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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Iconic Builds for New Players

    The goal of this thread is to provide first-life Iconic builds which can take full advantage of the starter gear and hit the ground running. These builds are aimed at new players or those starting over on a new server and thus have little if any twink gear, tomes, etc. to start. I'll also try to keep them F2P friendly (i.e., no P2P multiclassing), at least at first.


    Last edited by unbongwah; 12-25-2017 at 11:48 AM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  2. #2
    Build Constructionist unbongwah's Avatar
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    Default Bladeforged

    Bladeforged paladin is pretty much Easy Mode for DDO: high DPS, high survivability, and a fairly straight-forward build. There are only a few question marks, like which Epic Destiny to use and what to do with your extra feats.

    So let's look at a BF Knight using 2H swords aiming for Legendary Dreadnought:
    Code:
    BF KotC Paladin
    Paladin 20
    Lawful Good Bladeforged
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        6        6       8: STR
    Constitution    16       18      12: STR
    Intelligence     8        8      16: STR
    Wisdom           8        8      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
              4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1
    
    
    Feats
    
     1        : Adamantine Body
     1 Deity  : Follower of: Lord of Blades
     3        : Power Attack
     6        : Two Handed Fighting
     6 Deity  : Bladesworn Transformation
     9        : Improved Critical: Slashing
    12        : Improved Two Handed Fighting
    15        : Greater Two Handed Fighting
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Cleave (required to unlock Momentum Swing)
    26 Destiny: Holy Strike (can swap for Perfect Two Handed Fighting)
    27 Epic   : Stunning Blow
    28 Destiny: Elusive Target OR First Blood OR Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Embodiment of Order
    30 Epic   : Epic Damage Reduction (filler)
    30 Legend : Scion of: Arborea OR Plane of Water
    
    
    Spells
    
    
    
    1. Bless, Divine Favor, <Any>, <Any>
    2. Angelskin, Resist Energy, <Any>, <Any>
    3. Prayer, Repair Serious Damage, Magic Circle Against Evil, Dispel Magic
    4. Holy Sword, Zeal, Repair Critical Damage, Death Ward
    Enhancements (80 AP) Knight of the Chalice (41 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III, Melee Power Boost III
      3. Improved Restoration III, Divine Sacrifice I, Exalted Smite I, Strength
      4. Censure Demons, Passion I, Empowered Smite
      5. Censure Outsiders, Holy Retribution III, Avenging Cleave III
    Sacred Defender (22 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Resilient Defense II
      3. Resistance Aura III, Tenacious OR Strong Defense III
      4. Swift Defense
    Bladeforged (17 AP)
    • Improved Fortification
      1. Mechanist III
      2. Communion of Scribing III
      3. Improved Power Attack I
      4. Weapon Attachment, Power of the Forge
    Leveling Guide
    1. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    2. SD1 Durable Defense I; KoC0 Slayer of Evil; Bld0 Improved Fortification
    3. Bld1 Mechanist I; SD0 Sacred Defense; Bld1 Mechanist II
    4. Bld1 Mechanist III; Bld2 Communion of Scribing I
    5. Bld2 Communion of Scribing II, III
    6. Bld3 Improved Power Attack I; Bld4 Power of the Forge; KoC1 Extra Smite I
    7. KoC1 Extra Smite II; KoC1 Extra Turning I, II; KoC0 Courage of Heaven
    8. KoC2 Exalted Cleave I, II, III
    9. KoC2 Divine Might I; KoC2 Melee Power Boost I, II, III
    10. KoC2 Divine Might II, III
    11. KoC0 Slayer of Evil II; KoC3 Divine Sacrifice I; KoC3 Exalted Smite I
    12. KoC4 Censure Demons; KoC4 Passion I; KoC4 Empowered Smite
    13. KoC0 Improved Courage of Heaven; KoC3 Improved Restoration I, II, III
    14. KoC5 Avenging Cleave I, II, III; KoC5 Censure Outsiders
    15. KoC5 Holy Retribution I, II, III; SD1 Durable Defense II
    16. SD1 Durable Defense III; SD2 Bulwark Aura I, II, III
    17. SD3 Tenacious Defense I, II, III; SD0 Divine Righteousness
    18. SD3 Resistance Aura I, II, III; SD2 Resilient Defense I
    19. SD2 Resilient Defense II; SD4 Swift Defense; SD0 Redemption; Bld4 Weapon Attachment
    20. KoC0 Slayer of Evil III; KoC3 Strength; KoC0 Champion of Good
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (14 fate points)
    1. Grim Precision (Tier 3 Shadowdancer) OR Endless Lay on Hands (Tier 3 Sentinel)
    2. Hail of Blows (Tier 2 Flowers)
    3. Brace for Impact (Tier 1 Sentinel)
    Optional feats: I took Quicken Spell to reduce cast time on Reconstruct SLA; Cleave to unlock Momentum Swing / Lay Waste combo in LD; Stunning Blow for obvious reasons; Epic DR is just a filler feat, you can replace it with whatever you want. As for picking your Legendary / Scion feat: Arborea is the "no-brainer" DPS option (+2 Enhancement bonus, +20 Melee Power) which requires no extra effort on your part; OTOH, Plane of Water adds +20 MRR (more important nowadays since Turbine eliminated armor MRR) and the 2d20 Cold dmg is scaled with Spellpower, which can go a lot higher than MP, but the downside is needing to slot Glaciation somewhere.

    Skills: normally I max out Use Magic Device (UMD) on every character, but there's not much a BF pally needs to UMD, unless you're dying to use, e.g., Stoneskin wands or alignment-restricted gear. So here I maxed Intim, but other options include Concentration, Repair, or even Spellcraft (would boost Cold Spellpower for Scion of Plane of Water).

    Required extra gear to start:
    • Any WIS +6 item (preferably neck slot) so you can use lvl 3 & 4 spells. [Alternatively: a +2 WIS tome or access to a guildship with +2 WIS buff.]

    Recommended extra gear to start:
    • Deadly & Seeker items to boost DPS; goggles slot is a good spot for it.
    • Wizardry item for extra spellpoints; can be a swap item for ring slot.
    • Forgeblade is kinda so-so DPS, IMO, so upgrading that should be an early priority too. Falchions are usually best for 2H pallies; Whirlwind is good too. Ideally you acquire a SOS, but...not exactly what I would call a "first-life friendly" option.


    Eldritch Knight (non-lousy DPS edition) - this is an update on a build I've been using off & on for the last couple of years. Basically, it trades the extra melee DPS from the last two KotC cores for extra survivability from Eldritch Knight PrE plus two bonus wizard feats. In particular, I like Arcane Barrier: both a handy defensive buff and a visual reminder you forgot to Reconstruct yourself.

    • Loses: +10 Melee Power, +4d6 light dmg, +4 CHA (-> +2 STR -> +1.5 dmg mod), good-aligned weapons
    • Gains: +10% AC, +10 PRR, Arcane Barrier, +1d6 cold dmg, 23 ranks of Spellcraft (boosts Cold Spellpower)

    Code:
    BF Eldritch KotC
    15/5 Paladin/Wizard
    Lawful Good Bladeforged
    
    
    Level Order
    
    1. Paladin         6. Paladin        11. Paladin        16. Paladin
    2. Wizard          7. Paladin        12. Paladin        17. Wizard
    3. Paladin         8. Paladin        13. Paladin        18. Wizard
    4. Paladin         9. Paladin        14. Paladin        19. Wizard
    5. Paladin        10. Paladin        15. Paladin        20. Wizard
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        6        6       8: STR
    Constitution    16       16      12: STR
    Intelligence    12       12      16: STR
    Wisdom           8        8      20: STR
    Charisma        14       16      24: STR
                                     28: STR
    
    Skills
              P  W  P  P  P  P  P  P  P  P  P  P  P  P  P  P  W  W  W  W
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   2  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  2  1  1  1  23
    Repair                                                       1  1  1   3
    Balance   1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Adamantine Body
     1 Deity  : Follower of: Lord of Blades
     2 Wizard : Quicken Spell
     3        : Power Attack
     6        : Two Handed Fighting
     7 Deity  : Bladesworn Transformation
     9        : Improved Critical: Slashing
    12        : Improved Two Handed Fighting
    15        : Greater Two Handed Fighting
    18        : Stunning Blow
    20 Wizard : Extend Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Cleave
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Maximize Spell
    28 Destiny: Perfect Two Weapon Fighting OR First Blood
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Plane of Water
    
