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  1. #1
    Community Member Stoner81's Avatar
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    Thumbs up Epic Challenge Farmer v2




    Epic Challenge Farmer v2
    Warlock 20, Epic 1
    True Neutral Human


    Introduction

    As many of you (probably) know EllisDee37 has a couple of challenge farmer builds one for Heroics and one for Epics. Well I have finally started trying to get my Epic one in to shape and to be honest I forgot just how much I hate playing caster types, so I thought that a Warlock might be the way to go since a lot less is immune/resistant to Light based spells/effects and in general is easier to play. This build is based on the concept of EllisDee37 and would like to give a huge thanks to him for all of his builds and his character builder, plus putting up with me asking so many questions and generally being a nuisance

    Now on to the build itself...

    Basically the general idea is to waltz around blasting everything and leaving utter carnage in ones wake (sounds like Warlock so far), we also need Disco Ball (Evards might work instead), DDoor and Displacement which Warlocks get anyway. Healing comes from Cocoon and Heal Scrolls when needed (never needed Heal scrolls yet but they give 345HP with 60 Heal Amp) plus the crazy amount of temporary HP you get from being a Warlock. Just like Ellis's build this will stay at level 21 to get the most parts per minute for being under level and running the challenges at level 25.

    The only paid things needed are the challenge pack/s, Epic Destinies and of course the class itself. No tomes are required however, a +2 tome of your choice can be had for earning 1750 favour which is easily doable starting from level 1 and I would put it in to Charisma (though Intelligence could be argued for extra skill points if you TR and of course a small boost to Spellcraft). My farmer has +5's in everything (due to passing tomes down collected from other characters) and has +4's in all skills except for UMD (which is +2).

    The build below is designed around 36pt build since that is what my farmer will be but I have listed the stats for others just in case, the main skills you want are UMD, Perform, Heal, Spellcraft, a bit in Jump if you can and Concentration (though not sure how much that will be needed, if at all really).

    My farmer has 2 heroic past lives so far which are both Wizard and 2 Epic ones which are Enchant Weapons and Colours of the Queen (these should not be required by any means but they are obviously helpful).

    The Build

    Stats
    . . . . . . . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . .8 . . . .8 . . . .8. . . .+5. . . .4: CHA
    Dexterity . . . .8 . . . .8 . . . .8. . . .+5. . . .8: CHA
    Constitution. . 14 . . . 15 . . . 16. . . .+5. . . 12: CHA
    Intelligence. . 16 . . . 16 . . . 16. . . .+5. . . 16: CHA
    Wisdom. . . . . .8 . . . .8 . . . .8. . . .+5. . . 20: CHA
    Charisma. . . . 18 . . . 18 . . . 18. . . .+5. . .


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 3. 21
    Perform . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 11
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .24. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7. 7. 8. 8. 8. 8. 8. 8


    Feats

    .1. . . . : Empower Spell
    .1 Human. : Maximize Spell
    .1 Warlock: Pact: Fey
    .3. . . . : Extend Spell
    .6. . . . : Quicken Spell
    .9. . . . : Spell Focus: Conjuration
    12. . . . : Heighten Spell
    15. . . . : Mental Toughness
    18. . . . : Greater Spell Focus: Conjuration
    21 Epic . : Epic Eldritch Blast

    Spells
    1. Jump, Master's Touch, Obscuring Mist
    2. Invisibility, Blur, Blindness
    3. Displacement, Dimension Door, Slow
    4. Evard's Black Tentacles, Protection from Elements, Greater Dispel Magic
    5. Finger of Death, Greater Teleport, Otto's Sphere of Dancing
    6. Trap the Soul, Wail of the Banshee, Otto's Irresistible Dance


    Enhancements (80 AP)

    Tainted Scholar (41 AP)
    • Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component
      1. Planar Power III, Feigned Health III, Strong Pact, Eldritch Focus III
      2. Utterdark Blast, Strong Pact, Wand and Scroll Mastery III
      3. Strong Pact, Charisma
      4. Strong Pact, Charisma
      5. Eldritch Power, Eldritch Ball III, Spell Focus: Evocation, Planar Focus

    Soul Eater (32 AP)
    • Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II, Eldritch Seeker
      1. Consume, Hungry for Destruction III
      2. Stricken III, Feeding Frenzy, Hungry for Destruction III
      3. Strickened Soul, Burning Blood, Eldritch Cone Shape, Charisma
      4. Strickened Form, Greater Hunger, Charisma

