Community Member Feralthyrtiaq's Avatar
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    Quote Originally Posted by Eryhn View Post
    I'm still wrapping my head around the getting oneshot by magic missile

    either way you look at it ...




    edit: oh wait, you chose that one cause multiple hits. then its not so funny. still, /popcorn /shield /nightshield /more popcorn
    Splash hits from mob chain missiles are not prevented with shield or nightshield.

    Maybe find another snack?
    I am often cynical and say mean things. It's a WAI "Feature". Mokune (Guild Leader of Pandora's Box on Khyber), Iquitz, Returning, Thaumat, Ketzerisch, Xhiron, Koanoak et al...

  12. #12
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    Quote Originally Posted by Skunkhunt42 View Post
    i've been solo'ing it easily.

    That is one of the reasons it is a fail.
    I assume this is by design. So people can solo in 1 or 2 but they can make higher levels harder. 3 and 4 can be hard solos even well over level. Actually very clever to allow access and not alienate everyone. While still adding difficulty.

  13. #13
    Community Member Eryhn's Avatar
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    Quote Originally Posted by Feralthyrtiaq View Post
    Splash hits from mob chain missiles are not prevented with shield or nightshield.

    Maybe find another snack?
    fine, didnt know that, got me there. stand by my popcorn though, what a whine.
    while people disagree on stuff like trees or grindiness or the increasing oneshot mechanic of higher than reaper3-5, about 90% of the people i talk to ingame say its cool that teamplay is back and for that alone it's not a fail. op says he TRed from FVS raid healer, is funny, last healer I ran with was an old timer beta player, he had breaks up to 2 years inbetween, came back recently, said, first time since forever reminded of gameplay and teamplay like 8 years ago, enjoyed his healer in reaper. guess its a matter of perspective.

    dont get me wrong, it gets kinda stupid on the higher skulls, and yes, melee is a bit more edgy playstyle these days and if u dont know what u doing u die fast. and it was a pretty buggy release, but imho, little doubt that in the 1-4 skull range, this was a success to bring back teamplay fun to the game

    so, fail thread... yeeah ... /popcorn.
    Last edited by Eryhn; 02-08-2017 at 07:30 AM.

  14. #14
    Community Member Simard's Avatar
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    Quote Originally Posted by Ryan220 View Post


    I find R1 ok to group or solo and R5 nsanely difficult (read impossible) to solo (havent tried R5 grouped yet.
    R5 pugged is hit or miss. Seems like the frequency of fear reapers is higher in r5, or maybe it's the overall number of reapers just leads to more fear reapers. One of them spawning at the wrong fight, or worse, located where you can't target them well (higher bridge in Chains of Flame, wrong side of a gate in Maze of Madness, on top of the Crucible Maze, etc) and it's lights out. But that's sort of luck of the draw.

    If you could solo elites before, you can now solo R1/R2 albeit with a bit more difficulty and attention to detail. That seems to check the difficulty box they were going for.

    R3-R5/6 presents a PuG challenge where you may fail sometimes based on luck or more likely lack of coordination. That also checks the difficulty box.

    R7-10 is for the elite players who generally have worked together and coordinate well to overcome it, although with a big use of resources from what I've seen (cakes, shards to repair, etc). These are the groups that will succeed at almost any content to begin with but are now challenged to step up coordination. Again, difficulty box checked.

    Echoing the earlier point, if you can't find a healer or CC it's not the fault of Reaper any more than when Shroud, ToD, epic ADQ etc groups used to disband because you couldn't get a healer. It may be the fault of three plus years of development decisions that created myriad self healing options and encouraged people to switch from clerics to classes that do more damage than a wet noodle. But Reaper's fault it ain't.

  15. #15
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Feralthyrtiaq View Post
    Splash hits from mob chain missiles are not prevented with shield or nightshield.

    Maybe find another snack?
    This was a classic move in PVP back in the day. Folks couldn't understand how magic missiles were getting through.

  16. #16
    Community Member Coyopa's Avatar
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    I don't know. I'm not interested in reaper and don't run it. I did try an R10 on my L4 rogue mechanic just to see what it was like. Interesting seeing kobolds with 83 hp taking only 1 hp of damage per bolt I was putting in them. After about 6 shots, two of them were on me and that was the end of my time in reaper. I'm happy just running elite and won't be going back to reaper. This might leave me behind when it comes to getting groups. And if that happens, then all I can say is my wife will enjoy having me around more.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  17. #17
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
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    Quote Originally Posted by Coyopa View Post
    I don't know. I'm not interested in reaper and don't run it. I did try an R10 on my L4 rogue mechanic just to see what it was like. Interesting seeing kobolds with 83 hp taking only 1 hp of damage per bolt I was putting in them. After about 6 shots, two of them were on me and that was the end of my time in reaper. I'm happy just running elite and won't be going back to reaper. This might leave me behind when it comes to getting groups. And if that happens, then all I can say is my wife will enjoy having me around more.
    You can try the other 9 levels of reaper too you know
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  18. #18
    Master Assassin nokowi's Avatar
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    Quote Originally Posted by Skunkhunt42 View Post
    ...
    If you solo, reaper was not designed to be something for you to appreciate.

    They made it easy enough for you to solo so you can't complain about not having access to the rewards.


    Your opinion doesn't make reaper a success or failure


    Solo player complaining about reaper = FAIL
    - inactive player -

  19. #19
    Community Member Coyopa's Avatar
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    Quote Originally Posted by scipiojedi View Post
    You can try the other 9 levels of reaper too you know
    Oh, definitely I could. I'm just not interested. It's not the fact that I died on R10 that put me off of reaper. I haven't been interested in it for the last year or 18 months it's been being discussed. I just went in on R10 to see how hard it was and for a bit of laugh. I died about as fast as I thought I would. And I have to admit that I died about as fast as I think I should have for that difficulty. I don't have an opinion whether reaper is a win or a fail and I never will. I apologize if I made it sound like reaper was a fail because I got owned in less than 60 seconds in a quest on R10 solo.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  20. #20
    Community Member AzB's Avatar
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    Quote Originally Posted by Coyopa View Post
    Oh, definitely I could. I'm just not interested. It's not the fact that I died on R10 that put me off of reaper. I haven't been interested in it for the last year or 18 months it's been being discussed. I just went in on R10 to see how hard it was and for a bit of laugh. I died about as fast as I thought I would. And I have to admit that I died about as fast as I think I should have for that difficulty. I don't have an opinion whether reaper is a win or a fail and I never will. I apologize if I made it sound like reaper was a fail because I got owned in less than 60 seconds in a quest on R10 solo.
    There are people that play DDO for fun as a substitute for PnP. Then there are those who play DDO who are video game enthusiasts. Reaper is made for the video game folks. It makes no sense in the DnD world and there's very little need for it as people can make their own challenge where it doesn't exist. (Run naked, permadeath, etc)

    I enjoy playing DDO for what it is, but I'm simply not a min/max kind of guy. I like playing offbeat flavor builds and having fun with my friends. Zerging through stuff at high speed, finding ways to not play the game, spending hours determining how to get a no fail save, etc aren't things I enjoy at all.

    That being said, R1 and 2 really aren't that much harder than elite, and with a good party are actually pretty easy.

    But yeah, it's inevitable that reaper will be the new norm. And then R10 will be too easy. (It already is for a few folks) And then it'll go to 11.

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