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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default "Strimtom's Acid Arrow", Maximum Bow DPS, F2P/new player Friendly

    Disclaimer: This is mostly a leveling build. It does work well at level 30, but it isn't refined for level 30. I TR constantly and haven't been able to fully play test at 30.
    Current for U40
    Introduction
    Hello, my name is Strimtom and I am here to share my award winning build for the ranger class. The idea was to build a ranger using the newly revamped Arcane Archer enhancement tree. What I found was a build that was new player/F2P friendly and the highest damage I could possibly find. If you are looking for a guide that maxes INT and uses acid arrows for 100% of the damage, check HERE.
    Lets start with the pros and cons:
    Pros
    • Playable at full damage capacity on a first life/28 point build.
    • Requires only one item (Silver Longbow) for maximum damage, and that item comes from a free to play quest.
    • Is ranged, so it takes almost no damage.
    • It's so easy to play it makes warlock look like a challenging class.
    • Playable with one hand.
    • It will give you increased sex appeal.
    • Life will turn from a bleak tunnel into a bright and sunny future.


    Cons
    • Has trouble raising allies from the dead.
    • You'll level so fast you won't know what to do with your time.
    • Other players will have less fun since all other monsters will be dead.
    • This build can't make Elminster talk faster.


    There is a joke that to play warlock effectively all you have to do is hold down W and the right mouse button and you'll go from 1 to 20 in no time. However, when making this character, I found that using both hands to play the game was too taxing on my body. Thanks to the auto attack command this character and be played with just one hand, using W to move and Tab to target, allowing you to use your other hand to eat a sandwich, read Nietzsche, or practice caligraphy.

    The Meat
    Let's start with where all the damage comes from. Bows don't have too fast of an attack speed when compared to melee, and getting ranged power can be quite tough. Fortunately, Turbine beefed up the arcane archer tree and made the elemental damage options much higher than normal. Additionally, gaining Dex to Damage from the Deepwood stalker tree allows you to stack only one stat, making it a very easy character to build.

    Starting Race
    This doesn't matter. All races are good for this build. Elf/Halfling/drow give +2 dex, human gets a feat, and warforged are cool as ****, dwarves get more life, half orcs and half elves get nothing. This build doesn't take any points in the racial tree, so play whatever you want. My character was an elf but if I was to do it again I would be a dwarf for the extra life and to be a stumpy dude with a bow. Or a warforged because warforged are cool.

    Starting Stats
    Strength - This only affects carrying capacity. I like having 16 by end game, so starting with an 8, +2 from ship buff, and a +6 or better item is plenty. Strength has no other purpose.
    Dexterity - To hit, Damage, Armorclass, reflex saves, balance checks. Max this and put all your level ups into it.
    Constitution - Gives you more life. The more life the better, so get this as high as possible.
    Intelligence - This stat gives you skill points that you don't need, and slightly boosts spellpower. Not worth putting any points into unless you focus 100% on spellpower, which this build does not do.
    Wisdom - So I thought you would need lots of this, but there is almost no way to spend spellpoints and the DC abilities like paralyzing arrows don't let you use acid damage at the same time soooo.... as long as you can get 14 to cast all your spells, you can probably dump this stat too. Will save is kinda nice tho.
    Charisma - Embrace ugliness and bad manners. Dump this stat.
    Ideal stats are as follows:

    Be aware, that having 36 points doesn't give you any more damage than 28 points, just some life and some free strength for carrying capacity.
    Skills
    Since you are likely a dumb rock, you only get 5 skill points to play with. More than enough. Priority is as follows.
    1. Spellcraft - DAMAGE AH HA HA HA HA HA HA
    2. Spot - Useful to see monsters and traps if you aren't like me and have every trap and monster location in the game memorized.
    3. Heal - Gives positive spellpower for self healing. Easily able to get 300 spellpower by level 20.
    4. Balance - Wolves trip you, and that is bad. Use this to get up.
    5. Use Magic Device - Being able to cast raise dead scrolls at level 30 is awesome.
    6. Swim - No cap on this skill, so maxing this and using merfolks blessing gives hilarious speeds that are faster than walking.

    If you have extra points, you can put some into jump, but jump has a hard cap of 40, and you will start self casting jump at level 6 making putting points kind of unnecessary.

    Feats
    These are the feats I took as an Elf. I will label the unimportant/subjective ones and give suggestions.
    Level 1 - Point Blank Shot (Really good early game)
    Level 3 - Precision (Really good always, definitely take this)
    Level 6 - Dodge (Meh).
    Level 9 - Improved Critical: Ranged (Best damage feat in the game)
    Level 12 - Mobility (Meh) Could take quicken for consistent healing.
    Level 15 - Shot on the Run (No -4 while moving is kinda good, and 4 ranged power is cool. Worth 3 feats? IDK)
    Level 18 - Weapon focus: Ranged (+1 to hit and 2 ranged power, pretty nice IMO)
    Level 21 - Overwhelming Critical
    Level 24 - Combat Archery
    Level 26 - Holy Strike
    Level 27 - Blinding Speed
    Level 28 - Toughness
    Level 29 - Fount of Life or Toughness or Harbinger of Chaos/Embodiment of Law
    Level 30 - Scion of the plane of Earth, Epic Reflexes


    Favoured Enemy
    These are the ones I think are the best, and in the best order:
    Level 1 - Undead
    Level 5 - Giant
    Level 10 - Evil Outsider
    Level 15 - Construct
    Level 20 - Aberration
    I feel like this is best, since undead are always prevalent and suck to fight as ranged, giants are also everywhere, and evil outsides/constructs/aberration sums up the hardest monsters/raid bosses.

    Enhancements
    This is where ALL the damage comes from. Just two trees, Arcane Archer and Deepwood Stalker.
    41 Points

    The super important enhancements in this tree are as follows:
    All Core Enhancements - Negating all damage reduction, and 20% doubleshot
    Acid Arrows and Elemental damage - Most of your damage comes from here. Scales off Spellpower and Elemental Damage dice
    Conjure Arrows - Carrying arrows is annoying
    Force Arrows - Allows you to hit ghosts/do full damage to demons/devils. Scales off Spellpower and Elemental Damage dice
    Soul Magic - Grants spellpoints when you shoot people, which is every second shot once you get enough doubleshot. This gives you infinite healing

    39 Points

    The super important enhancements in this tree are as follows:
    All Core Enhancements except Horizon Shot - 20 ranged power is not as good as 20% doubleshot since this build scales from multiple sources
    Survivalist I, II, and III - Life and physical resistance. Pure fictional awesomeness
    Improved Weapon Finesse - Allows you to do insane physical bow damage instead of 0 because it lets you use dex for damage instead of strength
    Action Boost Damage - Gives you a nice buff to combo with manyshot
    Favoured Hunter - +3 to hit and damage against all favoured enemies is super useful
    Killer - Since you are always top damage, you will get all the kills. This gives you more double shot when you get kills, making you do more damage and get more kills. Best passive ever
    Extra Favoured Enemy - Pick whatever you want here, I chose human. What matters is +8 damage against all favoured enemies. That's insane
    Heavy Draw - Really good. Really strong, +5 base damage is awesome. -5 to hit kind of sucks. Might not be good at level 30, but until then you should have so much extra to hit that it doesn't matter
    Strikes Like Lightning - 20% Doubleshot. Enough Said
    Improved Archers Focus - Improved Precise shot doesn't stack archers focus, but it does let you have +5 ranged power. Pretty good


    With these trees, the path is simple.
    1. Go into AA and start taking Acid damage
    2. Get acid damage to the 4th tier and take soul magic
    3. Spend points in Deepwood stalker until 39 spent
    4. Spend rest of points in AA for capstone


    If you follow this build, damage and good bones will come to you.

    Items
    There is really only 1 required item and it's the Silver Longbow. The reason this bow is so good is 4-fold. First, it has a base damage of 1-10 instead of 1-8 like a standard longbow, giving it a higher top end. Second, it has a way better critical profile with a base 18-20 (15%) crit rate that stacks with improved crit. Third, it's holy allowing it to deal good (the damage type) damage and bypassing almost any damage reduction with metaline arrows active. Finally, it has an augment slot so that you can keep it updated with the best acid spellpower augment and keep ontop of your acid damage. Eventually, you will construct a hilarious tooltip like this.

    The Gameplay
    The first thing about this character is to make sure you have auto attack on your bar, and that you leave it on. Using RMB to auto attack will cause arrows to mysteriously disappear, so make sure to let the game fire for you. It isn't as fun as running down a hallway all gung ho and gunning people down, but it aint about fun. It's about killing monsters with super charged acid arrows.

    Time to focus on the level by level information.
    Level 1
    Start out by buying the barbarian hireling Byron Swordscout. He will solo all quests that are level 1 and 2 for you on elite. You don't have rapid shot, and you don't have dex to damage so just summon him and put him on agressive. Then smash boxes with a melee weapon. Ranged weapons are useless at this level. Put all ehancement points into Deepwood Stalker. Make sure to get your character into a guild and go buy cure serious potions from the guild vendor in the House K square.

    Level 2
    Oh boy, rapid shot! Now that you have rapid shot and soon to have improved weapon finesse, strap on a regular longbow and go to town. The damage isn't amazing, but Byron will still slay things for you for the most part. Your bow damage will start to be able to effectively kill enemies that start to attack you instead of your hireling making you a little more survivable.

    Level 3
    This level is sweet since you can now get acid damage to your bow. It's small, but it will grow soon. Buy the level 3 barbarian hireling Frenzy who will continue to solo all of the quests in the game for you. Take precision here and activate it for those sweet critical hits on undead targets. Just stay at ranged, always summon Frenzy, and drink those pots. Easy Elites.

    Level 4
    Level 4 is fun. You get morphic arrows to give full damage to undead, and more acid damage! You also get Ram's Might, a first level spell, to give you an extra +2 damage. Make sure to add the spell to your book and keep it up at all times.

    Level 5
    Take Giant as your next favoured enemy here. Ogres and trolls count as giants, and they will be a huge portion of your enemy pool over the next few levels. Your damage is going to start increasing pretty fast at this point, so you may want to consider using a level 5 cleric hireling instead of Frenzy.

    Level 6
    Oh baby, the motherload. You get Manyshot, your bread and butter. Manyshot gives you 100% chance to shoot 2 arrows for 20 seconds with a 20% chance to shoot three! This is an insane damage boost, and since your acid is hitting pretty hard about now, the extra shots will boost your damage like crazy. The feat you take here doesn't matter, but if you are warforged make sure to take mithril plating. You should be using a level 6 Cleric hireling. I generally prefer favored soul hirelings, but Storm doesn't heal very much and prefers to melee. You get a second first level spell here, and I recommend Jump as the best contender for the spot. If you are good at using the mouse to turn you can jump over enemies while still shooting at them. You should also have metalline arrows at this point. Remember to swap between morphic and metalline arrows based on whether it is an undead/rakshasa or a construct/outsider.

    Level 7
    More acid damage, more happiness. Same gamestyle, just run and shoot and stay at range.

    Level 8
    Silver Longbow time! This weapon will dramatically improve your damage. This is when your physical damage will start to catch up to your acid damage, since critical hits will be more frequent and really start to augment your damage. You are getting a 200% increase in crit chance as you are moving from a meager 5% (20) to a 15% (18-20). This is the main reason the physical damage starts to catch up, so always make sure you are using the right type of damage type. You also get a level 2 spell, and I recommend Bark Skin for a better armorclass. If you are always updating your armor you can get pretty good numbers and stay pretty tanky.

    Level 9
    Evasion at this level will help you avoid all those silly traps and fireballs. Feel invincible, dodging all attacks and constantly raining down a hail of acid arrows. Did I mention that you get improved crit at level 9? Your crit chance is going to go from 15% (18-20) to 20% (17-20). This is a big damage spike, however at this point you are going to notice your AOE (Area of effect) is lacking and that those pesky barbarians will clear rooms faster than you. Just wait and keep pinging away at enemies.

    Level 10
    Evil outsiders for a favoured enemy will help you with killing those hard to kill demons and devils. If you happen to have some spare dragoncraft relics from gianthold, I recommend picking up a dragoncraft leather armor set (or docent). It won't give you damage like some other body armors, but you likely won't have a protection or shield bonus to armor class and this gives a total of 8 extra armor. It also gives 75% fortification, making you almost impossible to be critically hit. At this point, you should have 30 points in the arcane archer tree and can start working on pumping up the Deepwood Stalker tree for some extra life and PRR. Again, your AOE is lacking, but just give it one more level.

    Level 11
    Improved precise shot. Oh. Baby. This ability should be placed on your bar and turned on. It makes your arrows pierce targets, hitting everything in the way. This ability is so broken it is really why this character works so well. When you enter a hallway, just click the target at the back and let the auto attacks tear the whole room apart. This is where being a more skilled player will reap you more rewards. The better you are at positioning monsters in between you and your target, the more damage you will deal and the more your teammates will be jealous of your amazing character build. This is the most complicated part of the character, but if you can master it you will feel like an unstoppable god. Just click on manyshot, empty a room, and watch people type curse words in chat because they don't even get to attack. Also you get level 3 spells so take Cure Moderate Wounds. You get a lot of positive spellpower from the heal skill and the Deepwood stalker tree so keeping yourself alive will become much easier than using potions. Cure Moderate Wounds only costs 8 spellpoints and thanks to soulmagic you will almost always have spellpoints to cast a cure. It also lets you heal allies which you should do whenever possible. Topping people up and saving desperate melee are what makes you a great team player.

    You should also have Sniper Shot from DWS core abilities at this point. Sniper shot has a huge crit chance, does extra big crit damage, and makes enemies turn around. It has no cost and a 6 second cooldown so use it whenever it comes back up. When enemies are running at you try to fire it in a line and make them all stop for a moment. If you are about to use manyshot, make sure this spell is off cooldown first so that you can use it 3 times during manyshot. If you shoot 3 arrows when you use this ability all 3 arrows will count as sniper shots, leading to bursts of about 2k at level 11. It isn't even that uncommon, since you have a 25% critical hit chance with sniper shot, meaning you will triple crit 1/32 times which is pretty good over a dungeon. 1-shotting bosses feels amazing and will make your party members jealous.

    Level 14
    You get level 4 spells at this level. Take Freedom of movement and make sure to keep it on 100% of the time. Also cast it on all your team mates during annoying quests like Spinners Prison and What Goes Up because being stuck in web sucks monkey butts.

    I don't really have any more to tell since the build just takes practice at this point. I do have some pro tips however.
    • Practice using improved precise shot to shoot through people. Don't get lazy, just do it until it becomes natural. You will be very happy you did.
    • Consider quicken spell, as once you get a second 4th level spell you will be able to use cure serious to heal yourself for over 100 life per cast.
    • Always focus champs first, and prioritize using sniper shot on champion monsters.
    • Merciful shot is bugged and works like 30% of the time. So if you use it and it doesn't work don't worry, it isn't just you. When it works it feels great but it generally will only go off on red named end bosses, and even then it sometimes just chooses not to work.


    Congratulations on level to level 20. How does this build fare in epics? Good, it will easily carry you up to level cap. This is an introductory build however, and you should keep looking for good builds once you have mastered the basics.

    Maximizing Damage/effectiveness
    • Keep acid spellpower at maximum. Use cannith crafting to make a ring or slot an augment in your silver longbow. Get an item to boost your spellcraft and keep it pumped up. Spellcraft items (suffix: Spellsight) are hard to come by and are mostly only lootgen. Get lucky or fork over some dough on the AH.
    • Get this quiver from Grimm and Barrett.
    • Use VoM and Mantle of the Worldshaper for true seeing and swap to force arrows when fighting incoporeal creatures to make sure you hit 100% of attacks.
    • Always use a damage and accuracy item.
    • Whenever you see a caster type enemy cast any type of buff make sure you shut it down with a dispelling arrow. Taking the displacement off a skeletal enchanter in Madstone Crater will make you look like a God to the melee in your party. (Although TBH it should be dead before they get to it you if know what im saying pew pew pew)

    The following is a chart showing the rough scaling of acid damage in this build (With all enhancements taken)

    I'm not entirely sure how the math works, but at 200 Spellpower I have never seen under 40 damage, so I feel like there is some rounding going on. Either way getting 200 spellpower really only requires one augment gem at level 20 and adding the chance for a 126 top end hit on every auto attack is unreal in how strong it is. The acid damage makes it so that even if you don't crit you are still applying a very large amount of damage on every strike that helps with consistency.

    EPICS
    Getting a Thunderforged bow with Acid spellpower is an insane damage boost. Do that ASAP. You can start epic hard right away with no destinies, it's extremely strong. You do good damage for epic elite, but everything will squash you like a bug in one hit. Avoid epic elite unless you can be carried. As for Epic Destinies...
    • Tier 1 - Fury of the Wild - Extreme burst makes this very good for EE with access to Expose Weakness + Pin. Very good for level 30. Easy to cause helplessness, stacking Fury with Sniper shot is OP. Ideally you want to stack unbridled fury and manyshot whenever possible, always waiting on using unbridled fury if you do not have many shot off cooldown.
    • Tier 2 - Legendary Dreadnaught - Really strong and consistent, legendary dreadnought just always puts in work with physical damage characters. Not as strong as for melee, but blitz granting 70 ranged power is huge since ranged power is much harder to come by than melee power. Less thinking and still good damage.
    • Tier 3 - Shiradi Champion - Required to level for access to Pin and Otto's Whistler. Not the best, but is certainly playable. The issue is this tree doesn't really accent raw physical damage but instead adds weird damage based on different spellpowers (sonic and force) which you don't really get from your items.
    • Meme Tier - Draconic Incarnation - Most fun. Energy Burst, Breath, and Vortex do crazy damage. When doing epic hard or lower monsters will still fail saves even though you don't have a very high int/cha, and the damage is insane. Makes AOE packs much easier to clear. Flyby attack is fantastic for moving over open pits. Makes the class more dynamic. A lot of fun and gives you some punch when manyshot is down. Be aware, draconic incarnation is completely useless at level 30 with this build when trying to do quests on anything above Epic hard. Don't use this in reaper ravenloft please!


    For feats, Combat Archery, Epic Reflexes, and Scion of the Plane of Earth are really really strong. The rest of your feats don't matter as much.

    For doing pure endgame content, I would take Fury of the Wild while twisting Otto's Whistler, Pin, and rejuvenation cocoon. If you have more points you should also twist in Grim Precision.

    Basic level 30 item build:
    Goggles: Legendary Garstone's Lenses
    Helmet: Legendary Pansophic Circlet
    Necklace: Legendary Ward-Inscribed Pendant
    Trinket: Legendary Cursebane Focus
    Cloak: Legendary Shadowhail cloak
    Belt: Legendary Braided Cutcord
    Ring #1: Legendary Ring of Nightfall
    Ring #2: Legendary Ring of Prowess
    Gloves: Legendary Crumbling Gloves
    Boots: Legendary Shadow's Footsteps
    Bracers: Legendary Bracers of the Fallen Hero
    Body Armor: Legendary Mist-laden Vestment
    Bow: Legendary Inferno Sniper or Morninglords Longbow

    This gives All the damage stats you need to damage some bad guys. You get the mists of ravenloft set as well as the silent avengers set.

