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    Default This is How To Farm the New Collectables System Efficiently

    January 2017 Update:
    As this guide has gotten more popular, people have messaged me for permission to use it for other projects I have added a Creative Commons Attribution-NonCommercial 4.0 International License. This means anyone is free to Share & Adapt this work for non-commercial purposes, provided they give basic attribution (for which a link to this post would suffice) and inform others the work contains the above license. Author shall be known as "Dancing Hawktopus". Basically, use this guide as you wish so long as you're not profiting off my work.
    https://creativecommons.org/licenses/by-nc/4.0/

    Want this collectables guide in program form, integrated into an awesome crafting planner? EllisDee has you covered!
    https://www.ddo.com/forums/showthrea...g-Builder-Lite

    I. Background
    II. My System
    III. Types, Tiers, and Rarities For All Crafting Collectables
    IV. Most Efficient Quests By Type & Tier Chart
    V. Farming Quest Walkthroughs
    <Note: Ctrl+F for your collectable name to identify its type & tier, then search its type & tier (e.g. T5 Natural) to find which quests to farm.>

    I. BACKGROUND
    I put in ~30 hours of work making this guide to efficient collectables farming for the DDO community following U32. Every single quest here I have personally run to confirm. Thank you to everyone who helped out!
    Remember to double-check your crafting plans before farming: http://ccplaner.esy.es/
    You can convert Tokens of the Twelve into Purified Eberron Dragonshard Fragments, often the most expensive part of U32's Cannith Crafting update.
    Cultural still works differently than the rest so until the devs confirm the mechanic, take the Cultural section with a grain of salt, though "Any" should still drop the appropriate Culturals.

    II. MY SYSTEM
    1. I try to note the node type & number, location, and method for farming, including things like mobs, traps, shrines where possible.
    2. I list the *lowest difficulty setting required for the relevant tier*, since it doesn't affect drop rates, and most of these quests you don't finish anyway. Often this means heroic or epic casual. Remember, casual means -1 to base difficulty, but no fewer collectables! That's right, casual will be relevant again, mwahaha!
    3. The best Collectables Farming Toon would have Fast Running speed and/or Sprint Boost, AOE burst dps, Dimension Door, Invis, Displacement, Teleport & maybe Greater Teleport. First thing that comes to mind: 18 WLK + 2 BRB/RGR. Destiny: Exalted for wings or Shadowdancer for ddoor.
    4. Tiers go by adjusted quest difficulty level, i.e. the level it shows once inside the quest:
    Tiers: T1: 1-5, T2: 6-10, T3: 11-15, T4: 16-20, T5: 21-25, T6: 26+. Please make sure you understand this, and run the quests at the appropriate level, as outlined in Parts IV & V.
    Collectable Types:
    Arcane: Alchemy Table, Scroll Rack, some Bookshelf, some Cabinet, some Crude Altar
    Cultural: Mob Treasure Bag
    Lore: some Bookshelf, some Cabinet
    Natural: Bones, Fungus, Moss, Mushroom, some Crude Altar
    Any: Adventurer's Pack, Rubble
    Note: "Any" still goes by tier, and will drop any appropriate Arcane, Cultural, Lore, Natural.
    5. I started by looking at quests with both Heroic and Epic versions, that crossed multiple Tier thresholds depending on difficulty level. Notation includes base level of the quest for reference. "EC"=Epic Casual, "HC"=Heroic Casual. Farms should be fast early nodes, or else high volume.

    III. TYPES, TIERS, AND RARITIES FOR ALL CRAFTING COLLECTABLES
    T1 Arcane (Levels 1-5): Common: Amber Vial | Uncommon: Vial of Pure Water | Rare: Vial of Contagion
    T2 Arcane (Levels 6-10): Common: Skull Fragment, Glittering Dust | Uncommon: Powdered Blood, Sparkling Dust | Rare: Intact Fingerbone, Luminescent Dust
    T3 Arcane (Levels 11-15): Common: Ceramic Bowl, Singed Soarwood, Lodestone | Uncommon: Glass Phial, Charred Soarwood, Moonstone | Rare: Crystal Decanter, Lightning-Split Soarwood, Stellar Orb
    T4 Arcane (Levels 16-20): Common: Blessed Candle, Ritual Candle | Uncommon: Silver Bowl, Vial of Heavy Water | Rare: Ritual Athame, Oceanic Sphere
    T5 Arcane (Levels 21-25): Common: Mortar and Pestle | Uncommon: Fractured Femur | Rare: Prismatic Dust
    T6 Arcane (Levels 26+): Common: Brass Censer | Uncommon: Pouch of Bone Fragments | Rare: Vial of Dragon's Blood Ink
    * * *
    T1 Lore (Levels 1-5): Common: Page torn from a Research Notebook | Uncommon: Khyber Prayer Pamphlet | Rare: Tome: Prophecies of Khyber
    T2 Lore (Levels 6-10): Common: Caravan Logbook, Phoenix Tavern Purchase Order | Uncommon: Research Diary, 'Wavecrasher' Cargo Manifest | Rare: Tome: Myths of Old Xen'drik, Tome: Stormreach Imports and Exports, 857 YK
    T3 Lore (Levels 11-15): Common: Runic Parchment, Romantic Sonnet | Uncommon: House-Sealed Letter, Silver Flame Hymnal, Scholarly Notes | Rare: Tome: History of the Houses, Tomes: Lost Songs of Cyre, Tomes: Codes of the Aurum
    T4 Lore (Levels 16-20): Common: Cryptic Message | Uncommon: Academic Treatise | Rare: Tome: Alchemist's Chapbook
    T5 Lore (Levels 21-25): Common: Mystical Formula | Uncommon: Warehouse Ledger | Rare: Encoded Communique
    T6 Lore (Levels 26+): Common: Ancient Text | Uncommon: Archaic Logbook | Rare: Adventuring Oratorio
    * * *
    T1 Natural (Levels 1-5): Common: Sweet Whitecap| Uncommon: Deadly Feverblanch | Rare: Pale Creeper
    T2 Natural (Levels 6-10): Common: Withered Cryptmoss, Cryptmoss Worm Larva | Uncommon: Cryptmoss, Cryptmoss Worm | Rare: Lush Cryptmoss, Cryptmoss Queen
    T3 Natural (Levels 11-15): Common: Bruised Spore Pod, Sour Darkcap, Duskbrood Trumpeter | Uncommon: Intact Spore Pod, Fragrant Drowshood, Headsman Beetle | Rare: Flowering Spore Pod, Flowering Hellscap, Executioner Beetle
    T4 Natural (Levels 16-20): Common: Ruddy Fungus, Swaying Mushroom Cluster | Uncommon: Bloodfeast Fungus, Swaying Mushroom Spore Pod | Rare: Sanguine Moth, Glowmoss Clump
    T5 Natural (Levels 21-25): Common: Slime Mold, Zygomycota Fungus | Uncommon: Glowmoss Spores, Blister Beetle | Rare: Scarlet Cryptmoss
    T6 Natural (Levels 26+): Common: Crypt Moth | Uncommon: Hairy Trumpet | Rare: Shimmering Spore Pod
    * * *
    T1 Cultural (Levels 1-5): String of Prayer Beads | Uncommon: Small Wooden Idol | Rare: Icon of Khyber
    T2 Cultural (Levels 6-10): Common: Blade of the Dark Six, Funerary Token | Uncommon: Signet of The Devourer, Mark of The Keeper | Rare: Shamanic Totem, Necromantic Gem
    T3 Cultural (Levels 11-15): Common: Amulet of the Lost Empire, Small Planar Crystal | Uncommon: Amulet of the Six, Planar Spoor | Rare: Amulet of the Archbishop
    T4 Cultural (Levels 16-20): Common: Chipped Bone Talisman | Uncommon: Ivory Scorpion Icon, Polished Ore | Rare: Tear of Vulkoor, Elemental Ingot
    T5 Cultural (Levels 21-25): Common: Smoldering Ember | Uncommon: Stone Fetish | Rare: Planar Talisman
    T6 Cultural (Levels 26+): Common: Flint Knife | Uncommon: Ornate Charm | Rare: Token of the Spider

    IV. MOST EFFICIENT QUESTS BY TYPE & TIER CHART
    A.K.A. the main point of my guide! Usually, but not always, I list the best ones earlier on per tier.
    Arcane
    T1 Arcane: Bringing the Light HC, Caged Trolls HC, Tomb of the Sanguine Heart HC
    T2 Arcane: Caged Trolls HN, Tomb of the Forbidden HC, Tomb of the Sanguine Heart HH, Tomb of the Unhallowed HC, An Offering of Blood HC
    T3 Arcane: Desecrated Temple of Vol HC, Tomb of the Forbidden HN, Tomb of the Unhallowed HN, Multitude of Menace HC, An Offering of Blood HN, A Cabal For One HC, Wheloon Prison Heroic, Mask of Deception HC, Through a Mirror Darkly HC
    T4 Arcane: Desecrated Temple of Vol HE, Multitude of Menace HE, An Offering of Blood EC, A Cabal For One HE, Mask of Deception HN, Terminal Delirium HC, Through a Mirror Darkly HN, Schemes of the Enemy HC
    T5 Arcane: The House of Rusted Blades EC, An Offering of Blood EN, A Cabal For One EC, Through a Mirror Darkly EC, Wheloon Prison Epic, Terminal Delirium EC, Schemes of the Enemy HE
    T6 Arcane: Desecrated Temple of Vol EC, Multitude of Menace EC, A Cabal For One EE, Mask of Deception EC, Terminal Delirium EN, Through a Mirror Darkly EN
    Cultural
    "Cultural don't drop from specific dispensers, but instead drop as treasure bags from mobs. Mobs drop treasure bags based on mob type, regardless of CR or quest level. For example, kobolds always drop Strings of Prayer Beads no matter where you encounter them: Butcher's Path Casual, Mired in Kobolds hard, or even in Slave Lords on Legendary Elite. All prayer beads, all the time.

    Unfortunately, all mobs are categorized as tier 1-3, so no mobs anywhere drop tier 4, 5 or 6 cultural in treasure bags. (Some high level mobs that should, like yuan-ti, don't appear to drop treasure bags at all.) So instead of treasure bags, farm tier 4-6 cultural with 'Any' dispensers: Adventurer's Packs and Rubble. Fortunately the devs seem to have planned for this, as packs & rubble appear to drop cultural around 40% of the time." ~ EllisDee37

    Consider exploring for T1 Cultural, T2 Cultural, T3 Cultural, quests such as Kobold Assault, Gladewatch Outpost Defense, Gateway to Khyber (the Von3 pre-quest, credit to Splunge & EllisDee37), Sorrowdusk Isle slayers, Madstone Crater, Mired in Kobolds.
    T1 Cultural: Kobolds, Troglodytes (both 1 & 2?), Wolves
    T2 Cultural: Animated Armor, Bugbears, Gnolls, Hobgoblins, Orcs, Skeletons, Troglodytes (both 1 & 2?)
    T3 Cultural: Giants, Trolls
    T4 Cultural:
    T5 Cultural: Elementals
    T6 Cultural:
    Lore
    T1 Lore: Protect Baudry's Interest HC, Bringing the Light HC, Mirra's Sleepless Nights HC, Caged Trolls HC, Tangleroot, Haverdasher HC
    T2 Lore: Mirra's Sleepless Nights HN, Tomb of the Unhallowed HC, The Church and the Cult HC, Caged Trolls HN, Tangleroot, The Prisoner HC
    T3 Lore: The Church and the Cult HE, Tomb of the Unhallowed HN, Grim & Barett HC, The Lords of Dust HC, Eyes of Stone HC, Mask of Deception HC
    T4 Lore: Grim & Barret HE, The Lords of Dust EC, The Prisoner EC, Mask of Deception HN, Terminal Delirium HC, Schemes of the Enemy HC
    T5 Lore: The Lords of Dust EN, The Prisoner EN, Terminal Delirium EC, Schemes of the Enemy HE
    T6 Lore: Grim & Barret EC, Mask of Deception EC, Terminal Delirium EN
    Natural
    T1 Natural: A Small Problem HC, Protect Baudry's Interest HC, Depths, Tangleroot, Tomb of the Sanguine Heart HC
    T2 Natural: The Last Stand HC, A Small Problem HH, Tangleroot, Depths, Tomb of the Sanguine Heart HH, The Prisoner HC
    T3 Natural: The Last Stand HE, Sinister Storage HC, The Lords of Dust HC, Trial By Fire HC, Fleshmaker's Lab HC
    T4 Natural: Breaking the Ranks HC, Sinister Storage HH, A Small Problem EC, The Last Stand EC, The Lords of Dust EC, The Prisoner EC, Fleshmaker's Lab HE, Terminal Delirium HC, Schemes of the Enemy HC
    T5 Natural: Breaking the Ranks HE, The Last Stand EN, A Small Problem EH, The Lords of Dust EN, Trial By Fire EC, The Prisoner EN, Terminal Delirium EC, Schemes of the Enemy HE
    T6 Natural: Breaking the Ranks EC, Trial by Fire EE, Fleshmaker's Lab EC, Terminal Delirium EN
    Any
    T1 Any: Depths of Despair HC, Tomb of the Sanguine Heart HC
    T2 Any: The Chamber of Rahmat HC, Depths of Despair HE, Tomb of the Sanguine Heart HH, The Prisoner HC
    T3 Any: Tavern Brawl HC, The Chamber of Rahmat HN, Madstone Crater HC, A Cabal For One HC, Fleshmaker's Lab HC, The Lords of Dust HC, Desecrated Temple of Vol HC, Wheloon Prison Heroic, Mask of Deception HC
    T4 Any: Tavern Brawl HE, Madstone Crater HE, A Cabal For One HE, The Prisoner EC, Fleshmaker's Lab HE, the Lords of Dust EC, Desecrated Temple of Vol HE, Mask of Deception HN, Terminal Delirium HC
    T5 Any: Madstone Crater EC, Wheloon Prison Epic, Precious Cargo EC, The Prisoner EN, A Cabal For One EC, Terminal Delirium EC
    T6 Any: Tavern Brawl EC, Madstone Crater EE, A Cabal For one EE, Fleshmaker's Lab EC, Precious Cargo EH, Desecrated Temple of Vol EC, Mask of Deception EC, Terminal Delirium EN

    V. FARMING QUEST WALKTHROUGHS
    Instructions on how exactly to run each efficient quest.
    A Cabal For One (14,24)
    Fight through some mobs for a Rubble Pile (Any), and Cabinet (Arcane). Recall & reset at trapped chest. Four tiers.
    HC=T3 Arcane, T3 Any
    HE=T4 Arcane, T4 Any
    EC=T5 Arcane, T5 Any
    EE=T6 Arcane, T6 Any
    An Offering of Blood (11,21)
    Take the Offering & do the opening fights til the southern Crude Altar (Arcane) room opens. Ddoor & reset.
    HC=T2 Arcane
    HN=T3 Arcane
    EC=T4 Arcane
    EN=T5 Arcane
    A Small Problem (5,20)
    Run forward to a Moss (Natural) and then snake around for moss->mushroom->mushroom->mushroom->mushroom->moss->mushroom->mushroom->mushroom, ending on a hill. Ddoor & reset.
    HC=T1 Natural x10
    HH=T2 Natural x10
    EC=T4 Natural x10
    EH=T5 Natural x10
    Breaking the Ranks (19,27) (Strictly better than The Riddle, Good Intentions.)
    5 Bonepiles (Natural) in West area, just jump walls using ledges or tents. Can skip all fights, shrine if desired, recall & reset. Most efficient farm ever. Bonus 4 Bonepiles in Orc Camp behind Drawbridge if you clear Gnolls & ring bell.
    HC=T4 Natural x5-9
    HE=T5 Natural x5-9
    EC=T6 Natural x5-9
    Bringing the Light (2)
    Adventurer's Pack (Any). Do rune at end for Bookshelf (Lore), Cabinet (Arcane). ~1 min per run.
    HC=T1 Lore, T1 Arcane
    Caged Trolls (6)
    Alchemy Table (Arcane) right after lever, Bookshelf (Lore) upstairs north. Recall & reset.
    HC=T1 Arcane, T1 Lore
    HN=T2 Arcane, T2 Lore
    Desecrated Temple of Vol (14,29) (Strictly better than Devil's Details.)
    West has 1 Crude Altar (Arcane), 2 Adventurer's Pack (Any). East has 1 Crude Altar (Arcane). Mediocre traps, quells if bad luck. Shrine, recall & reset.
    HC=T3 Arcane x2, T3 Any x2
    HE=T4 Arcane x2, T4 Any x2
    EC=T6 Arcane x2, T6 Any x2
    Eyes of Stone (11)
    SuperNiCd: "Talk to Tollis, enter palace, Talk with Ona, proceed west to basement/library and clear square hall counter-clockwise, recall & reset". ~3 min, jump useful. Lotsa mobs & traps.
    Bookshelf (Lore)->Mold (Natural)->Bookshelf (Lore)->Cabinet (Arcane)->Bookshelf (Lore).
    HC=T3 Lore x3, T3 Arcane, T3 Natural
    Fleshmaker's Lab (14,29)
    Fight to key for 3x Fungus (Natural), 1x Adventurer's Pack (Any), 1x Alchemy Table (Arcane). Recall & reset.
    HC=T3 Natural x3, T3 Arcane, T3 Any
    HE=T4 Natural x3, T4 Arcane, T4 Any
    EC=T6 Natural x3, T6 Arcane, T6 Any
    Grim & Barett (14,30)
    1 Bookshelf (Lore), in rightside "empty" room area ~3 mob waves in. Recall & reset.
    HC=T3 Lore
    HE=T4 Lore
    EC=T6 Lore
    Madstone Crater (14, 24) (Strictly better than Lost Thread, Don't Drink, Lost in Swamp, Unquiet Graves, Break in the Ice, Portal Opens)
    Rush to Adventurer's Pack (Any), run back to door to restart.
    HC=T3 Any
    HE=T4 Any
    EC=T5 Any
    EE=T6 Any
    Mask of Deception (16,30)
    Kill first 2 mobs for mask, mask up to avoid mobs. Go to central supply room for Scroll Rack (Arcane), go NW for Rubble (Any), go into north building for Cabinet (Lore). Recall & reset.
    HC=T3 Arcane, T3 Any, T3 Lore
    HN=T4 Arcane, T4 Any, T4 Lore
    EC=T6 Arcane, T6 Any, T6 Lore
    Mirra's Sleepless Nights (6)
    Rightside room after 1 short fight has a Bookshelf (Lore). Recall & reset.
    HC=T1 Lore
    HN=T2 Lore
    Multitude of Menace (14,30) (Slightly better than Subversion, worse than Vol)
    For those who fear traps or bigger mobs. Rush to the 1 Scroll Rack (Arcane) map and shelf room ~3 mob waves in. Recall & reset.
    HC=T3 Arcane
    HE=T4 Arcane
    EC=T6 Arcane
    Precious Cargo (25)
    Adventurer's Pack (Any) and Rubble (Any) top deck. Alternative: Fungus (Natural) in Engine Room. Shrine, no fights. Recall & reset. Difficult flagging.
    EC=T5 Any x2
    EH=T6 Any x2
    Protect Baudry's Interest (2)
    One side has Fungus (Natural), other side has Cabinet (Lore). No fights. Walk to door to reset.
    HC=T1 Natural, T1 Lore
    Sinister Storage (15)
    3 random Natural Nodes in the tiny room, walk out door & reset.
    HC=T3 Natural
    HH=T4 Natural
    Schemes of the Enemy (19)
    Amroth: "Run to back and jump over shelves and collect from Bookshelf (Lore); climb over next shelves and find an Adventure Pack on lower pipe (Any); jump and climb duct and go to back corner for Moss (Natural) beware of rare spider; jump to upper duct and find some Moss (Natural); recall-repeat for very quick no fights. OR continue through ducts with minor fights and drop down to find Moss (Natural); drop down again into control room with a minor fight and find a Cabinet (Arcane); open door and fight several mobs and find a Bookshelf (Lore) under stairs on right and a Cabinet (Arcane) beside bunks; open door to a minor fight and find a Mushroom (Natural) across from the secret door; continue around the corner for another Mushroom (Natural); recall-repeat." Has shrines at beginning & end.
    HC=T4 Lore(x2), T4 Arcane(x2), T4 Natural(x5), T4 Any(x1)
    HE=T5 Lore(x2), T5 Arcane(x2), T5 Natural(x5), T5 Any(x1)
    Tangleroot
    In First Strike chain, proceed in a U-shape to get to a Bookshelf (Lore). Very fast. Recall & reset. Yarkuch through Doom can cover Tiers 1 & 2. Alternative: Fungi (Natural).
    Alternative 2, from FranOhmsford: "1 Mushroom to right of first junction by Oozes in Pts 1-3 and 2 Mushrooms there in Pts 4,5,7 and 9 {Pts 6, 8 and 10 are Dungeon 2}. 1 Adventurers Pack to right of second junction {by Rare Spider} in Pts 1,2,3,4,5,7 and 9. 1 Bookshelf in the alcove immediately after 2nd Junction in Pts 1,2,3,4,5,7 and 9. 1 Adventurers Pack in Spider Pit in Pts 1,2,3,4,5,7 and 9. 1 Cabinet in Main Boss Room. 1 Mushroom After boss room turn left and go down 1st off tunnel - usually ignored but is there in Pts 1,2,3,4,5,7 and 9 too. 1 Mushroom by Second Shrine and Blade Traps. 1 Mushroom by Whisperdoom. {Again always there but usually collected in Pt 4.}. 1 Mushroom beyond Blade Traps up by the 3rd item you need to collect in Pt 3 {This Mushroom is there in Pts 1,2,3,4,5,7 and 9 but most people only go to it during Pt 3.}"
    Note: Tangleroot wilderness flower nodes drop non-crafting collectables only.
    T1 Lore, Natural
    T2 Lore, Natural
    Tavern Brawl (14,30) (Strictly better than Demon Assault, Lost Thread, Lost in Swamp, Archons' Trial, Break in the Ice.)
    Sneak then fall downstairs at beginning for Adventurer's Pack (Any). Super fast. Recall & reset.
    HC=T3 Any
    HE=T4 Any
    EC=T6 Any
    Terminal Delirium (18,26)
    Bring Open Lock or Knock. Grab Servant's Key at drink table. 2x fights on way to NE room for Bookshelf (Lore), NE Fungus, talk to Bel in discussion room, ddoor. Talk to Bel back at drink table. Clockwise in West rooms: Adventurer's Pack (Any) and Cabinet (Arcane), Bookshelf (Lore), Cabinet (Arcane). Return south through Kitchen door: Cabinet (Arcane), Bookshelf (Lore), Fungus (Natural) at shrine, Fungus (Natural) in meatlocker. Ddoor or recall. Fights sometimes tricky, but has shrine in first & last room. Can do all in ~3 min with practice. Recommended for higher level toons.
    HC=T4 Arcane x3, T4 Lore x3, T4 Natural x2, T4 Any
    EC=T5 Arcane x3, T5 Lore x3, T5 Natural x2, T5 Any
    EN=T6 Arcane x3, T6 Lore x3, T6 Natural x2, T6 Any
    The Chamber of Rahmat (10)
    Adventurer's Pack (Any) right at entrance. Fastest possible. Exit door & reset.
    HC=T2 Any
    HN=T3 Any
    The Church and the Cult (9)
    Use True Seeing. Rush to the Bookshelf (Lore) ~ 1 min in. Ddoor & reset.
    HC=T2 Lore
    HH=T3 Lore
    The Depths Chain (4/5)
    Depths of Despair top 2-3ish hallways 2 Fungus (Natural), 1 Adventurer's Pack (Any), 1 Rubble (Any). Can go just straight West for quick pack farm. Depths of Darkness has 2 Mushroom (Natural) easily from 1st secret door. Depths of Discord has 3 early Mushrooms (Natural) with 1 lever. Recall & reset as needed.
    Despair HC=T1 Natural x2, T1 Any
    Despair HE=T2 Natural x2, T2 Any
    Darkness HC=T1 Natural x2
    Darkness HE=T2 Natural x2
    Discord HC=T1 Natural x3
    Discord HH=T2 Natural x3
    The House of Rusted Blades (22)
    2 Cabinet (Arcane). Franghasea: "Upon entry run through the upstairs right door, follow the path and then when you start down the ramp, there is a cabinet underneath. Then head north to the dinning hall and there is a second cabinet there immediately to the right of the entry door."
    EC=T5 Arcane x2
    The Last Stand (9,21) (strictly better than Framework & Diplomatic Immunity)
    Three Moss (Natural) on outer perimeter. Skip fights. Has shrine. Exit door. Very fast.
    HC=T2 Natural x3
    HE=T3 Natural x3
    EC=T4 Natural x3 (see also: Breaking Ranks)
    EN=T5 Natural x3 (see also: Breaking Ranks)
    The Lords of Dust (16,21)
    A dozen collectables throughout quest, mostly Natural & Any, early Lore too:
    Progression: Fungus->Fungus->Bookshelf->Adventurer's Pack->Fungus->Adventurer's Pack->Adventurer's Pack->Moss->Mold->Fungus->Fungus->Moss.
    On Heroic, recall at shrine before end boss; on Epic, finish for Tokens of the Twelve. Alternatively, farm the Bookshelf (Lore).
    HC=T3 Natural x8, T3 Any x3, T3 Lore
    EC=T4 Natural x8, T4 Any x3, T4 Lore
    EN=T5 Natural x8, T5 Any x3, T5 Lore
    The Prisoner (8,21) <shelf is sometimes Lore, sometimes Arcane>
    Rush to maze, early Bookshelf (Lore) there then go in water to Rubble (Any). Less efficient alternatives: Mushroom (Natural) near Arcane Ooze fight, Rubble (Any) near Memnos Blossom. Recall & reset. Assuming you do the maze & water part only:
    HC=T2 Lore, T2 Any
    EC=T4 Lore, T4 Any
    EN=T5 Lore, T5 Any
    Through a Mirror Darkly (16,26)
    Cantor: "3x Arcane on the fast exp path. One outside auralace's room, one in it, and one opposite the order in the shrine room." Requires flagging. Ddoor & reset.
    HC=T3 Arcane x3
    HN=T4 Arcane x3
    EC=T5 Arcane x3
    EN=T6 Arcane x3
    Tomb of the Forbidden (11)
    Run north for Crude Altar (Arcane). Ddoor & reset.
    HC=T2 Arcane
    HN=T3 Arcane
    Tomb of the Sanguine Heart (5)
    Berzerkus: "Basically what you need to do is to hug the left wall until you get all 9 and wear a TS item." Snake your way around in order: Crude Altar (Arcane)->Rubble (Any)->3 Moss (Natural)->2 Rubble (Any)->2 Adventurer's Pack(Any).
    HC=T1 Arcane, T1 Natural x3, T1 Any x5
    HH=T2 Arcane, T2 Natural x3, T2 Any x5
    Tomb of the Unhallowed (11)
    Kill north for Bookshelf (Lore) & Bookshelf (Arcane). 1 min farm, ddoor & reset.
    HC=T2 Lore, T2 Arcane
    HN=T3 Lore, T3 Arcane
    Trial By Fire (13,24) (better volume v. Maze of Madness)
    5 collectables in a sort of spiral, mostly Natural. Can ignore most mobs then jump down toward lava. Recall & reset. Shrine outside.
    HC=T3 Natural mostly
    EC=T5 Natural mostly
    EE=T6 Natural mostly
    Wheloon Prison (15,25)
    ~19 Adventure packs (Any) all around, 3 Cabinet (Arcane) from Shar Manor, Bookstore, Criminal Hideout. Thanks GruntGrunt for finding the Arcane spots!
    Heroic=T3 Any, T3 Arcane
    Epic=T5 Any, T5 Arcane

