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  1. #41
    Community Member C-Dog's Avatar
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    A bit of a necro, but this thread was linked recently, and imo a valid question should not be left hanging, much less several of them...

    (And there are no stupid questions - but those are the easiest ones to answer)

    Quote Originally Posted by xBunny View Post
    is this build using Repeating crossbow? And if no, then why - isn't it more DPS?
    No, Great Crossbow.

    And, actually, a GXB is (slightly) more dps. Enhancements aside, the advantage to a repeater is that they spam any special effects like vorpal, tendon slice, feeding, etc. They also spread out the damage they deal more smoothly, while GXB's deliver it in large chunks. However, GXB has that wonderful knock-down effect. So they both have their attractions, and are fairly well balanced.

    But one significant reason not to go Repeater is... no spare Feats. What would you cut out? Several important feats are already coming very late - how many get pushed back/delayed even more?

    Another is that many of the Mechanic enhancements favor Great Crossbow over Repeaters, giving greater benefits to the former, so GXB, even if it starts ~roughly~ equivalent, grows faster than a repeater does w/ the Mechanic tree.


    (Mechanics get Light Repeater proficiency w/ Core 6, and Heavy w/ Core 12 - so at Level 7 you could compare, or pick and choose. The feats are all the same.)

    Can Rapid reload be taken earlier? On lvl 3 for example? Rapid shot at level 6? And Dragonmark at level 9?
    Sure - as long as there are no requisites preventing it, the order is largely personal preference. If you want to emphasize early DPS over survivability (self-healing), do it.


    Go 17Rog/1Cl/1Ftr and 1Brb for 10% speed?
    Well, 2 problems. One, you're losing the Mech Level 18 Core enhancement, which is strong.


    But perhaps more importantly - you can't have more than 3 classes.

    However, generally speaking (i.e. aside from not being able to do it), if you're not going on to Epic play, you wouldn't miss something that comes at Level 20 for long - you're only level 20 long enough to grab 20 Tokens of the Twelve to reincarnate asap.

    Now, what you ~could~ do, is grab Fighter 3 (for another Feat and Stalwart Defense for 6-9 AP). And even Fighter 6 for yet another 2 feats and Strike w/ no thought (and get it earlier than Level 20!) - and then you'd have more than enough Feats for Heavy Repeater proficiency, and more. But you'd have to dump AP (from assassin?), and you'd lose 1-2 Rogue Special Abilities, and that's starting to become a very diff build.

    Is Drow playable for this build?
    Sure - you gain Int, which is your combat stat (and another skill - maybe full ranks in Jump?), and +2 Cha = +1 to UMD, which never hurts, but (obviously) lose the DM, and Con - which makes for a squishier build overall.

    Also, when you get up into Improved Precise Shot (not until Lvl 18 w/ this build), the shot uses actual 3-dimensional line of sight from your character's weapon - so shorter characters have an occasional advantage in shooting more mobs, while taller ones occasionally shoot "over" a few would-be targets.

    The 13 AP from the Halfling tree could go toward filling out Assassin. You could also throw 4 into Warpriest for a ranged Smite (+2[W]) & +15 HP. (Or into Fighter trees if you choose to take more levels there, as mentioned above.)
    Last edited by C-Dog; 12-31-2018 at 01:18 PM.

  2. #42
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    Quote Originally Posted by C-Dog View Post
    ...

    No, Great Crossbow.

    And, actually, a GXB is (slightly) more dps. Enhancements aside, the advantage to a repeater is that they spam any special effects like vorpal, tendon slice, feeding, etc. They also spread out the damage they deal more smoothly, while GXB's deliver it in large chunks. However, GXB has that wonderful knock-down effect. So they both have their attractions, and are fairly well balanced.

    But one significant reason not to go Repeater is... no spare Feats. What would you cut out? Several important feats are already coming very late - how many get pushed back/delayed even more?

    Another is that many of the Mechanic enhancements favor Great Crossbow over Repeaters, giving greater benefits to the former, so GXB, even if it starts ~roughly~ equivalent, grows faster than a repeater does w/ the Mechanic tree.