    Raid geared item build:
    Goggles: Legendary Garstone's Lenses
    Helmet: Wind Howler Mask
    Necklace: Slavelords Chain (False Life - Accuracy - Use Magic Device - Quality Constitution)
    Trinket: Echo of Ravenkind
    Cloak: Cloak of Strahd
    Belt: Legendary Braided Cutcord
    Ring #1: Legendary Ring of Nightfall
    Ring #2: Legendary Band of Insightful commands
    Gloves: Molten Silver Guantlets
    Boots: Legendary Flightfoot Grieves
    Bracers: Legendary Bracers of the Fallen Hero
    Body Armor: Legendary Mist-laden Vestment
    Bow: Chaosbow Longbow, or Void, the Endless Cold if nobody else applies vulnerbility.

    This list should provide you with the best items countless man hours can buy. You might notice that this list lacks acid spellpower; that's because it does! Acid spellpower is really hard to itemize around for end game unless you focus on it. Grab an augment for your bow and that's basically all you can do sadly.

    REAPER MODE
    This build is not really designed for reaper mode, so if you are planning on reaper mode I suggest another build. However, if you must go into reaper...

    1. This build still does high damage, so as long as you have others standing infront of you, you should be OK. Be aware that reapers can automatically teleport onto you so if you aren't careful you will get jumped and quickly popped.
    2. Force arrows are essential, and I would recommend getting them before you get Tier 2 of acid arrows. Being able to give reapers the smack down is one of your key roles as a ranged DPS player. Sure, the damage is lower, but removing plague reapers is super strong.
    3. Always pack the shield spell in some capacity. either with the gloves from korthos or a shield wand from the marketplace wand vendor, you need it to stop Famine reaper magic missiles. Or you will die lots.
    4. Once you get improved precise shot, paralyzing arrows becomes an extremely strong option. It works on reapers, and while it doesn't do damage, it does stop all daamge from coming in. I would recommend putting more points into wisdom and stockpiling some echnantment DC items. Especially in group play, having paralyzing arrows and good timing can let your group do reaper mode 2 levels higher as long as you can keep ontop of targets and lock down the right guys.


    FAQ
    I don't have a Silver Longbow. Do I need one?
    No, but it comes from a free to play quest. Go get one.

    This build is 20 Ranger, but I want to multiclass it with X. What should I do?
    Less damage. You might gain trap skills or healing or a pet or something, but you will always do less damage. If you choose to multiclass you give up on the capstone which is a flat 20% damage increase. I don't recommend it, but if you really want to be a trapper than go for it.

    By using this guide I was promoted to Mega CEO of my company, have had a non-stop rush of both men and women soliciting me night and day and have acquired $100,000,000,000 as a result. Now that I am the supreme ruler of the planet and a God among men, what should I do with my time?
    While those things are nice, remember not to get complacent.

    Is this the best archer build?
    No. The best archer build is Elf 14 monk/6 ranger. The reason for this is you can access the arcane archer tree from being an elf, going full T5 and getting slayer arrow, while also getting a ton of defences from monk and having access to 10k stars. Hell, you can even do a pretty strong wisdom based version with paralyzing arrow dcs of 94+ if you have at least 4 racial enhancement points. I don't have a guide for this but I am tempted to throw one out there so people can at least see it.

    Have you tried Final Strike?
    Its... fine. I don't like it much.


    Conclusion
    This build is easy, new player friendly, and really cool to play. Makes you feel like Legolas when you are jumping over chasms and laying down the hurt with acidic burning arrows. This guide is a max DPS guide, so it isn't 100% focused on the acid damage but instead uses it as a supplementary tool to help in the early game and give more damage options in the late game. I will be building my next character as a full intelligence Harper ranger to maximize spellpower to see how well that works, and I will be posting an associated guide. I think it will go poorly.


    Try it out as your next life and let me know what you think!
    Last edited by Strimtom; 11-01-2018 at 08:10 AM. Reason: Updating Information to U35

  2. #2
    Community Member Qhualor's Avatar
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    im not going to build one of these. I just enjoyed reading it. most character builders read like stereo instructions.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  3. #3
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by Strimtom View Post

    Favoured Enemy
    These are the ones I think are the best, and in the best order:
    Level 1 - Undead
    Level 5 - Giant
    Level 10 - Evil Outsider
    Level 15 - Construct
    Level 20 - Aberration
    I feel like this is best, since undead are always prevalent and suck to fight as ranged, giants are also everywhere, and evil outsides/constructs/aberration sums up the hardest monsters/raid bosses.


