Epic Challenge Farmer v2
Warlock 20, Epic 1
True Neutral Human
Introduction
As many of you (probably) know EllisDee37 has a couple of challenge farmer builds one for Heroics and one for Epics. Well I have finally started trying to get my Epic one in to shape and to be honest I forgot just how much I hate playing caster types, so I thought that a Warlock might be the way to go since a lot less is immune/resistant to Light based spells/effects and in general is easier to play. This build is based on the concept of EllisDee37 and would like to give a huge thanks to him for all of his builds and his character builder, plus putting up with me asking so many questions and generally being a nuisance
Now on to the build itself...
Basically the general idea is to waltz around blasting everything and leaving utter carnage in ones wake (sounds like Warlock so far), we also need Disco Ball (Evards might work instead), DDoor and Displacement which Warlocks get anyway and our healing comes from Cocoon. Just like Ellis's build this will stay at level 21 to get the most parts per minute for being under level and running the challenges at level 25.
The only paid things needed are the challenge pack/s, Epic Destinies and of course the class itself. No tomes are required however, a +2 tome of your choice can be had for earning 1750 favour which is easily doable starting from level 1 and I would put it in to Charisma (though Intelligence could be argued for extra skill points if you TR and of course a small boost to Spellcraft). My farmer has +5's in everything (due to passing tomes down collected from other characters) and has +4's in all skills except for UMD (which is +2).
The build below is designed around 36pt build since that is what my farmer will be but I have listed the stats for others just in case, the main skills you want are UMD, Perform, Heal, Spellcraft, a bit in Jump if you can and Concentration (though not sure how much that will be needed, if at all really).
My farmer has 2 heroic past lives so far which are both Wizard and 2 Epic ones which are Enchant Weapons and Colours of the Queen (these should not be required by any means but they are obviously helpful).
The Build
Epic Challenge Farmer v2
Warlock 20, Epic 1
True Neutral Human
Stats
. . . . . . . .32pt . . 34pt. . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . .8. . . .+5. . . .4: CHA
Dexterity . . . .8. . . . 8 . . . .8. . . .+5. . . .8: CHA
Constitution. . 14. . . .15 . . . 16. . . .+5. . . 12: CHA
Intelligence. . 16. . . .16 . . . 16. . . .+5. . . 16: CHA
Wisdom. . . . . .8. . . . 8 . . . .8. . . .+5. . . 20: CHA
Charisma. . . . 18. . . .18 . . . 18. . . .+5. . .
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 3. 21
Perform . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Balance . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 11
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .24. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7. 7. 8. 8. 8. 8. 8. 8
Max . . .24. 7. 7. 7. 7. 7. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8
Feats
.1. . . . : Empower Spell
.1 Human. : Maximize Spell
.3. . . . : Extend Spell
.6. . . . : Quicken Spell
.9. . . . : Spell Focus: Conjuration
12. . . . : Heighten Spell
15. . . . : Mental Toughness
18. . . . : Greater Spell Focus: Conjuration
21 Epic . : Epic Eldritch Blast
.1 Warlock: Pact: Fey
Spells
- Jump (1), Master's Touch (2), Obscuring Mist (2)
- Invisibility (4), Blur (8), Blindness (5)
- Displacement (7), Dimension Door (11), Slow (9)
- Evard's Black Tentacles (10), Protection from Elements (14), Greater Dispel Magic (14)
- Finger of Death (13), Greater Teleport (17), Otto's Sphere of Dancing (17)
- Trap the Soul (16), Wail of the Banshee (19), Otto's Irresistible Dance (19)
Enhancements (82 of 80 AP)
Tainted Scholar (42 AP)
- Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component, Heretical Lore
- Planar Power III, Strong Pact, Eldritch Focus III
- Utterdark Blast, Stunning Blast III, Strong Pact
- Confusion III, Strong Pact, Charisma
- Strong Pact, Charisma
- Eldritch Power, Eldritch Ball III, Spell Focus: Evocation, Planar Focus
Soul Eater (31 AP)
- Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II, Eldritch Seeker
- Consume, Hungry for Destruction III
- Stricken III, Feeding Frenzy, Hungry for Destruction II
- Strickened Soul, Burning Blood, Eldritch Cone Shape, Charisma
- Strickened Form, Greater Hunger, Charisma
Enlightened Spirit (7 AP)
- Eldritch Aura
- Resilience of Body III, Resilience of Soul III
Human (1 AP)
- Spell Power Boost
Harper Agent (1 AP)
- Agent of Good I
I have a +1 Racial Tree and +1 Universal Tree tomes from the expansion pack/s hence why it shows 82 of 80 AP's spent.
