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  1. #21
    Community Member Jiirix's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Radiant Archer lists a starting Dex of 16, a +4 Tome, and no levelups for a total of 20 dex, but then takes Combat Archery. Should that be a +5 tome?

    Also, the planner should be flagging the Feats list as (Errors) due to not meeting Combat Archery dex prereqs. Is it not?
    Fixed that, ty.

    At the moments I hardly find LE groups to test these builds and may swap to 14 paladin/6monk Elf AA. Don't get me wrong, - all those bowcleric/bowsoul builds do perfectly what I indented them to do: Being good healers with endless/SP-free Crowed Control in Legendary Elite content. But I seldom use them for that now and may swap to a more solo friendly Paladin Monkcher that can heal in Exalted Angel when needed.
    Last edited by Jiirix; 05-11-2016 at 04:14 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
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  2. #22
    Community Member Vish's Avatar
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    Default Radiant archer

    Try this for a radiant archer

    Priest of the Silver Flame
    11/6/3 cleric ranger paladin
    Human awful good

    Str. ?*10
    Dex. ?*12 +1 at 20
    Con. ?*14
    Int. ?*10
    Wis. ?*18 +6
    Cha. ?*14
    +6 tomes

    1 cleric empower healing
    ?* Human. Point blank shot
    2 ranger (bow str, wild emp) undead
    3 cleric maximize
    4 ranger (rapid shot, twf)
    5 cleric
    6 cleric zen archery
    7 ranger (diehard)
    8 ranger (precise shot)
    9 paladin quicken (aura of good, smite evil,?*
    ?* ?* ?* ?* ?* follower of the silver flame)
    10 paladin (divine grace)
    11 cleric
    12 ranger ic:ranged Elemental
    13 ranger (manyshot, imp twf)
    14 cleric
    15 cleric extend
    16 paladin (aura of courage,divine health, fear immunity)
    17 cleric
    18 cleric completionist (or gtwf, or bastard sword)
    19 cleric
    20 cleric

    21 oc
    24 Imp. Precise shot
    26 pierce silver or positive
    27 intensify
    28 doubleshot
    29 embodiment of Law
    30 Celestia
    ?* ?*Free feat?*

    33 ap radiant for aura
    22 ap aa for paralyzer
    13 ap sacred d for +20%
    5. Ap human for heal amp
    11 adds (prob ds)

    Running in US
    For the Rez.

    Basically a heal from behind archer cleric.?*
    Heal, and Rez covered.?*
    Easy dps adds
    Good defenses, heavy armor
    Avg aura, heals but enough to easy cover
    Watches the battlefield

    Scales from heroic to epic
    Will fit on the perch in the shroud

    This build has the versatility to go more dps is ranger,?*
    And only burst as a cleric.
    But aura is the define of the radiant priest

    I think of this build as the royal guard, heavily trained in the favored weapon, order of paladins, and basic priest.
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  3. #23
    Community Member Jiirix's Avatar
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    Quote Originally Posted by Vish View Post
    Try this for a radiant archer

    Priest of the Silver Flame
    11/6/3 cleric ranger paladin
    Human awful good

    Str. ?*10
    Dex. ?*12 +1 at 20
    Con. ?*14
    Int. ?*10
    Wis. ?*18 +6
    Cha. ?*14
    +6 tomes

    1 cleric empower healing
    ?* Human. Point blank shot
    2 ranger (bow str, wild emp) undead
    3 cleric maximize
    4 ranger (rapid shot, twf)
    5 cleric
    6 cleric zen archery
    7 ranger (diehard)
    8 ranger (precise shot)
    9 paladin quicken (aura of good, smite evil,?*
    ?* ?* ?* ?* ?* follower of the silver flame)
    10 paladin (divine grace)
    11 cleric
    12 ranger ic:ranged Elemental
    13 ranger (manyshot, imp twf)
    14 cleric
    15 cleric extend
    16 paladin (aura of courage,divine health, fear immunity)
    17 cleric
    18 cleric completionist (or gtwf, or bastard sword)
    19 cleric
    20 cleric

    21 oc
    24 Imp. Precise shot
    26 pierce silver or positive
    27 intensify
    28 doubleshot
    29 embodiment of Law
    30 Celestia
    ?* ?*Free feat?*

    33 ap radiant for aura
    22 ap aa for paralyzer
    13 ap sacred d for +20%
    5. Ap human for heal amp
    11 adds (prob ds)

    Running in US
    For the Rez.

    Basically a heal from behind archer cleric.?*
    Heal, and Rez covered.?*
    Easy dps adds
    Good defenses, heavy armor
    Avg aura, heals but enough to easy cover
    Watches the battlefield

    Scales from heroic to epic
    Will fit on the perch in the shroud

    This build has the versatility to go more dps is ranger,?*
    And only burst as a cleric.
    But aura is the define of the radiant priest

    I think of this build as the royal guard, heavily trained in the favored weapon, order of paladins, and basic priest.
    A good and working build as far as I can tell. But the 11 levels of cleric would leave me a bit to short on mass cures for my taste to call it a "healer". And I don't use extend on my cleric anymore, I just recast.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
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  4. #24
    Community Member Vish's Avatar
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    Well,
    This was inspired by your attempts...
    I just love pally,
    But really, aura covers the heals, and spot heal is all that's needed
    And Rez from us

    But I found a better build
    A 13/4/3 split

    Gonna try it out before I post it.
    Slated for a couple lives out
    Doing some ranger basic training ATM
    And testing things out

    Thanks for sharing, seeing the feat layout was very helpful
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  5. #25
    Community Member Razor_Wit's Avatar
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    Quote Originally Posted by Jiirix View Post
    My third Healer with Bow CC buid, a bowsoul. Idea was that if if don't have the AP to spend on cleric trees anyway I can go Favorite Soul to get far more spellpoints. Compared to the Bowhealer cleric build there isn't the option to get stalward defence. But as a Archer and healer one should stay out of trouble anyway. If I ditched the monk levels and took a 1wizard/3fighter split I would lose one more feat but gain the option for the defence stance again.

    BowSoul
    16/2/2 Favored Soul/Fighter/Monk
    Lawful Good Elf


    Level Order

    1. Favored Soul . .6. Monk. . . . . .11. Favored Soul. .16. Favored Soul
    2. Favored Soul . .7. Favored Soul . 12. Fighter . . . .17. Favored Soul
    3. Monk. . . . . . 8. Favored Soul. .13. Favored Soul. .18. Favored Soul
    4. Favored Soul . .9. Fighter . . . .14. Favored Soul. .19. Favored Soul
    5. Favored Soul . 10. Favored Soul . 15. Favored Soul . 20. Favored Soul



    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . . . . . . 4: WIS
    Dexterity . . . 18. . . .+3. . . .8: WIS
    Constitution. . 12. . . . . . . .12: WIS
    Intelligence. . 14. . . .+2. . . 16: WIS
    Wisdom. . . . . 16. . . .+3. . . 20: WIS
    Charisma. . . . .8. . . . . . . .24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills
    . . . . .Fv Fv Mo Fv Fv Mo Fv Fv Fi Fv Fv Fi Fv Fv Fv Fv Fv Fv Fv Fv
    . . . . . 1. 2. 3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1 .1 .1 .1. 1. 1. . .1 .1 . . 1. 1. 1. 1. 1. 1. 1. 3. 23
    Heal. . . 4. 1. . . . 1. . .1 .2 . . 1. 2. . .1 .2 .2 .2 .1 .1 .1 .1 .23
    Spellcr . 4. 1. . .2 .1 . . 2. 1. . .2 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . . . . 4 . . . .4. 1. 1. . .1 .1 . . . . . . . . 1. 1. 1. . .15
    UMD . . . . .½ .½. ½. ½. ½ . . . . . . . ½. ½. ½. ½. ½. ½. ½. . .11
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 4. 6 .4 .4 .6. 5. 5. 5 .5 .5 .5. 5. 5. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Point Blank Shot
    .1 Deity. : Follower of: Silver Flame
    .3. . . . : Rapid Shot
    .3 Monk . : Zen Archery
    .4 Deity. : Child of: Silver Flame
    .6. . . . : Precise Shot
    .6 Monk . : Precision
    .7 FavSoul: Energy Resistance: Fire
    .8 Deity. : Silver Flame Exorcism
    .9. . . . : Spell Focus: Enchantment
    .9 Fighter: Manyshot
    12. . . . : Empower Healing Spell
    12 Fighter: Improved Critical: Ranged
    14 FavSoul: Energy Resistance: Electricity
    15. . . . : Improved Precise Shot
    16 Deity. : Beloved of: Silver Flame
    18. . . . : Quicken Spell
    19 FavSoul: Energy Resistance: Cold
    21 Epic . : Overwhelming Critical
    24 Epic . : Embolden Spell
    26 Destiny: Epic Spell Power: Positive
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law
    30 Epic . : Arcane Insight
    30 Legend : Scion of: Feywild


