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  1. #21
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SocialRipple View Post
    How does the mechanic stack up against the artificer?
    There's no question that Mechanic will out-DPS Artificer; that's always been true, but it became even more pronounced after U25 buffed rogue PrEs. Arty's advantage has always been versatility; but that becomes almost verboten in endgame.

    Regardless, rather than digress further in this thread, just go here for all your WF arty needs: https://www.ddo.com/forums/showthrea...used-artificer
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  2. #22
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    I just returned to level up again as I do from time to time. I am a 4 past life (2 clerics a swashbuckler and a warlock) VIP. I'd like to adopt this for a gnome rogue. Can someone give advice on how to best change it? (if at all?)

  3. #23
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Dmitrythewizzy View Post
    I just returned to level up again as I do from time to time. I am a 4 past life (2 clerics a swashbuckler and a warlock) VIP. I'd like to adopt this for a gnome rogue. Can someone give advice on how to best change it? (if at all?)

    For a VIP with three pastlives I would go for the https://www.ddo.com/forums/showthrea...arper-Mechanic and just switch drow for gnome. Stay pure and keep blitz up while mobs drop en masse. As enhancement respecs are cheap you could swap some points from harper and assassin to the gnome racial tree and use light repeating crossbows with +1 crit. range. Let us know how that works out, should be good for blitzing. I haven't the gnome race yet.

    Cocoon, pots and heal scrolls (with +75% from gnome tree?) should be enough healing for a vet but of cource you can play a pure mechnic in divine crussader too. (LD is just more DPS AFAIK.)
    Last edited by Jiirix; 05-02-2016 at 03:59 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
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  4. #24
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    Quote Originally Posted by Jiirix View Post
    For a VIP with three pastlives I would go for the https://www.ddo.com/forums/showthrea...arper-Mechanic and just switch drow for gnome. Stay pure and keep blitz up while mobs drop en masse. As enhancement respecs are cheap you could swap some points from harper and assassin to the gnome racial tree and use light repeating crossbows with +1 crit. range. Let us know how that works out, should be good for blitzing. I haven't the gnome race yet.

    Cocoon, pots and heal scrolls (with +75% from gnome tree?) should be enough healing for a vet but of cource you can play a pure mechnic in divine crussader too. (LD is just more DPS AFAIK.)
    Hey, just wanted to say thanks. I took your advice and just hit 20. Wonderful fun build and was able to do almost everything at hard and at level.

  5. #25
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Dmitrythewizzy View Post
    Hey, just wanted to say thanks. I took your advice and just hit 20. Wonderful fun build and was able to do almost everything at hard and at level.
    Glad to hear it. Mechanic is what I play when I want to relax a bit: Fire and Forget
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
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  6. #26
    Community Member Bosko61's Avatar
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    Default Trying it out.

    I know it's a year and a half later, but what has changed? Has this ever worked and did anyone succesfully build this? Maybe in march 2016?

    Created a 28 point character today (september 2017) on an f2p account to try this out.

    I don't understand why you put 2 half points in perform at level 1. Why not 4 points in tumble, instead of 2 points in tumble and 2 half points in perform? Or 2 halves in heal, like you do most other levels? Not using any sonic spells or am I misunderstanding something?

    I distributed points exactly as you wrote. Then went into elite quests on Korthos. Couldn't find the traps. Also could not spot any traps, but that is to be expected with that low wisdom. But new players don't know where the traps are, so they are practically blind. I was on snowy korthos, and didn't have any gear at all to start with, so also no +3 search or +2 int goggles or rings. I could not find the traps at the end of Stopping the Sahuagin or the traps for the spikes/blade in Sacrifices. Luckily both can be circumvented so I could finish the quests. Maybe this would have worked if I had maxed int, but I did exactly what you wrote and left int at 16. I did find the boxes in Redemption though. But failed at disarming them a few times with the default tools that you get on character creation. Luckily they didn't blow, so after a few tries I got them. But since you claim nowhere that you can run elite with this build from level 1, no problem. Probably new players won't play elite when they start. Just saying.. When you get gear later on, this might work out fine.

    I took cleric at level 3. You get all the level 1 spells at your trainer, so no problem there. But then I went into a tavern to slot the spells you suggested. cure light wounds, nightshield and obscuring mist. cure light wounds was automatically slotted. But the other 2 spells I could not slot. Ability score too low. I left the wisdom at 8 as in your schema. So at wisdom 8, you can not slot any cleric spells. But also, even though it was slotted, I could still not cast cure light wounds. Also because ability score too low.

    So why is this not working (anymore) ?
    Last edited by Bosko61; 09-07-2017 at 01:53 AM.