    Enlightened Spirit (6 AP)
    • Eldritch Aura
      1. Resilience of Body III, Resilience of Soul II

    Human (1 AP)
    • Spell Power Boost

    Destiny (24 AP)

    Draconic Incarnation
    1. Energy Sheath: Acid III, Draconic Perception III
    2. Out with bang: Acid III
    3. Dragon Heritage: Black III
    4. Energy Burst: Acid III, Spell Knowledge III
    5. Flyby Attack, Dragon Breath
    6. Energy Vortex: Acid, Fearsome Invulnerability

    Twists of Fate (6 fate points)
    1. Energy Resistance (Tier 1 Sentinel)
    2. Endless Faith (Tier 1 Exalted)
    3. Rejuvenation Cocoon (Tier 1 Primal)

    Levelling

    During levelling you want to get started on the Rock Boots, Cloak of Flames and the Blasting Chime, the chime is the most important since it affects your pact damage the others you could hold off until you get the SLA's. Also either keep an eye out for good Radiance items or craft them yourself when needed, beyond that it's just the typical stuff pretty much any build would use like Constitution, False Life, Wizardry.

    Final Gear (anything with CRAFTED next to it is made via Cannith Crafting)

    Eyes: Intelligence +10 of Insightful Evocation Focus +2 w/ Insightful Intelligence +4 (Blindness Immunity). (CRAFTED)
    Head: Wizardry +203 of Spell Focus Mastery +3 w/ Insightful MRR +12 (Resistance +6). (CRAFTED)
    Neck: Conjuration Focus +4 of Spellsight +18 w/ Insightful PRR +12 (Green). (CRAFTED)
    Trinket: Tier 3 Epic Blasting Chime: Resonance +122, Sonic Lore +18, Weaken Construct, Evocation Focus +2, Anthem (Exceptional Constitution +1, Exceptional Intelligence +1).
    Back: Tier 3 Epic Cloak of Flames: Combustion +122 of Fire Lore +18, Fire Absorbtion +30%, Heightened Awareness +4, Fire Shield (Hot) (Heavy Fortification, Dexterity +6).
    Belt: Constitution +10 of False Life +38 w/ Insightful Constitution +4 (Diamond of Vitality +20). (CRAFTED)
    Ring: Charisma +10 of Sheltering +25 w/ Insightful Charisma +4 (Protection +6). (CRAFTED)
    Gloves: Purple Dragon Gauntlets: Strength +7, Insigtful Constitution +2, Healing Amp +60.
    Boots: Tier 3 Epic Rock Boots: Corrosion +122, Acid Lore +18, Acid Absorbtion +30%, Stone Prison Guard, Earthgrab Guard, Slippery Surface Immunity (Good Luck +2, Exceptional Dexterity +1).
    Ring: Force Lore +17 of Impulse +115 w/ Insightful Heal +9 (Natural Armour +6). (CRAFTED)
    Wrists: Reflex Save +8 of Dodge +10 w/ Insightful Spellsight +9 (Spell Agility +10).
    Body: Heroic Blue Dragonhide Armour from Gianthold.
    Quiver: Upgraded Quiver of Alacrity (30% Striding).
    Cosmetic: Robe of Shadow from Night Revels (I think it looks really cool and quite fitting for the build).

    Main Hand: Radiance +115 of Light Lore +17 (Red). (CRAFTED)
    Off Hand: Devotion +115 of Insightful Radiance +57 (Red). (CRAFTED)

    If you don't have an upgraded quiver then you could quite simply use the yellow augment for Striding +30 which is ML20 so would fit in nicely with the empty neck slot currently.

    Screenshots



    Consumables and Clickies

    • True Seeing Scrolls (for the secret door in Mansion runs, though you could craft a swap item for this instead which would work just as well).
    • Mysterious Bauble (not hugely needed but if you can manage to farm one up then it's a nice addition just in case in longer challenges).
    • Masters Gift / Voice of the Master / Pale Green Ioun Stone (+5% XP during levelling).
    • Harper Pin (great for removing crowd control effects, though this could be hard to acquire with staying at 21 but you could always toss up an LFM for it or get some guild mates to help etc).
    • Yugo Pots (in by no way needed but does give a nice boost plus give you something to spend Platinum on).

    Performance

    Section here for video when I finally get around to making them.

