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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Drow Ninja for New Players (U33)

    Disclaimer: I haven't played a pure monk in ages because...well, I was waiting for Turbine to buff them to their former glory again, basically. So I'm waaay out of practice when it comes to playing monks. And I'm betting that Turbine isn't done with the monk pass yet, based as much on past class passes as wishful thinking. So I'm hoping that pure monk will become stronger than it currently is.

    That said, here's a pure Ninja build based on drow racial weapons (i.e., short swords + shuriken) updated for U33. It's mostly based on Teachersyn's Poison Master, albeit with some important tweaks.
    Code:
    Ninja of Vulkoor
    Monk 20
    Lawful Neutral Drow
    
    
    Stats
                   28pt     Level Up
                   ----     --------
    Strength         8       4: WIS
    Dexterity       18       8: WIS
    Constitution    12      12: DEX
    Intelligence    12      16: WIS
    Wisdom          16      20: WIS
    Charisma        10      24: WIS
                            28: WIS
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      3  2     2     2     2     2     2     2     2     2     2  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Point Blank Shot
     1 Monk   : Two Weapon Fighting
     2 Monk   : Precision
     3        : Rapid Shot
     3 Monk   : Path of Inevitable Dominion
     6        : Precise Shot
     6 Monk   : Ten Thousand Stars
     9        : Improved Two Weapon Fighting
    12        : Improved Critical: Piercing
    15        : Improved Precise Shot
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction OR Improved Critical: Thrown
    28 Destiny: Doubleshot
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Ethereal Plane
    
    
    Enhancements (80 AP)
    
    Ninja Spy (41 AP)
    
    
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil, Poisoned Darts, Diversion, Ninja Master
      1. Ninjutsu: Poison Exploit, Sneak Attack Training, Acrobatic II
      2. Ninjutsu: Poisoned Soul, Sneak Attack Training, Melee/Ranged Power Boost III
      3. Ninjutsu: Impending Doom, Sneak Attack Training, Sting of the Ninja, Wisdom
      4. Ninjutsu: Wave of Despair, Deadly Exploits III, Sneak Attack Training
      5. Touch of Death, Deadly Striker, Crippling Strike, Shadow Double
    Henshin Mystic (21 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave
      1. Porous Soul, Mystic Training III, Way of the: Patient Tortoise
      2. Static Charge, Fists of Iron, Contemplation III
      3. Lighting the Candle III, Wisdom
    Shintao (11 AP)
    • Bastion of Purity, Protection from Tainted Creatures, Iron Hand
      1. Deft Strikes III, Ki Shout
      2. Iron Skin III
    Drow (7 AP)
    • Spell Resistance, Dexterity
      1. Xen'drik Weapon Training
      2. Xen'drik Weapon Training
    Leveling Guide
    1. Hen0 Riddle of Fire; Spy0 Basic Ninja Training; Spy1 Sneak Attack Training
    2. Hen1 Way of the: Patient Tortoise; Spy1 Acrobatic I, II
    3. Spy0 Advanced Ninja Training; Spy1 Ninjutsu: Poison Exploit; Hen1 Porous Soul; Hen1 Mystic Training I
    4. Hen0 Ki Bolt; Hen2 Fists of Iron; Spy2 Melee/Ranged Power Boost I
    5. Spy2 Melee/Ranged Power Boost II, III; Hen2 Static Charge; Hen1 Mystic Training II
    6. Spy0 Shadow Veil; Hen0 Sounding Staff; Spy3 Sting of the Ninja
    7. Shi0 Bastion of Purity; Shi1 Deft Strikes I, II, III
    8. Shi1 Ki Shout; Shi2 Iron Skin I, II
    9. Shi2 Iron Skin III; Shi0 Protection from Tainted Creatures; Shi0 Iron Hand; Spy2 Ninjutsu: Poisoned Soul
    10. Spy2 Sneak Attack Training; Spy3 Sneak Attack Training
    11. Spy3 Wisdom; Spy4 Deadly Exploits I
    12. Reset Shintao
      • Ninja Spy: Poisoned Darts
        1. (none)
        2. (none)
        3. Ninjutsu: Impending Doom
        4. Ninjutsu: Wave of Despair, Deadly Exploits III, Sneak Attack Training
        5. Touch of Death, Deadly Striker, Shadow Double
    13. Spy5 Crippling Strike; Shi0 Bastion of Purity; Shi1 Deft Strikes I
    14. Shi1 Deft Strikes II, III; Shi1 Ki Shout
    15. Shi2 Iron Skin I, II, III; Shi0 Protection from Tainted Creatures
    16. Shi0 Iron Hand; Hen3 Lighting the Candle I, II, III
    17. Hen2 Contemplation I, II, III; Hen1 Mystic Training III
    18. Spy0 Diversion; Hen3 Wisdom; Hen0 Incinerating Wave
    19. Dro0 Spell Resistance; Dro0 Dexterity
    20. Dro1 Xen'drik Weapon Training; Spy0 Ninja Master; Dro2 Xen'drik Weapon Training
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Constitution
    3. Critical Damage III, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (31 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Whirling Wrists (Tier 3 Shiradi)
    3. Pin (Tier 2 Shiradi)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    The first thing you have to decide with this build is whether DEX or WIS is going to be your primary stat. DEX-based means higher base damage modifier for both melee & ranged, extra shuriken procs from Shuriken Expertise + Advanced Ninja Training, and higher Reflex saves; WIS-based means more Ranged Power from Ten Thousand Stars (TTS), higher DCs on monk abilities, and higher Will saves. I went WIS-based because it feels more, well, monk-y to me; but both stats are important and DEX-based makes more sense if you'd rather focus on shuriken than melee.