  7. #27
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Bosko61 View Post
    I took cleric at level 3. You get all the level 1 spells at your trainer, so no problem there. But then I went into a tavern to slot the spells you suggested. cure light wounds, nightshield and obscuring mist. cure light wounds was automatically slotted. But the other 2 spells I could not slot. Ability score too low. I left the wisdom at 8 as in your schema. So at wisdom 8, you can not slot any cleric spells. But also, even though it was slotted, I could still not cast cure light wounds. Also because ability score too low.
    You need at least WIS 11 to use or slot lvl 1 cleric spells. So equip a +3 (or better) WIS item or use Owl's Wisdom wands / potions.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  8. #28
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    Quote Originally Posted by Bosko61 View Post
    Then went into elite quests on Korthos. Couldn't find the traps. Also could not spot any traps.... I did find the boxes in Redemption though. But failed at disarming them a few times with the default tools ...
    Ship buffs, potions or wand of fox's cunning, potions of heroism, and +5 thieves' tools help immensely.

    Quote Originally Posted by unbongwah View Post
    You need at least WIS 11 to use or slot lvl 1 cleric spells. So equip a +3 (or better) WIS item or use Owl's Wisdom wands / potions.
    You can get +2 WIS from ship buffs and then you need only +1 WIS from gear, e.g., Kneeza's bauble.
    Last edited by Biggusz; 10-09-2017 at 07:47 PM.

  9. #29
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    I have some questions concerning the build:

    Quote Originally Posted by Jiirix View Post
    Enhancements (80 AP)
    Halfling (13 AP)
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile
    Halfling Luck, Jorasco Dragonmark Focus III, Cunning I, Lesser Dragonmark of Healing, Break out the Leeches, and Guile cost only 9 points. What do I take for a 10th point so I can get Greater Dragonmark of Healing and another point in Guile?
    Quote Originally Posted by Jiirix View Post
    Kensei (10 AP)
    Where is the Kensei tree? I'm 12 rogue / 1 cleric / 1 fighter. I have scrolled the Enhancements UI as far to the right as possible and don't see it.

    Quote Originally Posted by Jiirix View Post
    • Thief-Acrobat (3 AP)
      1. Staff Control
      2. Fast Movement
    Is Fast Movement still worth taking? Does it stack with other bonuses like Speed VI on gear?

  10. #30
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Biggusz View Post
    Halfling Luck, Jorasco Dragonmark Focus III, Cunning I, Lesser Dragonmark of Healing, Break out the Leeches, and Guile cost only 9 points. What do I take for a 10th point so I can get Greater Dragonmark of Healing and another point in Guile?
    At the time BotL cost 2 APs; it's since been reduced to 1. Spend the extra AP on whatever you like, it's just filler.
    Where is the Kensei tree? I'm 12 rogue / 1 cleric / 1 fighter. I have scrolled the Enhancements UI as far to the right as possible and don't see it.
    The Enhancement window can display a max of six class trees (plus racial).

    Click on the caret to the right of the trees' names in order to remove or switch to a different tree. Usually what I do is remove all the trees I know I won't use, then list them in order of how many APs I plan to spend. Because I'm a little OCD about organizing stuff like that.
    Is Fast Movement still worth taking? Does it stack with other bonuses like Speed VI on gear?
    Yes and yes.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  11. #31
    Community Member C-Dog's Avatar
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    Just wanted to say this is a GREAT build, esp for F2P accounts. No special gear necessary (besides a vorpal x-bow, if at all possible), can live on decent droploot and the occasional AH purchase.

    I threw one on a F2P alt-opener account, and it became one of my favorite alts, leveled to 10 in less than 2 weeks without even trying. Hard to ignore it to concentrate on my main (but I have, and always will have, alt-itis, so...).

    Thx J!
    o7
    Last edited by C-Dog; 10-10-2017 at 05:55 AM.

  12. #32
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    I haven't played in 3 years but have access to the 32 point build so how would you suggest spending the rest of the points? Thanks for the detailed info on the build and any advise on how to proceed.

  13. #33
    Community Member C-Dog's Avatar
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    Common wisdom would pro'ly say throw everything extra into Con. +4 pts = 16 Con, win.

    However, some players would probably benefit more from a better starting Strength. Halflings are already saddled w/ a 3/4 carrying capacity penalty, so even w/ a nice Str item they're going to be Encumbered very quickly. Time to throw yet another suit of droiploot armour over the side. Starting 12 Str would help that immensely.

    Or waffle and split the diff - Starting Str 10, Con 15 - unless you've got every last bit of gear planned out every step of the way, it's a coin toss whether or not that extra +1 will help at any given level.

  14. #34
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    Thanks C-dog I appreciate the advise!

  15. #35
    Community Member C-Dog's Avatar
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    Np.

    Just for reference, here's how much just +2 or +4 Str can help: http://ddowiki.com/page/Encumbrance

  16. #36
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Bosko61 View Post
    I know it's a year and a half later, but what has changed? Has this ever worked and did anyone succesfully build this? Maybe in march 2016?

    Created a 28 point character today (september 2017) on an f2p account to try this out.