    Congratulations on level to level 20. How does this build fare in epics? I'm not sure as I am still doing that as we speak but I will update this guide with an epic segment. Just use shiradi, it's OP.


    Conclusion
    I will be building my next character as a full intelligence Harper ranger to maximize spellpower to see how well that works, and I will be posting an associated guide. I think it will go poorly.
    id say human/elemental is better than construct/aberration if you are planning to play toee frequently.


    i think dreadnaught is better for ranged than shiradi, because you can twist pin and whistler, while getting extra action boosts, more seeker, more con, more dmg or haste boost, and more prr and ranged power from blitz.


    i was originally thinking that int based would be the way to go when the ranger pass came out, but yea it doesnt look like theres enough ap to be worth it.

    Quote Originally Posted by Qhualor View Post
    im not going to build one of these. I just enjoyed reading it. most character builders read like stereo instructions.
    definitely. its a wall of text, and yet i read the whole thing. nice.

  4. #4
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    Great build write up. It is informative, funny and useful. I don't know if I am going to build a ranger this way but I certainly enjoyed reading it and found it very descriptive.

  5. #5
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    Great build write up. It is informative, funny and useful. I don't know if I am going to build a ranger this way but I certainly enjoyed reading it and found it very descriptive.
    As a player with 25 toons ... 21 are different archer types ... Of those 21 only 12 toons are still played ( The rest are banks for the active toons )

    I found this post humorous and informative AND it gives me the opportunity to maybe TR a toon and give the spell power archer a test drive

    Thanks

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    id say human/elemental is better than construct/aberration if you are planning to play toee frequently.
    Since this build takes Extra FE from T5 DWS, he can use that enhancement to augment his FE feats; the trick is that DWS only offers a subset of FEs, so you want your feats to be something you can't take from DWS. If OP wants to keep Construct + Aberration, I'd consider swapping Giant for Elemental and taking Giant from DWS.
    i think dreadnaught is better for ranged than shiradi, because you can twist pin and whistler, while getting extra action boosts, more seeker, more con, more dmg or haste boost, and more prr and ranged power from blitz.
    FotW is still best for burst DPS; I think LD or maybe DC for sustained DPS.

    Anyway, OP, I don't wanna say you're just reinventing the wheel, buuuuut... At least you put more effort into explaining how to play than I did, though! Still, a few other factors to consider:
    • I would max out DWS Stealthy for the extra SA die. Also consider Headshot instead of Extra FE: you should have a high DC and +5[W] is nothing to sneeze at. Likewise I like having Aimed Shot / Leg Shot to add to the mix, though that might violate your one-hand-playable rule.
    • Rather than the fairly modest DPS bonus of SotR + WF:Ranged, consider adding in metamagics to boost self-healing (i.e., Quicken + Emp Heal or Max). The DPS of every soulstone is zero.
    • You didn't list epic feats. Overwhelming Critical (21), Combat Archery (24), and Doubleshot (28) are the obvious must-haves. Scion of Arborea is the obvious choice for Legendary feat for +20 Ranged Power; in which case, consider going Force-specced rather than acid, in order to benefit from +Force spellpower. For 3rd ED feat, I guess Deific Warding or Embodiment of Order, depending on whether you want more defense or DPS.
    • Now that True Seeing is no longer good enough for many secret doors, consider maxing Search as well. And UMD is always a must-have, IMO.
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    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    i think dreadnaught is better for ranged than shiradi, because you can twist pin and whistler, while getting extra action boosts, more seeker, more con, more dmg or haste boost, and more prr and ranged power from blitz.
    I think you might be right since it is super easy to keep up blitz as a ranged. The haste boost is pretty mental too.
    Quote Originally Posted by the_one_dwarfforged View Post
    i was originally thinking that int based would be the way to go when the ranger pass came out, but yea it doesnt look like theres enough ap to be worth it.
    With the new spellpower items, I actually think it could work now. Found a bow that gave 210 electric spellpower at level 20, so if I could find one for acid, go full int, and max arcane archer tree with harper I think it could work. Using draconic incarnation of course.
    Quote Originally Posted by unbongwah View Post
    • You didn't list epic feats.
    Quote Originally Posted by Strimtom View Post
    How does this build fare in epics? I'm not sure as I am still doing that as we speak but I will update this guide with an epic segment.
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    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by unbongwah View Post
    Since this build takes Extra FE from T5 DWS, he can use that enhancement to augment his FE feats; the trick is that DWS only offers a subset of FEs, so you want your feats to be something you can't take from DWS. If OP wants to keep Construct + Aberration, I'd consider swapping Giant for Elemental and taking Giant from DWS.

