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  1. #1
    Community Member Vish's Avatar
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    Default Endgame radiant AA cleric 13/4/3 Priest of the Silver Flame

    Priest of the Silver Flame
    Endgame radiant AA cleric

    13/4/3 cleric/ranger/fighter
    Human lawful good

    Str 8
    Dex 16
    Con 14
    Int 12
    Wis 18 +7
    Cha 8
    +6 tomes

    Skills heal, Umd, jump, spellcraft

    1 cleric empower heal
    Human ?*PBS
    2 ranger (bow str) undead
    3 ranger (rapid shot, twf) zen archery
    4 ranger (diehard)
    5 ranger (precise shot)
    6 cleric extend
    7 fighter manyshot
    8 cleric
    9 cleric ic ranged
    10 cleric
    11 cleric
    12 cleric maximize
    13 fighter improved precise shot
    14 fighter
    15 cleric quicken
    16 cleric
    17 cleric
    18 cleric sf enchantment
    19 cleric
    20 cleric

    21 oc
    24 intensify
    26 epic sp: positive
    27 blinding speed
    28 doubleshot
    29 fount of life
    30 Celestia
    Greater sf enchantment

    +33 radiant aura
    +22 paralyzers
    +13 tenacious d +25 prr/mrr, +20% hp
    +7 ?*deepwood +2 sneak attack, +36 pos, dex to dam
    +5 ?*human action boost, +20 hamp, +1 wis

    At level 10. 20. Full US 30us
    Hp 238. 654. 1169. 1892
    Sp 605. 1488. 1628. 1973
    Pos 145. 273. 238. 540
    Hamp 52. 70. 100. 185
    AC 31. 57. 73. 92

    Running in US


    Notes1
    Start as a cleric, end as a cleric
    Ranger training, then cleric, fighter for defense

    Notes2
    Work in progress, will update.
    This is my next life as Kil, gonna test my suspicions.

    Update1
    Level 5. Pure ranger. Running corrosive bow and arrows. Just got archers stance. Using what I find. Easy enough. Solo on leet. Groups for fun. Seems overpowered. 8% doubleshot. Good hit points.?*
    Ate gems to 2. Grabbed nicked longbow. That was only slow point.
    Manyshot at 8. Raise dead by 12. Switched metas around. Extend first.
    Will have to start grouping. Trappers are your friends. Warlocks too.

    Update2
    Level 10. Couple surprises. Took fighter early at 7 for manyshot. Could take ic ranged at 9. Max at 12, same time about I get burst.
    Been running 22ap AA, 7 deepwood, 5 human. So far all good adds. Haven't had to use paralyzers or terror. Everything dies much fast.
    Still easy to solo.?*
    Ran a group of clerics in tear. Was hilarious. If you want challenge, splash cleric.
    Feels tanky, can't get stacks of archers focus yet. Decent defenses.
    Glimmered a +3 mitral suit for dark looks.
    Now comes the gimping part.
    Heals are awesome. A couple cmw to full. Heal amp really makes the difference. If you run with cleric haz hamp.
    Extend useful on all spells at low level. Good sp.
    This would be a good splash if cap was 10.

    Update3
    Level 15. Couple of changes. Took fighter and precision at 13, then fighter for stance at 14. Quicken at 15 for combat heals. Don't use ips anyway. Archers focus. Rarely using paralyzers. Keeping with dps, but noticing it dropping off. Can't seem to solo as easy. Adding cleric doesn't seem to bring much. Saving aura for epics, since 33 won't be til 20. Otherwise solid performing. Tanked out with heals. Can scroll raise dead. Looking for epic to be a different experience, will definitely become a support role.
    Running 22 aa, 13 stalwart, 7 deepwood, 5 human. Rest goes radiant.

    Update4
    Level 20. Cap.
    Found yet another path to 20. Missed flag for DOJ.?*
    Pugged most of the way. Led most. The last few levels are a journey.
    Why is there no 20 game?? Zoom.
    Statted for 20. Then for 20 in full US. Almost there.
    Had to use raise dead. Good enuff. Paralyzers make it easy work.
    Set up a kill zone. Cc everything. Now to twist in helpless.
    Had some failures along the way. Probably not enough warlocks...
    But it felt long. Leveling a ranged gimped til 20 cleric.
    But ranged damage held up. Use archers focus. Plant and unload.?*
    To clear use manyshot. Paralyzers for group action.
    Easy enough to spot heal. Didn't have an aura the whole time...
    Didn't need it really. Now at 20 33 radiant. Got my aura. Ticks 38.