    I don't understand why you put 2 half points in perform at level 1. Why not 4 points in tumble, instead of 2 points in tumble and 2 half points in perform? Or 2 halves in heal, like you do most other levels? Not using any sonic spells or am I misunderstanding something?
    You can get very high bonuses on skills and therefore can do some quest options that that require perform with just one point. And DDO changes often and a lot. You never know when you might profit from sonic spell power. Like you once did with the epic sonic SLAs. I remember my old mechanic shouting epic giants to death.

    Quote Originally Posted by Bosko61 View Post
    I distributed points exactly as you wrote. Then went into elite quests on Korthos. Couldn't find the traps. Also could not spot any traps, but that is to be expected with that low wisdom. But new players don't know where the traps are, so they are practically blind. I was on snowy korthos, and didn't have any gear at all to start with, so also no +3 search or +2 int goggles or rings. I could not find the traps at the end of Stopping the Sahuagin or the traps for the spikes/blade in Sacrifices. Luckily both can be circumvented so I could finish the quests. Maybe this would have worked if I had maxed int, but I did exactly what you wrote and left int at 16. I did find the boxes in Redemption though. But failed at disarming them a few times with the default tools that you get on character creation. Luckily they didn't blow, so after a few tries I got them. But since you claim nowhere that you can run elite with this build from level 1, no problem. Probably new players won't play elite when they start. Just saying.. When you get gear later on, this might work out fine.

    I took cleric at level 3. You get all the level 1 spells at your trainer, so no problem there. But then I went into a tavern to slot the spells you suggested. cure light wounds, nightshield and obscuring mist. cure light wounds was automatically slotted. But the other 2 spells I could not slot. Ability score too low. I left the wisdom at 8 as in your schema. So at wisdom 8, you can not slot any cleric spells. But also, even though it was slotted, I could still not cast cure light wounds. Also because ability score too low.
    So why is this not working (anymore) ?
    I assumed players are doing habor quests by level 3+ and can get a bit better gear like a owls wisdom clicky. (They used to last one minute per caster level.) You are right that starting with 8 WIS makes you miss a few things in Krothos, but you can finish everthing there as a mage with just a staff/hechman anyway. At least that was the case years ago. Abillity points are scarce on a newbie build, therefore it is better to concentrate on the main stats. A higher starting WIS is nice for a few levels and more or less useless thereafter. And tome were cheap. You found a +1 on your first levels, people gifted +1 to new players in the habor, +2 were cheap on the platinum AH and I remember even buying +3 and +4 for plat. Those were the days....
    Last edited by Jiirix; 01-08-2018 at 07:09 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  17. #37
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Teaffwin View Post
    I haven't played in 3 years but have access to the 32 point build so how would you suggest spending the rest of the points? Thanks for the detailed info on the build and any advise on how to proceed.
    Better late then never....: I would go for CON 16 on this build. That should be the best bang for the bug and with a +5 tome it even qualifies for greater Toughness. Or if you don't need the extra healing from dragonmarks you could go human and benefit from the extra feat.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  18. #38
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    Cool If Therese still someone to reply?

    First, thank you for wery fun build! Im wondering one thing, weapon IS GXbow? Why in kensai i choose archery?








    Quote Originally Posted by Jiirix View Post
    My mechanic was a artificer the life before and I never looked back once. More damage, easier to play and far, far better in endgame:

    - The knockdown of Great Crossbows is without a DC
    - Webtraps can get very high DCs easily
    - Damage is better and easier to maintain
    - SP needed for KTA and Cocoon only
    - Better bang for the buck action-point-wise
    Last edited by Brokk; 04-25-2018 at 03:25 AM.

  19. #39
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Brokk View Post
    First, thank you for wery fun build! Im wondering one thing, weapon IS GXbow? Why in kensai i choose archery?
    Quote Originally Posted by Jiirix, in OP View Post
    Kensei (10 AP)
    • Kensei Focus: Archery
      1. Extra Action Boost III, Haste Boost III
    In Kensai, great crossbows are an "exotic" weapon. Without "Exotic Weapon Mastery", "Kensai: crossbows" only works for light and heavy crossbows - not great crossbows, not repeaters.

    o http://ddowiki.com/page/Kensei_enhan...Core_abilities

    So, the idea is that you get ~something~ w/ Kensai:Archery if you pick up a bow at any time in your toon's life, instead of getting nothing.

  20. #40
    Community Member xBunny's Avatar
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    Default Repeating crossbow

    Thanks for the build.
    I'm kinda niewbe, so my question might be stupid, but is this build using Repeating crossbow? And if no, than why - isn't it more DPS?
    Can Rapid reload be taken earlier? On lvl 3 for example? Rapid shot at level 6? And Dragonmark at level 9?
    Go 17Rog/1Cl/1Ftr and 1Brb for 10% speed?
    Is Drow playable for this build?
    Last edited by xBunny; 06-17-2018 at 06:42 AM.

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