    Closing Words

    The obvious question is why Human over Drow? Well basically it boils down to the extra feat that Humans get versus the +2 Charisma and Intelligence that Drow get and for Epic Challenges, which are classed as Normal difficulty, I would rather have the extra feat (but either would work you would just lose the Spell Power Boost which if I'm honest I don't think I have used yet since everything dies so fast).

    Stoner81.

  2. #2
    Community Member Blastyswa's Avatar
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    Why not go 7+ Souleater for +20% movement speed from Feeding Frenzy? I personally like burning blood as well for extra easy DPS on bosses, but Feeding Frenzy at least feels like a must for a challenge farmer.
    Dazling of Cannith

  3. #3
    Community Member Stoner81's Avatar
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    Is that always on effect or do you have to stack it up? The problem then becomes where to pull points from, I guess I could remove Chain Attack and just stick with bursts which should be enough I would have thought and possibly ditch Harper all together so that's what, 3 or 4 points? Movement speed is a big deal in challenges so would definitely come in handy. The problem I have with Burning Blood is that in Extraplanar Palace challenges you face Animated Armours a lot which are resistant to a lot of elemental damage, trying to focus on Light based effects/spells means that little to nothing will be able to resist the damage. Going Fey means being able to be True Neutral and can grab the Epic Blasting Chime for Sonic Spellpower and Lore in one item.

    EDIT - Updated the first post, Feeding Frenzy only lasts 20 seconds but should be easy enough to maintain I think. Moved some other points around here and there so hopefully it should be a bit better now.

    EDIT - I realised that really we need Quicken for Disco Ball, which otherwise takes forever to cast, so I dropped Force of Personality for it which is a bummer but I don't think Will saves are to bad of a thing in challenges and should be able to UMD most things to negate them I think.

    EDIT - I will hopefully have a look at gear some time tomorrow *crosses fingers*.

    Stoner81.

  4. #4
    Community Member Stoner81's Avatar
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    Been having a quick look at gear and so far this is what I have come up with for the "must haves":

    • Charisma and Insightful Charisma.
    • Constitution and Insightful Constitution.
    • Intelligence and Insightful Intelligence (just to boost Spellcraft skill really so not sure how much this is required to be honest).
    • Sonic Spellpower and Lore (for pact damage).
    • Radiance Spellpower and Lore (for pretty much everything else).
    • Striding/Speed.
    • False Life.
    • Vitality.
    • Sheltering.
    • Fortification.
    • Healing Amp.

    Beyond that I'm not sure yet as to what is needed to cover everything but the above should hopefully cover the basics. I was looking at the Epic Blasting Chime from the Cannith Challenges but compared to Cannith Crafting I'm not so sure, from Challenges we get +110 spellpower and +18 lore and from crafting we get +115 spellpower and +17 lore so I'm thinking that the extra +5 spellpower is better to have since the spell crit chance is only 1% lower. The main downside I see to Cannith Crafting everything is that it is going to get expensive pretty quick, after using the gear master this is what I get so far:



    Stoner81.

    PS - I should have added MRR I guess but oh well that can always be worked out later.

  5. #5

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    It's probably fair to assume a +2 tome of your choice from 1750 favor.

    I don't know warlocks, so this may be a dumb question, but how would this compare to an 18/2 build? I'm thinking splash 2 Bladeforged for self-healing and starting at level 15. Since you're already going Fey pact there's no alignment conflict.

  6. #6
    Community Member Stoner81's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It's probably fair to assume a +2 tome of your choice from 1750 favor.

    I don't know warlocks, so this may be a dumb question, but how would this compare to an 18/2 build? I'm thinking splash 2 Bladeforged for self-healing and starting at level 15. Since you're already going Fey pact there's no alignment conflict.
    Fair question m8, and I don't know Warlocks either ... I can't see self healing being an issue since you have high UMD for Heal scrolls with Wand and Scroll Mastery plus Healing Amp they should hit for easily 400 plus, add to that the Devotion +115 on the shield to power Cocoon and really that should be fine I would think? Starting at level 15 would be a massive boost though for newer players but this isn't really going to be new player friendly due to the crafting requirements for gear.

    The big down side to going 18/2 is losing the capstone for Warlock which is pretty impressive imho and you lose 5 MRR from Pargon's Aegis due to the loss of 2 levels, we also lose 1D6 blast and 1D4 pact damage, a 6th level spell slot and a feat from being Human.

