Page 6 of 6 FirstFirst ... 23456
Results 101 to 111 of 111
  1. #101
    Community Member
    Join Date
    Aug 2010
    Posts
    658

    Default

    Found a weird bug. If you load a gearset that has a comma ( , ) in the name of an item, that item name is not displayed on the items tab. It's still saved on the .gearset file. If you then save that gearset again without changing the (now blank) name, it gets saved without a name for that item. Haven't done general testing for other symbols, but ()?/ all seem to work.

  2. #102

    Default

    Quote Originally Posted by peng View Post
    Found a weird bug. If you load a gearset that has a comma ( , ) in the name of an item, that item name is not displayed on the items tab. It's still saved on the .gearset file. If you then save that gearset again without changing the (now blank) name, it gets saved without a name for that item. Haven't done general testing for other symbols, but ()?/ all seem to work.
    Yep, good catch. That's a very specific bug.

    In an effort to make the datafiles as human-readable as possible, I use regular comma-separated lists for lines that hold lists of data. For gearset files, I think that's limited to the "Done" flags where you can exclude shards you've already crafted from the ingredients list. For example:

    Done: Prefix, Suffix, ML

    The bug is that I use a global helper function to parse text lines from the data files. This parser is called for all reading of all data files (in the crafting planner*), so when it finds a comma it assumes it's loading a list, automatically splitting the line at the commas and returning an array.

    It's simple enough to fix that for fields that aren't lists and may legitimately contain commas, like named item names. I'll definitely fix that in the next release, which will (hopefully) be almost immediately after U39 goes live.


    *Each program has their own global helper function. Character Builder Lite, for example, doesn't treat commas as list identifiers in the notes lines. (At least I don't think it does...I should check that.)

  3. #103
    Community Member
    Join Date
    Aug 2010
    Posts
    658

    Default

    Would it be possible to add alternates or swap items? And/or a notes section?

  4. #104
    Community Member
    Join Date
    Apr 2006
    Posts
    138

    Default

    First, I *love* this tool. The integration of WHERE to find the collectibles is a Godsend..thank you for putting so much effort into this.

    Second, I have a minor request - would it be possible to add Windows 'minimize' icon in the top right so that I can minimize when not using, but I don't want to close it?
    -------------
    Aundair Server
    Visit our Guild: Lawkeepers
    My Char's:
    If it starts with Kw*, then chances are it's me...
    Kwe - 9Ran/2Rog
    Kwena - 5Fig/1Bar
    Kwil - 5Cle/1Pal

  5. #105

    Default

    Quote Originally Posted by ranran View Post
    Second, I have a minor request - would it be possible to add Windows 'minimize' icon in the top right so that I can minimize when not using, but I don't want to close it?
    Possibly. I'll take a look.


    In other news, I've added all the augment data, and am now setting up the augment screen. You know how the left of the collectables screen shows a list of collectables, and when you click one it shows the detail and farming info on the right? The reason augments have taken me so long is because I could never figure out an elegant way to do that with augments. I finally came up with something I like. The first pass was two listboxes: A short filter list on top with 6 choices (All, Colorless, Yellow, Blue, Red, Named) and then a larger list below it showing the augments that meet the filter.

    The larger list starts with "top level" augments. For example, it'll say Stats, Skills, Spell Power, etc... Let's say you click Stats, the list then changes to a list of stats with a "Go Back Up" option as the first list item. If you click one of the six stats, the list then changes to a list of MLs, (eg: ML1 Strength +1, ML4 Strength +2, etc...,) again with the first option being "Go Back Up." When you click one of those MLs, that finally actually selects the specific augment. (The info on right will show store price, remnant price, collectable vendors who sell it for astrals, named items that come pre-slotted with it, etc...)

    But then I started thinking about more space-efficient and less clunky interfaces for the filter list up top, and have two possibilities I can't decide between.



    Anyone have a preference? Choices are listbox, tabs, or icons. Or combobox, actually, but I dislike that a combobox would require 2 clicks instead of 1.

    (The list on the far right shows what the list might look like after you click "Stat.")

  6. #106
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Location
    Lacalifusa
    Posts
    3,213

    Default

    Awesome addition, thx!
    \o/

    The listbox is the least height-efficient (by more than twice), but is also the most newb-friendly.

    The icons are the most h-e (by a fraction), but the least intuitive for anyone newish to augments (and I had to think about the "augment bag" icon for a moment).

    Personally, I like the tabs. Clear, concise, space-efficient. Nice balance of the other two. (If you could color-code the tabs, that would be that much better.)

  7. #107

    Default

    Quote Originally Posted by C-Dog View Post
    Personally, I like the tabs. Clear, concise, space-efficient. Nice balance of the other two. (If you could color-code the tabs, that would be that much better.)
    Yeah, you convinced me. Intuitive, space-efficient, and I think they look cleanest. Tabs it is, unless anyone else has a strong opinion otherwise. I may or may not take a look at color coding them.


    Incidentally, here's a teaser for how the gearset screen is looking. The first tab ("Items") has become the new hub; loading a gearset brings you there instead of the Review tab. Here's a sample with Kensei Warpriest gearset effects, plus a partial selection of augments:





    Stone of Change rituals were super easy to add. Haven't gotten to gear swaps yet, but I'm excited to put that together. Augments first, though.

    Also, the old gearset Items screen spent a ton of screen real estate asking what category of weapons / shields / whatever are in your hands. This new interface lets you just pick the actual item types you're carrying; sort of like the "Use Handwraps Icon" checkbox on steroids:




    Those lists are even user-configurable, and support every single weapon/armor/shield type in the game, complete with icons.

  8. #108
    Community Member Iriale's Avatar
    Join Date
    Aug 2012
    Posts
    1,362

    Default

    Awesome job, Ellis, ty for your time.
    English is not my native language. Sorry for the mistakes.

  9. #109
    The Hatchery
    2015 DDO Players Council
    LrdSlvrhnd's Avatar
    Join Date
    Sep 2009
    Location
    NH
    Posts
    2,814

    Default

    Looks great! Thanks once again for all the hard work you put into this, Ellis!
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  10. #110

    Default

    It may be a while before I actually have an update to post, but the augment screen and all augment data is finished. I went through wiki and found every item with a pre-slotted augment, so those are part of the detail info.

    Here's how the augment screen looks when you first open an instance of it, which defaults to "grid" view. I personally love the grid interface, which of course was inspired by the wiki page. The links aren't colored like regular links because it looked weird with the colored backgrounds, so I added a note in the bottom left of the screen to let you know. Clicking an augment opens its detail, or a list of variants to choose from. Choosing a variant then opens the detail.




    And here's a shot of a detail screen, which gives a side-by-side comparison of what the various augment vendors charge for it, plus a list of those vendors and where they are. For collectable vendors, I list the ones easiest to get to first.

    After the vendor list is the list of named items that come with it pre-slotted, with a "(random)" note if it drops with a random augment.



    Originally I put a big ol' command button saying "Back to Grid" in the bottom left where the help text is now, but then I added it to the top left header and then couldn't decide which location was more convenient. In the end I decided to make the entire form a back button, leaving the link in the header because why not.


    I'm very pleased with this augment screen. In terms of my Lite tools, this is some of my best work.

  11. #111
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Location
    Lacalifusa
    Posts
    3,213

    Default

    Quote Originally Posted by EllisDee37 View Post
    I went through wiki and found every item with a pre-slotted augment, so those are part of the detail info...
    You are an animal, sir, and we salute you!
    o7

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload