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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Re-Revisiting the Dwarven Defender for New Players (U29)

    This thread replaces my last Dwarven Defender thread. The build goal is the same: a classic S&B pure fighter using dwarven racial bonuses as much as possible.

    EDIT (06/16/16): the recent buffs to Kensei have given pure fighters a badly-needed buff to melee DPS; that's the good news. The bad news is this strains APs further, making it debatable whether one should invest heavily into dwarf racial tree at all. But without those racial bonuses, you're better off with human for all the usual reasons. So let's look at two different builds and their differing philosophies.

    Kundarak Fortress (28-pt F2P build)

    This build focuses on DPS as much as possible for a S&B ftr, with a decent side of tactics. To that end, I max out Dwarf Fortress for +7% S&B DPS; take T5 Kensei + capstone which my back-of-envelope math suggests is actually better DPS than T5 Vanguard + capstone (despite the lower atk speed); while still spending 21 APs in VG for +10% atk speed. The downside to this approach is I don't have enough APs left over for Stalwart Defender; I take Toughness+eToughness in part to compensate for not having Tenacious Defense (+20% HPs), although I could just as easily drop those for more DPS or tactics feats instead. In fact, I was half-tempted to go FotW instead of LD, just for the LULZ of Adrenaline + Good Death on a S&B "tank."
    Code:
    Kundarak Fortress
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16       +2       4: STR
    Dexterity       12       +1       8: STR
    Constitution    18       +3      12: STR
    Intelligence    12       +1      16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Cleave
     2 Fighter: Shield Mastery
     3        : Two Handed Fighting
     4 Fighter: Great Cleave
     6        : Improved Two Handed Fighting
     6 Fighter: Weapon Focus: Slashing
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Weapon Specialization: Slashing
    12        : Greater Two Handed Fighting
    12 Fighter: Greater Weapon Focus: Slashing
    14 Fighter: Heavy Armor Champion OR Improved Shield Bash
    15        : Toughness
    16 Fighter: Tactical Supremacy
    18        : Stunning Blow OR Improved Trip
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Tactical Mastery OR Heavy Armor Master
    30 Swap   : Epic Toughness replaces Bulwark of Defense
    30 Legend : Scion of: Arborea OR Plane of Earth
    
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Weapon Group Specialization, Strike at the Heart, Opportunity Attack, Liquid Courage, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Vanguard (21 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Stunning Shield I
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Strength
    Dwarf (18 AP)
    • Dwarven Toughness
      1. Iron Stomach III, Axe Training
      2. Child of the Mountain III
      3. Stand Like Stone III
      4. Dwarf Fortress III
    Leveling Guide
    1. Ken0 Kensei Focus: Axes; Ken1 Haste Boost I, II, III
    2. Ken1 Weapon Group Specialization; Ken1 Extra Action Boost I
    3. Ken0 Spiritual Bond; Van0 To the Fore!; Van1 Shield Specialization
    4. Van1 Shield Smash I, II; Van0 Shield Combat I; Van1 Shield Smash III
    5. Van2 Stunning Shield I; Ken1 Extra Action Boost II; Ken3 Shattering Strike I
    6. Ken0 Strike with No Thought; Van2 Shield Specialization; Van0 Vicious Shield I
    7. Ken2 Weapon Group Specialization; Van3 Fatal Bulwark
    8. Ken3 Strength; Ken1 Extra Action Boost III
    9. Ken3 Shattering Strike II; Ken4 Opportunity Attack
    10. Ken4 Liquid Courage; Ken3 Weapon Group Specialization
    11. Ken4 Strike at the Heart; Ken3 Shattering Strike III; (Bank 2 AP)
    12. Ken0 Power Surge; Ken5 One with the Blade; Ken5 Keen Edge; Ken4 Weapon Group Specialization; Ken5 Weapon Master
    13. Ken5 A Good Death: Melee; Ken5 Deadly Strike; Van3 Shield Specialization
    14. Van3 Follow Up I, II, III
    15. Van3 Strength; Van0 Shield Combat II; Ken4 Strength
    16. Dwf0 Dwarven Toughness; Dwf1 Iron Stomach I, II, III
    17. Dwf1 Axe Training; Dwf2 Child of the Mountain I
    18. Ken0 One Cut; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
    19. Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
    20. Ken0 Alacrity; Dwf4 Dwarf Fortress I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
    3. Lay Waste
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (30 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Legendary Shield Mastery (Tier 2 Sentinel)
    4. Primal Scream (Tier 1 Fury)
    Kundarak Sentinel

    On the flip side we have this build, which emphasizes survivability over DPS: focused on CON + TYWA, while still spending 21 APs on VG. Taking TYWA eats up 18 APs, though, so I don't have enough for Kensei, in particular Strike w/No Thought (+1 crit multiplier). Not bothering with a heroic leveling guide, as this is more of an epic / endgame-focused build.
    Code:
    Kundarak Sentinel
    Fighter 20
    Chaotic Good Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        13       +4       4: CON
    Dexterity        9       +4       8: CON
    Constitution    20       +4      12: CON
    Intelligence    16       +4      16: CON
    Wisdom           8               20: CON
    Charisma        10       +3      24: CON
                                     28: CON
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1                 ½  ½  ½  ½  ½  ½  ½  ½  1  1  1  1  1  1  11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Cleave
     2 Fighter: Shield Mastery
     3        : Insightful Reflexes
     4 Fighter: Great Cleave
     6        : Toughness
     6 Fighter: Combat Expertise
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Two Handed Fighting
    12        : Force of Personality
    12 Fighter: Heavy Armor Master
    14 Fighter: Heavy Armor Champion
    15        : Shield Deflection OR Improved Shield Bash
    16 Fighter: Improved Two Handed Fighting
    18        : Magical Training
    18 Fighter: Greater Two Handed Fighting
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Handed Fighting OR Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Deific Warding
    30 Epic   : Blinding Speed OR Heavy Armor Combatant
    30 Legend : Scion of: Plane of Earth OR Celestia
    
    
    Enhancements (80 AP)
    
    Stalwart Defender (41 AP)
    
    
    • Toughness, Stalwart Defense, Overbalance, Stand Fast, Defensive Sweep, Last Stand
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Stalwart Shield Mastery III, Armor Expertise III
      3. Inciting Defense I, Tenacious Defense III, Shield Expertise III
      4. Swift Defense, Hardy Defense III, Reinforced Armor III
      5. Block and Cut III, Reinforced Shield III
    Vanguard (21 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
      1. Shield Specialization, Shield Smash III
      2. Stunning Shield I, Missile Shield III, Melee Power Boost III
      3. Follow Up III, Fatal Bulwark
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
      1. Axe Training, Dwarven Armor Mastery III
      2. Axe Training
      3. Axe Training
      4. Axe Training, Throw Your Weight Around
    Destiny (24 AP) Unyielding Sentinel
    1. Commanding Presence I, Brace for Impact II, Shield Prowess III
    2. Block Energy III, Legendary Shield Mastery III
    3. Renewal III
    4. Purify Weapon
    5. Strength of Vitality III
    6. Undying Vanguard
    Twists of Fate (27 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Consecration (Tier 2 Crusader)
    3. Imp. Combat Expertise (Tier 2 Dreadnought)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Endless Faith (Tier 1 Exalted)
    Last edited by unbongwah; 06-17-2016 at 12:32 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default

    Gear Recommendations

    So here are the things you need to bear in mind when gearing up your tank:
    • Stat bonuses: STR & CON are you primary stats, of course, for DPS & HPs, respectively. For the Harper Defender, INT is also important, as it boosts Reflex saves and Know the Angles; while for the F2P, DEX is secondary for Reflex saves. CHA boosts your Intimidate and UMD, so it's a tertiary stat. WIS boosts your Will saves, but since WIS is a dump stat, you'll be relying more on gear & buffs for protection.
    • DPS: Deadly, Speed / Alacrity, doublestrike, and Seeker are all important. When you start using tactics (Stunning Blow et al), you'll also need to invest in DC bonuses, like Combat Mastery and Stunning.
    • Survivability: False Life + Vitality boost your HPs; Resistance + Parrying / Riposte items boost your saving throws (you can also use Stability gear since this build is TN); Fortification protects against critical hits & sneak atks; DR & PRR protects against physical dmg; while energy resists & MRR protect against elemental / magical dmg.
    Last edited by unbongwah; 06-17-2016 at 11:24 AM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    Default

    EDIT: U29 builds - obsolete, archived for posterity.

    Fresh Off the Korthos Boat (28-pt F2P build)

    Code:
    Dwarven Defender (U29)
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       12       +1       8: STR
    Constitution    18       +3      12: STR
    Intelligence    12       +1      16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Shield Mastery
     2 Fighter: Cleave
     3        : Two Handed Fighting
     4 Fighter: Great Cleave
     6        : Improved Two Handed Fighting
     6 Fighter: Stunning Blow
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Shield Bash
    12        : Greater Two Handed Fighting
    12 Fighter: Tactical Mastery
    14 Fighter: Heavy Armor Champion
    15        : Heavy Armor Master
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Magical Training
    26 Destiny: Perfect Two Handed Fighting OR Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
      3. Shield Specialization, Follow Up III, Fatal Bulwark
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Stalwart Defender (21 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Threatening Countenance III
      2. Resilient Defense III
      3. Inciting Defense III, Tenacious Defense III, Strength
      4. Swift Defense
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Dwarven Tactics I, Child of the Mountain III
      3. Stand Like Stone III
      4. Dwarf Fortress III
    Leveling Guide
    1. Van0 To the Fore!; Van1 Shield Smash I, II
    2. Van1 Shield Specialization; SD0 Toughness; SD1 Threatening Countenance I; (Bank 1 AP)
    3. Van0 Shield Combat I; SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    4. Van1 Shield Smash III; Van2 Stunning Shield I, II, III
    5. Van2 Missile Shield I; Van2 Melee Power Boost I, II, III
    6. Van0 Vicious Shield I; Van3 Follow Up I, II, III
    7. SD2 Resilient Defense I, II, III; SD1 Threatening Countenance II
    8. SD3 Tenacious Defense I, II, III
    9. Van2 Shield Specialization; Van3 Shield Specialization; Van2 Missile Shield II
    10. Van2 Missile Shield III; Van3 Fatal Bulwark; Van2 Brutality I
    11. Van2 Brutality II, III; SD0 Overbalance; (Bank 1 AP)
    12. Van0 Shield Combat II; Van5 Armored Strength; Van5 Shield to the Face
    13. Van5 Shield Charge I, II, III; Van5 Disorienting Smash I
    14. Van5 Disorienting Smash II; SD3 Strength; SD3 Inciting Defense I
    15. SD3 Inciting Defense II, III; SD1 Threatening Countenance III; SD4 Swift Defense
    16. Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
    17. Dwf1 Axe Training; Dwf2 Child of the Mountain I; Dwf2 Dwarven Tactics I
    18. Van0 Vicious Shield II; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
    19. Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
    20. Van0 Shield Champion; Dwf4 Dwarf Fortress I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
    3. Critical Damage I
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (22 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Consecration (Tier 2 Crusader)
    3. Legendary Shield Mastery (Tier 2 Sentinel)
    4. Endless Faith (Tier 1 Exalted)
    This build embraces the S&B lifestyle from the very beginning; you need to use dwarven axes to get glancing blows. I'm still getting the hang of the leveling guide, but basically the priorities are: get defensive stance & Durable Defense (+25 PRR) ASAP at lvl 3; then focus most of your APs on Vanguard until lvl 12; after filling in the rest of the Stalwart D. enhancements (really want Swift Defense for +10% run speed), then you turn your attention to dwarf racial bonuses, with the final goal of Dwarf Fortress for +7% S&B DPS.

    Skills: Intimidate is obvious and I always like having Use Magic Device (UMD) on all my toons if I have the skill pts to spare. I maxed out Heal for +11 Positive Spellpower to ED healing abilities; Balance is a good alternative and would be more useful for leveling. Another option would be Spellcraft to boost Spellpower if you plan to take one of the Scion of Plane of <element> feats instead of Arborea.

    I took the two best tactics feats for +14 DCs and the two best armor feats for +21 PRR & MRR. The lower-level versions of these feats provide less oomph, so I omitted them. [I could squeeze out another +8 DCs by taking Tactician ED feat + the other two fighter tactics feats, I'm just not convinced it's worth the 3-feat cost.] This build will eventually have four separate stunning abilities: Stunning Blow, Stunning Shield, Shield Champion (5% chance to stun on any shield bash), and Dire Charge.

    As presented, this build requires a +1 INT tome for Combat Expertise and +1 DEX tome for Precision; this provides maximum flexibility in combat stances. I backloaded the feats to give you as much time as possible to acquire those tomes, either thru loot drops or from the Auction House; likewise the +3 CON tome you need to take epic Toughness at lvl 30. Use Power Attack for 0% Fortification mobs and/or to use Momentum Swing+Lay Waste; use Precision for high-Fort targets like undead or bosses; use CE when you want to max out your AC & PRR via Imp Combat Expertise in LD.

    This build will use Legendary Dreadnought (LD) most of the time; essentially you're relying on LD / Blitz DPS bonuses to do the heavy lifting to make up for weak ftr DPS. The only must-have Twist is Legendary Shield Mastery for the extra doublestrike & PRR, so you'll want to grab that early on. For self-healing you'll also be relying on ED abilities. In this configuration, I took Consecration + Sacred Ground; having Magical Training feat + Endless Faith twist means Echoes of Power will regen 30 SPs, which is exactly what you need for Consecration. Listed Twists are a best-case scenario, though: 22 Fate pts at lvl 30 requires 51 ED levels to unlock that many pts.

    Harper Defender

    This build is more advanced, as it requires Harper for Know the Angles to boost dmg & tactics DCs. I also presumed a +4 Supreme tome, in part so I could put the bare minimum into DEX & CON while still qualifying for Precision & epic Toughness, respectively; this in turn lets me put more pts into STR & INT for higher DPS, DCs, and Reflex saves. I dropped Heavy Armor Master (+9 PRR/MRR) for Insightful Reflexes; I also swapped Arborea for Plane of Water for +20 MRR and the 2d20 cold dmg. The downside is figuring out where to slot Glaciation in your endgame gear.

    Not bothering to list EDs or leveling guide, as they'll basically be the same as the F2P build.

    Code:
    Dwarven Defender (Harper)
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +4       4: STR
    Dexterity        9       +4       8: STR
    Constitution    17       +4      12: STR
    Intelligence    16       +4      16: STR
    Wisdom           8       +4      20: STR
    Charisma         7       +4      24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1                 ½  ½  ½  ½  ½  ½  ½  ½  1  1  1  1  1  1  11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Shield Mastery
     2 Fighter: Cleave
     3        : Stunning Blow
     4 Fighter: Great Cleave
     6        : Insightful Reflexes
     6 Fighter: Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Two Handed Fighting
    12        : Improved Shield Bash
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Tactical Mastery
    15        : Heavy Armor Champion
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Magical Training
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness
    30 Legend : Scion of: Plane of Water
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
      3. Follow Up III, Fatal Bulwark, Strength
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Dwarven Tactics I, Child of the Mountain III
      3. Stand Like Stone III
      4. Dwarf Fortress III
    Stalwart Defender (14 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Threatening Countenance II
      2. Resilient Defense III
      3. Tenacious Defense III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept II

    EDIT
    : These calculations are obsolete, but they still give you some idea of what to aim for.

    Melee Power (level 30)

    30 epic levels
    18 LD cores
    10 Armored Strength (T5 Vanguard)
    6 gear (Sightless)
    6 THF feat chain
    72 Melee Power baseline
    70 max Blitz
    142 Melee Power stacked
    30 Melee Power action boost
    +9 Follow Up (Vanguard)
    181 Melee Power burst DPS (12 secs)


    PRR (level 30)

    50 heavy armor with BAB 25
    25 Stalwart defensive stance
    21 Heavy Armor Master + Champion feats
    15 tower shield
    15 Improved Shield Mastery
    15 Legendary Shield Mastery
    10 Epic DR feat
    151 PRR base (~60% reduction)
    +38 Sheltering (Platemail of Celestial Avenger)
    +10 BAB 30 (UMD Tensers or Divine Power)
    +1 Mythic Shield bonus (Demonic Slab)
    +5 Insightful Sheltering (Circle of Malevolence)
    205 PRR buffed & geared (~67% reduction)
    +20 Improved Combat Expertise
    +30 Unyielding Sentinel (Heed No Pain + Unbreakable Stance)
    255 PRR MAXIMUM TANKAGE!!1! (~72% reduction)

    MRR (level 30)
    25 Stalwart defensive stance
    21 Heavy Armor Master + Champion feats
    15 tower shield
    61 MRR base (~38% dmg reduction)
    +38 Sheltering (Platemail of Celestial Avenger)
    +1 Mythic Shield bonus (Demonic Slab)
    +5 Insightful Sheltering (Circle of Malevolence)
    105 MRR geared (~51% dmg reduction)
    +20 Scion of Plane of Water
    125 MRR (~55.5% dmg reduction)

    So an extra 4.5% magical dmg reduction is a good incentive to consider Plane of Water instead of Arborea. The 2d20 cold dmg and +200 SPs don't hurt either, the only downside being having to figure out where to slot Glaciation Spellpower to boost that cold dmg.
    Last edited by unbongwah; 06-17-2016 at 11:24 AM.
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  4. #4
    Community Member FranOhmsford's Avatar
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    Paladin is a F2P Class so why not put up Paladin/Ftr mix builds for newbies?

    14 Paladin / 6 Fighter {extra feats on a Pally base}
    16 Fighter / 4 Paladin {Access to KotC T4}
    12 Fighter / 5 Paladin / 3 Rogue {Access to KotC T5, Trap Skills, Evasion and 2d6 Sneak Attck bonus}.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Paladin is a F2P Class so why not put up Paladin/Ftr mix builds for newbies?
    Multiclassing means giving up the Vanguard capstone; and the VG cap is very very nice.

    Plus I've already got a pure pally build; now I wanted to update the pure ftr build.

    And frankly, once you start down the paladin path, you might as well stick with it.
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  6. #6
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by unbongwah View Post
    Multiclassing means giving up the Vanguard capstone; and the VG cap is very very nice.
    I actually prefer KotC even on a S+B build than Vanguard but that's me.

    Quote Originally Posted by unbongwah View Post
    Plus I've already got a pure pally build; now I wanted to update the pure ftr build.
    Oh that's fine but the thread doesn't state Pure Ftr - It states Dwarven Defender {which can be a Paladin or even a Battle Cleric.}.

    Quote Originally Posted by unbongwah View Post
    And frankly, once you start down the paladin path, you might as well stick with it.
    3 Feats is a strong reason to go 18/2 {4 Feats for 16/4, 17/3 may still be a decent option too.}.

    Especially now that we have so many must take Epic Feats that we can't fit in a missing Heroic Feat later on.




    I'm just saying that it might be nice to use this thread to show newbies all the options for a S+B Defender Build not just Pure Ftr.

  7. #7
    Community Member FranOhmsford's Avatar
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    Just noticed the Epic stuff - Are you sure this build is for "new" players?

    4 twists? 2 T2s, 1 T3?
    That's at least 3 ERs required or staying at 30 farming destinies to get!

    Wouldn't US be the better option for a 1st Lifer too - I know it's considered a destiny for bads but the idea is to stay alive!

  8. #8
    Community Member CaptainPurge's Avatar
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    It will be interesting to see how this jives after the fighter pass. Will fighter be so good that you'll be taking 0 race points unless Human in which case the double boost? History has shown that and I play a human in real life, which is sadly the drawback to not wanting to play the best race in the game (human).

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    Default some gear ideas?

    might be good, especially for new players, to make some suggestions on gear. what to look for on the AH or fairly easy to farm items.

    one big thing to point out is that this build needs to use dwarven axes. obvious to most on the forums but, again, maybe not for those fresh off the Korthos boat

    given there are few named D. Axes, some suggestions on what properties to look for on random loot would be helpful.

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    Quote Originally Posted by FranOhmsford View Post
    Just noticed the Epic stuff - Are you sure this build is for "new" players?

    4 twists? 2 T2s, 1 T3?
    That's at least 3 ERs required or staying at 30 farming destinies to get!

    Wouldn't US be the better option for a 1st Lifer too - I know it's considered a destiny for bads but the idea is to stay alive!
    good point and might be worth suggesting to a new player that they select Grandmaster as their opening destiny. that would allow them to move over to either LD or US as a second destiny. would obviously take a little longer to open US but better starting point than Shadowdancer.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Feel free to post your own gear suggestions etc. These build threads don't write themselves!
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    Community Member Robbenklopper's Avatar
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    I´m a big fan of classic pure fighter in S&B, but i wanna questioning stunning shield. The benefit to MP from Follow-Up is for sure. What scares me away every time from taking SS at all is the 30 sec CD and doesn´t justifies the 3 AP to me, perhaps even if it was just 1 AP it is no contribution to combat with that CD. I really tried it a few times, and it was crab, so after testings I reset. It is nice on paper, but ... what do you say for the real gameplay?
    Last edited by Robbenklopper; 03-16-2016 at 07:14 AM.
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  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    I´m a big fan of classic pure fighter in S&B, but i wanna questioning stunning shield. The benefit to MP from Follow-Up is for sure. What scares me away every time from taking SS at all is the 30 sec CD and doesn´t justifies the 3 AP to me, perhaps even if it was just 1 AP it is no contribution to combat with that CD.
    The CD sucks, but note that you can hit a much higher DC than Stunning Blow, b/c it adds your char lvl as well as ability mod and other Stunning bonuses. Between that and the MP increase from Follow Up, it's certainly worth at least 1 AP. A stunned mob takes +50% dmg for 6 secs, so stunning shield is worth +50% dmg 20% of the time or +10% to your (single target) trash-beating DPS. Every little bit helps, esp. on pure ftr while we wait for a proper fighter pass.
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    i have one of these and went down a little different path then yours. Yours is more dps mine a little more tanky. I went con build and took all my regular level feats as toughness's which still leaves you with 11 ftr feats to boost dps and defense. At level 30 i have 3800 hp and still havent equipped any greensteel yet which will will boost me another 12%+ to get me into 4000+ range. the stalwart capstone bumps me to 8000hp and undying vanguard gets me to temp 15000hp(fun for pvp) Climbing the dwarven tree to get to throw your weight around(con to dmg) is expensive but heck in pure fighter you got the ap to burn. If there is one area a ftr gets over pally its the access to hp hp hp. I took deific warding also for the 30 prr and mrr.

    Now you may not win kill any kill counts but in todays age of huge lag spikes this build is left standing every time. Even in LE content.
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    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by unbongwah View Post
    The CD sucks, but note that you can hit a much higher DC than Stunning Blow, b/c it adds your char lvl as well as ability mod and other Stunning bonuses. Between that and the MP increase from Follow Up, it's certainly worth at least 1 AP. A stunned mob takes +50% dmg for 6 secs, so stunning shield is worth +50% dmg 20% of the time or +10% to your (single target) trash-beating DPS. Every little bit helps, esp. on pure ftr while we wait for a proper fighter pass.
    Seems like I´ll Need to think again and give it a whole-saga try.
    "It´s too late. Always has been - always will be. Too late"

  16. #16
    Community Member ThePrincipal's Avatar
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    Quote Originally Posted by count_spicoli View Post
    i have one of these and went down a little different path then yours. Yours is more dps mine a little more tanky. I went con build and took all my regular level feats as toughness's which still leaves you with 11 ftr feats to boost dps and defense. At level 30 i have 3800 hp and still havent equipped any greensteel yet which will will boost me another 12%+ to get me into 4000+ range. the stalwart capstone bumps me to 8000hp and undying vanguard gets me to temp 15000hp(fun for pvp) Climbing the dwarven tree to get to throw your weight around(con to dmg) is expensive but heck in pure fighter you got the ap to burn. If there is one area a ftr gets over pally its the access to hp hp hp. I took deific warding also for the 30 prr and mrr.

    Now you may not win kill any kill counts but in todays age of huge lag spikes this build is left standing every time. Even in LE content.
    Post build plz

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    Default Why not?

    Why not use TYWA and have a higher HP and get the damages from Con?

  18. #18
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ccd1977 View Post
    Why not use TYWA and have a higher HP and get the damages from Con?
    I can spend 18 APs in dwarf tree for Dwarf Fortress for +7% DPS; or I can spend 18 APs for TYWA and wind up with more HPs & higher fort saves. I chose the former. If I wanted both, it would cost 24 APs if I'm adding right; presuming 41 APs VG, that leaves only 15 APs for SD + Kensei + Harper (if you have it). So it's possible, but with recent buffs to Kensei, I think I would like to have more APs invested in Kensei: at least 11 APs for +1 crit multiplier. I admit I'm still mulling it over, though.
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    Quote Originally Posted by kendo View Post
    might be good, especially for new players, to make some suggestions on gear. what to look for on the AH or fairly easy to farm items.

    one big thing to point out is that this build needs to use dwarven axes. obvious to most on the forums but, again, maybe not for those fresh off the Korthos boat

    given there are few named D. Axes, some suggestions on what properties to look for on random loot would be helpful.
    At the heroic levels: farm, purchase/trade, or use shared bank with your other toons for tome and shield fragments from Orchard for Sever (d axe) and Talon (shield). Excellent combo that is well worth the time spent. Same goes for black dragon scales to forge armor.

  20. #20
    Community Member troublegurl's Avatar
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    Question is this build current with the updates?

    Quote Originally Posted by CPDK9 View Post
    At the heroic levels: farm, purchase/trade, or use shared bank with your other toons for tome and shield fragments from Orchard for Sever (d axe) and Talon (shield). Excellent combo that is well worth the time spent. Same goes for black dragon scales to forge armor.
    Quote Originally Posted by unbongwah View Post
    CAVEAT: right now fighters are in a bad spot compared to paladins - lower DPS and worse survivability. So the builds in this thread try to focus on the few things which ftrs have going for them - namely lots of feats including +PRR/MRR armor feats and +Tactics bonus feats - while hedging its bets against the day when ftrs finally get a DPS boost, hopefully later this year (knock on wood). If you're looking for a S&B build with great DPS right now, though, you should make a paladin; see my Sacred Vanguards thread for examples.

    This thread replaces my last Dwarven Defender thread. The build goal is the same: a classic S&B pure fighter using dwarven racial bonuses as much as possible. Ironically, I also have the same problems I did 2 1/2 years ago, namely S&B fighters are gimp compared to t3h uber builds; only this time it's pure paladins who have stolen our thunder, not the monk / kensei builds of U19. Plus c'est la change...

    So let's get started, shall we?

    Fresh Off the Korthos Boat (28-pt F2P build)

    Code:
    Dwarven Defender (U29)
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       12       +1       8: STR
    Constitution    18       +3      12: STR
    Intelligence    12       +1      16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Shield Mastery
     2 Fighter: Cleave
     3        : Two Handed Fighting
     4 Fighter: Great Cleave
     6        : Improved Two Handed Fighting
     6 Fighter: Stunning Blow
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Shield Bash
    12        : Greater Two Handed Fighting
    12 Fighter: Tactical Mastery
    14 Fighter: Heavy Armor Champion
    15        : Heavy Armor Master
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Magical Training
    26 Destiny: Perfect Two Handed Fighting OR Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
      3. Shield Specialization, Follow Up III, Fatal Bulwark
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Stalwart Defender (21 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Threatening Countenance III
      2. Resilient Defense III
      3. Inciting Defense III, Tenacious Defense III, Strength
      4. Swift Defense
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Dwarven Tactics I, Child of the Mountain III
      3. Stand Like Stone III
      4. Dwarf Fortress III
    Leveling Guide
    1. Van0 To the Fore!; Van1 Shield Smash I, II
    2. Van1 Shield Specialization; SD0 Toughness; SD1 Threatening Countenance I; (Bank 1 AP)
    3. Van0 Shield Combat I; SD1 Durable Defense I, II, III; SD0 Stalwart Defense
    4. Van1 Shield Smash III; Van2 Stunning Shield I, II, III
    5. Van2 Missile Shield I; Van2 Melee Power Boost I, II, III
    6. Van0 Vicious Shield I; Van3 Follow Up I, II, III
    7. SD2 Resilient Defense I, II, III; SD1 Threatening Countenance II
    8. SD3 Tenacious Defense I, II, III
    9. Van2 Shield Specialization; Van3 Shield Specialization; Van2 Missile Shield II
    10. Van2 Missile Shield III; Van3 Fatal Bulwark; Van2 Brutality I
    11. Van2 Brutality II, III; SD0 Overbalance; (Bank 1 AP)
    12. Van0 Shield Combat II; Van5 Armored Strength; Van5 Shield to the Face
    13. Van5 Shield Charge I, II, III; Van5 Disorienting Smash I
    14. Van5 Disorienting Smash II; SD3 Strength; SD3 Inciting Defense I
    15. SD3 Inciting Defense II, III; SD1 Threatening Countenance III; SD4 Swift Defense
    16. Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
    17. Dwf1 Axe Training; Dwf2 Child of the Mountain I; Dwf2 Dwarven Tactics I
    18. Van0 Vicious Shield II; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
    19. Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
    20. Van0 Shield Champion; Dwf4 Dwarf Fortress I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
    3. Critical Damage I
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (22 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Consecration (Tier 2 Crusader)
    3. Legendary Shield Mastery (Tier 2 Sentinel)
    4. Endless Faith (Tier 1 Exalted)
    This build embraces the S&B lifestyle from the very beginning; you need to use dwarven axes to get glancing blows. I'm still getting the hang of the leveling guide, but basically the priorities are: get defensive stance & Durable Defense (+25 PRR) ASAP at lvl 3; then focus most of your APs on Vanguard until lvl 12; after filling in the rest of the Stalwart D. enhancements (really want Swift Defense for +10% run speed), then you turn your attention to dwarf racial bonuses, with the final goal of Dwarf Fortress for +7% S&B DPS.