Destiny (24 AP)
Draconic Incarnation
- Energy Sheath: Acid III, Draconic Perception III
- Out with bang: Acid III
- Dragon Heritage: Black III
- Energy Burst: Acid III, Spell Knowledge III
- Flyby Attack, Dragon Breath
- Energy Vortex: Acid, Fearsome Invulnerability
Twists of Fate (6 fate points)
- Energy Resistance (Tier 1 Sentinel)
- Endless Faith (Tier 1 Exalted)
- Rejuvenation Cocoon (Tier 1 Primal)
Levelling
During levelling you want to get started on the Rock Boots, Cloak of Flames and the Blasting Chime, the chime is the most important since it affects your pact damage the others you could hold off until you get the SLA's. Also either keep an eye out for good Radiance items or craft them yourself when needed, beyond that it's just the typical stuff pretty much any build would use like Constitution, False Life, Wizardry.
Final Gear (anything with CRAFTED next to it is made via Cannith Crafting)
Goggles: Intelligence +10 of Insightful Evocation Focus +2 w/ Insightful Intelligence +4 (Blindness Immunity). (CRAFTED)
Head: Wisdom +10 of Spell Focus Mastery +3 w/ Insightful Magical Sheltering +12 (Deathblock). (CRAFTED)
Neck: Conjuration Focus +4 of Spellsight +18 w/ Insightful Physical Sheltering +12 (Fear Immunity). (CRAFTED)
Trinket: Tier 3 Epic Blasting Chime: Resonance +122, Sonic Lore +18, Weaken Construct, Evocation Focus +2, Anthem (Exceptional Constitution +1, Exceptional Intelligence +1).
Back: Tier 3 Epic Cloak of Flames: Combustion +122 of Fire Lore +18, Fire Absorbtion +30%, Heightened Awareness +4, Fire Shield (Hot) (Heavy Fortification, Dexterity +6).
Belt: Constitution +10 of False Life +38 w/ Insightful Constitution +4 (Diamond of Vitality +20). (CRAFTED)
Ring: Charisma +10 of Sheltering +25 w/ Insightful Charisma +4 (Natural Armour +6). (CRAFTED)
Gloves: Perform +17 of Healing Amplification +40 w/ Insightful Perform +8 (Feather Falling). (CRAFTED)
Boots: Tier 3 Epic Rock Boots: Corrosion +122, Acid Lore +18, Acid Absorbtion +30%, Stone Prison Guard, Earthgrab Guard, Slippery Surface Immunity (Good Luck +2, Exceptional Dexterity +1).
Ring: Force Lore +17 of Impulse +115 w/ Insightful Heal +8 (Protection +6). (CRAFTED)
Bracers: Reflex Save +8 of Dodge +10 w/ Insightful Spellsight +8 (Water Breathing). (CRAFTED)
Body: War Wizard's Robes (Resistance +6, Archmagi +200, Elemental Absorption +5% and Concentration +15).
Quiver: Upgraded Quiver of Alacrity (30% Striding).
Cosmetic: Robe of Shadow from Night Revels (I think it looks really cool and quite fitting for the build).
Main Hand: Radiance +115 of Light Lore +17 (Red). (CRAFTED)
Off Hand: Devotion +115 of Insightful Radiance +57 (Red). (CRAFTED)
I haven't put anything in the red slots yet since I haven't got anything that will work (Ruby Eyes etc?).
If you don't have an upgraded quiver then you could quite simply use the yellow augment for Striding +30 which is ML20 just replace one of the other effects you don't want (Water Breathing is probably the best one to replace, I only slotted it in since I had spare slots/augments).
Screenshots
Consumables and Clickies
- True Seeing Scrolls (for the secret door in Mansion runs, though you could craft a swap item for this instead which would work just as well).
- Mysterious Bauble (not hugely needed but if you can manage to farm one up then it's a nice addition just in case in longer challenges).
- Masters Gift / Voice of the Master / Pale Green Ioun Stone (+5% XP during levelling).
- Harper Pin (great for removing crowd control effects, though this could be hard to acquire with staying at 21 but you could always toss up an LFM for it or get some guild mates to help etc).
- Yugo Pots (in by no way needed but does give a nice boost plus give you something to spend Platinum on).
Performance
Section here for video when I finally get around to making them.
Closing Words
The obvious question is why Human over Drow? Well basically it boils down to the extra feat that Humans get versus the +2 Charisma and Intelligence that Drow get and for Epic Challenges, which are classed as Normal difficulty, I would rather have the extra feat (but either would work you would just lose the Spell Power Boost which if I'm honest I don't think I have used yet since everything dies so fast).
A big plus side for going with a Warlock is that they get Trap The Soul and it only uses standard spell components (Crushed Black Pearls) which can be bought from the Featherfall Apothecary in House J, so it can double up as a Soul Gem farmer too!
Stoner81.