    Endnote: if you're on Ghallanda and found this guide useful, feel free to mail some collectables to MotherJenova! :-p

    Note: this work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
    https://creativecommons.org/licenses/by-nc/4.0/
    Last edited by dancing_hawktopus; 01-19-2017 at 03:46 PM. Reason: licensing
    ~ MotherJenova, of Best Beaches Around, on Ghallanda

  2. #2
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    The cultural collectibles are what worries me too. It seems that at least in dual heroic epic quest bag drops were not updated for epic collectibles. Haven't tried any epic only quests yet.

  3. #3
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    Quote Originally Posted by dancing_hawktopus View Post
    . The new collectables requirements for Cannith crafting has intimidated most of us, especially this early on, but fear not, for I have come to help! As someone with ambitious crafting plans following U32, I want to offer a foundation for an efficient collectables farming system.
    II. My System
    1. I try to note the node type & number, location, and method for farming, including things like mobs, traps, shrines where possible.
    2. I list the *lowest difficulty setting required for the relevant tier*, since it doesn't affect drop rates, and most of these quests you don't finish anyway. Often this means heroic or epic casual. Remember, casual means -1 to base difficulty, but no fewer collectables! That's right, casual will be relevant again, mwahaha! :-)
    I think this would be awesome in the guides section. Here it is likely to get buried and I am sure lots of people will find this very useful.

    That being said, the highlighted part is what I despise about cannith crafting and why I opposed making it a relevant system.

    It is a mind numbing farm. Luckily it is kind of invalidated by slaver's, but oh dear! Running quests in casual to craft powerful items is an example of one of the things that make this game a lot less fun than it could be for me.
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

  4. #4
    Community Member Miow's Avatar
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    How much essences did it take to get to 375? I was at 201 when i logged in and managed to get to 249 with 33k essences....

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    Community Member zehnvhex's Avatar
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    Thanks for this. I was working on a similar list. Here are some other notes I have:

    Baudry Cartoman's Warehouse T1 - has one lore and one natural within about 20 seconds of the entrance (west and east middle).

    Flesh Makers Lab T3, T4 and T6 - Has 3 nature, one adventure bag and one arcane. Simply go as far as getting the key then recall/reset.

    VON2 The prisoner (T2, T5) - has 2 lore or 1 lore/1 rubble (3 spawn spots, random 2 up) in maze.
    Last edited by zehnvhex; 09-16-2016 at 08:44 AM.

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    Quote Originally Posted by Miow View Post
    How much essences did it take to get to 375? I was at 201 when i logged in and managed to get to 249 with 33k essences....
    It takes success boosters. Or lots of essences. Can go 0 to 380 in less than 80 k using boosters. Mostly used for over 340. I can only imagine how many it would take without.

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    Quote Originally Posted by zehnvhex View Post
    Thanks for this. I was working on a similar list. Here are some other notes I have:

    Baudry Cartoman's Warehouse T1 - has one lore and one natural within about 20 seconds of the entrance (west and east middle).

    Flesh Makers Lab T3, T4 and T6 - Has 3 nature, one adventure bag and one arcane. Simply go as far as getting the key then recall/reset.

    VON2 The prisoner (T2, T5) - has 2 lore or 1 lore/1 rubble (3 spawn spots, random 2 up) in maze.
    Baudry is a nice easy 1. Would like a t5 or t6 like that.

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    Community Member Feralthyrtiaq's Avatar
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    Nice guide!
    I am often cynical and say mean things. It's a WAI "Feature". Mokune (Guild Leader of Pandora's Box on Khyber), Iquitz, Returning, Thaumat, Ketzerisch, Xhiron, Koanoak et al...

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    Quote Originally Posted by Miow View Post
    How much essences did it take to get to 375? I was at 201 when i logged in and managed to get to 249 with 33k essences....
    I went from 264 - 381 using around 120K essences, 1 100% pot, 25 x25% boosters (They were sitting in my bank from some freebie a long time ago. used on 3% shards), and about 200 10% boosters (buy for plat with enough house C favor, used on everything else)

  10. #10
    Community Member zehnvhex's Avatar
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    So just ran the entire ES chain (epic levels only) and didn't get a single cultural drop. Not a single bag.

    Looks like currently the only way to get some then are adventure bags/rubble piles.

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    Community Member AbyssalMage's Avatar
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    Not sure where it falls in the list of what you have provided as I haven't even started "farming" or anything. I've mostly spent time converting essences and disliking the new system. Ok, I have digressed enough...