    ...
    GXBs do more damage per bolt, has a better crit range and crits harder than a repeater. The repeater however has multiple chances to crit, and to proc effects such as those you listed, and more. You can reliably expect more sneak damage per volley of 3 RXB bolts than a single GXB bolt on a rogue even after the GXB getting more sneak dice. Pin/Otto are also less likely to not work from a graze with 2 extra shots to set it off. If you took 2 Art on the side rune arm imbue damage has also improved significantly since the relevant update. GXBs on the other hand does cycle faster with higher % on mechanical reloader, so it's largely offset between the two.

    Pre-Ravenloft the balance was pretty dandy, but now with Volley being the prime choice for GXB, repeaters are left a little lacking. The RLXB from Disciples of Rage is still great, just that Volley is an extra notch up for raid properties.
    Very much like my favourite weapon, the quarterstaff, I am a blunt instrument, as are my words.
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  3. #43
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    Default Gear?

    Is there a recommended gear list for this 1-20 build for new players?

  4. #44
    Community Member C-Dog's Avatar
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    There are mech gear lists around - all pretty much of a type. (Usually I'd scrounge up a couple links, but I'm out the door at a stupid hour this Saturday morning, sorry.)

    The best crossbows is Divine Artillery (from the Archons pack), but any Vorpal w/ a decent suffix will do fine ("Keen" is always best, but "of Deception" is a close second, followed by Feeding). The end-reward GXB from the Korthos Village end-quest, Collaborators, will get you through the Harbor if need be. GXB's are that strong.

    o https://ddowiki.com/page/Category:Great_Crossbows

    Beyond that, Deadly/Seeker/Tendon Slice, & +Int once you get to Rogue 6, trap gear.

    For this build specifically, you can add a good Devotion/Healing lore item (possibly a swap).

  5. #45
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    Rad2 GXB is cool if you still have ings lying around, but yeh Divine Artillery's generally fine and probably an easier farm.

    Before 12/13 there's Leverage at 7, but ToEE isn't a great farm. Also from 6-11 you might better off with a Cannith crafted RLXB before you hit the T5 enhancements. Make sure it's a light repeater because core3 grants proficiency for it, heavy doesn't come till core4.
    Very much like my favourite weapon, the quarterstaff, I am a blunt instrument, as are my words.
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  6. #46
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    Default Just 1 issue

    So i love the build its great and all, but i only have 1 issue with it. At lvl 3 where i need to take 2 feats, deity and dragonmark, well... i didnt have an option for 2 feats, i only had 1 slot... What should i do?

  7. #47
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by sendiedis View Post
    At lvl 3 where i need to take 2 feats, deity and dragonmark, well... i didnt have an option for 2 feats, i only had 1 slot... What should i do?
    Are you sure you're talking to the cleric trainer? If you're trying to level rogue again, you won't be offered a deity feat slot.
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  8. #48
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    Default Thats the point

    Quote Originally Posted by unbongwah View Post
    Are you sure you're talking to the cleric trainer? If you're trying to level rogue again, you won't be offered a deity feat slot.

    I have deity feat, but there was only 1 slot for feat, so i picked deity and i dont have dragon mark...
    Right now i am lvl 9 and i have 4 feats, from what i understand i should have 5, right?
    Last edited by sendiedis; 04-01-2019 at 12:08 PM.

  9. #49
    Community Member C-Dog's Avatar
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    Quote Originally Posted by sendiedis View Post
    I have deity feat, but there was only 1 slot for feat, so i picked deity and i dont have dragon mark...
    Right now i am lvl 9 and i have 4 feats, from what i understand i should have 5, right?
    Correct - 4 from leveling (1, 3, 6, & 9) and one Deity feat.

    You absolutely should have seen 2 feat slots at level 3 if you talked to a Cleric trainer (and hadn't taken cleric before that).

    If(?) you are describing everything correctly and completely, I'd def submit a bug report, hope for the best.

    (What you ~should~ have done was hold off on what looked like a bugged Level 3, and wait for some responses to your previous post. But now it is what it is - GL!)

  10. #50
    Community Member vampiregoat69's Avatar
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    Default Viable in 2019 R1?

    Quote Originally Posted by Jiirix View Post
    An 28 points build without VIP races or classes that is viable from level 1 to 30 and can selfheal. No tome is needed for the levels 1-23 and at level 24 a +2 DEX tome is required that can be gained for free from earning 1750 overall favor.

    - The one level of cleric lets one use Wand of Cure Serious Wounds (House of Wizardry in House Jorasco or Object Desire in House Phiarlan). Those are great for cheap heals between fights. As you start with only 8 WIS (abillty points are scarce on newbie builds) you can't use them in Krothos, but once you can use a airship and a +WIS Item (habor quests onward) you can use the cleric level one spells.
    - Use Magic Device is easy to boost on a Rogue and grand access to useful scrolls like "heal", "Greater Heroism", "Greater Restoration", "Raise Dead", "Invisibility" and "Teleport".
    - Healing Amplification and Wand and Scroll Mastery improve the use of healing pots, wands and scrolls on yourself. "Devotion“ boosts the Dragonmarks in heroic levels and in epic levels the amount “Cocoon” and “Sacred Ground” heals.
    - For the feats “Combat Archery” and “Improved Sneak Attack” a DEX of 21 is required. This build gets 19 DEX from starting points and ability raises. Items and ship buff do NOT qualify for feats and a +2 DEX tome is needed to get this feats. A free +2 tome of choice is rewarded for 1750 overall favor. (Talk to he Drow Nyx Durandimion located in The Harbor outside the Harbor Master's house.)
    - About your own traps: Improved Traps is a great enhancement to take as it boosts the difficulty check of your self-made traps to the value of your disable device skill. With a disable and an insightful disable item equipped, Greater Heroism and Shipbuffs running, +5 tools and an exceptional bonus to INT skills selfmade traps can reach DCs over 100. Traps are made at the Device Workstation on a guildship, in house Cannith or Eveningstar. Trap parts scavenged from traps in dungeons are needed and Vials that you can buy from the Free Agents Vendor when you have enough favor. The best traps are magical traps that need a magical scroll too. I prefer web traps made of web scrolls (Morna Wyrmtouched in the Marketplace Bazaar and Halt Undead traps (scrolls from the Object Desire in House Phiarlan.



    Dragonmarked Halfing Mechanic (Build for levels 1-20 with Dragonmarks for self-healing)
    18/1/1 Rogue/Cleric/Fighter
    Chaotic Good Halfling



    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue. . . . . 12. Fighter . . . .17. Rogue
    3. Cleric. . . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . .4: INT
    Dexterity . . . 18. . . .8: INT
    Constitution. . 14. . . 12: DEX
    Intelligence. . 16. . . 16: INT
    Wisdom. . . . . .8. . . 20: INT
    Charisma. . . . .8. . .
    . . . . . . . . . . . .


    Skills
    . . . . . R. R. C .R .R .R .R .R .R .R .R .F. R. R. R. R. R. R. R. R
    . . . . . 1. 2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .1 .5. . .½ .2 .1½ 1. 1. 1. 1. 1 . . 1. 1. 1. 1. 1. 1. 2. 23
    Disable . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. . . . 3. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. . .1 .2 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. . . . . . . 1. 3. 3. 1. 1. . . . 1. 3. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. . . . . . . . . . . .2 .2 . . . . . . .2 .2 .2 .2 .1 .18
    Jump. . . 4. . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 8
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .44 11 .5 11 11 11 11 12 12 12 12. 6 12 12 12 12 12 12 12 13



