Results 1 to 8 of 8

Thread: repeater kensei

  1. #1
    Community Member
    Join Date
    Oct 2009
    Location
    Europe
    Posts
    4,766

    Default repeater kensei

    Any suggestions for a Fighter using repeaters?

    I am looking at Gnome Fighter 18 / something else 2.

    Something else could be either traps and/or evasion/rune arms (arti/rogue), or run speed (barb), or something to unlock UMD.

    AP probably something like
    36 kensei
    12 harper
    7 gnome
    11-14 stalwart
    10+ free

    Abilities:
    Int, Con, enough dex to pick up the important feats (15+6 tome).

    How to handle bolts?
    What class(es) to dip?

  2. #2
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Location
    Berkshire, UK
    Posts
    5,896

    Default

    I think if you want trap skills, the 2 artificer dip would be a better bet than rogue, since it'd be UMD, trap skills, a blue bar with echoes of power (and ability to take quicken spell for cocoon in epics), UMD-free use of a bunch of wands, summon bolts for convenience, and the rune arm for supplementary DPS & extra effects - rogue would get you UMD, evasion & improved traps (assuming you select the trapmaking feat), but lock out being able to take extra any greater stance bonuses from stalwart defender since you'd have to wear light armour for evasion, whereas with artificer you can have that nice, comforting layer of plate

    If you're only really interested in UMD & not in trap skills, 2 levels of warlock will get you UMD as a class skill, and the 1st +5 bonus that warlocks get at 2nd level as well as the casty benefits from artificer. Add in the gnome dragonmark & just the 3 APs for the 1st tier there, that's a pretty hefty boost to your scroll & wand use. 2 levels of bard could also work, letting you have access to fascinate for a bit of crowd control and some low-hanging fruit from their enhancement trees.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,365

    Default

    I took a stab at 12/6/2 splits recently. However, with the just-buffed One Cut (+20 MP/RP, +1 crit multiplier 15/60 secs), ftr 18+ becomes a lot more tempting suddenly. Staying pure gets you One Cut, +15% doubleshot (effectively +5% w/repeaters), +2 all stats, and +4 action boosts (which means 4 more mins of Power Surge). If you want to splash for trap skills, go for it, but it looks like you take a significant DPS hit for doing so.

    The biggest downside to a pure ranged Kensei is you don't get the PBS range increases that DWS or Mechanic provide; although you could play a sun elf for the +4 INT and PBS core improvements. And that also opens AA bonuses up, depending on how you feel about bug exploits. Hmmmm...

    EDIT: quick stab at ML Kensei - not a complete build.
    Code:
    ML Repeater Kensei
    Fighter 20
    True Neutral Morninglord
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength         8        8       +6       4: INT
    Dexterity       15       15       +6       8: INT
    Constitution    14       14       +6      12: INT
    Intelligence    20       20       +6      16: INT
    Wisdom           8        8       +6      20: INT
    Charisma         8       10       +6      24: INT
                                              28: INT
    
    Feats
    
     1        : Exotic Weapon: Rpt Hvy Crossbow
     1 Fighter: Rapid Reload
     2 Fighter: Point Blank Shot
     3        : Rapid Shot
     4 Fighter: Precision
     6        : Precise Shot
     6 Fighter: Weapon Focus: Ranged
     8 Fighter: Improved Critical: Ranged
     9        : Weapon Specialization: Ranged
    10 Fighter: Greater Weapon Focus: Ranged
    12        : Insightful Reflexes
    12 Fighter:
    14 Fighter:
    15        : Improved Precise Shot
    16 Fighter: Superior Weapon Focus: Ranged
    18        :
    18 Fighter:
    20 Fighter:
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny:
    27 Epic   : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law OR Deific Warding
    30 Epic   :
    30 Legend : Scion of: Arborea OR Plane of Water
    
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning III
      3. Critical Mastery III, Weapon Group Specialization, Shattering Shot III
      4. Weapon Group Specialization, Strike at the Heart
      5. A Good Death: Range, Weapon Master, One with the Blade, Deadly Shot, Keen Edge
    Harper Agent (19 AP)
    • Agent of Good I, Intelligence, Agent of Good II
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III, Strategic Combat
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Morninglord (7 AP)
    • Elven Accuracy, Sun Elf Intelligence, Elven Accuracy II, Sun Elf Intelligence II, Elven Accuracy III
    Last edited by unbongwah; 05-20-2016 at 10:15 AM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  4. #4
    2015 DDO Players Council Nuclear_Elvis's Avatar
    Join Date
    Nov 2014
    Location
    Deep in the Hundred Acre Woods
    Posts
    944

    Default

    Repeater? What about The Great Crossbow factored into your plans? Then, you could go 4 levels of Rogue/Mech, up to 4 of Artificer (if you have that Class), remainder to Fighter/Kensei (for the feats especially). Depending on Harper's Tree access, you could go heavy INT build and use the additional Fighter feats to grant yourself the conversion of INT for reflex saves.