    Tangleroot Gorge has a high concentration of collectibles. I know this adventure pack was a heavy farmer for collectables at one time, which means it should be on the list once again. Maybe someone who farmed it "back in the day" can provide more feedback on level/type.
    Quote Originally Posted by hp1055cm View Post
    They have been tweaking the game since I started and often I disagree with them. They focus on wrong stuff, over or under compensate and abandon too much stuff. Every once in awhile they get something right, if only temporarily.

  12. #12
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    Not sure where it falls in the list of what you have provided as I haven't even started "farming" or anything. I've mostly spent time converting essences and disliking the new system. Ok, I have digressed enough...

    Tangleroot Gorge has a high concentration of collectibles. I know this adventure pack was a heavy farmer for collectables at one time, which means it should be on the list once again. Maybe someone who farmed it "back in the day" can provide more feedback on level/type.
    Tangleroot spans the first two Tiers 1-5 and 6-10 {Elite for final 2 quests is 9}.

    The first dungeon that you have to enter every single time has:
    1 Mushroom to right of first junction by Oozes in Pts 1-3 and 2 Mushrooms there in Pts 4,5,7 and 9 {Pts 6, 8 and 10 are Dungeon 2}.
    1 Adventurers Pack to right of second junction {by Rare Spider} in Pts 1,2,3,4,5,7 and 9
    1 Bookshelf in the alcove immediately after 2nd Junction in Pts 1,2,3,4,5,7 and 9
    1 Adventurers Pack in Spider Pit in Pts 1,2,3,4,5,7 and 9
    1 Cabinet in Main Boss Room.
    1 Mushroom After boss room turn left and go down 1st off tunnel - usually ignored but is there in Pts 1,2,3,4,5,7 and 9 too.
    1 Mushroom by Second Shrine and Blade Traps.
    1 Mushroom by Whisperdoom. {Again always there but usually collected in Pt 4.}.
    1 Mushroom beyond Blade Traps up by the 3rd item you need to collect in Pt 3 {This Mushroom is there in Pts 1,2,3,4,5,7 and 9 but most people only go to it during Pt 3.}

    Also don't forget the multiple flowers in the Slayer Zone - Two of which are right next to the Questgiver.

    I think that's all of them? {In Pt 1 that is - There are some in Pts 6, 8 and 10 too but I'd just keep farming the first dungeon}

    If what you're looking for is low Tier Collectables Tangleroot is awesome.
    It's just a pity you can no longer get Fragrant Drowshoods from those Mushrooms.
    Last edited by FranOhmsford; 09-16-2016 at 12:20 PM.

  13. #13
    Community Member FranOhmsford's Avatar
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    As an addendum to my previous post:


  14. #14
    Community Member lugoman's Avatar
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    Anyone find a quicker T5 Arcane then Offering of Blood? Problem with OOB is recalling puts you a long run from the entrance.

  15. #15
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by lugoman View Post
    Problem with OOB is recalling puts you a long run from the entrance.
    DDoor and go out of door?

  16. #16

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    @Miow - Starting from the previous cap, it took me ~53,000 of the new esssences using 100% experience elixir and ~120 +35% crafting success boosters. Elixir and booster are essential and can save you literally hundreds of thousands of essences.
    @zehnvhex - Thanks for the info! I will have to test those out.
    @FranOhmsford - Thanks for the Tangleroot info, will have to try it out :-)
    @lugoman - Yeah that is the weakest part of the farm so far, it took me the longest to find even a mediocre T5 Arcane so I'm hoping there's something better. Hopefully today I can test some level 21-25 farms. Personally, I rarely have ddoor.
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  17. #17
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    DDoor and go out of door?
    I could be mistaken but isn't this the one you fall down the crack into? is there a rope you can climb back out at the beginning?
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  18. #18

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    1st reportback for today. Next I will be testing Baudry, Last Stand, Fleshmaker, Tangleroot.

    The Prisoner (8,21)
    Rush to maze, early Bookshelf (Lore) there then go in water nearby to Rubble (Random). Less efficient alternatives: Mushroom (Natural) near Arcane Ooze fight, Rubble (Random) near Memnos Blossom. Recall & reset. Assuming you do the efficient maze & water part only:
    HC=T2 Natural, T2 Random
    EC=T4 Natural, T4 Random
    EN=T5 Natural, T5 Random
    ~ MotherJenova, of Best Beaches Around, on Ghallanda

  19. #19
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    ...
    It's just a pity you can no longer get Fragrant Drowshoods from those Mushrooms.
    Fragrant Drowshoods can be found in the outside area of Framework (6 naturals) and in Diplomatic Impunity (9 naturals). I think Framework would be faster because less fighting.
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  20. #20
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    Not in game, but there are 3 T6 nodes in Precious Cargo. Talk to Captain in cave to zone to ship. Do NOT talk to Captain to start journey. Explore ship. Recall. Repeat.

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