    I don't know if this build is necessary. But I'm gonna do cc and heals for epic and see how it works out. I think it will get powerful enough.

    The warlocks are op, and I didn't run with enough regular melee to see the advantages. Only there near the end.?*
    Epics will tell...

    Update5
    Level 25.
    Took oc and intensify. Dps and heals/bursts.
    Seeing the rp make some difference. Haven't been impressed with the build. Epics are easy enuff when yer piking...
    Got two modes: archers focus and ips.
    Focus runs with corrosive. I see decent damage.
    Ips runs with paralyzers. Group action. Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds. That will be fixed at 30. Adding +6 +3 enchant goggles and making the LGS bow a +15 +7 wisdom bow. That should about max me out. Maybe run earthen mantle.
    another thing short is charisma for turns. Only got 11 ATM with no cha item. Maybe fixed at 30. Got a dual stat with cha and dex? I think. That will add to heals.
    Running in shiradi for a EPl. Taking the +6 wisdom and running double rainbow. Will switch to us for raids. Us adds cleric levels, so aura will increase.
    That being said, I think clerics are the secret sauce. If played properly ( meaning melee with aura).
    Thinking of rezzing shantideva into a dd. so I can see that end of it. Back in the day I ran two clerics for shroud. Now I got to see divine disciple. But I'm sure I'll be underwhelmed. Shanti on first life...


    Update6
    Level 30.
    Ok so something of a monster cleric, with the right gear.
    Can paralyze anything just about. Good hp, sp and defenses.
    Makes running quests easy, but is no dps monster. But awesome support.
    Made the bow. Still need to insight +7 wis. will do that on another run. Has to be triple earth. Which is good cause I use corrosive. Getting wisdom to 60 with insight or shiradi.
    The only shortcomings is aura turns. Need to slot a cha item. And I can get positive to 600 with a better devotion item. Working on putting it together. Has 11 at 30. Good enough since I rarely use 10 in a run, and they regenerate.
    Plays real easy support, mostly pikes, but good for raids.
    I wasn't impressed leveling it, mostly a gearing and playstyle toon.
    But at 30 it's rocking.
    Decided to take combat archery, since enlarge just isn't needed.
    Running in us for raids and seeing aura tick for 175. Otherwise run in shiradi leveling.

    I wanted to tr into warlock, but might etr and wait it out for slave lords. Got a couple weeks. That could be a couple more etr.

    Overall doesnt mesh as well as my melee cleric for melee support, but this being Kil, he has better gear and tomes, so come out looking better. I think this is a solid support toon.

    Update7
    Gear layout at 30.
    Head. ?* Pansophic circlet
    Neck. ?* Devotion item (looking for 150+)
    Trinket planar compass
    Eyes. ?* Enchant +6 +3
    Armor. ?*Plate mail of celestial sage
    Cloak. ?*Mysterious cloak
    Bracers epic barbettes
    Belt. ?* Open, dodge10 nat armor9
    Ring1. ?*Corrosion +24 +156
    Ring2. ?*Con +11 +5
    Boots. ?*Str/dex +14
    Gloves. Iron mitts
    Weapon. LGS bow +15 +7 wisdom (wis 60 in us, 66 in shiradi)
    Quiver. Epic dynamistic

    Pos 615 (could be 650 with better devotion)
    Hamp 185
    Prr/mrr 160/103
    Dodge 9%

    So this is my layout. Not optimal but covers the bases.
    Looking ATM for better devotion, or will augment. That leave neck open. Could put lions mane in there.
    Barbettes not best but in there.?*
    Belt not best but good defenses, dodge 9%.
    Con ring needs upgrade, or could go to bracers, opening ring for healing lore/ devotion item. Which opens neck.
    Gloves not best, need hamp double shot maybe, but quiver covers.

    Decided to etr until slave lords come out.
    Last edited by Vish; 02-27-2017 at 08:25 AM. Reason: Updated feats
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  2. #2
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    I love the concept!

    With a 16 starting dex you can take combat archery with a +5 tome. It's definitely worth taking if you can get the tome.

    Since you are at range I think the PRR/MRR + 20% hp + aura + celestia gives you solid survivability from ranged. I actually find shiradi is a decent alternative for a defensive destiny with better offense than US. Basically you can get nerve venom and 2 clickies to stop targets so I would consider trying it as an alternative to US. You get huge PRR benefits from legendary dreadnought with your blitz active. So I would recommend trying out all those destinies while epic leveling and see what works. I generally find stopping an enemy is better defense (nerve venom, pin, otto's whistler) than having the extra hp, however you can always twist in pin and/or otto's whistler.

    I always wondered how sunelf archer would do using harper KTA and int to-hit and damage.

    Have fun, I look forward to raiding with you when you get close to 30.
    Last edited by slarden; 08-02-2016 at 04:41 PM.

  3. #3
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    Default DEX or WIS

    Hi Vish,

    Cool that you are exploring a longbow cleric.

    I've been experimenting w/ longbow clerics as well.
    https://www.ddo.com/forums/showthrea...Ranged-Battle)

    I decided to either maximize the benefits of dex (evasion, to hit, dmg, ac) or wis (to hit, paralyze, terror, evocation), and not to juggle both. However, you seem to be juggling both.

    For example, I think that your build invests a lot in wisdom for merely paralyzing arrows. Ofc, paralyzing arrows are awesome, but I think you could get a lot more from your wisdom. At the same time, the build is trying to get damage via dex and forgoing things like slaying arrows.

    On the builds I'm exploring, the dex version focuses on archery for damage and is a pretty solid healer, while the wis version focuses on evocation for dmg and uses paralyzing or terror arrows merely for cc.

    I figured the dex version will still have some cc if I go w/ shiradi b/c pin, otto's, and venom do not require wis.

    I will go with exalted angel on the wis build.

    I'm still experimenting, so I'd appreciate any feedback you might have.

    Quote Originally Posted by Vish View Post
    Priest of the Silver Flame
    Endgame radiant AA cleric

    13/4/3 cleric/ranger/fighter
    Human lawful good

    Str 8
    Dex 16
    Con 14
    Int 12
    Wis 18 +7
    Cha 8
    +6 tomes

    Skills heal, Umd, jump, spellcraft

    1 cleric empower heal
    Human ?*PBS
    2 ranger (bow str) undead
    3 ranger (rapid shot, twf) zen archery
    4 ranger (diehard)
    5 ranger (precise shot)
    6 cleric maximize
    7 cleric
    8 fighter manyshot
    9 cleric extend
    10 cleric
    11 cleric
    12 cleric ic:ranged
    13 cleric
    14 cleric?*
    15 fighter precision
    Imp. Precise shot
    16 cleric
    17 cleric?*
    18 cleric quicken
    19 fighter
    20 cleric

    21 oc
    24 intensify
    26 epic sp: positive
    27 blinding speed
    28 doubleshot
    29 fount of life
    30 Celestia
    Enlarge or combat mastery

    +33 radiant aura
    +22 paralyzers
    +13 tenacious d +25 prr/mrr, +20% hp
    +7 ?*deepwood +2 sneak attack, +36 pos, dex to dam
    +5 ?*human action boost, +20 hamp, +1 wis

    Hp
    Sp
    Pos
    Hamp

    Running in US


    Notes1
    Start as a cleric, end as a cleric
    Ranger training, then cleric, fighter for defense

    Notes2?*
    Work in progress, will update.
    This is my next life as Kil, gonna test my suspicions.

  4. #4
    Community Member Vish's Avatar
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    Battlefield view is to die for.
    One radiant tank working with the melees
    One ranged to cover the squishies

    Guess which one this is?

    Of course I can stand the middle
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  5. #5
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    Quote Originally Posted by Vish View Post
    Battlefield view is to die for.
    One radiant tank working with the melees
    One ranged to cover the squishies

    Guess which one this is?

    Of course I can stand the middle
    That's awesome. That constantly topping off everyone's hp will be great in raids.
    Last edited by slarden; 08-02-2016 at 08:26 PM.

  6. #6
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    Quote Originally Posted by Vish View Post
    Battlefield view is to die for.
    One radiant tank working with the melees
    One ranged to cover the squishies

    Guess which one this is?

    Of course I can stand the middle
    I can see clearly now the concept. Very nice.

    Terror arrows will be great too.

    Looks like you've made a solid, balanced, ranged, healing-oriented build.

    It will, of course, be a challenge to get ranged and casting players to hug you and take advantage of your aura. Most of your healing when dealing with ranged and casting players will likely be single-targeted healing, since they tend to be the most scattered. It's difficult enough, as you know, to get melee to group up--except perhaps when they are attacking the same boss.

  7. #7
    Community Member Vish's Avatar
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    Quote Originally Posted by savingsoul View Post
    I can see clearly now the concept. Very nice.

    Terror arrows will be great too.

    Looks like you've made a solid, balanced, ranged, healing-oriented build.

    It will, of course, be a challenge to get ranged and casting players to hug you and take advantage of your aura. Most of your healing when dealing with ranged and casting players will likely be single-targeted healing, since they tend to be the most scattered. It's difficult enough, as you know, to get melee to group up--except perhaps when they are attacking the same boss.
    Ya there are different plays to melee or ranged. I've done melee, and they tend to gather at purples.
    And the ranged perch. But it's easier to single tgt when u can see what's going on,
    So it's a preference I'm looking at.
    It's too tight ap to play much. That's just a 30 likely loadout. It can play different as leveled. But it's mostly a tank cleric with cc. Should have good sp with high wis.
    Don't plan it to do much damage, that's for archers. I'm there to assist melee. It's essential at endgame.
    Maybe might use divine wrath or zeal.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  8. #8
    Build Constructionist unbongwah's Avatar
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    Some options to consider:
    • Swap ftr for pal: lose two feats, gain +11 to saves from Div Grace and Lay on Hands to power Light the Dark. One more AoE heal for your repertoire. Extend, Zen Archery, Precision are nice but not must-haves, IMO.
    • Go STR+CHA-based w/Div Might rather than DEX-based w/Imp Weap Finesse. Given the ridiculous stat inflation in DDO, pretty sure you'll hit a higher dmg mod. With +6 Supreme tome you only need base DEX 15 to hit 21 for Combat Archery; so maybe start 12/15/16/8/16/12. And it gives a bit more flexibility with APs since you no longer need to spend at least 6 APs on IWF, which is important because...
    • I'd want to put a few more APs into AA to get another +2d6 elemental dmg and +2 DCs. [Paralyzing for trash, elemental or force for bosses.]
    • SF:Enchantment + Magister twist is +4 to Paralyzing DCs, which more than offsets starting WIS 16 instead of 18.
    • I think Fount of Life + Scion of Celestia might be overkill, unless the idea is to offset the lost CLs from heavy MC? Ordinarily I'd prefer something more DPS-oriented, like Embodiment of Law + Scion of Arborea or Plane of <X>. Alternatively, consider Scion of Feywild for +4 Enchant DCs and extra heal amp.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  9. #9
    Community Member Vish's Avatar
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    Quote Originally Posted by unbongwah View Post
    Some options to consider:
    • Swap ftr for pal: lose two feats, gain +11 to saves from Div Grace and Lay on Hands to power Light the Dark. One more AoE heal for your repertoire. Extend, Zen Archery, Precision are nice but not must-haves, IMO.
    • Go STR+CHA-based w/Div Might rather than DEX-based w/Imp Weap Finesse. Given the ridiculous stat inflation in DDO, pretty sure you'll hit a higher dmg mod. With +6 Supreme tome you only need base DEX 15 to hit 21 for Combat Archery; so maybe start 12/15/16/8/16/12. And it gives a bit more flexibility with APs since you no longer need to spend at least 6 APs on IWF, which is important because...
    • I'd want to put a few more APs into AA to get another +2d6 elemental dmg and +2 DCs. [Paralyzing for trash, elemental or force for bosses.]
    • SF:Enchantment + Magister twist is +4 to Paralyzing DCs, which more than offsets starting WIS 16 instead of 18.
    • I think Fount of Life + Scion of Celestia might be overkill, unless the idea is to offset the lost CLs from heavy MC? Ordinarily I'd prefer something more DPS-oriented, like Embodiment of Law + Scion of Arborea or Plane of <X>. Alternatively, consider Scion of Feywild for +4 Enchant DCs and extra heal amp.
    Thx U
    Got a pally, melee cleric
    Trying ranged. Feats needed. My safety zone.
    Aiming for 1500 hp.
    Needs to be able to hit and paralyze.
    Ap even tighter. Will juggle it to see if it makes a difference.
    Pure wisdom baby. Feels good.
    Have room to swap feats. Could go bastard sword at 30.
    Overkil.
    Gonna gear enchantment.
    Mostly need aura. Casting at 18. So 6 base aura
    Should be over 150 since this get sweet pos adds from ranger.
    Running us for raids.
    Will prob do a primal and maybe more past life's.
    Oh yea, zen archery ftw.

