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  1. #1
    Community Member Elvejon's Avatar
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    Default Fun build if you guys want to help with it (Lich King Theme)

    I made a Lich King like build. I have a level 18 Wizard with most of this already, but I wanted to improve on it by making it a Greatsword build.

    When making this build, I wanted the Harper enhancements at level 14 but for some weird reason it never saved my enhancements. I am still working on it and realize its still quite bad I believe.
    I was going for Greatsword Main weapon, get prof. with armor and weapon through enhancements rather then get a level of fighter or feats, Entrancement: Weapon Frost from the Eldritch knight tree. And the necromancy of the pale master tree made me think I could build something like the Lich King.

    I wanted Evocation Focus in there was well for Cold Spells, I rather enjoy my 18 wizards who has most of this, makes you feel like a real Lich King.

    I wanted the Skeleton Knight just for fun, Obviously, you could get Elf Arcanum for the SP and Spell Pen, More Crit in Negative spells and even improve Melee Crit if you got rid of the skeleton.

    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Arthana 'The Lich Queen'
    Level 20 Lawful Good Elf Female
    (20 Wizard) 
    Hit Points: 190
    Spell Points: 1589 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         18                    27
    Wisdom                8                     8
    Charisma              8                     8
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Augment Summoning
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    
    
    Level 2 (Wizard)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 2)
    Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 3)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 1)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 2)
    Enhancement: Pale Master (Wiz) - Corpsecrafter (Rank 3)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 1)
    
    
    Level 4 (Wizard)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 2)
    Enhancement: Pale Master (Wiz) - Eternal Servitude (Rank 3)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Evocation
    Feat: (Automatic) Improved Heroic Durability
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 2)
    Enhancement: Pale Master (Wiz) - Dark Furor (Rank 3)
    
    
    Level 7 (Wizard)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    
    
    Level 8 (Wizard)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Frost (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Penetration
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
    
    
    Level 11 (Wizard)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    
    
    Level 13 (Wizard)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 1)
    Enhancement: Elf - Arcane Fluidity (Rank 2)
    Enhancement: Elf - Arcane Fluidity (Rank 3)
    
    
    Level 14 (Wizard)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Insightful Reflexes
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
    
    
    Level 19 (Wizard)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Pale Master (Wiz) - Master of Death (Rank 1)
    Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 3)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Harper Agent - Versatile Adept (Rank 1)
    Enhancement: Harper Agent - Harper Leadership (Rank 1)
    Enhancement: Harper Agent - Harper Leadership (Rank 2)
    Enhancement: Harper Agent - Harper Leadership (Rank 3)
    Enhancement: Harper Agent - Strategic Combat II (Rank 1)

  2. #2
    Build Constructionist unbongwah's Avatar
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    https://www.ddo.com/forums/showthrea...-of-Velsharoon

    For a first-lifer, I would recommend drow using SWF; base stats INT 20 CON 14 DEX 12 w/+1 tome for Precision.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Community Member Baktiotha's Avatar
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    The Skeleton Knight is great fun in heroic levels. Never kept one long enough in epic levels to find out how they perform there.

    It might be possible, and maybe better, to couple Archmage with Pale Master rather than Eldritch Knight. Master's Touch handles weapon proficiency and arcane fluidity plus a sapphire takes care of arcane spell failure. That lets you take the evocation focus in Archmage giving additional SLAs to work with.

    All told, however, an entertaining build.

    How important is the capstone? The build might benefit from 2 levels of fighter -- automatic armor proficiency, automatic melee weapon proficiency, 2 melee feats. Just a thought. Very possibly worth more than 2 INT from Drow or another 2 INT from the capstone.

  4. #4
    Community Member Elvejon's Avatar
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    Quote Originally Posted by Baktiotha View Post
    The Skeleton Knight is great fun in heroic levels. Never kept one long enough in epic levels to find out how they perform there.

    It might be possible, and maybe better, to couple Archmage with Pale Master rather than Eldritch Knight. Master's Touch handles weapon proficiency and arcane fluidity plus a sapphire takes care of arcane spell failure. That lets you take the evocation focus in Archmage giving additional SLAs to work with.

    All told, however, an entertaining build.

    How important is the capstone? The build might benefit from 2 levels of fighter -- automatic armor proficiency, automatic melee weapon proficiency, 2 melee feats. Just a thought. Very possibly worth more than 2 INT from Drow or another 2 INT from the capstone.
    Capstone is not required, I just thought making out Wizard to level 20 for full DC buffs would benefit more.
    Coupling it with Arch will lose the medium armor Prof. and cant wear Mithiral heavy armor to look super badass. Jokes aside. With that idea you lose the medium armor and that's about it lol. You could do your idea of 2 levels in fighter, whatever works.

    And so far as a first-life wizard, i can solo a good amount of quests thanks to the skeleton, I love buffing him up. I died once and saw him take on two fire reavers on elite at my level of quest. Of course I buffed him like like crazy but he did an awesome job. He keeps aggro pretty decently while I melee as well. Its a fun build and viable one if you work hard enough on it. Wish I had better weapons though.

    Also, Harper gives INT mods to your weapons, and Combat feats don't generally seem worth it to me personally. Like Two handed fighting requires you to have a certain BAB and STR level. I think buffing yourself in Tenser mode and swinging covers what feats could do, while maintaining a good DC and Damage on your spells.

  5. #5
    Community Member Baktiotha's Avatar
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    DDO is a bit odd when counting enhancements that work the same as feats. It is also easy to confuse DDO during things like feat swaps at Fred. I've had that experience running a similar concept to yours. The difference is I run Archmage and Eldritch Knight rather than Pale Master. I also run heavy armor on my character. So, I have had a bit of a different look doing something very similar.

    I mentioned the Skeleton Knight because I ran that for a long time on a different character. I totally understand how it has worked out for you. It does extremely well in heroic content. Like I said, I didn't run it much in epic so don't know if it will hold up there. Hopefully others will comment.

    I will admit my thought was to get past the armor and weapons requirements by suggesting the fighter splash. I understand about the DC push and often am in disagreement with others on the forums about how important that is. The way I looked at it is +4 INT is only +2 to DC. Of course, I don't rely too much on spells that allow saving throws and that probably colors my take on it. But, dropping 1 point from INT at character creation will probably let a person get enough STR that with tomes they can meet any STR requirement and then the fighter feats can be used to grab the THF feats (well, 2 of them anyway).

    Like I said, it is an interesting look at things and I'm so intrigued by it that I even looked at one of my current L20 wizards with the thought of switching her over to a Lich Queen as well.

  6. #6
    Community Member Elvejon's Avatar
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    [QUOTE=Baktiotha;5870658]DDO is a bit odd when counting enhancements that work the same as feats. It is also easy to confuse DDO during things like feat swaps at Fred. I've had that experience running a similar concept to yours. The difference is I run Archmage and Eldritch Knight rather than Pale Master. I also run heavy armor on my character. So, I have had a bit of a different look doing something very similar.

    I mentioned the Skeleton Knight because I ran that for a long time on a different character. I totally understand how it has worked out for you. It does extremely well in heroic content. Like I said, I didn't run it much in epic so don't know if it will hold up there. Hopefully others will comment.

    I will admit my thought was to get past the armor and weapons requirements by suggesting the fighter splash. I understand about the DC push and often am in disagreement with others on the forums about how important that is. The way I looked at it is +4 INT is only +2 to DC. Of course, I don't rely too much on spells that allow saving throws and that probably colors my take on it. But, dropping 1 point from INT at character creation will probably let a person get enough STR that with tomes they can meet any STR requirement and then the fighter feats can be used to grab the THF feats (well, 2 of them anyway).

    What feats would you take?

  7. #7
    Community Member Baktiotha's Avatar
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    What feats would I take?

    Assuming 18 wizard/2 fighter I would probably opt for half-elf or drow over elf or Morninglord. I know that's not your question but I want to be able to explain my answer so there are a couple of points that I need to make about how I would approach the build. I think that is important since it might not be near enough to your thinking and it is important for me to remember that this is your character so you have to be the one to make the choices. And, it might not be near enough to what you already have started and what you have invested in -- so it might not be a good idea for your use in any case.

    Half-elf with higher INT gives access to the artificer dilettante. That gives proficiency with all types of crossbows, including all repeating crossbows. Since you seem to like artificers that might be a good choice.

    Drow starts with higher INT. That means giving up less DC for spells that need DC. That also seems to be important to you.

    So, I would start there. Next, I would keep in mind that characters get 7 stat increases as they level. There are a lot of variables including gear, tomes, enhancements and epic destinies. But, I would try to save some build points at character creation by *not* min/maxing. The final 2 points for a starting stat usually cost players 6 build points. Is it better to raise INT from 16 to 18 (or 18 to 20 if drow) *or* is it better to raise STR from 8 to 14? If I were building a character that I wanted to THF my choice would be to raise STR. That also figures into what feats I would take since STR is needed to "unlock" feats.

    Alright, to answer your question. Assuming 18 wizard/2 fighter with starting stats 15 STR, 16 CON, 16 INT (half-elf; drow would be 15/14/18) I would take feats as follows:

    L1 wizard -- spell penetration, empower (w)
    L2 wizard
    L3 wizard -- power attack
    L4 wizard -- INT increase
    L5 wizard -- maximize (w)
    L6 wizard -- cleave
    L7 wizard
    L8 wizard -- INT increase
    L9 wizard -- great cleave
    L10 wizard -- heighten (w)
    L11 wizard
    L12 wizard -- INT increase, greater spell penetration (see note)
    L13 wizard
    L14 wizard
    L15 wizard -- spell focus: evocation (w), greater spell focus: evocation
    L16 wizard -- INT increase
    L17 wizard
    L18 wizard -- THF (see note)
    L19 fighter -- ITHF
    L20 fighter -- INT increase, GTHF

    Note: If spell penetration is not seen as an issue then take THF at L12 and improved critical: slashing at L18.

    Of course, you might have a completely different idea. But, that's how I would do it. In fact, the more I look at it the more I like it. It really has inspired me and I'm almost certain to switch one of my wizard builds. Thanks again for a fun idea.

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