    In either case, gameplay-wise you alternate between shuriken using TTS and melee using short swords; both help you build up stacks of Ninja Poison via Sting of the Ninja, which you trigger using your Poison Exploit finisher. [See Teachersyn's post for more details.] The first major difference between my build and Teachersyn's is I skip Whirlwind Attack (which I don't think is worth the 5-feat investment) to add more ranged feats, up to Improved Precise Shot. Also I picked up Touch of Death (ToD); that's one of those abilities which is great in heroics but lousy in epics because the damage doesn't scale. Still, this is more of a heroic leveling configuration; APs are easily respecced once you hit the point where ToD is no longer worthwhile.

    Enhancements: the core requirements are 41 APs Ninja for the capstone and tier-5s; 11 APs Henshin for the first three cores (+30 Melee Power +9 PRR and free Quick Draw); and 8 APs Shintao for Deft Strikes + Iron Skin (+10% offhand +20 PRR). That leaves you with 20 APs, which is juuust enough to squeeze in Venomed Blades like Syn's build does, but with virtually nothing left over for the other PrEs (or Harper if you have it). Instead I decided to squeeze in more Henshin (Light the Candle and next core for another +10 MP +3 PRR) and two more Shintao cores for the extra heal amp (also gives the option of switching to unarmed for DR-breaking purposes if necessary). Alternatively, I might invest more into Shintao for Jade Strike / Tomb of Jade if they work with ki weapons; like I said, it's been a long time since I played a monk.

    Twists are a wishlist. Balanced Attacks + Whirling Wrists are the most important ones for TWF and thrower DPS, respectively, IMO. That takes 15 Fate pts (45 ED lvls), though, so it'll be a while before you can have both on a first-lifer...

    The exact leveling order of Enhancements doesn't matter too much. The important break points are:
    • Level 3: definitely take Advanced Ninja Training here, as that provides DEX to dmg and extra shuriken procs.
    • Level 6: you should take both the Ninja and Henshin cores (Shadow Veil and Sounding Staff) and Sting of the Ninja. It's also when you get TTS and can add that to your combat rotation. This should be where your Ninja starts hitting its stride.
    • Level 12: if necessary, respec enhancements so you can afford your tier-5 Ninja abilities (ToD, Shadow Double, etc.) while still keeping at least 11 APs Henshin.
    Last edited by unbongwah; 10-29-2016 at 03:39 PM.
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  2. #2
    Build Constructionist unbongwah's Avatar
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    Weapons: at low levels your best option is definitely still Tiefling Assassin's Blade - note the expanded crit range, it's keen, and has both Poison and Wounding. The good news is it's a wilderness drop, so it's an easy solo farm (if you have Three Barrel Cove, natch); the bad news is it seems to have a pretty low drop rate, making it a PITA to solo-farm, particularly if you keep hitting Ransack. Later you'll want to upgrade to Envenomed Blades just as Syn recommends. Other good named options include: Cuttthroat Smallblade (expanded crit range, Bleed+Slicing dmg, doublestrike, Corrosive Salt on higher-lvl versions); Razorend (expanded crit range and Tendon Slice which should carry over the shuriken while wielded offhand); drow shortsword; and of course Celestia, every shurimonk's best friend.

    Speaking of shuriken, not a lot of options, unfortunately, but Snowstar is pretty great for ML:8 (note the 16-20/x2 crit profile); Dawnbringer (both versions); and Morning Star.
    Last edited by unbongwah; 10-29-2016 at 02:19 PM.
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  3. #3

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    Nice. I would fit in Precise shot, improved precise shot instead of OC and Epic damage reduction as an option. I would take IPS over OC.

    It is strange that Henshin only gives Melee power and not ranged power; nowhere in the monk trees is ranged power.

    Another weapon option is lootgen poison blades since they have poison on hit which will get bumped up by Sting.

    The shadow star shuriken crit range used to be faulty and was improperly doubled (I am guessing it is right now 18-20, not 19-20, but someone would need to test it); it is another nice option and only ML 2 (plus comes with keen).

    I know this is for new players but the Tiefling blade rare spawns in the epic wilderness as well as the heroic.

    Tendon slice of Razorend does carry over onto the mainhand shuriken and procs like crazy.

    You can add that good gear is Ring of the Stalker from level 11 and Frozen tunic starting at level 16.
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  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Saekee View Post
    I would fit in Precise shot, improved precise shot instead of OC and Epic damage reduction as an option. I would take IPS over OC.
    I already have IPS @ lvl 15 so I'm not sure what you're talking about.
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  5. #5

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    Quote Originally Posted by unbongwah View Post
    I already have IPS @ lvl 15 so I'm not sure what you're talking about.
    <facepalm> my bad! Apologies
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  6. #6
    Community Member Assassination's Avatar
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    I'm enjoying this build at the moment. I've gotten my ninja spy to lvl 11. She's drow and mostly fights twf with her tiefling blades. She is a second life, so had a couple extra points to play with.
    I've been pushing up dex to help my base damage. She started with 18 dex, 16 wisdom.

    A few things that I've noticed while playing her, and bear in mind this is my first real monk that I've run.

    1. It would have been really nice if Venomed Blades was included in the ninja tree... somewhere.
    1a. Ninja poison's dot damage does not seem to do much, mobs are killed so quickly it barely has time to do it's thing... perhaps this will shine in reaper mode...

    2. Some sort of +1 to ki regen when you strike with shortswords or throw a shuriken.... I frequently feel ki starved. Those could easily placed in the ninja cores...

    3. The core abilities of this tree seem really weak, especially compared to Henshin Mystic with all the melee power and such.

    4. Would an instakill move in tier 5 be over the top, we are a sneaky ninja, and don't really have any attacks that benefit from us sneaking...

    5. I really like using unbalancing strike followed up by fists of iron, this is a nice combo.

    6. It seems really difficult to land finishing moves, and there is really no way to help the dc's except by piling on as much wisdom as possible. Do the dc's of these finishing moves function in epic content???? I'm not sure how they can..

    Other than that... I do really enjoy the build, a bit worried how she will perform in epics though.

    Do you guys think maybe you could make a stronger character by multiclassing say 6 fighter lvls, for Kensai crit multiplier, and a couple lvls of rogue for venomed blades???? I know the dc's of finishers would be worse off, but I don't seem to be able to really pull them off anyways...
    Last edited by Assassination; 11-06-2016 at 06:36 PM.

  7. #7

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    Quote Originally Posted by Assassination View Post
    I'm enjoying this build at the moment. I've gotten my ninja spy to lvl 11. She's drow and mostly fights twf with her tiefling blades. She is a second life, so had a couple extra points to play with.
    I've been pushing up dex to help my base damage. She started with 18 dex, 16 wisdom.

    A few things that I've noticed while playing her, and bear in mind this is my first real monk that I've run.

    1. It would have been really nice if Venomed Blades was included in the ninja tree... somewhere.
    1a. Ninja poison's dot damage does not seem to do much, mobs are killed so quickly it barely has time to do it's thing... perhaps this will shine in reaper mode...

    2. Some sort of +1 to ki regen when you strike with shortswords or throw a shuriken.... I frequently feel ki starved. Those could easily placed in the ninja cores...

    3. The core abilities of this tree seem really weak, especially compared to Henshin Mystic with all the melee power and such.

    4. Would an instakill move in tier 5 be over the top, we are a sneaky ninja, and don't really have any attacks that benefit from us sneaking...

    5. I really like using unbalancing strike followed up by fists of iron, this is a nice combo.

    6. It seems really difficult to land finishing moves, and there is really no way to help the dc's except by piling on as much wisdom as possible. Do the dc's of these finishing moves function in epic content???? I'm not sure how they can..

    Other than that... I do really enjoy the build, a bit worried how she will perform in epics though.

    Do you guys think maybe you could make a stronger character by multiclassing say 6 fighter lvls, for Kensai crit multiplier, and a couple lvls of rogue for venomed blades???? I know the dc's of finishers would be worse off, but I don't seem to be able to really pull them off anyways...
    take elegant crane from Henshin to boost your ki--that will occur on crits which will come often with the Tieflings blades and even more when you get to level 12. More ki will come later if you have ki on hit gear like Frozen tunic level 16 onward.

    Venomed blades is in the drow tree and is costly. I would not bother with them until you get to epics. Powercreep has made levelling in heroics easy so yeah, Sting does not get its due.

    Quivering palm is one of your free instakills that might go missing with some multiclassing.
    The capstone will be a nice buff so hang in there.
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  8. #8
    Community Member Assassination's Avatar
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    Thanks Saekee, will give elegant crane a try.

    Minutes later:

    Oh crikey, that makes a huge difference!!!

    Elite Von 3 run, able to sort of freely do the ki moves I want... way better than before...

    Elegant crane, kind of makes me think of the Karate Kid standing on the pylon, a must take for ninja spy.

    Also, as the beholder boss was kind of kicking our butts, I noticed my ninja poison ticking purple for about 25 pts of damage per tick... not bad.
    Last edited by Assassination; 11-06-2016 at 07:52 PM.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Assassination View Post
    1. It would have been really nice if Venomed Blades was included in the ninja tree... somewhere.
    1a. Ninja poison's dot damage does not seem to do much, mobs are killed so quickly it barely has time to do it's thing... perhaps this will shine in reaper mode...
    The Poison Master I based my build on takes drow Venomed Blades, but for 18 APs it's expensive; and that build predates the recent buffs to monk. When you get to 20, you might want to try 41 Ninja (capstone) / 18 drow (Venomed Blades) / 11 Henshin (+30 MP cores) / 10 Shintao (Deft Strikes + Iron Skin). It's just plat to switch Enhancements, after all...
    2. Some sort of +1 to ki regen when you strike with shortswords or throw a shuriken.... I frequently feel ki starved. Those could easily placed in the ninja cores...
    Apart from Elegant Crane, you can also take Contemplation from Henshin for free passive ki regen. Don't forget that ki regens faster in Fire stance; and once you hit lvl 12 and have Master of Forms, Ocean stance provides free ki regen, so use that between fights.
    Do you guys think maybe you could make a stronger character by multiclassing say 6 fighter lvls, for Kensai crit multiplier, and a couple lvls of rogue for venomed blades????
    Ninja Master provides +1 crit multiplier, so there's no need to MC w/Kensei just for that. And don't forget a lot of your monk DCs are based on # of monk lvls; so the more you splash, the lower they get. Lvl 12 should be a major DPS improvement too: ToD, Deadly Striker, and Shadow Double as well as Master stances.
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  10. #10
    Community Member Assassination's Avatar
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    Thanks Unbongwah,

    I didn't notice that in fire stance. I've been using wind stance for the boost to my dex and double strike. Sun stance would certainly boost Ki big time though. I may try that.

    Thanks for posting the build, really enjoying it so far.

  11. #11
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Saekee View Post
    take elegant crane from Henshin to boost your ki--that will occur on crits which will come often with the Tieflings blades and even more when you get to level 12.
    The only thing I dont like about Crane is the -4 fort save which can be a pain on disintegrate with low MRR. Also Ninja cant use Grasp the Earth Dragon for Symbol of Stunning and Soundburst etc. At least Shintoa Conditioning get 3 back and monk fort save are decent anyway. I always find myself using Sun stance 90% of the time especially at low levels.



    Also, how far into epic on a Ninja until Epic Midnight Greetings start to lose their worth. Would Epic Envenomed Blade paired with 1 EMG for the imp deception be a better weapon set? I'll have to check sometime to see if I have the mats for a 2nd EEB as mabye a pair of these would be better? Problem with pairing pierce and slash though is requires 2 imp crit feats for max dps.

    Ive never played a Ninja but thinking of giving them a try after a Shintoa life.

    And does anyone know if burst type effects such as Poison Burst change from 1-10 to 2-20 if you have enhancements that improve the weapon crit multiplier?
    Last edited by HuneyMunster; 11-08-2016 at 08:48 AM.

  12. #12

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    Quote Originally Posted by HuneyMunster View Post
    The only thing I dont like about Crane is the -4 fort save which can be a pain on disintegrate with low MRR. Also Ninja cant use Grasp the Earth Dragon for Symbol of Stunning and Soundburst etc. At least Shintoa Conditioning get 3 back and monk fort save are decent anyway. I always find myself using Sun stance 90% of the time especially at low levels.



    Also, how far into epic on a Ninja until Epic Midnight Greetings start to lose their worth. Would Epic Envenomed Blade paired with 1 EMG for the imp deception be a better weapon set? I'll have to check sometime to see if I have the mats for a 2nd EEB as mabye a pair of these would be better? Problem with pairing pierce and slash though is requires 2 imp crit feats for max dps.

    Ive never played a Ninja but thinking of giving them a try after a Shintoa life.

    And does anyone know if burst type effects such as Poison Burst change from 1-10 to 2-20 if you have enhancements that improve the weapon crit multiplier?
    Rebellion (a shortsword) is really the best ninja weapon in the offhand--it has an expanded threat range too, improved deception etc. Tasty. I don't have one but I have a pair of EMGs. I also have an Epic Envenomed Blade but made it after my ninja lives were done

    That is a fair point re elegant crane. After level 16 one can start equipping Ki boosting items like the Frozen tunic in which case one might not need elegant crane.

    I am pretty sure that all burst, heartseeker etc. types of damage do not change due to enhancements (they are based on the raw weapon type), but I have not tested it. Maybe someone else can post about that?
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  13. #13
    Community Member Assassination's Avatar
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    Have progressed to lvl 22 with this build. My ninja is now running with 41 ap's in ninja spy, 21 in henshin mystic for +40 melee power and light the candles stance (nice when mobs are immune to your poison), 11 ap's in shintao for 30% healing amp, and 7 ap's in harper with 2 pts in kta's. This is pretty much what was suggested in the original build post, and I think is the logical layout of action points. I did try putting 18 pts into the drow tree for venomed blades, but I just couldn't quite swallow that poison pill. I was losing out on too many niceities from the other trees.