    
    Enhancements (80 AP)
    
    Knight of the Chalice (34 AP)
    
    
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III, Melee Power Boost III
      3. Improved Restoration III, Divine Sacrifice I, Exalted Smite I
      4. Censure Demons, Passion I, Empowered Smite
      5. Censure Outsiders, Avenging Cleave III
    Bladeforged (18 AP)
    • Improved Fortification
      1. Mechanist III
      2. Communion of Scribing III
      3. Improved Power Attack I
      4. Communion of Handling, Weapon Attachment, Power of the Forge
    Sacred Defender (14 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Tenacious Defense III
    Eldritch Knight (Wizard) (14 AP)
    • Eldritch Strike, Spellsword: Frost
      1. Improved Mage Armor III, Item Defense I
      2. Improved Shield III, Martial Training
      3. Arcane Barrier III
    Leveling Guide
    1. Bld0 Improved Fortification; Bld1 Mechanist I
    2. Bld1 Mechanist II; Bld2 Communion of Scribing I
    3. Bld2 Communion of Scribing II, III; SD0 Holy Bastion
    4. SD1 Extra Lay On Hands I, II, III; SD1 Durable Defense I
    5. SD0 Sacred Defense; SD1 Durable Defense II, III; SD2 Resilient Defense I
    6. SD2 Resilient Defense II; SD3 Tenacious Defense I, II, III
    7. KoC0 Slayer of Evil; KoC1 Extra Smite I, II; KoC1 Extra Turning I
    8. KoC1 Extra Turning II; KoC0 Courage of Heaven; KoC2 Divine Might I
    9. KoC2 Divine Might II, III
    10. KoC0 Slayer of Evil II; KoC2 Exalted Cleave I, II, III
    11. KoC2 Melee Power Boost I, II, III; KoC3 Divine Sacrifice I
    12. (Bank AP)
    13. KoC0 Improved Courage of Heaven; KoC4 Passion I; KoC4 Censure Demons; KoC3 Exalted Smite I; KoC4 Empowered Smite; KoC3 Improved Restoration I
    14. KoC3 Improved Restoration II, III; KoC5 Avenging Cleave I, II
    15. KoC5 Avenging Cleave III; KoC5 Censure Outsiders; Bld3 Improved Power Attack I
    16. Bld1 Mechanist III; Bld4 Power of the Forge; Bld4 Weapon Attachment
    17. Bld4 Communion of Handling; EKw0 Eldritch Strike; EKw1 Improved Mage Armor I, II
    18. EKw1 Improved Mage Armor III; EKw1 Item Defense I; EKw2 Martial Training
    19. EKw2 Improved Shield I, II, III; EKw3 Arcane Barrier I
    20. EKw3 Arcane Barrier II, III; EKw0 Spellsword: Frost; SD0 Divine Righteousness
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost II
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (18 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Hail of Blows (Tier 2 Flowers)
    3. Brace for Impact (Tier 1 Sentinel)
    4. Endless Faith (Tier 1 Exalted)
    Skills: you can see I maxed out Spellcraft for extra Spellpower and Concentration. If you'd rather max out UMD, Intim, or Repair - hey, knock yourself out.

    Cold dmg: 1d6 Spellsword + 2d20 Scion of Water = 24.5 dmg per hit. Presuming 500 Spellpower, that becomes 24.5 * 6 = 147 dmg per hit. So that actually compares favorably to the +4d6 light dmg I lose by dropping KotC 18/20 cores.

    In this configuration, I don't invest in ASF reduction; that's because Displacement has no somatic component (and thus is immune to ASF) and Haste can be replicated thru gear. That lets me focus APs elsewhere. But if you'd rather be able to cast Haste, you'll need to shift some APs into Inscribed Armor (-15%) and pick up a -15% ASF blue augment; Spellsword also provides -5% ASF, so that gets it down to zero.
    Last edited by unbongwah; 03-01-2016 at 08:03 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
    Build Constructionist unbongwah's Avatar
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    Default Morninglord

    Our first build is a WIS-based DPS caster focused on light spells, with heavy investment into the racial tree for extra Light spellpower and Sunburst SLA; with just enough invested in Radiant Servant for bursts.
    Code:
    Lightbringer
    Cleric 20
    True Neutral Morninglord
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: WIS
    Dexterity        8        8       8: WIS
    Constitution    12       14      12: WIS
    Intelligence    16       16      16: WIS
    Wisdom          18       18      20: WIS
    Charisma         8        8      24: WIS
                                     28: WIS
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Maximize Spell
     1 Deity  : Follower of: Amaunator
     3        : Empower Spell
     6        : Empower Healing Spell
     6 Deity  : Amaunator's Brilliance
     9        : Quicken Spell
    12        : Heighten Spell
    15        : Spell Focus: Evocation
    18        : Greater Spell Focus: Evocation OR Enlarge Spell OR Insightful Reflexes
    21 Epic   : Epic Spell Focus: Evocation OR Wellspring of Power
    24 Epic   : Master of: Light OR Intensify Spell
    26 Destiny: Epic Spell Power: Light
    27 Epic   : Ruin
    28 Destiny: Mass Frog OR Epic Spell Power: Positive
    29 Destiny: Arcane Pulse
    30 Epic   : Greater Ruin OR Embolden Spell
    30 Legend : Scion of: Celestia
    
    
    Enhancements (80 AP)
    
    Divine Disciple (45 AP)
    
    
    • Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst, Transcend: Light
      1. Nimbus of Light III, Spellpower: Light III, Spell Critical: Light
      2. Spellpower: Universal III, Spell Critical: Light
      3. Searing Light III, Spellpower: Light III, Spell Critical: Light, Wisdom
      4. Holy Smite III, Evocation DC, Spell Critical: Light, Wisdom
      5. Flame Strike III, Light Spellpower, Divine Empowerment
    Morninglord (23 AP)
    • Elven Accuracy
      1. Rejuvenation of Dawn II
      2. Blessing of Amaunator III
      3. Light of the Sun God III
      4. Amaunator's Brilliance III, Aura of Radiance III
    Radiant Servant (12 AP)
    • Healing Domain, Pacifism, Positive Energy Burst
      1. Extra Turning III, Wand Mastery III, Altruism III
    Leveling Guide
    1. Rad0 Healing Domain; Rad1 Altruism I, II, III
    2. DD0 Emissary: Light; DD1 Nimbus of Light I, II, III
    3. DD1 Spell Critical: Light; DD0 Sacred Defense
    4. DD2 Spell Critical: Light; DD1 Spellpower: Light I, II, III
    5. DD3 Searing Light I, II, III
    6. DD3 Spell Critical: Light; DD0 Sun Bolt; DD3 Spellpower: Light I, II
    7. DD4 Holy Smite I, II, III
    8. DD4 Spell Critical: Light; DD4 Evocation DC; DD3 Spellpower: Light III
    9. DD3 Wisdom; DD4 Wisdom
    10. Rad1 Extra Turning I; Rad0 Pacifism; Rad1 Wand Mastery I, II
    11. Rad1 Wand Mastery III; Rad1 Extra Turning II; Rad0 Positive Energy Burst; DD2 Spellpower: Universal I
    12. DD0 Sunbeam; DD5 Flame Strike I, II, III
    13. DD5 Divine Empowerment; DD5 Light Spellpower
    14. Sun0 Elven Accuracy; Sun1 Rejuvenation of Dawn I
    15. Sun1 Rejuvenation of Dawn II; DD2 Spellpower: Universal II, III; Rad1 Extra Turning III
    16. Sun2 Blessing of Amaunator I, II
    17. Sun2 Blessing of Amaunator III; Sun3 Light of the Sun God I
    18. Sun3 Light of the Sun God II, III
    19. DD0 Sunburst; Sun4 Aura of Radiance I, II, III
    20. Sun4 Amaunator's Brilliance I, II, III; DD0 Transcend: Light
    Destiny (24 AP) Exalted Angel
    1. Avenging Light, Radiant Power III, Endless Faith II, Healing Power II
    2. Soundburst III
    3. (none)
    4. Rebuke Foe, Blood and Radiance III, Excoriate
    5. Leap of Faith
    6. Divine Wrath (or Sunbolt SLA), Reborn in Light
    Twists of Fate (18 fate points)
    1. Empyrean Magic (Tier 3 Crusader)
    2. School Specialist: Evocation (Tier 2 Magister)
    3. Precise: Evocation (Tier 2 Draconic)
    Stats: max WIS, of course, with 6 to 10 pts into CON. I bumped up INT for more skill pts and higher Spellcraft. Alternatively, you could go less INT and more CHA for extra TUs to power Radiant Bursts.