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Least Dragonmark: Healing
    .3 Deity. : Follower of: Silver Flame
    .6. . . . : Rapid Reload
    .9. . . . : Precise Shot (gets you Archer's Focus that has to be toggled on with a click on the hotbar icon)
    11 Rogue. : Improved Evasion
    12. . . . : Rapid Shot
    12 Fighter: Improved Critical: Ranged
    15. . . . : Precision (has to be toggled on with a click on the hotbar icon)
    15 Rogue. : Slippery Mind
    18. . . . : Improved Precise Shot (has to be toggled on with a click on the hotbar icon, exclusive with Archer's Focus Archers Focus is better against bosses/single targets, Improved Precise Shot let you hit more than one monster per shot, use the tab button to switch to mobs far away)
    18 Rogue. : Opportunist


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Obscuring Mist


    Enhancements (80 AP)

    Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader (time bomb is a powerful trap that needs not to be prepared at the workshop)

    Halfling (13 AP)
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile

    Assassin (11 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Damage Boost III (has to be toggles on with the click on the hotbar icon)

    Kensei (10 AP)
    • Kensei Focus: Archery
      1. Extra Action Boost III, Haste Boost III (don't forget to activate one of your 16 action boosts before attacking the next group of monsters)

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement




    Halfling Mechanic for new Players with epic levels
    18/1/1 Rogue/Cleric/Fighter
    Chaotic Good Halfling


    - The Dragonmark feat gets switched for empower healing. Healing with Divine Crusader and Cocoon instead Dragonmarks
    - For the feats “Combat Archery” and “Improved Sneak Attack” a DEX of 21 is required. This build gets 19 DEX from starting points and ability raises. Items and ship buff do NOT qualify for feats and a +2 DEX tome is needed to get this feats. A free +2 tome of choice is rewarded for 1750 overall favor. (Talk to he Drow Nyx Durandimion located in The Harbor outside the Harbor Master's house.)

    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue. . . . . 12. Fighter . . . .17. Rogue
    3. Cleric. . . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . . . . . . 4: INT
    Dexterity . . . 18. . . .+2. . . .8: INT
    Constitution. . 14. . . . . . . .12: DEX
    Intelligence. . 16. . . . . . . .16: INT
    Wisdom. . . . . .8. . . . . . . .20: INT
    Charisma. . . . .8. . . . . . . .24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R. R. C .R .R .R .R .R .R .R .R .F. R. R. R. R. R. R. R. R
    . . . . . 1. 2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .1 .5. . .½ .2 .1½ 1. 1. 1. 1. 1 . . 1. 1. 1. 1. 1. 1. 2. 23
    Disable . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. . . . 3. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. . .1 .2 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. . . . . . . 1. 3. 3. 1. 1. . . . 1. 3. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. . . . . . . . . . . .2 .2 . . . . . . .2 .2 .2 .2 .1 .18
    Jump. . . 4. . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 8
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .44 11 .5 11 11 11 11 12 12 12 12. 6 12 12 12 12 12 12 12 13



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Empower Healing Spell
    .3 Deity. : Follower of: Silver Flame
    .6. . . . : Rapid Reload
    .9. . . . : Precise Shot
    11 Rogue. : Improved Evasion
    12. . . . : Rapid Shot
    12 Fighter: Improved Critical: Ranged
    15. . . . : Precision
    15 Rogue. : Slippery Mind
    18. . . . : Improved Precise Shot
    18 Rogue. : Opportunist
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack (you need a +2 DEX tome before you can choose Improved Sneak Attack and Combat Archery)
    26 Destiny: Epic Spell Power: Positive
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos
    30 Epic . : Blinding Speed (+7 % ranged combat speed over the best speed items per 3/2016, may change) or Watchful Eye
    30 Legend : Scion of: Ethereal Plane


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Obscuring Mist


    Enhancements (80 AP)

    Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader

    Assassin (24 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery I, Sneak Attack Training, Intelligence
      4. Killer II, Sneak Attack Training

    Kensei (10 AP)
    • Kensei Focus: Archery
      1. Extra Action Boost III, Haste Boost III

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement


    Destiny (24 AP)

    Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity III
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion

    Twists of Fate (18 fate points)
    1. Grim Precision (Tier 3 Shadowdancer) (Grim Precision with the Precision feat toggled on, the Oportunist feat and some armor piercing on makes nearly all mobs in DDO vulnarable to sneak attack damage and critical hits)
    2. Pin (Tier 2 Shiradi)
    3. Rejuvenation Cocoon (Tier 1 Primal) (set empower heal to "always on" with a rightclick on the icon on the hotbar)
    4. Stay Frosty (Tier 1 Shiradi)
    Is this build still viable in reaper 1, I know it will not have the best healing but with UMD and scrolls with healing marks and all is it still worth playing? I wanted this for a rogue life.