    I would love to see envenomed blades put into the ninja tree... Maybe just auto granted in the cores, 1d2 per core, that would be 1d12 at core 6. You are a ninja, and you know your poisons. You should be the best at them!

    I have finally made a semi-decent shuriken at lvl 22. A thunder forge shuriken that i can upgrade as I level with it. Finding shurikens is a chore! I used a lvl 2 "Shadow Star" until lvl 18 when I got "The Morning Star" from the storm horns end reward list. Do not expect to find stars on the AH, or even the ASAH. On Ghallanda they are just not there. I will be making a greensteel star for my next heroic run through, but lacked a greater shard to make one this time.

    This has been a fun playstyle for me. I enjoy bouncing between melee and ranged combat. Running in maxed out leg. dread destiny makes this build feel pretty dps'ie... Leveling up other destinies is not as much fun.... Play on!
    Last edited by Assassination; 11-14-2016 at 08:46 PM.

  14. #14
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    If you want a decent low level shuriken, I would think this rates nicely: http://ddowiki.com/page/Item:Snowstar

  15. #15
    Community Member troublegurl's Avatar
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    Question

    What weapons do you recommend? Handwraps or ??

    Thank you for the help

  16. #16
    Community Member NemesisAlien's Avatar
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    Light candle 3 the good thing is give you fire damage, the problem is it lowers your ki regen.
    Why never go for the drow poison toggle? If I remember correctly it gives more damage then rogue poison toggle.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by troublegurl View Post
    What weapons do you recommend? Handwraps or ??
    As it says in the OP, "based on drow racial weapons (i.e., short swords + shuriken)"...even though I don't bother with drow racial bonuses. Could also use kamas, in which case you take IC:Slashing instead.
    Quote Originally Posted by NemesisAlien View Post
    Light candle 3 the good thing is give you fire damage, the problem is it lowers your ki regen.
    Yeah, I'm on the fence about how much to invest in Henshin because the mid-tier stuff is still pretty blah IMO. Definitely 11 APs for the first three cores (+30 Melee Power and free Quick Draw), but beyond that?
    Why never go for the drow poison toggle? If I remember correctly it gives more damage then rogue poison toggle.
    18 APs for Venomed Blades is pretty expensive for "just" +1d8 damage even with the boost from Melee Power and the stacking poison vulnerability from Ninja Poison; though presumably you would also pick up extra DEX and Xendrik weapon training along the way. As I said upthread, it is possible to do, say, 41 Ninja / 18 drow / 11 Henshin / 10 Shintao, I'm just not convinced that's better DPS than skipping Venomed Blades and putting more into Henshin, Shintao, and/or Harper. But again, it's just plat to respec Enhancements, so feel free to experiment.
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  18. #18
    Community Member xBunny's Avatar
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    Default Vistani splash

    Quote Originally Posted by unbongwah View Post

    Enhancements: the core requirements are 41 APs Ninja for the capstone and tier-5s; 11 APs Henshin for the first three cores (+30 Melee Power +9 PRR and free Quick Draw); and 8 APs Shintao for Deft Strikes + Iron Skin (+10% offhand +20 PRR). That leaves you with 20 APs, which is juuust enough to squeeze in Venomed Blades like Syn's build does, but with virtually nothing left over for the other PrEs (or Harper if you have it). Instead I decided to squeeze in more Henshin (Light the Candle and next core for another +10 MP +3 PRR) and two more Shintao cores for the extra heal amp (also gives the option of switching to unarmed for DR-breaking purposes if necessary). Alternatively, I might invest more into Shintao for Jade Strike / Tomb of Jade if they work with ki weapons; like I said, it's been a long time since I played a monk.
    Since Henshin cores MP were nerfed, what do you think about investing 21 points(or even more) into vistani tree, and switching to daggers instead of shortswords?

  19. #19
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by xBunny View Post
    Since Henshin cores MP were nerfed, what do you think about investing 21 points(or even more) into vistani tree, and switching to daggers instead of shortswords?
    Since this build (A) is intended for new players without extra P2P content (besides drow and monk obviously) and (B) predates the Vistani tree, I'd say do what you want with it.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  20. #20
    Community Member xBunny's Avatar
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    Default Vistani splash

    Quote Originally Posted by unbongwah View Post
    Since this build (A) is intended for new players without extra P2P content (besides drow and monk obviously) and (B) predates the Vistani tree, I'd say do what you want with it.
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Drow Male
    (20 Monk) 
    Hit Points: 260
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 20
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity            18                    27
    Constitution         14                    16
    Intelligence         10                    13
    Wisdom               16                    18
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1 \par +2 Tome of Dexterity used at level 1 \par +2 Tome of Constitution used at level 1 \par +2 Tome of Intelligence used at level 1 \par +3 Tome of Intelligence used at level 3 \par +2 Tome of Wisdom used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    11
    Bluff                 0                     0
    Concentration         4                    26
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  0                    15
    Hide                  4                    31
    Intimidate            0                     1
    Jump                  4                    27
    Listen                2                     6
    Move Silently         0                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                2                     3
    Spellcraft            0                     1
    Spot                  2                     6
    Swim                  0                     1
    Tumble                n/a                  n/a
    Use Magic Device      2                    11
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Precision
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Monk Feats: Ten Thousand Stars
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Vistani Knife Fighter - Knife Expertise (Rank 1)
    Enhancement: Vistani Knife Fighter - Knife Juggler (Rank 1)
    Enhancement: Vistani Knife Fighter - Quick Reflexes (Rank 1)
    Enhancement: Vistani Knife Fighter - One With Blades (Rank 1)
    Enhancement: Vistani Knife Fighter - Vistani Fortune (Rank 1)
    Enhancement: Vistani Knife Fighter - Vistani Knife Training I (Rank 1)
    Enhancement: Vistani Knife Fighter - Undead Hunter (Rank 1)
    Enhancement: Vistani Knife Fighter - Mist Stalker I (Rank 1)
    Enhancement: Vistani Knife Fighter - Rapid Slash (Rank 1)
    Enhancement: Vistani Knife Fighter - Vistani Knife Training II (Rank 1)
    Enhancement: Vistani Knife Fighter - Mist Stalker II (Rank 1)
    Enhancement: Vistani Knife Fighter - Haste Boost (Rank 1)
    Enhancement: Vistani Knife Fighter - Haste Boost (Rank 2)
    Enhancement: Vistani Knife Fighter - Haste Boost (Rank 3)
    Enhancement: Vistani Knife Fighter - Vistani Knife Training III (Rank 1)
    Enhancement: Vistani Knife Fighter - Vistani Knife Training III (Rank 2)
    Enhancement: Vistani Knife Fighter - Mist Stalker III (Rank 1)
    Enhancement: Vistani Knife Fighter - Deadly Blades (Rank 1)
    Enhancement: Vistani Knife Fighter - Vistani Knife Training IV (Rank 1)
    Enhancement: Vistani Knife Fighter - Celerity (Rank 1)
    Enhancement: Vistani Knife Fighter - Mist Stalker IV (Rank 1)
    Enhancement: Vistani Knife Fighter - Double Daggers (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Poisoned Darts (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Diversion (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Master (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Poison Exploit (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Poisoned Soul (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Action Boost (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Impending Doom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wave of Despair (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Dexterity (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Touch of Death (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Deadly Striker (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Will try something like this my next life. Going for NinjaSpy T5 and all Cores to keep my Shuri dmg up, mostly for flavor. Though Vistani last core might be more beneficial with +20mp +5% speed.
    One thing I wonder is if offhand chance stack from 20% base + 3xTWF feats+Double Daggers T4 Vistani+Deft Strikes from Shintao T1. If they do it seems to be 110% offhand attack. I wonder how DDO TWF chance works, will it mean 10% offhand double strike chance?

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