    Overall I think it would be a huge loss to go 18/2 unless you burnt a +2 Heart of Wood to remove the Paladin levels and switch them to Warlock.

    Stoner81.

    PS - Epic Blasting Chime is going to be in I think, trying to slot everything is a nightmare due to slot restrictions so we have Sonic Spellpower/Lore with a green slot in the trinket slot with Radiance + Lore in the main hand (with a red slot if possible for Devotion).

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I don't know warlocks, so this may be a dumb question, but how would this compare to an 18/2 build? I'm thinking splash 2 Bladeforged for self-healing and starting at level 15. Since you're already going Fey pact there's no alignment conflict.
    Apart from losing ES capstone (which is pretty great), the other downside is a net loss of two feats because you'll want Mithral Body. Adamantine Body is subject to ASF and I think you can only hit -30% ASF on a 18/2 split (-15% augment, -15% BF ASF) whereas Addy Body is 35% ASF.

    It takes you longer to get to 20 on a human vs BF, but warlocks are as close to Easy Mode for heroics as it gets, so I wouldn't worry about it too much. If anything, OP will spend more time working on his EDs than heroic leveling.

    My main concern with this build as specced is single-target DPS is weaker than I would like; I find the boss fights to be the most challenging part of Challenges, esp. if I'm soloing. I might prefer more SE and less TS to get Consume + Stricken + (maybe) Burning Blood and make them as powerful as possible. Maybe 41 ES / 31 SE / 7 TS / 1 human?

    I also think three shield feats is overkill; as you said, Challenges are ranked as Normal, so you don't need so much defenses. Particularly since Master's Touch grants tower shield prof; so skip the feats, grab a HE Skyvault or whatever has zero ASF, and just turtle up while your auras and DoTs tick off.

    Finally, Spell Focus Evocation feat + Evo Specialist twist is +4 DCs; the equivalent of +8 CHA for our purposes. So that definitely seems a worthwhile swap for Shield Mastery + LSM twist, IMO.
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  8. #8
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    My main concern with this build as specced is single-target DPS is weaker than I would like; I find the boss fights to be the most challenging part of Challenges, esp. if I'm soloing. I might prefer more SE and less TS to get Consume + Stricken + (maybe) Burning Blood and make them as powerful as possible. Maybe 41 ES / 31 SE / 7 TS / 1 human?
    The issue I have with that is how to slot in the required spell power to make them hit as hard as possible? It also loses 3D4 pact damage.

    Quote Originally Posted by unbongwah View Post
    I also think three shield feats is overkill; as you said, Challenges are ranked as Normal, so you don't need so much defenses. Particularly since Master's Touch grants tower shield prof; so skip the feats, grab a HE Skyvault or whatever has zero ASF, and just turtle up while your auras and DoTs tick off.
    If Master's Touch works from scrolls and you can then just swap weapons around and still be proficent then that could work pretty well, just grab a stack of 100 and cast it once per challenge.

    Quote Originally Posted by unbongwah View Post
    Finally, Spell Focus Evocation feat + Evo Specialist twist is +4 DCs; the equivalent of +8 CHA for our purposes. So that definitely seems a worthwhile swap for Shield Mastery + LSM twist, IMO.
    Are all Warlocks spell Evocation? This is part of the reason I hate casters, trying to work out what's what when it comes to spells, but I like where you are going with that. If it affects Evard's (which I assume it does) then it's a large boost to some CC.

    Stoner81.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Stoner81 View Post
    The issue I have with that is how to slot in the required spell power to make them hit as hard as possible?
    Consume, Stricken, and Steal Life Force do Chaotic dmg, so that's based on Radiance, which you have anyway. Burning Blood is the odd one out, since it's fire+acid and you don't have anything else which does that (unless you added Energy Burst to your Twists and put that in your rotation); hence my "(maybe)" on it.
    If Master's Touch works from scrolls and you can then just swap weapons around and still be proficent then that could work pretty well, just grab a stack of 100 and cast it once per challenge.
    It's also a lvl 1 warlock spell; you could drop Resist Energy if you have shipbuffs or take ES Resist Energies instead.
    Are all Warlocks spell Evocation? This is part of the reason I hate casters, trying to work out what's what when it comes to spells, but I like where you are going with that. If it affects Evard's (which I assume it does) then it's a large boost to some CC.
    Their Eldritch Blasts and SLAs are all Evocation-based, IIRC; but Evard's is a Conjuration spell. Since so much warlock DPS has no save, slarden argues that's why SF:Conj + Specialist is better for warlocks, just to boost Evards. Could go either way, frankly.