    Feats: for me the must-have heroic caster feats are usually Maximize, Empower, Empower Heal, Quicken, Heighten, and at least one Spell Focus (usually Evocation) to unlock the DC Twists in Magister and Draconic. This leaves just the lvl 18 feat open; options include Gtr Spell Focus, Enlarge (increases the range of many of your spells), or Insightful Reflexes (in which case you can dump DEX gear entirely). The epic caster feats are the ones which are tough to pick, IMO: too many decent options, not enough slots.

    Required extra gear to start:
    • None

    Recommended extra gear to start:
    • Sage's Locket for +4 Evocation DCs, though it also means you'll want to find a different Speed / Striding item.
    • Wizardry item for extra SPs: ring makes a good swap slot, or farm a Sage's Sash.
    • Blade Barrier is boosted by Impulse Spellpower. If you have access to a Cannith crafter, an Impulse of Kinetic Lore item would be great. Or you could try your luck farming a Rod of Mythant, which can also be your Wizardry item. Otherwise, save up your plat and shop for random lootgen, I suppose...


    Implosioneer - this variant invests heavily into Spell Penetration in order to boost its chances of landing Implosion on high-SR mobs (hence the name): +8 from feats, +3 from elven Arcanum, +3 from DiDi, +3 from Exalted Angel, and +3 from Piercing Spellcraft twist for +20 Spell Pen total. [Boosting Spell Pen also helps with Necro spells and Gtr Command if you use them too.] It's a little more of a specialized / flavor build, IMO, but it still has strong caster DPS. Not bothering to list all the optional feats or leveling guide this time.
    Code:
    Implosioneer
    Cleric 20
    True Neutral Morninglord
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: WIS
    Dexterity        8        8       8: WIS
    Constitution    12       14      12: WIS
    Intelligence    16       16      16: WIS
    Wisdom          18       18      20: WIS
    Charisma         8        8      24: WIS
                                     28: WIS
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Maximize Spell
     1 Deity  : Follower of: Amaunator
     3        : Empower Spell
     6        : Quicken Spell
     6 Deity  : Amaunator's Brilliance
     9        : Heighten Spell
    12        : Spell Focus: Evocation
    15        : Spell Penetration
    18        : Greater Spell Penetration
    21 Epic   : Epic Spell Penetration
    24 Epic   : Master of: Light
    26 Destiny: Epic Spell Power: Light
    27 Epic   : Ruin
    28 Destiny: Mass Frog
    29 Destiny: Arcane Pulse
    30 Epic   : Greater Ruin
    30 Legend : Scion of: Celestia
    
    
    Enhancements (80 AP)
    
    Divine Disciple (46 AP)
    
    
    • Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst, Transcend: Light
      1. Nimbus of Light III, Spellpower: Light III, Spell Critical: Light
      2. Spell Penetration III, Spell Critical: Light
      3. Searing Light III, Spellpower: Light III, Spell Critical: Light, Wisdom
      4. Holy Smite III, Evocation DC, Spell Critical: Light
      5. Flame Strike III, Light Spellpower, Divine Empowerment
    Morninglord (23 AP)
    • Elven Accuracy
      1. Rejuvenation of Dawn II
      2. Arcanum III
      3. Light of the Sun God III
      4. Amaunator's Brilliance III, Aura of Radiance III
    Radiant Servant (11 AP)
    • Healing Domain, Pacifism, Positive Energy Burst
      1. Extra Turning II, Wand Mastery III, Altruism III
    Destiny Twists of Fate (22 fate points)
    1. Empyrean Magic (Tier 3 Crusader)
    2. Piercing Spellcraft (Tier 3 Magister)
    3. School Specialist: Evocation (Tier 2 Magister)
    Last edited by unbongwah; 02-29-2016 at 11:55 AM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  4. #4
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    Default Purple Dragon Knight

    PDK Vanguard: Turbine finally got around to buffing fighters in U31, so let's add a proper S&B tank at long last.
    Code:
    PDK Vanguard
    Fighter 20
    Chaotic Good Purple Dragon Knight
    
    
    Stats
                   28pt     32pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        16       16       +2       4: STR
    Dexterity       12       12       +1       8: STR
    Constitution    16       16       +5      12: STR
    Intelligence    12       12       +1      16: STR
    Wisdom           8        8               20: STR
    Charisma         8       12               24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     3  2     2     2     2     2     2     2     2     2     2  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump      1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    Feats
    
     1        : Shield Mastery
     1 PDK    : Power Attack
     1 Fighter: Cleave
     2 Fighter: Two Handed Fighting
     3        : Exotic Weapon: Bastard Sword
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Shield Bash
    12        : Tactical Mastery OR Improved Sunder
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Heavy Armor Champion
    15        : Toughness
    16 Fighter: Tactical Supremacy
    18        : Improved Trip OR Magical Training
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Embodiment of Law
    30 Epic   : Epic Damage Reduction
    30 Swap   : Epic Toughness replaces Bulwark of Defense
    30 Legend : Scion of: Arborea OR Feywild OR Plane of Earth
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Shield Riposte III
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Kensei (23 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Ascetic Training: Conditioning III
      3. Shattering Strike I
      4. Strike at the Heart
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Purple Dragon Knight (3 AP)
    • Damage Boost
      1. Improved Recovery
    Leveling Guide
    1. PDK0 Damage Boost; PDK1 Improved Recovery; Van0 To the Fore!
    2. Van1 Shield Specialization; Van1 Shield Smash I, II
    3. Van1 Shield Smash III; Van0 Shield Combat I; Van2 Stunning Shield I, II
    4. Van2 Stunning Shield III; Van3 Fatal Bulwark; Van3 Follow Up I
    5. Van3 Follow Up II, III; Van2 Shield Specialization
    6. Van0 Vicious Shield I; Van3 Shield Specialization; Van2 Missile Shield I
    7. Van2 Missile Shield II, III; Van3 Shield Riposte I, II
    8. Van3 Shield Riposte III; Van2 Brutality I, II, III
    9. SD0 Toughness; SD1 Durable Defense I, II, III
    10. SD1 Item Defense I; SD0 Stalwart Defense; Ken0 Kensei Focus: Heavy Blades
    11. Ken1 Exotic Weapon Mastery; Ken1 Weapon Group Specialization; Ken0 Spiritual Bond
    12. Ken1 Haste Boost I, II, III; Ken2 Ascetic Training: Conditioning I
    13. Ken0 Strike with No Thought; Van0 Shield Combat II; Van5 Shield to the Face
    14. Van5 Armored Strength; Van5 Disorienting Smash I, II
    15. Van5 Shield Charge I, II, III; SD2 Resilient Defense I
    16. SD2 Resilient Defense II, III; SD2 Instinctive Defense I; SD3 Tenacious Defense I
    17. SD3 Tenacious Defense II, III; Ken2 Ascetic Training: Conditioning II, III
    18. Van0 Vicious Shield II; Ken3 Shattering Strike I; Ken1 Extra Action Boost I
    19. Ken1 Extra Action Boost II, III
    20. Van0 Shield Champion; Ken0 Power Surge; Ken4 Strike at the Heart
    Destiny (24 AP) Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked, Strength
    2. Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Celestial Champion
    6. Strike Down
    Twists of Fate (15 fate points)
    1. Legendary Shield Mastery (Tier 2 Sentinel)
    2. Momentum Swing OR Improved Combat Expertise (Tier 2 Dreadnought)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Brace for Impact (Tier 1 Sentinel)
    You have a lot of flexibility with feats; I tried to find a good compromise between DPS, tactics, and survivability. Likewise with EDs: I think Div Crusader offers the best tradeoff between DPS and healing for a tank; but Dreadnought and Sentinel are viable alternatives, depending on whether you wish to boost DPS or tankability more. The +2 and +5 tomes are from Favor; the +1s are from loot drops or bought from Auction House. I designed this to use PDK starter gear, including the longsword until you obtain a bastard sword, like Charoush, First Blood, or Retribution. I went CG for Blessed Blades' alignment bypass; plus just to be different from paladins.