    But, back to the Offense theory - if you take at least 4 levels of the three classes that raise up Repeaters and Great Crossbows, you then have a tremendous compounding play into the Enhancement Trees to raise up the weapon's power. Just a reminder, if you do try this, the Kensei tree has an additional enhancement for Exotic Weapon mastery.
    Kyll - Guild leader of Your Part Time Guild on Wayfinder server.
    -- Your Part Time Guild has over 750+ Guild Members!

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,365

    Default

    Quote Originally Posted by Nuclear_Elvis View Post
    What about The Great Crossbow factored into your plans?
    For gt xbow, I still feel like T5 Mechanic (EDIT: +30% ranged alacrity, +2[W], 19-20 vorpal range are the biggies) and Expert Builder is the way to go, which basically locks you into rog 18+ builds. But I would have to mull it over some more before deciding.
    Last edited by unbongwah; 05-20-2016 at 01:56 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  6. #6
    2014 DDO Players Council ishr's Avatar
    Join Date
    May 2013
    Location
    Boston, MA
    Posts
    711

    Default pure fighter repeater build

    what are folks thoughts on going halfling for dragon mark healing, and maybe cleric PL for some more healing?

    would this be enough to make the build EE viable?

  7. #7
    2015 DDO Players Council Nuclear_Elvis's Avatar
    Join Date
    Nov 2014
    Location
    Deep in the Hundred Acre Woods
    Posts
    944

    Default Great Crossbows?

    I've made a Kensei/Mech mix on another server that uses Great Crossbows - very powerful hits that offset the differences in shots for the Repeater option. It's only worthwhile if you splash Rogue for free Great Crossbow proficiency, but you should give it some thought.
    Kyll - Guild leader of Your Part Time Guild on Wayfinder server.
    -- Your Part Time Guild has over 750+ Guild Members!

  8. #8
    Community Member boredman's Avatar
    Join Date
    Apr 2010
    Posts
    290

    Default Kensai is solid for repeaters

    As Unb said, Pure 20 Fighter, or Fighter 12/rogue 6/arty 2 are solid repeaters fighter builds. (I guess a fighter 12/ranger 6 /arty 2 could work with fotw destiny as well).


    I have an alt Fighter 8/rogue 8/arty 4 that was a repeater build more than a year ago, recently I respected enhancements to try kensei changes and went T5 kensai, T4 mechanic, using my old needle repeater and have to say feels pretty solid, especially for soloing or shortmaning where sneak attacks are not used so often. Actually I think kensai seems a bit better than mechanic tree for repeaters but you can take most of both trees if splashing rogue. Pure fighter gets really good benefits as well (doubleshot, ranged power, more feats for shot on the run, etc).

    As asked about pure fighter halfling for dragonmark heal, sure that will work cool, you also can craft a lgs triple positive affirmation repeater for the hitpoints shield, i guess, if your concern is survivality but probably no even needed because you are ranged all the time, also with power surge(hitpoints) and heavy armor proficiency helps a lot with prr and mrr and if you get decent fortification and displacement clickies or even can make a elf race instead for displacement from marks (if no clickies) and play in divine crusader + cocoon for self heal. (If going pure fighter i would invest in umd for flame arrow/conjure bolts wands or scrolls and also invis/resto/teleport scrolls or even heal scrolls at end lvl)(LD and Divine crusader are both really good epic destinies for repeater builds).

    As for great crossbow, i think it will work fine too, but as Unb said, mechanic t5 and rogue 18 lvls seems a better choice for that weapon type. (Maybe a 20 pure fighter can get enough doubleshot and ranged power along with harper tree, feats and damage boosts to compensate the lack of +1crit mult and sa from rogue variant, but really can't say without test)
    (also a Fighter/ranger 6 splash could be interesting for great crossbows playing in Fotw with adrenaline+sniper shots for boss damage)
    Last edited by boredman; 07-26-2016 at 02:25 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload