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  1. #21
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Jetrule View Post
    Top damage melee for reaper is the one who plays the smartest has the best team and and isn't a soulstone. Top damage for a Test or in a non challenging environment doesn't matter too much. If adrenaline gets boosted to work on cleave attacks pop a adrenaline and dire charge in then pop another and hit your best cleave. Watch every thing go down.
    More like wait for caster to pop mass hold and go with s monk and damage boost plus WW plus adrenaline. It is counter intuitive but without changes monks will be the best adrenaline users.

  2. #22
    Community Member Irongutz2000's Avatar
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    Quote Originally Posted by Steve_Howe View Post
    nt
    Again not trolling , these r simple oberservations i have made playing all these builds at cap. Seems most others whom r replying to this thread don't have a clue were the mellees stand in the current game , they simply want to prove someone wrong. U can't prove someone wrong if they r telling the truth.

    I do not need to spend the time to post videos etc to prove what i already know, and again if anyone has actually played these classes they will agree

    So pls buff barbs damage
    Most ppl call me Az. Captains crew on G-land.

  3. #23
    Death's Dominator Eth's Avatar
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    Quote Originally Posted by Jetrule View Post
    Top damage melee for reaper is the one who plays the smartest has the best team and and isn't a soulstone.
    Melees in FotW might become a thing anyway in reaper, with or without the change.
    Overwhelming force already was a thing once.

    Blitz isn't all that great when you can expect a couple deaths.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  4. #24
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Eth View Post
    Melees in FotW might become a thing anyway in reaper, with or without the change.
    Overwhelming force already was a thing once.

    Blitz isn't all that great when you can expect a couple deaths.
    Given how things are set up, even with a change to adrenaline I think I'd still take a couple monkchers over a couple fighters. For challenging content in high skulls, that is.

  5. #25
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    Quote Originally Posted by Irongutz2000 View Post
    So i have been testing my melee lives vs kolbolds on lama land and the results may shock u. I will not bother with multi class / broken builds.

    #1 hand wrap monk
    Got a link to the enchantments/feats etc ?
    looking for a good handwraps monk build.

    Thanks.

  6. #26

  7. #27
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    Quote Originally Posted by Irongutz2000 View Post
    So i have been testing my melee lives vs kolbolds on lama land and the results may shock u. I will not bother with multi class / broken builds.

    #1 hand wrap monk

    # 2 tempest

    # 3 kensai

    #4 barb

    I didn't test rogue or bard.


    Now Idk about some ppl but i feel barbs need a boost to damage , they shouldn't be bottom barrel on damage , heck they should be top. Discuss

    Agreed.Barb damage falls short compared to a lot of classes.

  8. #28
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Irongutz2000 View Post
    Again not trolling , these r simple oberservations i have made playing all these builds at cap. Seems most others whom r replying to this thread don't have a clue were the mellees stand in the current game , they simply want to prove someone wrong. U can't prove someone wrong if they r telling the truth.

    I do not need to spend the time to post videos etc to prove what i already know, and again if anyone has actually played these classes they will agree

    So pls buff barbs damage
    Quote Originally Posted by Darius1680 View Post
    Agreed.Barb damage falls short compared to a lot of classes.
    Quote Originally Posted by Irongutz2000 View Post
    So i have been testing my melee lives vs kolbolds on lama land and the results may shock u. I will not bother with multi class / broken builds.

    #1 hand wrap monk

    # 2 tempest

    # 3 kensai

    #4 barb

    I didn't test rogue or bard.


    Now Idk about some ppl but i feel barbs need a boost to damage , they shouldn't be bottom barrel on damage , heck they should be top. Discuss
    Barb is the worst atm, i have 3 completionist toons at cap and 1 in the racial cycle.
    Rogue,(3X heroic,3X epic, 3X gnome and pdk iconic), 12 rp, mostly best in slot, incl ravenloft weapons.
    Barb, completionist(3X heroic,3X epic, 3X iconic, 3X racial), fully geared out, 59 rp
    Fighter, completionist (3X heroic,3X epic, 3X iconic) 11th racial 23 rp has all the best in slot waiting for him(and enough baba&stradh runes to fill in his needs)
    Paladin, completionist (1X heroic,3X epic, pdk iconic 3X), mostly ravenloft gear, stradh bsword 5rp
    Now i know the past lives aren't exactly the same and the rog isn't a melee but out of all of these the barb has the best gear and most past lives, yet he feels the worst to play. Due to low dps compared to the fighter and rog, they hit and crit more often (double strike&shot works for them and their crit chance is better then any 2hf melee weapon).
    The rog, fighter and paly are far better at staying in the fight, by having superior mrr/prr and hp or stay out of range(the rog).
    The hamp on the barb no longer maters, party members overheal me and i can't self heal on high skull reaper.

    Being raged doesn't help out either, you can' t heal/rez others with scrolls.

    The barb has so many restrictions when it comes to playing them and the only thing they were designed to do is denied to them.
    Low dps making it hard to kill before getting killed, exetremely low chance of surviving, unable to tank (what ever raid is at cap at that time..
    And a large pool of hp? How does it stack against a con based ES lock, bear druid or fighters/pally using the 20/25% hp buff?


    Tldr barbs are in need of a buff
    And devs should fix 2hf, fixing double strike, glancing blows and cleaves.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  9. #29
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    What kind of necro DC was required to bring back this thread?
    Quote Originally Posted by Alled78 View Post
    Why should i use all my neural cells when i can go inqui and go pew pew pew ???

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