    PD Kensei variant: Based on conversations in this thread and elsewhere, I've been wondering about S&B ftrs who go for T5 Kensei + capstone, rather than Vanguard. Downside is you give up the extra atk speed & shield bashes from higher-lvl VG abilities; upsides are a big boost to Melee Power, +1 crit range, up to +14 dmg from feats & Weapon Master, One Cut's clickie, extra action boosts, and higher doublestrike (which basically offsets the lost atk speed). I'm pretty sure this build has higher AoE DPS and might even have higher single-target DPS, at least under certain circumstances. The only downsides so far are losing the free stun attempts on shield bashes and needing to invest feats into the Weapon Focus / Spec line if you want to Weapon Master.

    I'm only going to list the parts which are different from the build above, namely the feats & Enhancements.
    Code:
    PDK Kensei VG
    Fighter 20
    Chaotic Good Purple Dragon Knight
    
    Feats
    
     1        : Shield Mastery
     1 PDK    : Power Attack
     1 Fighter: Cleave
     2 Fighter: Two Handed Fighting
     3        : Exotic Weapon: Bastard Sword
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Weapon Focus: Slashing
    12        : Weapon Specialization: Slashing
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Heavy Armor Champion OR Improved Shield Bash
    15        : Greater Weapon Focus: Slashing
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Heavy Armor Master OR Tactical Mastery
    30 Swap   : Epic Toughness replaces Bulwark of Defense
    30 Legend : Scion of: Arborea OR Feywild OR Plane of Earth
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning II
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Vanguard (22 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
      1. Shield Specialization, Shield Smash III
      2. Brutality III, Stunning Shield I, Missile Shield III
      3. Follow Up III, Fatal Bulwark
      4. Shield Charge I
    Stalwart Defender (14 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Purple Dragon Knight (3 AP)
    • Damage Boost
      1. Improved Recovery
    Leveling Guide
    1. PDK0 Damage Boost; Ken0 Kensei Focus: Heavy Blades; Ken1 Weapon Group Specialization
    2. Ken1 Exotic Weapon Mastery; Ken1 Haste Boost I, II
    3. Ken1 Haste Boost III; Ken0 Spiritual Bond; Ken1 Extra Action Boost I
    4. Ken1 Extra Action Boost II, III
    5. Ken3 Strength; Ken3 Shattering Strike I, II
    6. Ken3 Shattering Strike III; Ken0 Strike with No Thought; Ken2 Ascetic Training: Conditioning I, II
    7. Ken4 Strike at the Heart; Ken4 Strength
    8. Van0 To the Fore!; Van1 Shield Specialization; Van1 Shield Smash I
    9. Van1 Shield Smash II, III; Van0 Shield Combat I; Van2 Stunning Shield I
    10. Van2 Brutality I, II, III; Van0 Vicious Shield I
    11. SD0 Toughness; SD1 Durable Defense I, II, III
    12. SD1 Item Defense I; SD0 Stalwart Defense; Ken0 Power Surge
    13. Ken2 Weapon Group Specialization; Ken5 One with the Blade; Ken5 Keen Edge
    14. Van3 Fatal Bulwark; Van3 Follow Up I, II, III
    15. Van2 Missile Shield I, II, III; Van0 Shield Combat II
    16. Van4 Shield Charge I; Ken3 Weapon Group Specialization
    17. Ken4 Weapon Group Specialization; Ken5 Weapon Master; Ken5 A Good Death: Melee; Ken5 Deadly Strike
    18. Ken0 One Cut; SD2 Resilient Defense I, II, III
    19. SD2 Instinctive Defense I; SD3 Tenacious Defense I, II, III
    20. Ken0 Alacrity; SD0 Overbalance; PDK1 Improved Recovery
    PD Kensei Knight: Inspired by this thread, this build takes advantage of the recent buffs to Kensei to revive the ftr / pal hybrid. This is a SWF build designed to use khopeshes, but this build can play right out of the gate; use the default PDK longsword until you can farm something better, like a water khopesh or Bleeding Edge. You will eventually need a +6 WIS item, but not until lvl 20 when you take Zeal.
    Code:
    PD Kensei Knight
    14/6 Paladin/Fighter
    Lawful Good Purple Dragon Knight
    
    
    Level Order
    
    1. Fighter         6. Fighter        11. Paladin        16. Paladin
    2. Fighter         7. Paladin        12. Paladin        17. Paladin
    3. Fighter         8. Paladin        13. Paladin        18. Paladin
    4. Fighter         9. Paladin        14. Paladin        19. Paladin
    5. Fighter        10. Paladin        15. Paladin        20. Paladin
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence    10       10      16: STR
    Wisdom           8        8      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              F  F  F  F  F  F  P  P  P  P  P  P  P  P  P  P  P  P  P  P
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       1  1     1     1     1     1     1     1     1     1     1  11
    Heal                                          2     2     2     2      8
    Balance   2     1     1     1     1     1                              7
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Single Weapon Fighting
     1 PDK    : Exotic Weapon: Khopesh
     1 Fighter: Power Attack
     2 Fighter: Cleave
     3        : Weapon Focus: Slashing
     4 Fighter: Great Cleave
     6        : Improved Single Weapon Fighting
     6 Fighter: Weapon Specialization: Slashing
     7 Deity  : Follower of: Amaunator
     9        : Improved Critical: Slashing
    12        : Greater Single Weapon Fighting
    12 Deity  : Amaunator's Brilliance
    15        : Stunning Blow
    18        : Quicken Spell
    21 Epic   : Empower Healing Spell
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Single Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Kensei (32 AP)
    
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Tactics I, Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike II, Strength
      4. Strike at the Heart, Strength
      5. One with the Blade, Keen Edge
    Sacred Defender (24 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Resilient Defense III
      3. Resistance Aura III, Tenacious Defense III
      4. Swift Defense, Strong Defense III
    Knight of the Chalice (23 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Divine Sacrifice II, Exalted Smite I
      4. Empowered Smite
    Purple Dragon Knight (1 AP)
    • Damage Boost
    Leveling Guide
    1. PDK0 Damage Boost; Ken0 Kensei Focus: Heavy Blades; Ken1 Weapon Group Specialization
    2. Ken1 Exotic Weapon Mastery; Ken1 Haste Boost I, II
    3. Ken1 Haste Boost III; Ken0 Spiritual Bond; Ken2 Weapon Group Specialization
    4. Ken1 Extra Action Boost I, II
    5. Ken1 Extra Action Boost III; Ken3 Strength
    6. Ken0 Strike with No Thought; Ken3 Weapon Group Specialization
    7. Ken4 Strike at the Heart; Ken4 Strength; Ken3 Shattering Strike I
    8. Ken3 Shattering Strike II; Ken2 Tactics I; SaD0 Holy Bastion
    9. SaD1 Extra Lay On Hands I, II, III; SaD1 Durable Defense I
    10. SaD0 Sacred Defense; SaD1 Durable Defense II, III; SaD2 Resilient Defense I
    11. SaD2 Resilient Defense II; SaD3 Tenacious Defense I, II, III
    12. Ken5 One with the Blade; Ken5 Keen Edge; KoC0 Slayer of Evil; KoC1 Extra Smite I
    13. KoC1 Extra Smite II; KoC1 Extra Turning I, II
    14. KoC2 Divine Might I, II
    15. KoC2 Divine Might III; KoC2 Exalted Cleave I, II, III
    16. KoC0 Courage of Heaven; KoC0 Slayer of Evil II; KoC3 Exalted Smite I
    17. KoC3 Divine Sacrifice I, II; KoC4 Empowered Smite
    18. KoC0 Improved Courage of Heaven; SaD2 Resilient Defense III; SaD2 Bulwark Aura I, II
    19. SaD2 Bulwark Aura III; SaD3 Resistance Aura I, II, III
    20. SaD4 Swift Defense; SaD4 Strong Defense I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (18 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Endless Lay On Hands (Tier 3 Sentinel)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Last edited by unbongwah; 06-05-2016 at 04:29 PM.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  5. #5
    Community Member lifestaker's Avatar
    Join Date
    Mar 2008
    Posts
    1,112

    Default

    What is wrong with the gear already for starter gear on simple builds around what they race starts as? Or is the goal for more class builds to fit into it.