    Spells

    Favored Soul
    1. Nightshield, Cure Light Wounds, Divine Favor, Remove Fear
    2. Resist Energy, Soundburst, Hold Person, Remove Paralysis
    3. Cure Serious Wounds, Remove Curse, Blindness, Bestow Curse
    4. Cure Critical Wounds, Death Ward, Freedom of Movement, Divine Power
    5. Slay Living, Greater Command, Divine Punishment, True Seeing
    6. Heal, <Any>, <Any>
    7. Resurrection, Mass Cure Serious Wounds
    8. Mass Cure Critical Wounds


    Enhancements (80 AP)

    Elf-Arcane Archer (41 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
      1. Conjure Arrows, Shock Arrows
      2. Force Arrows III, Elemental Damage
      3. Terror Arrows, Soul Magic, Elemental Damage, Wisdom
      4. Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
      5. Moonbow, Arrow of Slaying, Elemental Damage, Runebow

    Elf (22 AP)
    • Elven Accuracy, Elven Dexterity
      1. Aerenal Weapon Training
      2. Enchantment Lore III, Aerenal Weapon Training, Arcanum I
      3. Aerenal Weapon Training, Arcane Archer
      4. Aerenal Grace, Aerenal Weapon Training, Skill

    Harper Agent (13 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept II

    Warpriest (3 AP)
    • Smite Foe
      1. Righteous Weapons

    Shintao (1 AP)
    • Bastion of Purity


    Destiny (24 AP)

    Shiradi Champion
    1. Healing Spring I, Illusion of Well Being I, Wisdom
    2. Prism, Pin II, Fey Form I, Wisdom
    3. Rainbow, Otto's Whistler II
    4. Double Rainbow
    5. Stand and Deliver, Nerve Venom III
    6. Audience with the Queen

    Twists of Fate (18 fate points)
    1. Renewal (Tier 3 Sentinel)
    2. School Specialist: Enchantment (Tier 2 Magister)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Endless Faith (Tier 1 Exalted)
    /Resurrect

    What changes if any would you make to this build with the incoming changes to FvS ? Specifically the better of Wis or Cha to hit and damage.

    What other changes would you make in today's game environment?

    Is a Pure 20 Elf FvS Arcane Archer just flavor? Can it pack a punch? 100% Ranged with some fun Greater commands, BB's, Divine punishments, and finally Implosion tossed in.

    I appreciate anyone's advice.
    "Unexplained noises are best left unexplained."
    -John Bellairs-

  6. #26
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    I played a life on Vish's 13/4/3 split idea though I tinkered with the levels a bit since I was only doing heroics. The build does CC as advertised plus you are very tanky and rarely ever get hit. The issue is one of DPS. You are very much a support character and need to find/rely upon high DPS party members to take advantage of the CC you are laying down. If Survivable plus CC plus heals is what you want to do this fits the bill. As for a pure 20 FVS you aren't going to have the feats to get manyshot plus any of the healing stuff you would want on a L20 pure divine.


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  7. #27
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Razor_Wit View Post
    Is a Pure 20 Elf FvS Arcane Archer just flavor?
    Well, it was always a flavor build before, so I don't see why it isn't still a flavor build now.

    There were always three big issues with divine caster / archer hybrids: feats, stats, and Enhancements. The forthcoming changes to FvS - namely can use higher of WIS or CHA for DCs and can also apply WIS or CHA as damage stat for deity weapons - partially consolidates your stats - though you still need high base DEX for your various ranged feats, so it's not like you can just dump-stat DEX if you still expect to be an effective archer - but feat shortage is still an issue. It takes a lot of feats to do good ranged DPS; it takes a lot of feats to do good caster DPS; and FvS get exactly zero bonus feats which help that. But if you MC for extra feats, you water down your spellcasting. Likewise with Enhancements: even with the racial past-life system, there's a hard cap on how many APs you have to spend; i.e., pts spent on boosting your ranged DPS are pts NOT spent on boosting your spellcasting (and vice versa) apart from Spellpower bonuses (which affect AA imbues and DPS spells alike). So as always, it's about tradeoffs.
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  8. #28
    Community Member Razor_Wit's Avatar
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    Thanks for your input Marshall, and Ubongwah. You made some good points. FvS bowmen are not needed yet i guess.
    "Unexplained noises are best left unexplained."
    -John Bellairs-