  11. #51
    Community Member C-Dog's Avatar
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    If you can gear for the Reaper incorporeal miss %, yeah, it works fine.

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    Any reason why it's chaotic? Does lawful or neutral also work?

  13. #53
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Derda View Post
    Any reason why it's chaotic? Does lawful or neutral also work?
    Blessed Blades in Divine Crusader: "Any weapon you wield and your unarmed attacks are treated as having your alignment for damage reduction bypass purpose." Note that this is an old-ish build; I don't know if Lawful or Chaotic is better wrt DR bypass these days.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  14. #54
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    Quote Originally Posted by unbongwah View Post
    Blessed Blades in Divine Crusader: "Any weapon you wield and your unarmed attacks are treated as having your alignment for damage reduction bypass purpose." Note that this is an old-ish build; I don't know if Lawful or Chaotic is better wrt DR bypass these days.
    I was really just looking for something that lets me range and open locks and disarm traps within the bounds of F2P.
    I played it to level 3 and the initial enthusiasm about it passed pretty quickly.
    Damage so far is mediocre and survivability is bad.

    I read about mixing a few levels wizard and picking repeating crossbow, but I'm too fresh to the game to know what I'm doing.
    The great crossbow is a bit too slow for my taste and compared to Strimton's Acid Ranger it feels about half as strong.
    Also I have to watch my bolt stacks, which is another annoyance.

    If the ranger could open locks and disarm traps that would be awesome.
    But yeah idk what I'm doing and I don't want to derail the thread.

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    Quote Originally Posted by Derda View Post
    If the ranger could open locks and disarm traps that would be awesome.
    Level 19 ranger 1 rogue work fine. But at the expenses of your level 20 ranger enchantment core.

  16. #56
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Derda View Post
    The great crossbow is a bit too slow for my taste and compared to Strimton's Acid Ranger it feels about half as strong.
    This is probably the only time I've seen someone compare an archer build favorably to a Mechanic.

    The big advantage to great crossbows really kicks in at level 12. That's when you get +30% Ranged Alacrity (Mechanical Reloader) and double your vorpal range (Sniper), which means the knockdown effect from great xbows will proc more than twice as often at level 12 as they did at level 11. Then you get Expert Builder at rogue 18; that takes great xbows from 15-20/x2 to 15-20/x4 weapons.

    But at lower levels, repeating crossbows are probably better DPS, particularly if you can craft or have farmed some of the better named options. Mechanics get light and heavy repeater proficiency free at rogue 6/12 respectively. Alternatively, you can take the heavy repeater proficiency feat at level 3, then swap it out for a different ranged feat later on.

    If you did stick with great xbows in early heroics, Leverage is your best option, but ToEE is a PITA to farm at level on a newbie IMO.
    If the ranger could open locks and disarm traps that would be awesome.
    Tempest Trapmonkey can be converted to archery pretty easily. Obviously you take ranged feats instead of melee; and invest in Arcane Archer / DWS instead of Tempest / DWS.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  17. #57
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    Thank you both for your insightful replies, appreciate them.

    Played him some more and I guess I just had a bad day or unlucky with server lag.
    It has the potential to crit really high. Level 4 and crit a sleeping dog for 95, usually seeing 60 crits and 30ish non-crits.
    It's a good build so far, but not as careless and brainafk as the ranger.
    Only problem is getting wis gear, Kwen's Band never drops, dropped on 1st run on my ranger lol.
    And you need +3 Wis to be able to cast lvl 1 Cleric spells. Owl wand works temporarily but I'm mostly just too lazy to switch.
    When doing level+1 stuff I do that though.
    All in all life as a ranged combatant is good, unless lag hits and you're getting swarmed.
    Cleric hireling is <3.
    Anyhow babble babble, thanks again.