    Feywind for rangers, Celestia for priests
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  10. #10
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    I would drop extend and blinding speed for something better, like SF:Enchantment and GSF:Enchantment.

    If you find some way to free up ap's--for example, by going str (and cha) to dmg (or maybe by dropping 1 ap from RS)--then I would use the point(s) for first banishing, then smiting, before elemental, in order to further capitalize on your high wisdom.

  11. #11
    Community Member Vish's Avatar
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    Quote Originally Posted by savingsoul View Post
    I would drop extend and blinding speed for something better, like SF:Enchantment and GSF:Enchantment.

    If you find some way to free up ap's--for example, by going str (and cha) to dmg (or maybe by dropping 1 ap from RS)--then I would use the point(s) for first banishing, then smiting, before elemental, in order to further capitalize on your high wisdom.
    Look guys, this is what I'm gonna build.
    It's a solid template. I like speed. I use extend.
    And feats for +3? I can put a +7 insight wis on my bow to cover it.
    I can prob gear +6 +3 enchant goggles.
    It's a test of suspicions, and that means finding the paralyzingly point.
    Haven't ran a maxed version before.
    Primarily a cleric build add bow.
    Tanked enuf to hold the middle if soloing as only divine.

    So I appreciate the comments but I know what's worked for me.
    Go ahead and deviate, and let me know the results...

    Really I don't need ips, not my style, but I got more learning to do

    The only caveat I had was at 30 to try enlarge and see if any diff.
    Or to add some weaksauce.
    Last edited by Vish; 08-04-2016 at 02:00 AM.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  12. #12
    Community Member Vish's Avatar
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    Default Update2: level 10

    Update2
    Level 10. Couple surprises. Took fighter early at 7 for manyshot. Could take ic ranged at 9. Max at 12, same time about I get burst.
    Been running 22ap AA, 7 deepwood, 5 human. So far all good adds. Haven't had to use paralyzers or terror. Everything dies much fast.
    Still easy to solo.?*
    Ran a group of clerics in tear. Was hilarious. If you want challenge, splash cleric.
    Feels tanky, can't get stacks of archers focus yet. Decent defenses.
    Glimmered a +3 mitral suit for dark looks.
    Now comes the gimping part.
    Heals are awesome. A couple cmw to full. Heal amp really makes the difference. If you run with cleric haz hamp.
    Extend useful on all spells at low level. Good sp.
    This would be a good splash if cap was 10.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  13. #13
    Community Member Vish's Avatar
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    Default Update3: level 15

    Update3
    Level 15. Couple of changes. Took fighter and precision at 13, then fighter for stance at 14. Quicken at 15 for combat heals. Don't use ips anyway. Archers focus. Rarely using paralyzers. Keeping with dps, but noticing it dropping off. Can't seem to solo as easy. Adding cleric doesn't seem to bring much. Saving aura for epics, since 33 won't be til 20. Otherwise solid performing. Tanked out with heals. Can scroll raise dead. Looking for epic to be a different experience, will definitely become a support role.
    Running 22 aa, 13 stalwart, 7 deepwood, 5 human. Rest goes radiant.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  14. #14
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    Why not use IPS? It can help with groups of enemies.