  9. #29
    Community Member Selvera's Avatar
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    I did, and plan to do again a pure 20 cleric elf arcane archer. As unbongwash mentioned; there is difficulty casting spells for damage and using a bow for damage at the same time, due to feat shortages and enhancement point shortages. However, this was not the goal of my build.

    For starters, I never expected to cast spells for damage, it was clear to me that trying to invest in that would take far too much investment away from my true goals of the build; To deal moderate long ranged damage on a character with powerful healing spells. This goal I was able to meet, and now with the added racial past lives and cleric domains, it's becoming much easier to do so with a build like this.

    But I'm talking about cleric; this conversation is about a pure 20 fvs? That has its own pros and cons. Let's look at some builds

    20 Cleric focused on healing and supporting:
    41+ AP in radiant servant; Unlock elf AA (14 AP) and get paralyzing arrows (22 AP), for hit chance get zen archery; pump wisdom
    Pros: As good at healing as a healing focused cleric, pure 20 cleric gives all the buffs; high wisdom increases hit-chance, paralyzing DCs and spell DCs. Archery nets positive mana; due to soul magic.
    Cons: Does nearly 0 damage. Not as high spell DC's as a cleric focused on DC's. Gear has to be split between spellpower, DC's, defense and archery, bow doesn't get an offhand for an extra statstick + prr.
    This build can probably add on either healing domain, law domain or trickery domain to improve its utility. Sov Host suggested since the active is better then what any other domain offers for a build like this.

    20 Cleric with split focus: (This is what I ended up having fun with)
    Use elf for Dex to hit and damage 22 AP, 7d8 elemental damage on hit (22 AP), Remainder fills out Radiant Servant (36 AP), for feats, pick up all ranged-dps feats and empower healing.
    Pros: Can solo due to having acceptable damage, Healing is quite good because pure 20 cleric with most radiant servant goodies. Archery nets positive mana due to soul magic.
    Cons: DC's are pretty bad, so offensive spell-casting is essentially out of the picture. Very little CC.
    This build would probably best use War Domain to increase it's damage. Sov Host suggested since the active is better then what any other domain offers for a build like this.

    Now how about favored soul?
    Favored soul doesn't have a healing-specific tree, which means they have to focus either primarily on casting or on weapon damage. If they focus on casting; then they'll run into the feat/AP split problem that unbongwash mentioned; although they will be able to get quite good DC's on any enchantment spells due to DC's being packed into the AA tree. And... there aren't that many fvs enchantment spells. maybe you'll get a lot of use out of symbol of stunning. So let's think about a bow-damage focused fvs.

    20 Favored Soul with bow dps focus:
    42 AP arcane archer for capstone, 21 AP elf for doubleshot, 17 AP in warpriest for hit/damage/fire spellpower/PRR. For feats pick up all ranged dps feats. For stat-to-damage, wisdom is better for this build (better synergy with AA and gives will saves); although cha for UMD isn't a terrible choice.
    Pros: AA capstone and all the fvs free damage will out-dps cleric; even with war domain. Huge mana pool with all the healing spells available and not much to spend it on except for healing spells. Large HP pool due to favored soul buff. Para arrows will probably have good DC's.
    Cons: Favored souls have no enhancement bonuses to healing; no feats free to invest in DC's, gearslots will be taken up by ranged dps and it will be hard to fit in spellcasting gear.

    And it turns out that a bow-damage fvs probably would do better with 3 levels of fighter, ranger or paladin, so that they can get additional defense and/or damage from AP and class features; since fvs really don't get much useful after level 17 (wings); and warpriest isn't ideal for investing in damage.