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    .3 Deity. : Follower of: Silver Flame
    Not sure why this is there, maybe it used to be different?
    When I hover over that choice I see Longbow and it being the favorate weapon but this build uses greater crossbow?

  19. #59
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    Quote Originally Posted by Derda View Post
    When I hover over that choice I see Longbow and it being the favorate weapon but this build uses greater crossbow?
    Deity choice is irrelevant. This build only splashes cleric to unlock the Heal skill and gain access to metamagics (Empower Heal). Worship whomever you want for role-playing flavor.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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    I just hit lvl9, but didn't pick precise shot but rapid shot. I hope I can pick precise shot at lvl12 with fighter, which leads me to...
    the need for fighter, I'm guessing because of the 2 picks at lvl12, but I used the .. chargen light tool and pure rogue even gets
    Defensive roll at 19, for a lack of better things to pick, or is crippling strike worth it, I'd rather have damage mitigation than -2 STR damage on sneak attacks

    And then Cleric for the healing part, why not just cure serious pots?

    About wands, when I tried using a wand I had to put it in my hand in then use it, aka 2 hotbar presses and target myself to use it (= 3 keypresses) and another to re-equip your weapon (= 4). In heated situations that's not usable or you have to train yourself to be quick about it or use a macro or maybe there's a trick to it?

    Rogue capstone +2 INT and 4 additional sneak attack dice = more dps

    The initial post only mentions cure serious wands, idk if cure critical pots exist but apparently wands do, and you need to be a cleric to use them?

    There's likely something I don't know that comes in later levels that makes you need self heals that cost mana vs potions that cost money.

    Anyhow this is my adaptation of a pure rogue halfling with haggle because potions cost money.
    Yep and I dropped the heal skill.
    And I like jumping really high. Maybe balance instead of haggle, I see people at lvl30 have a few millions of plat so money shouldn't be a big issue and since I don't see any "gold spammers" I'm guessing that money isn't an issue, again
    I'm constantly using (and buying) hirelings, getting my crafting level up, have all the initial bags and still 40k plat at fresh lvl9.

    -

    Halfling Great Crossbow Rogue
    Rogue 20
    Chaotic Good Halfling


    Stats
    . . . . . . . .28pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . . . . . . 4: INT
    Dexterity . . . 18. . . .+2. . . .8: INT
    Constitution. . 16. . . . . . . .12: INT
    Intelligence. . 14. . . . . . . .16: DEX
    Wisdom. . . . . .8. . . . . . . .20: INT
    Charisma. . . . .8. . . . . . . .24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Haggle. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . . . . . . . . . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .2 .14
    . . . . .------------------------------------------------------------
    . . . . .40 10 10 10 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 12



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Reload
    .6. . . . : Rapid Shot
    .9. . . . : Precise Shot
    12. . . . : Improved Critical: Ranged
    15. . . . : Precision
    18. . . . : Improved Precise Shot
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Holy Strike
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law
    30 Epic . : Improved Sneak Attack
    30 Legend : Scion of: Ethereal Plane

    10 Rogue. : Improved Evasion
    13 Rogue. : Slippery Mind
    16 Rogue. : Opportunist
    19 Rogue. : Defensive Roll


    Enhancements (80 AP)

    Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader

    Assassin (28 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III, Sneak Attack Training, Intelligence

    Halfling (6 AP)
    • Halfling Luck, Dexterity
      1. Cunning III

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement


    And do the Border Keep quests for a Great Crossbow that can be crafted via the vendor for a Corpeal hitting Great Crossbow.
    The other option is the Kothos Island reward 15-20 crit roll range.
    ---

    But what do I know, I'll probably come back to this at 30 and laugh at my stupidity

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