    Edit: Combo Breaker.
    I would have a sig, but Someone might be offended by it so I will just list characters.
    Vicinity, Proximity, and far to many bank toons too list.
    -Sorry to any bank toons that are offended by me not listing mine-
    Ravensguard, Ghallanda

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    18,440

    Default Shadar-kai

    DEX-based TWF Assassin builds are also pretty straight-forward. Mine is very similar to slarden's halfling DEX build.

    This build is for those without Harper:
    Code:
    SDK Assassin
    Rogue 20
    True Neutral Shadar-kai
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: DEX
    Dexterity       20       20       8: DEX
    Constitution    14       16      12: DEX
    Intelligence    14       14      16: DEX
    Wisdom           8        8      20: DEX
    Charisma         6        6      24: DEX
                                     28: DEX
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Bluff     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble    3  2     2     2     2     2     2     2     2     2     2  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Concent   2     1     1     1     1     1     1     1     1     1     11
    Balance   1                                                            1
             ------------------------------------------------------------
             40 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
    
    
    Feats
    
     1        : Two Weapon Fighting
     3        : Precision
     6        : Dodge
     9        : Improved Two Weapon Fighting
    10 Rogue  : Improved Evasion
    12        : Improved Critical: Piercing
    13 Rogue  : Defensive Roll
    15        : Greater Two Weapon Fighting
    16 Rogue  : Opportunist
    18        : Quick Draw OR Mobility
    19 Rogue  : Crippling Strike OR Skill Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target OR First Blood
    29 Destiny: Embodiment of Order OR Deific Warding
    30 Epic   : Watchful Eye
    30 Legend : Scion of: Ethereal Plane
    
    
    Enhancements (80 AP)
    
    Assassin (42 AP)
    
    
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
      1. Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training
      3. Critical Mastery III, Sneak Attack Training
      4. Execute, Killer III, Weakening Strikes, Sneak Attack Training
      5. Assassinate, Measure the Foe III, Deadly Strikes, Knife Specialization, Light Armor Mastery II
    Thief-Acrobat (27 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up
      1. Sly Flourish III, Fast Movement
      2. Subtlety III, Haste Boost III
      3. Shadow Dodge III
      4. Improved Defensive Roll III, No Mercy III
    Shadar-kai (11 AP)
    • Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt
      1. (none)
      2. Improved Dodge II, Guile
      3. Guile
    Leveling Guide
    1. Ass0 Knife in the Darkness; Ass1 Poison Strikes: Heartseeker
    2. Ass1 Sneak Attack Training; Ass2 Sneak Attack Training; Ass2 Venomed Blades I
    3. Ass2 Venomed Blades II, III; Ass0 Dagger in the Back
    4. Ass3 Sneak Attack Training; Ass3 Critical Mastery I, II, III
    5. Ass1 Stealthy I, II, III; TA0 Staff Control
    6. TA1 Fast Movement; Ass0 Assassin's Trick; Ass4 Killer I
    7. Ass4 Killer II, III; Ass4 Execute
    8. Ass4 Weakening Strikes; Ass4 Sneak Attack Training
    9. TA1 Sly Flourish I, II; TA2 Haste Boost I, II
    10. TA2 Haste Boost III; TA2 Subtlety I, II
    11. TA3 Shadow Dodge I, II
    12. TA3 Shadow Dodge III; Ass0 Nimbleness; Ass5 Knife Specialization
    13. Ass5 Measure the Foe I, II, III; Ass5 Assassinate
    14. Ass5 Deadly Strikes; TA2 Subtlety III; TA1 Sly Flourish III
    15. TA0 Stick Fighting; TA0 Tumbler; Ass5 Light Armor Mastery I, II
    16. TA0 Kip Up; TA4 Improved Defensive Roll I, II, III
    17. SK0 Shadar-kai Grit; SK0 Dexterity; TA4 No Mercy I
    18. Ass0 Lethality; TA4 No Mercy II, III
    19. SK0 Shadow Phase; SK0 Shadow Jaunt; SK2 Improved Dodge I
    20. SK2 Improved Dodge II; SK2 Guile; SK3 Guile; Ass0 Deadly Shadow
    Destiny (24 AP) Shadowdancer
    1. Stealthy III, Technician I
    2. Lithe III, Skill Mastery
    3. Shrouding Strike III, Meld into Darkness I, Grim Precision III
    4. Improved Invisibility I
    5. Untouchable, Executioner's Strike I, Sealed Soul
    6. Shadow Form, Dark Imbuement
    Twists of Fate (14 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Hail of Blows (Tier 2 Flowers)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Skills: UMD and trap skills are the must-haves, of course. Hide is maxed largely to max out extra sneak atks from Scion of Ethereal Plane; in which case, might as well max Move Silently too. I like having Concentration on my UMD toons, even though it's a cross-class skill. Why max Tumble? Because backflips FTW! But you could take Diplomacy, Haggle, or Heal (more Pos Spellpower for Cocoon).

    Optional feats: Dodge for the extra Dodge bonus (duh) and Epic DR for moar DR (also duh) are pretty good options for lvl 6 & 27 feats, IMO. Then it's mostly a question of whether you want more DPS or more survivability: so either Mobility (+2 Dodge & MDB) or Quick Draw (slightly reduces the delay on using action boosts for a little more burst DPS) at lvl 18; either Elusive Target (extra 5% miss chance) or First Blood for a bit more DPS at lvl 28; and either Deific Warding for extra PRR/MRR or Embodiment of Order for more DPS at lvl 29.

    Enhancements: obviously Assassin is the primary one, but Acrobat has lots of useful goodies too - Fast Movement, Shadow Dodge, Haste Boost, Imp Defensive Roll, No Mercy, Kip Up (knockdown immunity). SDK Shadow Jaunt is cool: works like Abundant Step / Leap of Faith. Leftover APs went towards Imp Dodge and SDK Guile for an extra +2d6 SA. If you feel your trap skills need improvement, shift APs from SDK and/or Acrobat into Mechanic.

    Sneak attacks (SA): 10d6 rogue levels + 8d6 Assassin + 2d6 SDK + 3d6 Imp Sneak Atk feat + 6d6 Shadowdancer = 29d6 SA (101.5 avg dmg per hit). I believe you can get another +22 SA from gear. I've seen posters claim endgame Hide skills of 150-ish, which means +50 SA from Scion of Ethereal Plane; but we're talking fully tricked out gear, tomes, etc. But I'd guesstimate even a first-lifer with more modest gear will hit Hide 90+, so that's still means 30-plus SA bonus. So you're talking somewhere in the neighborhood of 150 to 180 pts of SA dmg per hit by endgame and that's before you factor in 150% Melee Power scaling.

    Required extra gear to start:
    • None, though a lot more healing potions certainly wouldn't go amiss...

    Recommended extra gear to start:
    • +6 INT swap item for trapping. Until then, you can use Fox's Cunning potions.
    • Deadly & Seeker items: helm and goggles can be used as swap slots.
    • Deception gear: Backstabber's Gloves are the obvious choice, though it means giving up your initial doublestrike bonus. At lvl 17, Golden Guile is a good option, since it also adds Dusk and boosts your Bluff & Diplomacy.


    SDK Mechanic: This build requires a repeater or great xbow to start; Divine Artillery or Fatal Flaw would be ideal, but even a HN Trapsmith or a decent lootgen repeater would suffice. You'll also want +INT gear ASAP to boost DPS & trap skills; and Deception gear for extra ranged SAs. [EDIT: Backstabber's Gloves are a good choice, b/c Doublestrike does nothing for Mechanics and +2 to-hit isn't that important.] It requires a +2 DEX tome from Favor, but not until lvl 24 when you take Imp Sneak Atk. For a 28pt build, start DEX 18 INT 16 CON 14 CHA 8, I think, and drop either Concentration or Heal.
    Code:
    SDK Mechanic
    Rogue 20
    True Neutral Shadar-kai
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       18       +2       8: INT
    Constitution    14               12: DEX
    Intelligence    18               16: INT
    Wisdom           8               20: INT
    Charisma         6               24: INT
                                     28: INT
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Bluff     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Diplo     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1                    1  1  1  1  1  1  1  1  1  1  1  1  2  15
    Concent   2     1     1     1     1     1     1     1     1     1     11
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Jump      1                                                            1
             ------------------------------------------------------------
             48 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 13 13 14
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Rapid Shot
     6        : Rapid Reload
     9        : Precise Shot
    10 Rogue  : Improved Evasion
    12        : Improved Critical: Ranged
    13 Rogue  : Opportunist
    15        : Improved Precise Shot
    16 Rogue  : Crippling Strike OR Skill Mastery
    18        : Precision
    19 Rogue  : Defensive Roll OR Skill Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Holy Strike OR Pierce Damage Reduction: Cold Iron
    27 Epic   : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Damage Reduction OR Insightful Reflexes
    30 Legend : Scion of: Ethereal Plane
    
    
    Enhancements (80 AP)
    
    Mechanic (44 AP)
    
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder, Hip Flask
      1. Sharpshooter, Thunderstone III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Wracking Shot I, Ooze Flask III
      4. Sharpshooter, Fletching III, Leg Shot
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader
    Assassin (25 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training, Intelligence
      4. Killer III, Sneak Attack Training
    Shadar-kai (8 AP)
    • Shadar-kai Grit, Intelligence, Shadow Phase, Shadow Jaunt
      1. (none)
      2. Guile
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Leveling Guide
    1. TA0 Staff Control; TA1 Fast Movement; Mec0 Arbalester
    2. Mec1 Sharpshooter; Mec1 Thunderstone I, II
    3. Mec1 Thunderstone III; Mec0 Tanglefoot; Mec2 Sharpshooter
    4. Mec2 Improved Traps I, II, III
    5. Mec3 Sharpshooter; Mec3 Ooze Flask I, II, III
    6. Mec0 Targeting Sights; Mec2 Wand and Scroll Mastery I, II, III
    7. Mec4 Sharpshooter; Mec4 Fletching I, II
    8. Mec4 Fletching III; Mec4 Leg Shot; Mec3 Wracking Shot I
    9. Ass0 Knife in the Darkness; Ass1 Sneak Attack Training; Ass1 Stealthy I
    10. Ass1 Stealthy II, III; Ass0 Dagger in the Back; Ass2 Damage Boost I
    11. Ass2 Damage Boost II, III; Ass2 Sneak Attack Training
    12. Mec0 Improved Detection; Mec5 Sharpshooter; Mec5 Rapid Fire I
    13. Mec5 Rapid Fire II, III; Mec5 Sniper
    14. Mec5 Mechanical Reloader; Mec5 Time Bomb I, II
    15. Mec5 Time Bomb III; Ass0 Assassin's Trick; Ass2 Venomed Blades I, II
    16. Ass2 Venomed Blades III; Ass3 Sneak Attack Training
    17. Ass3 Intelligence; Ass4 Killer I, II, III
    18. Mec0 Expert Builder; Ass4 Sneak Attack Training; SK0 Shadar-kai Grit
    19. SK0 Intelligence; SK0 Shadow Phase
    20. Mec0 Hip Flask; SK2 Guile; SK0 Shadow Jaunt
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Damage Boost III, Constitution
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (14 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Pin (Tier 2 Shiradi)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    At some point, you'll probably find that Mechanic traps are no longer effective, at which point you'll ditch them and put your APs elsewhere. So enjoy them while they're useful!

    EDIT: while you can use any crossbow with this build to start, here are the named xbows I recommend for this build.

    http://ddowiki.com/page/Itemivine_Artillery
    http://ddowiki.com/page/Item:The_Fatal_Flaw
    http://ddowiki.com/page/Item:Light_Boltslinger

    SDK Daggerdruid: This is a fairly straight-forward flavor build: DEX-based TWF druid 15 / rogue 5 using daggers (hence the less-than-spectacular name). Requires druid, obviously, and a WIS item to start to cast spells; you'll need WIS 18 by lvl 20 from whatever combo of gear, tome, shipbuff, etc. you can manage. Decent melee DPS, a little bit of caster DPS (partly for flavor, partly for Arcane Warrior stacks), plus plenty of heal & buffs from druid spells + Sacred Ground, ofc.
    Code:
    SDK Daggerdruid
    15/5 Druid/Rogue
    Neutral Good Shadar-kai
    
    
    Level Order
    
    1. Rogue           6. Druid          11. Druid          16. Druid
    2. Druid           7. Druid          12. Rogue          17. Druid
    3. Druid           8. Rogue          13. Druid          18. Druid
    4. Druid           9. Druid          14. Druid          19. Druid
    5. Druid          10. Druid          15. Rogue          20. Rogue
    
    
    Stats
                   32pt     Level Up
                   ----     --------
    Strength         8       4: DEX
    Dexterity       20       8: DEX
    Constitution    14      12: DEX
    Intelligence    16      16: DEX
    Wisdom           8      20: DEX
    Charisma         6      24: DEX
                            28: DEX
    
    Skills
              R  D  D  D  D  D  D  R  D  D  D  R  D  D  R  D  D  D  D  R
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Spellcr   2  2  2  1  1  1  1     2  1  1     2  1     2  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1     2     2     1  2  1     1  2     1  2  1  1  1  23
    UMD       4                    7           4        3              5  23
    Open Lo   4        1           2           5        6              1  19
    Heal      2              2              1                    1  1      7
    Balance   4                                                            4
    Jump      4                                                            4
    Swim      4                                                            4
    Tumble    4                                                            4
             ------------------------------------------------------------
             44  7  7  7  7  7  7 11  7  7  7 11  7  7 11  7  7  7  7 11
    
    
    Feats
    
     1        : Two Weapon Fighting
     3        : Precision
     3 Druid  : Wild Shape 1: Wolf
     6        : Quicken Spell
     6 Druid  : Wild Shape 1: Bear
     9        : Improved Two Weapon Fighting
    10 Druid  : Wild Shape 2: Winter Wolf
    12        : Improved Critical: Piercing
    14 Druid  : Wild Shape 2: Dire Bear
    15        : Greater Two Weapon Fighting
    17 Druid  : Wild Shape 3: Fire Elemental
    18        : Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Two Weapon Defense OR Hamstring
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Arcane Warrior OR Dire Charge
    30 Epic   : Blinding Speed OR Epic Reflexes
    30 Legend : Scion of: Plane of Fire
    
    
    Spells
    
    Druid
    
    
    1. Ram's Might, <Any>, <Any>, <Any>, <Any>
    2. Barkskin, <Any>, <Any>, <Any>, <Any>
    3. Sleet Storm, <Any>, <Any>, <Any>, <Any>
    4. Freedom of Movement, Cure Serious Wounds, <Any>, <Any>, <Any>
    5. Death Ward, Greater Vigor, Stoneskin, Cure Critical Wounds, Panacea
    6. <Any>, <Any>, <Any>, <Any>
    7. Regenerate, Mass Greater Vigor, Body of the Sun
    8. <Any>, <Any>
    Enhancements (80 AP) Assassin (37 AP)
    • Knife in the Darkness, Dagger in the Back
      1. Poison Strikes: Heartseeker, Shiv III, Sneak Attack Training
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training, Dexterity
      4. Execute, Killer III, Sneak Attack Training, Dexterity
      5. Measure the Foe III, Deadly Strikes, Knife Specialization
    Thief-Acrobat (23 AP)
    • Staff Control, Stick Fighting
      1. Thief Acrobatics III, Sly Flourish II, Fast Movement
      2. Haste Boost III
      3. Shadow Dodge III, Dexterity
      4. No Mercy III
    Nature's Warrior (13 AP)
    • Nature's Warrior
      1. Extra Wild Empathy III, Shifting Rake I
      2. Flight III, Vengeful Hunter II
      3. Fatal Harrier III
    Shadar-kai (7 AP)
    • Shadar-kai Grit, Dexterity, Shadow Phase, Shadow Jaunt
    Destiny (24 AP) Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity II
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Celestial Champion
    6. Strike Down
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Balanced Attacks (Tier 3 Primal)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    I delayed the last rogue level to lvl 20 in order to squeeze out more skill pts; but the downside is you don't get tier-5 Assassin enhancements until then, so your heroic leveling will be slower / more of a PITA due to lower melee DPS. If you have a +2 INT tome to start, divide the extra skill pts between Open Lock and Heal. If you have Harper, you can ditch SDK enhancements for Know the Angles.