    Here's an example of 17 AP:

    Warpriest: +3 hit, +3 damage, 10 PRR, 15 HP, +6 AC, +15 light spellpower, +15 fire spellpower, DR 5/-, +1 Wisdom
    + Class features: 9th level spells, DR 10/silver

    Fighter: Haste action boost, +3 hit, +3 damage, +2 fortitude, +21 HP, +21% fortification, 25 PRR, 25 MRR, +1 AC
    + Class features: +1 to hit, +4 ranged power (or other feats)

    Paladin: 1d4 light damage on hit, +3 all saves, 25 PRR, 25 MRR, 20% HP, +2 AC, 4% fortification, 15 HP, 15 positive spellpower, +2% hit (elf)
    + Class features: Auras, disease immunity, fear immunity and up to +11 all saves.

    Ranger: Ranged power action boost, 2d6 sneak attack, 40 positive spellpower, (30 HP, 7 PRR) if in light armour, +3 damage attacking targets below 50% health.
    + Class features: Rapid shot (can take a different feat instead), Diehard, and +2 damage vs undead.

    It's also rather exciting to think what +10 AP would do on any variety of divine arcane archer. Since the build already puts more then 10 points in the racial tree; these 10 points can go to the (more often useful) class trees directly.
    Selvera: Human Fighter 18; Inquisitive build
    Jen: Half Elf Fvs 20/Epic 10; Healer Archer with a more supportive build then usual
    Mayve: Tiefling Sorc 14; Just a pastlife for an alt

  10. #30
    Community Member Razor_Wit's Avatar
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    Quote Originally Posted by Selvera View Post
    I did, and plan to do again a pure 20 cleric elf arcane archer. As unbongwash mentioned; there is difficulty casting spells for damage and using a bow for damage at the same time, due to feat shortages and enhancement point shortages. However, this was not the goal of my build.

    For starters, I never expected to cast spells for damage, it was clear to me that trying to invest in that would take far too much investment away from my true goals of the build; To deal moderate long ranged damage on a character with powerful healing spells. This goal I was able to meet, and now with the added racial past lives and cleric domains, it's becoming much easier to do so with a build like this.

    But I'm talking about cleric; this conversation is about a pure 20 fvs? That has its own pros and cons. Let's look at some builds

    20 Cleric focused on healing and supporting:
    41+ AP in radiant servant; Unlock elf AA (14 AP) and get paralyzing arrows (22 AP), for hit chance get zen archery; pump wisdom
    Pros: As good at healing as a healing focused cleric, pure 20 cleric gives all the buffs; high wisdom increases hit-chance, paralyzing DCs and spell DCs. Archery nets positive mana; due to soul magic.
    Cons: Does nearly 0 damage. Not as high spell DC's as a cleric focused on DC's. Gear has to be split between spellpower, DC's, defense and archery, bow doesn't get an offhand for an extra statstick + prr.
    This build can probably add on either healing domain, law domain or trickery domain to improve its utility. Sov Host suggested since the active is better then what any other domain offers for a build like this.

    20 Cleric with split focus: (This is what I ended up having fun with)
    Use elf for Dex to hit and damage 22 AP, 7d8 elemental damage on hit (22 AP), Remainder fills out Radiant Servant (36 AP), for feats, pick up all ranged-dps feats and empower healing.
    Pros: Can solo due to having acceptable damage, Healing is quite good because pure 20 cleric with most radiant servant goodies. Archery nets positive mana due to soul magic.
    Cons: DC's are pretty bad, so offensive spell-casting is essentially out of the picture. Very little CC.
    This build would probably best use War Domain to increase it's damage. Sov Host suggested since the active is better then what any other domain offers for a build like this.

    Now how about favored soul?
    Favored soul doesn't have a healing-specific tree, which means they have to focus either primarily on casting or on weapon damage. If they focus on casting; then they'll run into the feat/AP split problem that unbongwash mentioned; although they will be able to get quite good DC's on any enchantment spells due to DC's being packed into the AA tree. And... there aren't that many fvs enchantment spells. maybe you'll get a lot of use out of symbol of stunning. So let's think about a bow-damage focused fvs.

    20 Favored Soul with bow dps focus:
    42 AP arcane archer for capstone, 21 AP elf for doubleshot, 17 AP in warpriest for hit/damage/fire spellpower/PRR. For feats pick up all ranged dps feats. For stat-to-damage, wisdom is better for this build (better synergy with AA and gives will saves); although cha for UMD isn't a terrible choice.
    Pros: AA capstone and all the fvs free damage will out-dps cleric; even with war domain. Huge mana pool with all the healing spells available and not much to spend it on except for healing spells. Large HP pool due to favored soul buff. Para arrows will probably have good DC's.
    Cons: Favored souls have no enhancement bonuses to healing; no feats free to invest in DC's, gearslots will be taken up by ranged dps and it will be hard to fit in spellcasting gear.

    And it turns out that a bow-damage fvs probably would do better with 3 levels of fighter, ranger or paladin, so that they can get additional defense and/or damage from AP and class features; since fvs really don't get much useful after level 17 (wings); and warpriest isn't ideal for investing in damage.

    Here's an example of 17 AP:

    Warpriest: +3 hit, +3 damage, 10 PRR, 15 HP, +6 AC, +15 light spellpower, +15 fire spellpower, DR 5/-, +1 Wisdom
    + Class features: 9th level spells, DR 10/silver

    Fighter: Haste action boost, +3 hit, +3 damage, +2 fortitude, +21 HP, +21% fortification, 25 PRR, 25 MRR, +1 AC
    + Class features: +1 to hit, +4 ranged power (or other feats)

    Paladin: 1d4 light damage on hit, +3 all saves, 25 PRR, 25 MRR, 20% HP, +2 AC, 4% fortification, 15 HP, 15 positive spellpower, +2% hit (elf)
    + Class features: Auras, disease immunity, fear immunity and up to +11 all saves.

    Ranger: Ranged power action boost, 2d6 sneak attack, 40 positive spellpower, (30 HP, 7 PRR) if in light armour, +3 damage attacking targets below 50% health.
    + Class features: Rapid shot (can take a different feat instead), Diehard, and +2 damage vs undead.

    It's also rather exciting to think what +10 AP would do on any variety of divine arcane archer. Since the build already puts more then 10 points in the racial tree; these 10 points can go to the (more often useful) class trees directly.
    Now you have my attention :'D

    I like your Cleric split-focus, think I am more interested in Cleric now. (Wish I could go Morninglord)

    You suggest pure?
    "Unexplained noises are best left unexplained."
    -John Bellairs-

  11. #31
    Community Member Selvera's Avatar
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    I did a pure cleric when I did it; but as I mentioned for favored soul; you can bring a lot to such a build via other classes. With cleric however; the AP are much tighter due to trying to get the radiant servant enhancements for better healing, so you might not have the AP to make full use of other classes.

    The exception to this is ranger; if you split with ranger, you don't have to spend the 22 points in elf to get arcane archer unlocked and dex to hit and damage, and can instead get arcane archer unlocked free and dex to hit/damage with only 12 AP. This does come at a tradeoff, since you won't be able to get all the secondary imbues to bypass every type of damage reduction without a deep ranger split; which would hurt your spellcasting a lot. Deepwood does grant a lot of positive spellpower, but you'll be losing caster levels on your healing so that's sort of a wash. This split also stops you from getting the radiant capstone; which is probably what I would have taken if my pure build had an extra 10 AP.

    Multiclassing on an elf-AA doesn't stop you from getting the elf-AA capstone, if you're going for it.
    Multiclassing does mean your healing suffers a little; since T5 radiant enhancements essentially remove all caster level caps on healing. Mind you, radiant healing might be a little more healing then is needed in the game... Maybe not as much now that there's reaper.

    As for morninglord, the huge difference is that they don't get dex to damage with bows; all the other differences between sun elf and regular elf only favor elf by a small margin (but favor elf by a small margin in every way). Perhaps a split with cleric/ranger and improved finesse could work for a morninglord. Plenty of shades of suboptimal there, but it will get you your morninglord pastlife and I think it will still be a workable build. Another option is using harper to get int to hit/damage. However both of these options cut into the already quite tight AP allocation in the build.
    Selvera: Human Fighter 18; Inquisitive build
    Jen: Half Elf Fvs 20/Epic 10; Healer Archer with a more supportive build then usual
    Mayve: Tiefling Sorc 14; Just a pastlife for an alt

  12. #32
    Community Member Razor_Wit's Avatar
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    Selvera,

    I'm leaning towards a Morninglord 14/6 Clr/Rgr. (I don't see the benefit of 12/8) This is for a quick IPL/HPL so wouldn't be running long at cap. Im good with just Heal and BB as level 6 spells. I tend to solo.

    Minimum 17 Dex for Manyshot. Some into Con and Wisdom. New points into Dex.

    Animal Domain has 15% fort-bypass could be a winner.

    Any thoughts on Enhancements? Morninglord does seem to have cohesion. I will be using most AP's in DWS, some in AA, and some in ML.

    Thanks for the advice.
    "Unexplained noises are best left unexplained."
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  13. #33
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Razor_Wit View Post
    Selvera,

    I'm leaning towards a Morninglord 14/6 Clr/Rgr. (I don't see the benefit of 12/8) This is for a quick IPL/HPL so wouldn't be running long at cap. Im good with just Heal and BB as level 6 spells. I tend to solo.

    Minimum 17 Dex for Manyshot. Some into Con and Wisdom. New points into Dex.

    Animal Domain has 15% fort-bypass could be a winner.

    Any thoughts on Enhancements? Morninglord does seem to have cohesion. I will be using most AP's in DWS, some in AA, and some in ML.

    Thanks for the advice.
    isn't manyshot granted at rgr 6? u would need dex for IPS tho, also the on hit/damage with wis for bow isn't when you use your deity weapon? i thought morninglord are amaunator(afaik silver flame is eberron only)

    edit: depending your preferences maybe something like 9 clr for 2nd domain sla (luck or animal for dc or bypass and displace or hp), 6 ranger cause manyshot saves lots of feats and 5 fighter cause u can use them to pick ranged feats(so the caster feats are taken as general feats) or pick enhancements for some extra damage or mp cause... well, with high wis and paralyze, you will have more dps than before, also rp will help u a bit more
    Last edited by psykopeta; 09-19-2017 at 01:22 PM.
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  14. #34
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Razor_Wit View Post
    Animal Domain has 15% fort-bypass could be a winner.
    I would pick War for Holy Sword. The crit bonuses are what you miss most from higher rgr lvls, IMO. And this way you are less obliged to invest into the elven AA tree for Shadow Arrows + capstone, though you give up +25% Doubleshot without them. But it still provides more flexibility with your APs.
    Quote Originally Posted by psykopeta View Post
    also the on hit/damage with wis for bow isn't when you use your deity weapon?
    Razor_wit is talking rgr 6 / cleric 14; I thought only FvS are getting WIS / CHA to-hit & dmg with deity weapons.
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  15. #35
    Community Member Selvera's Avatar
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    Might reply again later when I have more time.

    On first glace; 14 cleric/ 6 ranger looks like a good split (domain bonus at 14, manyshot at 6)

    The whole point of a cleric bowhealer is to make use of radiant servant so that you're an awesome healer; who can sorta do decent ranged damage as well. To this goal I suggest T5 radiant to get (notably) Aura and Cure Focus.

    Enhancements you want to get:
    Radiant (minimum 34 AP): Aura, Cure Focus
    Deepwood (minumum 6 AP): Improved Finesse (Dex to damage is what you want; after all, you can't get wis to damage on a cleric, the wis build was a 0 damage heal/cc build)
    Arcane Archer (Minimum 22 AP): Elemental damage at T4
    Morninglord (minimum 0 AP): No really; you don't need this tree. You have ranger to unlock arcane archer with; and it doesn't even give hit/damage with bows. But if you want to stick stuff in it; Rejuvenation of Dawn looks pretty decent and Elven Accuracy isn't bad.

    This leaves you with 18 AP to spend as you see fit. Radiant increases your positive spellpower by 1.5 per point; I imagine Reactive heal isn't terrible. As mentioned; some Morninglord stuff might be worth it; and deepwood stalker has some nice stuff you can pick up for extra damage. There's also some stuff in deepwood that increases your positive spellpower by 4 per point.

    By switching to Arcane archer T5's you'll open up the ability to furyshot in epics which has obvious beneiftis. By switching to Deepwood T5's you'll probably do the highest consistent damage. By having Radiant T5's you'll be the best healer.

    Holy sword will likely be your best domain for damage; since the build doesn't have critical range/multi bonuses in the enhancements; and to get them it would take 12 ranger levels or unlocking AA in the morninglord tree and deep investment there which would eat up all your AP.... so pretty much not worth it.