    Also I think it's a tossup whether Wellspring of Power or epic Eldritch Blast is the better lvl 21 feat. EDIT: WoP if you need better boss DPS, eEB if you need better trash-clearing DPS, I guess?
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  10. #10
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    Consume, Stricken, and Steal Life Force do Chaotic dmg, so that's based on Radiance, which you have anyway. Burning Blood is the odd one out, since it's fire+acid and you don't have anything else which does that (unless you added Energy Burst to your Twists and put that in your rotation); hence my "(maybe)" on it.
    I think Burning Blood might have to be a no go, trying to slot in another 2 types of spellpower and lore is not going to be easy at all, hell with the slot restrictions it might even be doable. The only "easy" way to do it would be to grab Rock Boots and Cloak of Flames from the challenges but that in turn eats up 2 gear slots.

    Quote Originally Posted by unbongwah View Post
    It's also a lvl 1 warlock spell; you could drop Resist Energy if you have shipbuffs or take ES Resist Energies instead.
    I don't bother with the legacy buffs so I might grab it from the ES tree at rank 1, it costs 60sp per cast but it does all of them at once so it's not to bad and saves casting them one after the other

    Quote Originally Posted by unbongwah View Post
    Their Eldritch Blasts and SLAs are all Evocation-based, IIRC; but Evard's is a Conjuration spell. Since so much warlock DPS has no save, slarden argues that's why SF:Conj + Specialist is better for warlocks, just to boost Evards. Could go either way, frankly.
    Well Evard's is going to be the only CC there is apart from Disco Ball which really is only for certain challenges so I'm not sure which way to go with this one.

    Quote Originally Posted by unbongwah View Post
    Also I think it's a tossup whether Wellspring of Power or epic Eldritch Blast is the better lvl 21 feat. EDIT: WoP if you need better boss DPS, eEB if you need better trash-clearing DPS, I guess?
    I think based on what you have said WoP is the better choice since it can be used just for boss fights. Trash clearing shouldn't be too much of an issue I think.

    Will have a look at enhancements again and see if I can switch some stuff around again, there is just too much stuff I want from all the trees I need like another 30AP xD

    Stoner81.

  11. #11
    Community Member Stoner81's Avatar
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    This is what I have come up with for new enhancements:



    You can't see it but there is just a single point in the Human tree for the spellpower boost.

    EDIT - Seems I was using an older version of a planner so removed the image and re-doing them now.

    EDIT - New enhancements done just to be looked over and see what people think, if they are good then I will update the first post with the new ones.

    Stoner81.

  12. #12
    Build Constructionist unbongwah's Avatar
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    I would suggest spending at least 23 APs into SE to get Greater Hunger & Inhuman Nature (lvl 12 core) to boost your Consume / Stricken dmg as much as possible (short of taking T5 SE). Also note this part of Gtr Hunger: "Your melee, ranged, and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack."
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  13. #13
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    I would suggest spending at least 23 APs into SE to get Greater Hunger & Inhuman Nature (lvl 12 core) to boost your Consume / Stricken dmg as much as possible (short of taking T5 SE). Also note this part of Gtr Hunger: "Your melee, ranged, and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack."


    I'm starting to go cross eyed now after looking at enhancement trees all afternoon lol! Anyway how does that look now? I really wanted Tainted Lore II but there just isn't enough points to spread around at all.

    Stoner81.

  14. #14

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    Quote Originally Posted by unbongwah View Post
    My main concern with this build as specced is single-target DPS is weaker than I would like; I find the boss fights to be the most challenging part of Challenges, esp. if I'm soloing. I might prefer more SE and less TS to get Consume + Stricken + (maybe) Burning Blood and make them as powerful as possible. Maybe 41 ES / 31 SE / 7 TS / 1 human?
    I don't know, soloing CR25 challenges generally gives you super weak bosses. Devashta has 5000 HP, for example, and here's my epic challenge farmer (pure pale master) killing her in 15 seconds*. 333 DPS is nothing to brag about, of course; my point is that surely a warlock could reach that easily enough.

    It may be worth pointing out that the wizard in the video has 0 PRR normally, up to a whopping 10 with heavy shield equipped (w/blue augment of asf reduction) for boss fights, as seen in the video.

    *I just noticed in the video that I actually missed with energy burst in that fight, which is why it took so long. hehheh.