  15. #15
    Community Member Vish's Avatar
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    Default On ips

    Quote Originally Posted by Debbin52 View Post
    Why not use IPS? It can help with groups of enemies.
    Like I said earlier I gots some ranger training yet to learn. On the ranger build before this (a 14/3/3 rng rogue ftr) I used archers focus with 25 stacks. I found that to be pretty good damage.
    I haven't really used ips much, since it requires you target a back mob and then fire through. I haven't gotten real used to this playstyle yet. Mostly I let the auto targeting select, which hops around as targets move in front of you. There is enough to do multi tasking as the cleric too. Gotta cast heals in between a lot.
    I am using paralyzers more and I included ips on the build for those group hold moments. But I haven't really played with it yet.
    As I expect, epic will present different challenges, and I can already tell paralyzers will be essential crowd control for the melees. It's also just awesome to watch everything freeze up. A real safety feature.
    I just hit 18 and took ips so time will tell on how it plays. But I included ips on this build since it is considered must have for archery. But I don't know how to use it best, yet...

    So far in heroic, most things die pretty quickly, so I've went with single target damage.
    My playstyle is to stand and deliver. That's why I built in tankiness on this build, so it can withstand aggro while I shoot in its face. Working out pretty good so far.
    But epic elite is a lot of hp, and paralyzers will be premium. I will learn to line em up, hopefully.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  16. #16
    Community Member Vish's Avatar
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    Default Update3

    Update4
    Level 20. Cap.
    Found yet another path to 20. Missed flag for DOJ.?*
    Pugged most of the way. Led most. The last few levels are a journey.
    Why is there no 20 game?? Zoom.
    Statted for 20. Then for 20 in full US. Almost there.
    Had to use raise dead. Good enuff. Paralyzers make it easy work.
    Set up a kill zone. Cc everything. Now to twist in helpless.
    Had some failures along the way. Probably not enough warlocks...
    But it felt long. Leveling a ranged gimped til 20 cleric.
    But ranged damage held up. Use archers focus. Plant and unload.?*
    To clear use manyshot. Paralyzers for group action.
    Easy enough to spot heal. Didn't have an aura the whole time...
    Didn't need it really. Now at 20 33 radiant. Got my aura. Ticks 38.

    I don't know if this build is necessary. But I'm gonna do cc and heals for epic and see how it works out. I think it will get powerful enough.

    The warlocks are op, and I didn't run with enough regular melee to see the advantages. Only there near the end.?*
    Epics will tell...
    Last edited by Vish; 08-18-2016 at 08:30 PM. Reason: Update4 not 3
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  17. #17
    Forum witchdoctor Hobgoblin's Avatar
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    Quote Originally Posted by Vish View Post
    Like I said earlier I gots some ranger training yet to learn. On the ranger build before this (a 14/3/3 rng rogue ftr) I used archers focus with 25 stacks. I found that to be pretty good damage.
    I haven't really used ips much, since it requires you target a back mob and then fire through.
    just wanted to touch on this - you dont have to target the back mob. it simply hits in a line.
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  18. #18
    Community Member Vish's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    just wanted to touch on this - you dont have to target the back mob. it simply hits in a line.
    Thx hob
    We had a debate about this in guild.
    And tested it live, and yes, it does as you say.
    There was a bit of revelation over this

    Thanks for pointing it out

    It will make the trade off for ips over archer stance easier
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  19. #19
    Community Member Vish's Avatar
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    Default Update5

    Update5
    Level 25.
    Took oc and intensify. Dps and heals/bursts.
    Seeing the rp make some difference. Haven't been impressed with the build. Epics are easy enuff when yer piking...
    Got two modes: archers focus and ips.
    Focus runs with corrosive. I see decent damage.
    Ips runs with paralyzers. Group action. Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds. That will be fixed at 30. Adding +6 +3 enchant goggles and making the LGS bow a +15 +7 wisdom bow. That should about max me out. Maybe run earthen mantle.
    another thing short is charisma for turns. Only got 11 turns ATM with no cha item. Maybe fixed at 30. Got a dual stat with cha and dex? I think. That will add to heals.
    Running in shiradi for a EPl. Taking the +6 wisdom and running double rainbow. Will switch to us for raids. Us adds cleric levels, so aura will increase.
    That being said, I think clerics are the secret sauce. If played properly (meaning melee with aura).
    Thinking of rezzing shantideva into a dd. so I can see that end of it. Back in the day I ran two clerics for shroud. Now I got to see divine disciple. But I'm sure I'll be underwhelmed. Shanti on first life...
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  20. #20
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    Quote Originally Posted by Vish View Post
    Seeing weak paralyzers ATM, but I'm wisdom short and lacking enchantment adds.
    I thought you were maxing wis, why are you "wisdom short"?

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