    Skills: Intimidate is obvious and I always like having Use Magic Device (UMD) on all my toons if I have the skill pts to spare. I maxed out Heal for +11 Positive Spellpower to ED healing abilities; Balance is a good alternative and would be more useful for leveling. Another option would be Spellcraft to boost Spellpower if you plan to take one of the Scion of Plane of <element> feats instead of Arborea.

    I took the two best tactics feats for +14 DCs and the two best armor feats for +21 PRR & MRR. The lower-level versions of these feats provide less oomph, so I omitted them. [I could squeeze out another +8 DCs by taking Tactician ED feat + the other two fighter tactics feats, I'm just not convinced it's worth the 3-feat cost.] This build will eventually have four separate stunning abilities: Stunning Blow, Stunning Shield, Shield Champion (5% chance to stun on any shield bash), and Dire Charge.

    As presented, this build requires a +1 INT tome for Combat Expertise and +1 DEX tome for Precision; this provides maximum flexibility in combat stances. I backloaded the feats to give you as much time as possible to acquire those tomes, either thru loot drops or from the Auction House; likewise the +3 CON tome you need to take epic Toughness at lvl 30. Use Power Attack for 0% Fortification mobs and/or to use Momentum Swing+Lay Waste; use Precision for high-Fort targets like undead or bosses; use CE when you want to max out your AC & PRR via Imp Combat Expertise in LD.

    This build will use Legendary Dreadnought (LD) most of the time; essentially you're relying on LD / Blitz DPS bonuses to do the heavy lifting to make up for weak ftr DPS. The only must-have Twist is Legendary Shield Mastery for the extra doublestrike & PRR, so you'll want to grab that early on. For self-healing you'll also be relying on ED abilities. In this configuration, I took Consecration + Sacred Ground; having Magical Training feat + Endless Faith twist means Echoes of Power will regen 30 SPs, which is exactly what you need for Consecration. Listed Twists are a best-case scenario, though: 22 Fate pts at lvl 30 requires 51 ED levels to unlock that many pts.

    Harper Defender

    This build is more advanced, as it requires Harper for Know the Angles to boost dmg & tactics DCs. I also presumed a +4 Supreme tome, in part so I could put the bare minimum into DEX & CON while still qualifying for Precision & epic Toughness, respectively; this in turn lets me put more pts into STR & INT for higher DPS, DCs, and Reflex saves. I dropped Heavy Armor Master (+9 PRR/MRR) for Insightful Reflexes; I also swapped Arborea for Plane of Water for +20 MRR and the 2d20 cold dmg. The downside is figuring out where to slot Glaciation in your endgame gear.

    Not bothering to list EDs or leveling guide, as they'll basically be the same as the F2P build.

    Code:
    Dwarven Defender (Harper)
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +4       4: STR
    Dexterity        9       +4       8: STR
    Constitution    17       +4      12: STR
    Intelligence    16       +4      16: STR
    Wisdom           8       +4      20: STR
    Charisma         7       +4      24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1                 ½  ½  ½  ½  ½  ½  ½  ½  1  1  1  1  1  1  11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Fighter: Shield Mastery
     2 Fighter: Cleave
     3        : Stunning Blow
     4 Fighter: Great Cleave
     6        : Insightful Reflexes
     6 Fighter: Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Two Handed Fighting
    12        : Improved Shield Bash
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Tactical Mastery
    15        : Heavy Armor Champion
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Magical Training
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Toughness
    30 Legend : Scion of: Plane of Water
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
      3. Follow Up III, Fatal Bulwark, Strength
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Dwarf (18 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Dwarven Tactics I, Child of the Mountain III
      3. Stand Like Stone III
      4. Dwarf Fortress III
    Stalwart Defender (14 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Threatening Countenance II
      2. Resilient Defense III
      3. Tenacious Defense III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept II
    Is this fighter build current with the updates to the game?

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