    EDIT: due to low DCs, fire spells like Body of the Sun and firewall are just there to help build stacks of Arcane Warrior and Empyrean Magic, which in turn help melee DPS and Consecration, respectively.
    Last edited by unbongwah; 01-31-2018 at 10:33 AM.
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  7. #7
    Build Constructionist unbongwah's Avatar
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    Default Svirfneblin

    EDIT: turns out I have Deep Gnomes after all, which surprises me since I know I didn't purchase them yet and I thought VIPs had to pay to unlock, same as other Iconics. Oh well, gift horses, mouths, etc.

    So first let's try Illusion Archmage, which is clearly the intent behind DDO gnomes, with heavy investment in the Deep Gnome racial tree for good measure. This build has both the racial & PrE Phantasmal Killer SLAs, for double the killing powah. Remaining APs spread between Eldritch Knight (light armor prof, -5% ASF) and Pale Master.
    Code:
    Svirfneblin Illusionist
    Wizard 20
    True Neutral Deep Gnome
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        6       4: INT
    Dexterity        8        8       8: INT
    Constitution    16       18      12: INT
    Intelligence    20       20      16: INT
    Wisdom          10       10      20: INT
    Charisma         6        6      24: INT
                                     28: INT
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Perform   1  1     1     1     1     1     1     1     1     1     1  11
    Heal      2     1     1     1     1     1     1     1     1     1     11
    Search    1  1     1     1     1     1     1     1     1     1     1  11
    Diplo                                1  1  1  1  1  1  1  1  1  1  1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Spot      2  ½  ½  ½  ½  ½  ½  ½  ½                    ½  ½  ½  ½      8
    Repair                         1  1                                1   3
    Balance   1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             28  7  7  7  7  7  7  8  8  8  8  8  8  8  8  9  9  9  9  9
    
    
    Feats
    
     1        : Insightful Reflexes
     1 Wizard : Maximize Spell
     3        : Extend Spell
     5 Wizard : Empower Spell
     6        : Heighten Spell
     9        : Enlarge Spell
    10 Wizard : Spell Focus: Illusion
    12        : Greater Spell Focus: Illusion
    15        : Spell Penetration
    15 Wizard : Quicken Spell
    18        : Greater Spell Penetration
    20 Wizard : Spell Focus: Conjuration OR Necromancy
    21 Epic   : Epic Spell Penetration
    24 Epic   : Master of: Knowledge
    26 Destiny: Epic Spell Power: Force
    27 Epic   : Ruin
    28 Destiny: Hellball
    29 Destiny: Arcane Pulse
    30 Epic   : Intensify Spell OR Greater Ruin
    30 Legend : Scion of: Plane of Fire
    
    
    Enhancements (80 AP)
    
    Archmage (41 AP)
    
    
    • Invisibility, Blur, Displacement, Phantasmal Killer, Shadow Walk, Master of Magic
      1. Subtle Spellcasting I, Traditionalist Caster III, Spell Critical
      2. Spell Critical
      3. Arcane Bolt III, Spell Penetration III, Spell Critical, Intelligence
      4. School Mastery: Illusion, Spell Critical
      5. Arcane Blast III, Arcane Supremacy, School Mastery: Illusion
    Deep Gnome (19 AP)
    • Wariness, Intelligence, Wariness II, Intelligence, Retain Scroll Essence
      1. (none)
      2. Color Spray III
      3. Spellcraft III, Illusion Focus III
      4. Phantasmal Killer III
    Pale Master (13 AP)
    • Dark Reaping, Zombie Form, Vampire Form
      1. Spell Critical, Negative Energy Conduit III
      2. Spell Critical, Bone Armor III
    Eldritch Knight (Wizard) (7 AP)
    • Eldritch Strike
      1. Improved Mage Armor III, Item Defense I
      2. Light Armor Proficiency
    Leveling Guide
    1. PM0 Dark Reaping; PM1 Negative Energy Conduit I, II, III
    2. PM1 Spell Critical; PM2 Bone Armor I, II
    3. PM2 Bone Armor III; PM0 Zombie Form; PM2 Spell Critical
    4. AM0 Invisibility; AM1 Subtle Spellcasting I; AM1 Traditionalist Caster I, II
    5. AM1 Traditionalist Caster III; AM0 Blur; AM1 Spell Critical
    6. AM2 Spell Critical; AM0 Displacement
    7. AM3 Arcane Bolt I, II
    8. AM3 Arcane Bolt III; AM3 Spell Critical
    9. AM3 Intelligence; AM4 School Mastery: Illusion
    10. AM4 Spell Critical; AM3 Spell Penetration I
    11. AM3 Spell Penetration II; (Bank 3 AP)
    12. PM0 Vampire Form; AM0 Phantasmal Killer; AM5 Arcane Blast I, II, III; AM5 Arcane Supremacy
    13. AM5 School Mastery: Illusion; DPG0 Wariness
    14. DPG0 Intelligence; DPG0 Wariness II; DPG0 Intelligence
    15. DPG2 Color Spray I, II, III; (Bank 1 AP)
    16. DPG0 Retain Scroll Essence; DPG3 Spellcraft I, II, III; DPG3 Illusion Focus I
    17. DPG3 Illusion Focus II; DPG4 Phantasmal Killer I, II, III
    18. AM0 Shadow Walk; DPG3 Illusion Focus III; EKw0 Eldritch Strike; EKw1 Improved Mage Armor I
    19. EKw1 Improved Mage Armor II, III; AM3 Spell Penetration III
    20. AM0 Master of Magic; EKw1 Item Defense I; EKw2 Light Armor Proficiency
    Destiny (24 AP) Shiradi Champion
    1. Healing Spring III, Illusion of Well Being I
    2. Prism, Fey Spring III, Fey Form III
    3. Rainbow
    4. Double Rainbow, Elemental Absorption I
    5. Nerve Venom III
    6. Audience with the Queen, Rain of Arrows
    Twists of Fate (18 fate points)
    1. Piercing Spellcraft (Tier 3 Magister)
    2. School Specialist: Illusion (Tier 2 Magister)
    3. Precise: Conjuration (Tier 2 Draconic)
    Q: Hey, why'd you make a gnome vampire?
    A: ...I don't understand the question. It's a vampire who is also a gnome. Why wouldn't you make one?!

    Also I discovered once I took everything I wanted from Archmage and racial trees, I didn't have enough APs left for wraith form, so decided to stop at vampire form and put leftover APs into EK for lt armor prof.

    But mostly because gnome vampire.

    Required extra gear to start:
    • None.