  15. #15
    Community Member Stoner81's Avatar
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    Well I guess the best way to test it out is to actually try it so I will TR mine possibly tomorrow and see about zerging my way back to 21, having said though it's going to take I don't know how long to sort out ED's which I'm not looking forward to but hopefully I should find it easier on a Warlock. If the bursts are enough DPS (using yours Ellis as a baseline of 15 seconds which equals 6 bursts in the same time) then happy day

    EDIT - Updated the first post with more gear to a more complete gear set which I don't think is too far off from being done unless I am missing some very obvious things? Yes it's mostly Cannith Crafted but I figured meh why not might as well make the use of the system

    Stoner81.

  16. #16
    Community Member Stoner81's Avatar
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    OK made a lot of changes now:

    1. Removed the Shield Mastery feats.
    2. Put in an extra metamagic and Spell Focus Conjuration along with Greater Spell Focus Conjuration to boost Evard's Black Tentacles.
    3. Updated with new enhancements.
    4. Swapped a couple of spells.

    With the new enhancements I had to drop Wand and Scroll Mastery which is a major bummer but hopefully Cocoon should be enough plus the other Warlock abilities, it will still be handy to have Heal scrolls just in case plus they save SP for the longer challenges (though I doubt SP is going to be an issue). If you want W&S Mastery then you could remove Greater Hunger and Burning Blood which gives us 4AP to play with, W&S Mastery costs 3 total so would have 1AP left (Resist Energies maybe). That all depends on what boss DPS is like since if it's bad without Burning Blood and Greater Hunger then it will have to stay as it is.

    Legendary Shield Mastery will also be removed and swapped for something else, either a DC boost or possibly Energy Burst since we have the Fire and Acid spellpower so Energy Burst Acid could be the go to on that one which should also help boss DPS.

    EDIT - First post updated now with everything thus far.

    Stoner81.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I don't know, soloing CR25 challenges generally gives you super weak bosses. Devashta has 5000 HP, for example, and here's my epic challenge farmer (pure pale master) killing her in 15 seconds*. 333 DPS is nothing to brag about, of course; my point is that surely a warlock could reach that easily enough.
    True enough, although the flip side to that argument is that you also don't need nearly as much survivability for epic Challenges as you do for EE content. So maybe OP will discover that Shining Thru + ES capstone is overkill and respec into a more DPS-focused Enhancement spread: e.g., 41 TS / 31 SE / 7 ES / 1 human and just run around spraying cones.
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  18. #18
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    True enough, although the flip side to that argument is that you also don't need nearly as much survivability for epic Challenges as you do for EE content. So maybe OP will discover that Shining Thru + ES capstone is overkill and respec into a more DPS-focused Enhancement spread: e.g., 41 TS / 31 SE / 7 ES / 1 human and just run around spraying cones.
    That could well be true which is also part of the point of doing this to find out and the best part is that it's only plat to respec enhancements and ED's which isn't exactly hard to come by these days (more to the point I'm over flowing with the stuff and nothing to really spend it on). I would rather have "too much DPS" than not enough, if it can be toned down later on then so be it. I am expecting it to do well since it's Warlock and should have more spellpower than ED37's Wizard due to the crafting pass (and until he updates his) so by that alone it should be better but we will have to see. The original idea was that it would be able to farm both Cannith and Eveningstar challenges, now generally I only run the Cannith ones but I would also expect it to do well in those as well.

    Stoner81.

  19. #19
    Community Member Hobgoblin's Avatar
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    you could pull 4 points from es -

    i dont what you picked for spells but you could lose the displacement sla and the beacon.
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  20. #20
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    e.g., 41 TS / 31 SE / 7 ES / 1 human and just run around spraying cones.
    Could you give me the actual enhancements that this would give then please?

    EDIT - Using your split this is what I get (which is probably not even close to what you were thinking of):



    Quote Originally Posted by Hobgoblin View Post
    you could pull 4 points from es -

    i dont what you picked for spells but you could lose the displacement sla and the beacon.
    I didn't take Displacement as a spell hence the SLA but I can probably switch it round, thanks

    EDIT - If the above enhancements work out then I'll update the first post and swap spells round a bit to snag Displacement. I am currently piking my way to 30 and then will eTR and TR back to level 1 and change to Warlock, already got Blasting Chimes ready just need Radiance items but I'll see Cannith Crafting for that depending on the costs.

    Stoner81.

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