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  1. #1
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    Default U32 - Named Loot First Look

    Here is the first look at the U32 named items. There will be two forms of named items in the Against the Slave Lords content. The first is your typical named items that drop as is. The second is a group of items, one from each of the 3 dungeons, that will be flexible slots which can be upgraded with a Prefix, Suffix, Extra, and Bonus effect along with an Augment Slot. All of the named items can have 1 of 3 Set Bonuses applied to it. Further information on the upgrade items will be listed below these named items.

    The ML of the heroic items is 8, the Legendary items are 28.

    All items are Bound to Account, with the exception of the base ingredients for the upgradeable items which are unbound.


    Slaver's Cloak:
    Insightful False Life +8
    Protection +4
    Spearblock II
    Insightful Resistance +1
    Green Augment Slot



    Legendary Slaver's Cloak:

    Insightful False Life +33
    Protection +14
    Spearblock VIII
    Insightful Resistance +6
    Green Augment Slot



    Hardened Hide Helm:
    Insightful Fortification +35
    Quality Magical Sheltering +2
    Natural Armor Bonus +5
    Quality Constitution +1
    Green Augment Slot



    Legendary Hardened Hide Helm:

    Insightful Fortification +92
    Quality Magical Sheltering +11
    Natural Armor Bonus +17
    Quality Constitution +4
    Green Augment Slot



    Executioner's Helm:
    Insightful Deception +2/3
    Relentless Fury
    Seeker +5
    Quality Combat Mastery +1
    Green Augment Slot



    Legendary Executioner's Helm:
    Insightful Deception +7/11
    Relentless Fury
    Seeker +17
    Quality Combat Mastery +4
    Green Augment Slot



    Slave Master's Staff:
    +3 Enhancement Bonus
    Spellcasting Implement +8
    Fire Lore +10
    Lightning Lore +10
    Acid Lore +10
    Insightful Evocation Focus +1
    Insightful Conjuration Focus +1
    Wizardry +96
    Elemental Resonance +70 Equipment Bonus to Fire Lightning Acid and Cold spells
    Orange Augment Slot



    Legendary Slave Master's Staff:

    +13 Enhancement Bonus
    Spellcasting Implement +28
    Fire Lore +27
    Lightning Lore +27
    Acid Lore +27
    Insightful Evocation Focus +4
    Insightful Conjuration Focus +4
    Wizardry +371
    Elemental Resonance +185 Equipment Bonus to Fire Lightning Acid and Cold spells
    Orange Augment Slot



    Spinneret (ring):
    Spell Lore +4
    Quality Potency +9
    Quality Spell Focus Mastery +1
    Spell Penetration +2
    Green Augment Slot



    Legendary Spinneret (ring):
    Spell Lore +15
    Quality Potency +32
    Quality Spell Focus Mastery +2
    Spell Penetration +7
    Green Augment Slot



    Ring of Power:
    Quality Strength +1
    Command
    Melee Alacrity +10%
    Insightful Armor Piercing +3
    Green Augment Slot



    Legendary Ring of Power:
    Quality Strength +4
    Persuasion
    Melee Alacrity +15%
    Insightful Armor Piercing +13
    Green Augment Slot



    Breaker of Bodies (Large Shield):
    1d8
    +3 Enhancement Bonus
    Shield Bashing +8
    Maiming Effect 2d8
    Bashing 2d6
    Riposte +2
    Purple Augment Slot



    Legendary Breaker of Bodies (Large Shield):
    2d8
    +13 Enhancement Bonus
    Shield Bashing +28
    Maiming Effect 8d8
    Bashing 8d6
    Riposte +8
    Purple Augment Slot




    Symbol of the Slave Lords (Trinket):
    True Seeing
    Insightful Constitution +2
    Dusk
    Green Augment Slot
    Blue Augment Slot



    Legendary Symbol of the Slave Lords (Trinket):
    True Seeing
    Insightful Constitution +8
    Lesser Displacement
    Green Augment Slot
    Blue Augment Slot



    Executioner's Platemail (Heavy Armor):
    +3 Enhancement Bonus
    Profane Well Rounded +1 - +1 Profane bonus to all abilities
    Quality Deadly +1
    Insightful Intimidate +5
    Quality Accuracy +1
    Green Augment Slot



    Legendary Executioner's Platemail (Heavy Armor):
    +13 Enhancement Bonus
    Profane Well Rounded +2 - +2 Profane bonus to all abilities
    Quality Deadly +4
    Insightful Intimidate +11
    Quality Accuracy +6
    Green Augment Slot



    Executioner's Docent:
    +3 Enhancement Bonus
    Profane Well Rounded +1 - +1 Profane bonus to all abilities
    Quality Deadly +1
    Insightful Intimidate +5
    Quality Accuracy +1
    Green Augment Slot



    Legendary Executioner's Docent:
    +13 Enhancement Bonus
    Profane Well Rounded +2 - +2 Profane bonus to all abilities
    Quality Deadly +4
    Insightful Intimidate +11
    Quality Accuracy +6
    Green Augment Slot



    Slave Rags (cloth armor):
    +3 Enhancement Bonus
    Insightful Spell Saves +1
    Resistance +4
    Quality Physical Sheltering +2
    Diversion +8
    Green Augment Slot



    Legendary Slave Rags (cloth armor):

    +13 Enhancement Bonus
    Insightful Spell Saves +6
    Resistance +14
    Quality Physical Sheltering +11
    Diversion +28
    Green Augment Slot



    Mutilator of Minds (orb):

    +3 Orb Bonus
    Insightful Enchantment Focus +1
    Quality Impulse +17
    Insightful Spell Penetration +1
    Quality Spell Focus Mastery +1
    Orange Augment Slot



    Legendary Mutilator of Minds (orb):
    +13 Orb Bonus
    Insightful Enchantment Focus +4
    Quality Impulse +45
    Insightful Spell Penetration +4
    Quality Spell Focus Mastery +2
    Orange Augment Slot
    Last edited by NoWorries; 06-23-2016 at 01:29 PM.

  2. #2
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    Default

    There will be an item that drops in each dungeon and that item can be equipped in 2 possible slots (so 6 slots in all). One will be belt/necklace (chain), one will be bracer/feet (shackles), and the final will be trinket/ring (5 rings).



    There will be different ingredients that will drop throughout the quests which will allow you to add on a prefix, suffix, extra, bonus, an augment slot, and a Set bonus (the Set Bonus will be crafted onto the named items as well, each item can only count for 1 of the sets).


    Here are the effects possible for each slot:


    Prefix: Attributes, Fortification, Sheltering, False Life, Wizardry
    Suffix: Guards, Resistance, Accuracy, Deadly, Deception, Seeker, Armor Piercing, Spell Lores, Spell Powers
    Extra: Skills, Spell Pen, Spell Focus, Vertigo, Stunning, Shatter, Tendon Slice
    Extra 2: Quality Attributes, Quality Fort, Quality MRR, Quality PRR, Quality Skills




    And here are the 3 possible sets:


    Slave Lord's Might
    3 pieces – +1 Artifact Bonus to Melee Power/Ranged Power (+2 legendary), +1 Artifact bonus to Deadly (+2 Legendary)
    5 pieces - +1 Artifact bonus to Strength and Dexterity (+2 Legendary), +2 Artifact Bonus to Melee Power/Ranged Power (+4 Legendary), +2 Artifact bonus to Deadly (+4 Legendary)


    Slave Lord's Sorcery-
    3 pieces - +2 Artifact Bonus to Spell Power (+5 Legendary), +1 Artifact bonus to Spell Focus Mastery (+2 Legendary)
    5 pieces - +1 Artifact bonus to Int/Wis/Cha (+2 Legendary), +5 Artifact Bonus to Spell Power (+10 Legendary), +2 Artifact bonus to Spell Focus Mastery (+4 Legendary)


    Slave's Endurance-
    3 pieces - +1 Artifact bonus to MRR/PRR (+2 Legendary), +1 Artifact Bonus to Resistance (+2 Legendary), +1 Artifact Spell Saves (+2 Legendary)
    5 pieces - +1 Artifact Bonus to Con (+2 Legendary), +2 Artifact bonus to MRR/PRR (+4 Legendary), +2 Artifact Bonus to Resistance (+4 Legendary), +2 Artifact Spell Saves (+4 Legendary)

  3. #3
    Community Member RistoffDervish's Avatar
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    Nice

    Ristoff is the leader of the Orien guild Arcane Alliance. Above is our airship "AA Krimson Kraken" with all the buffs and amenities.
    Send mail or a tell to Ristoff in-game and ask for an invitation. All players welcome!

  4. #4
    The Hatchery Karadon_II's Avatar
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    Default

    I like the trinkets. Groan at yet more unique ingredients but can't fault the customisation options.
    Last edited by Karadon_II; 06-23-2016 at 10:39 AM.
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  5. #5
    Community Member Zzevel's Avatar
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    Default

    Wowzas


    Some of this stuff is WAY above anything else in the game at that level (8! Rags! Plate!) and other is pretty meh (cloak, rings.. Alacrity is useless with the SPEED attribute on items) .. it will take some time to digest.. I do like that trinket.. and the +1/+2 to all ability armors!

    Quote Originally Posted by TPICKRELL View Post
    Would like the system a lot more if you included healing amp somewhere in the list of craftable effects.
    And Definitely THIS!

    Extra: H-Amp/NegH-Amp/Riposte/Destruction/Absorbtion
    Last edited by Zzevel; 06-23-2016 at 10:59 AM.
    Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..

  6. #6
    Community Member TPICKRELL's Avatar
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    Default Interesting

    I really ike the flexibility to craft an item to round out a gear set.

    Would like the system a lot more if you included healing amp somewhere in the list of craftable effects.

    It would also be nice if the Extra slot had something that was more useful for non-tactics melee and for melees that have their tactics covered already.
    Last edited by TPICKRELL; 06-23-2016 at 10:58 AM. Reason: clarification
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  7. #7
    Community Member RistoffDervish's Avatar
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    So do they drop with all the stuff listed in the first post and we add to them or are those just all the possibilities listed in the first post?

    Ristoff is the leader of the Orien guild Arcane Alliance. Above is our airship "AA Krimson Kraken" with all the buffs and amenities.
    Send mail or a tell to Ristoff in-game and ask for an invitation. All players welcome!

  8. #8
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    Quote Originally Posted by RistoffDervish View Post
    So do they drop with all the stuff listed in the first post and we add to them or are those just all the possibilities listed in the first post?
    The first post is preset named items that drop as is. The only thing you can do is add a set bonus to them.

    The second post is a completely separate set of items.

  9. #9
    Community Member RistoffDervish's Avatar
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    NVM - reread the first post. Now I get it.

    Ristoff is the leader of the Orien guild Arcane Alliance. Above is our airship "AA Krimson Kraken" with all the buffs and amenities.
    Send mail or a tell to Ristoff in-game and ask for an invitation. All players welcome!

  10. #10
    Community Member RistoffDervish's Avatar
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    Quote Originally Posted by NoWorries View Post
    The first post is preset named items that drop as is. The only thing you can do is add a set bonus to them.

    The second post is a completely separate set of items.
    Thanks for the reply. I should have reread before posting.

    Ristoff is the leader of the Orien guild Arcane Alliance. Above is our airship "AA Krimson Kraken" with all the buffs and amenities.
    Send mail or a tell to Ristoff in-game and ask for an invitation. All players welcome!

  11. #11
    Community Member Alisonique's Avatar
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    TY for the early peek, now to digest.
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  12. #12

    Thumbs up

    I like a whole lot of what I'm seeing here.

    Question on the Diversion... is that standard melee-type Diversion, or will it apply to Ranged as well?
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  13. #13
    DDO Trivia Champion alancarp's Avatar
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    Okay, I now have the hand I need for all these rings my characters desperate need:


  14. #14
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    Thumb rings do exist

    Quote Originally Posted by alancarp View Post
    Okay, I now have the hand I need for all these rings my characters desperate need:


  15. #15
    Community Member legendkilleroll's Avatar
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    Will the named items continue with the mythic bonuses?

    Are the necklace/belt types like a blank item before you add anything?

    Can two named items count towards one set? Example: Named heavy armor, named trinket, crafted neck, crafted boots, crafted bracers

    I dont think the trinket should be having 8 insightful con, the bonuses need to stop getting higher and higher

    does executioners helm just have the sneak damage or does it have the proc too?

    Ok for me as i didnt make much LGS equipment but this is quite soon after that release to have another possible 5 piece set, looks like the options here are more of what i try to slot into gear, can just see people complaining, yeh no surprise there but still.

  16. #16
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    I really like the customization, especially that they fit two slots. Does that mean they can drop in either slot? or that the item will actually go in either? Do the custom items get same level of effects as the named stuff?

  17. #17
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    Quote Originally Posted by NoWorries View Post
    Slaver's Cloak:
    Insightful False Life +8
    Protection +4
    Spearblock II
    Insightful Resistance +1
    Green Augment Slot



    Legendary Slaver's Cloak:

    Insightful False Life +33
    Protection +14
    Spearblock VIII
    Insightful Resistance +6
    Green Augment Slot
    By "Insightful Resistance" do you mean like parrying which is an insightful bonus to saves or is this different?

    Also on the upgradable items what kind of bonuses are we looking to stats skills etc? (and how will this compare to the amount we'll be able to canith craft at the same ML?)

  18. #18
    Community Member Anaximandroz's Avatar
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    Isn't the trinket OP? True seeing at level 8,the minimum before was lvl11. And legendary with insight con +8, not even lgs has a insight bonus bigger then 6. Will we be able to change the bonus in the rings? or each update is final and we will need a new blank each time (i guess will be this). Bound status for preset, mats and crafted items? The heroics items being ml 8 means wont listen to us asking for more quests at lvl9 and 10?

  19. #19

    Default Where’s the medium armor?

    Dear NoWorries,
    What do you have against druids? First, there is no medium armor option. Second, there is no medium option that druids can use. The Hardened Hide Armor from Good Intentions doesn’t come anywhere near the power of the U29 armors or these.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Fix the flipping non-proficiency penalties for wildshape!
    • Redo the Favor rewards so there is a reason to do max favor again.
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Task Lynnabel with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.
    • Finishing the enhancement tree passes (including racial PrE’s) before rolling out yet another DDOStore™ Enhancement Tree.

  20. #20
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    Quote Originally Posted by legendkilleroll View Post
    Will the named items continue with the mythic bonuses?

    Are the necklace/belt types like a blank item before you add anything?

    Can two named items count towards one set? Example: Named heavy armor, named trinket, crafted neck, crafted boots, crafted bracers

    I dont think the trinket should be having 8 insightful con, the bonuses need to stop getting higher and higher

    does executioners helm just have the sneak damage or does it have the proc too?

    Ok for me as i didnt make much LGS equipment but this is quite soon after that release to have another possible 5 piece set, looks like the options here are more of what i try to slot into gear, can just see people complaining, yeh no surprise there but still.
    Yes
    Yes
    each item can only count to one set as it can only have a single set bonus applied. You can certainly craft 2 of the same item to slot in different slots and give them each a different set bonus
    no proc

    Quote Originally Posted by Cantor View Post
    I really like the customization, especially that they fit two slots. Does that mean they can drop in either slot? or that the item will actually go in either? Do the custom items get same level of effects as the named stuff?
    There is only one item that drops and it can be slotted in either gear slot.

    Quote Originally Posted by Krelar View Post
    By "Insightful Resistance" do you mean like parrying which is an insightful bonus to saves or is this different?
    http://ddowiki.com/page/Resistance_(enchantment)

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