    Recommended extra gear to start:
    • Negative Spellpower to boost Necro spells; Madstone Skull is a good option, since Deep Gnomes don't start with orbs and equipping it will also enable the +10 Spellpower bonus from Traditionalist Caster.
    • Since DGs start with a Corrosion hammer, a Conjuration Focus item would be good for acid spells. Unfortunately, I don't see a named option for ML:15 or below; but later you can use Wizard's Ward, Nether Orb, or Sage's Shoes. [One possible variant: Conjuration Archmage for Web / Stinking Cloud / Cloudkill SLAs with Illusion as secondary school.]
    • If you intend to use Necro spells for DPS (rather than just self-unhealing), you'll also want Necro Spell Focus item.
    • The starter robe is okay, but you might want to consider acquiring an Frozen Tunic for Glaciation + Ice Lore. Actually any of the Cannith caster gear is worth considering, though naturally it means rearranging your other gear bonuses to make room.
    • ...finally noticed DGs don't start with a Potency or Impulse item, either. Impulse spellpower boosts Arcane Bolt / Blast plus the Missile spells, so it's definitely worth picking up. As with the Morninglord, Rod of Mythant is a good option if you can acquire it.
    Last edited by unbongwah; 03-04-2016 at 09:21 AM.

  8. #8
    Community Member FranOhmsford's Avatar
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    Default

    You forgot one!

    Svirfneblin Illusionist Archmage!

  9. #9
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by lifestaker View Post
    Edit: Combo Breaker.
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    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  10. #10
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    Default

    Quote Originally Posted by unbongwah View Post
    Bladeforged paladin is pretty much Easy Mode for DDO: high DPS, high survivability, and a fairly straight-forward build. There are only a few question marks, like which Epic Destiny to use and what to do with your extra feats.

    So let's look at a BF Knight using 2H swords aiming for Legendary Dreadnought:

    Snip


    Recommended extra gear to start:
    • Deadly & Seeker items to boost DPS; goggles slot is a good spot for it.
    • Wizardry item for extra spellpoints; can be a swap item for ring slot.
    • Forgeblade is kinda so-so DPS, IMO, so upgrading that should be an early priority too. Falchions are usually best for 2H pallies; Whirlwind is good too. Ideally you acquire a SOS, but...not exactly what I would call a "first-life friendly" option.
    For the teens I like this falchion, http://ddowiki.com/page/Vampiric_Cleaver

    Later on I upgrade to a poor man's SOS, http://i.imgur.com/kH7PR5B.jpg . I'm still looking to see if I can find some new loot-gen to replace it with. I've been stuck on the SOS for years now. Have shard but not the other 2 pieces of the 3 piece meal deal.

  11. #11

  12. #12

    Default

    I wouldn't recommend to new players to start with an iconic at level 15. I think they should hit Korthos and learn the ropes, start at low levels and get to know the basics.

    I think it is a nice idea like you mention for experienced players on new servers.
    Wiki dashboard with some useful stealthplay links
    Proud Knight of the Silver Legion, Cannith: Saekee (main; epic completionist), Naerfelka (farmer), Saelegion (parked at level 4!)


  13. #13
    Build Constructionist unbongwah's Avatar
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    Default

    Posted two ML builds: one focused purely on light-based DPS, the other with heavy emphasis on Spell Pen to land Implosion et al on high-SR mobs.

    To be honest, I'm on the fence about what to do with the PDK build(s). Clearly the starter gear and base class suggest it's meant for a S&B toon; but we all know ftrs are well behind pallies in both DPS and survivability (and have been for the last year and a half). OTOH, I don't just want to post another pally Vanguard build (e.g. pal 19 / ftr 1 or 18/2) on top of BF pally. Then again, should I post a pure ftr VG with the caveat "Don't play this until after the fighter pass!"? But I almost feel like it would be better to tell newbies to ditch the S&B, grab a decent 2H weapon, and play a PDK barb, since even without barb capstone it's gonna out-DPS any ftr I can come up with right now. Decisions, decisions...

    Does anyone care what I post for PDKs?
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  14. #14
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    Default PDK/Sorc and PDK/Bard

    Quote Originally Posted by unbongwah View Post
    Posted two ML builds: one focused purely on light-based DPS, the other with heavy emphasis on Spell Pen to land Implosion et al on high-SR mobs.

    To be honest, I'm on the fence about what to do with the PDK build(s). Clearly the starter gear and base class suggest it's meant for a S&B toon; but we all know ftrs are well behind pallies in both DPS and survivability (and have been for the last year and a half). OTOH, I don't just want to post another pally Vanguard build (e.g. pal 19 / ftr 1 or 18/2) on top of BF pally. Then again, should I post a pure ftr VG with the caveat "Don't play this until after the fighter pass!"? But I almost feel like it would be better to tell newbies to ditch the S&B, grab a decent 2H weapon, and play a PDK barb, since even without barb capstone it's gonna out-DPS any ftr I can come up with right now. Decisions, decisions...

    Does anyone care what I post for PDKs?
    I have several of each, PDK/Sorc and PDK/Bard.

    The one PDK/Sorc I'm playing right now is an ice based savant. Likewise the PDK/Bard I'm running can Disco and is swash. I went with orb on the swash.

    EDIT ~ I forgot to mention I'm also playing one of these, but probably not new player friendly per se since Im using a collection of rune arms, https://www.ddo.com/forums/showthrea...=salad+shooter
    Last edited by Livmo; 02-19-2016 at 01:34 PM.

  15. #15
    Community Member Dopey_Power's Avatar
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    Quote Originally Posted by unbongwah View Post
    Posted two ML builds: one focused purely on light-based DPS, the other with heavy emphasis on Spell Pen to land Implosion et al on high-SR mobs.

    To be honest, I'm on the fence about what to do with the PDK build(s). Clearly the starter gear and base class suggest it's meant for a S&B toon; but we all know ftrs are well behind pallies in both DPS and survivability (and have been for the last year and a half). OTOH, I don't just want to post another pally Vanguard build (e.g. pal 19 / ftr 1 or 18/2) on top of BF pally. Then again, should I post a pure ftr VG with the caveat "Don't play this until after the fighter pass!"? But I almost feel like it would be better to tell newbies to ditch the S&B, grab a decent 2H weapon, and play a PDK barb, since even without barb capstone it's gonna out-DPS any ftr I can come up with right now. Decisions, decisions...

    Does anyone care what I post for PDKs?
    Perhaps put together the best of a bad situation? A 30 fighter PDK that is designed to get to 30 for an Iconic Reincarnation?

    Sure, other classes could do it way easier, but some people are purists. What is the least painful way to get to 30 on a pure PDK fighter?

    <.< Totally not for selfish reasons, or anything.

  16. #16
    Build Constructionist unbongwah's Avatar
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    I will probably just take my latest Dwarven Defender and convert it to PDK using bastard swords. I've got a couple of flavor build ideas using CKT+Know the Angles for a CHA+INT-based Vanguard, but they're not really suitable for a first-life build.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  17. #17
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    I'm currently running a PDK Vanguard life, so I'd be interested to see where we diverge on build ideas (though I'd be happy to post it if you'd rather fix that than come up with a full build)

  18. #18
    Intergalactic Space Crusader
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    Quote Originally Posted by unbongwah View Post
    I will probably just take my latest Dwarven Defender and convert it to PDK using bastard swords. I've got a couple of flavor build ideas using CKT+Know the Angles for a CHA+INT-based Vanguard, but they're not really suitable for a first-life build.
    This sounds interesting. Are you going TWF or S&B?

    Also are gonna splash some rouge or arty for any INT synergy?

    I haven't tried PDK w/bastard sword yet.

  19. #19
    Community Member Anoregon's Avatar
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    Quote Originally Posted by unbongwah View Post
    I will probably just take my latest Dwarven Defender and convert it to PDK using bastard swords. I've got a couple of flavor build ideas using CKT+Know the Angles for a CHA+INT-based Vanguard, but they're not really suitable for a first-life build.
    Not sure how viable it is for first life/tomeless, but I imagine a good fit for a go-to PDK build (given the current state of fighter) is Swashbuckler with 3 levels of fighter to get stalwart stance with HP/con bonuses. 15bard/3fight/2rogue seems popular. It doesn't have any serious stat requirements (just 13 dex for precision) so it should be ok.

  20. #20
    Build Constructionist unbongwah's Avatar
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    I've posted a Deep Gnome Illusionist. I could've just gone with a conventional Pale Master, of course, but that didn't seem to play to their racial bonuses.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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