    Animal domain is a sort of hybrid choice; lower damage but higher HP. I haven't tested to see if feral charge works with a bow.

    Like a lot of my favorite builds; this is a dex+con build with a side of wisdom.
    Last edited by Selvera; 09-19-2017 at 02:29 PM.
    Selvera: Human Fighter 18; Inquisitive build
    Jen: Half Elf Fvs 20/Epic 10; Healer Archer with a more supportive build then usual
    Mayve: Tiefling Sorc 14; Just a pastlife for an alt

  16. #36
    Community Member Razor_Wit's Avatar
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    I think T5 Radiant will make this a more fun and a unique leveling experience. I will need to test Furyshot when it comes time. It may trump Aura. I do need 2 more ML pl's so might do back to back variations. I will let you know the results!
    "Unexplained noises are best left unexplained."
    -John Bellairs-

  17. #37
    Community Member Selvera's Avatar
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    As a note; in the build I enhancement split I mentioned above; the extra 18 AP should be enough to get both of these from deepwood stalker:

    Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)

    Merciful Shot: Ranged attack: Deals +3[W] damage. On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power (Cooldown: 15 seconds.)

    They have some obvious synergy; and to get them you'd be going through (2 points in) Killer; which is a pretty good enhancement as well.
    Selvera: Human Fighter 18; Inquisitive build
    Jen: Half Elf Fvs 20/Epic 10; Healer Archer with a more supportive build then usual
    Mayve: Tiefling Sorc 14; Just a pastlife for an alt

  18. #38
    Community Member Vish's Avatar
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    Thank you,
    This thread is where I got inspiration for priest of the silver flame build
    But it will change with domains
    Go 14/4/2 and trickery
    It's a real reaper build.
    Nothing but cc and heals. Pure support.
    So it's gotta group.
    But it's awesome in its role.

    Now about fvs bow
    I have looked this over a lot and couldn't find any great builds
    The best I think is an 18/2 split, fvs ftr
    You can paralyze and still get implosion
    Would be elf
    Would get 7+2 feats
    Empower heal
    Maximize
    Empower
    Quicken
    PBS
    Rapid shot
    Precise shot
    Manyshot
    Completionist

    Don't need ic ranged or improved precise shot
    You're not going for damage, just cc
    And you'd go wisdom conversion
    And maybe go more hp
    Or sp if going full caster

    Because building for implosion seems to be better dps
    And blade barrier
    And cast heals

    Best I could envision.
    Any other split going full aa needs ranger split
    And you're still not going to get good dps out of a paralyzer build
    That's why I think radiant cleric trumps
    Can go tier5 radiant, tier4 paralyzers,
    And double cover the heals.
    Believe me it is crucial in reaper,
    Allows "hands free" play. Can spot heal and bow.
    Much more better reaction time.

    Because I think they gave wisdom conversion to favored soul,
    And we're not going to see it in any form as clerics
    And I'm saddened by this
    Because I play clerics, radiants
    And I don't think fvs can do as good
    Or rather that I'm spoiled.
    But casting masses has its places, but you can only cast one at at time
    And if you're casting you're not cc,
    So I see radiant paralyzer as best build

    But I would like to know if fvs bow healer is any worth it?
    Let me know
    Vishantii (the bird man)
    Kil (heroic and epic completionist)

    Sarlona, Heart of Wisdom

  19. #39
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Vish View Post
    Go 14/4/2 and trickery
    Is Trickery just for the Enchantment DC bonuses or are you planning to use the Mass Charm SLA too? If so, will your Spell Pen be high enough on such a heavily-MCed build?
    Don't need ic ranged or improved precise shot
    You're not going for damage, just cc
    In that case, don't you want IPS so you can Paralyze mobs too and not just single targets?
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  20. #40
    Community Member Selvera's Avatar
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    I haven't mathed out the full-support cleric CC/healer yet; IPS is great to CC multiple mobs at the same time; but it does cost a lot of feats. I would have to weight the pros/cons of taking IPS, but I think I would find IPS is worth more then what the build could get from those feats in other places.

    As mentioned; since the build is not going for damage; IC wouldn't be worth taking.
    Selvera: Human Fighter 18; Inquisitive build
    Jen: Half Elf Fvs 20/Epic 10; Healer Archer with a more supportive build then usual
    Mayve: Tiefling Sorc 14; Just a pastlife for an alt

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