    FotW is still best for burst DPS; I think LD or maybe DC for sustained DPS.
    after thinking about it some more, actually id keep construct, trade aberration for elemental, and not sure if i would do extra favored enemy for human or go with headshot. im thinking headshot because ranged doesnt really need to run toee that much, and the humans are pretty much all insignificant, and not present in the new raids. headshot is a decent dps increase all the time against everything and is another button to press, which i like, and it can provide some cc.

    construct is actually a pretty good choice i think because shroud portals...


    as for ld/fotw, yea furyshot is better burst, but i think you will deal just so much more damage over the length of a quest or raid with blitz. and ranged is all about sustained dps via double strike now, no?

    Quote Originally Posted by Strimtom View Post
    With the new spellpower items, I actually think it could work now. Found a bow that gave 210 electric spellpower at level 20, so if I could find one for acid, go full int, and max arcane archer tree with harper I think it could work. Using draconic incarnation of course.
    i went into the planner to see if it was possibly to squeeze in the 10 or so ap needed for kta + int hit/dmg. it is not. cant even free up 1 ap for human dmg boost (id still do human anyway though).

    it occurs to me that i should go on my caster and check the interaction between the modern versions of the max/empower feats. iirc they simply give you a flat bonus to all of your spp now, so if you just leave them on you could get a pretty nice chunk of extra elemental damage on hit for a feat or two. i dont think id ever use draconic on an aa...most of what it gives you would be wasted by such a build. all i can see you getting is +30 spp and some int, pretty marginal gains compared to 82 rp.

    also i should mention, in my plan for if/when i do pure archer ranger for cap, dex would be mainstat but int would be secondary because it increases spellcraft, even if only by a little bit. though its not hard to get over 40 int really.
    Last edited by the_one_dwarfforged; 12-21-2015 at 11:07 PM.

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    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by unbongwah View Post

    FotW is still best for burst DPS; I think LD or maybe DC for sustained DPS.
    another thing i just remembered, is pulverizer + morphic arrows still working? or was that part of the "blunt weapons nerf" in 28.1?

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    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    another thing i just remembered, is pulverizer + morphic arrows still working? or was that part of the "blunt weapons nerf" in 28.1?
    Yes, but you can't have both Morphic and Shadow Arrows active, and now that Doubleshot is actually useful...
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    Community Member janave's Avatar
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    Thanks, this is actually fun to read.

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    Founder & Hero cdbd3rd's Avatar
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    I'm no build aficionado, but had to throw /props at ya just for presentation.

    Fun read.


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    Build Constructionist unbongwah's Avatar
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    One other suggestion: rather than acid, consider electric imbues for heroics and equipping Cannith wind bracers: they not only provide Magnetism to boost your imbues, but also Blurry, Dodge, and (at higher lvls) Air Guard, so it's a nice consolidation of bonuses onto one item slot. The only downside is it blocks other bracers, like Wind Howler (not a big DPS boost, but a DPS boost nonetheless) or Guardian's (it's tough to find Riposte in non-wrist slots, AFAICT, though hopefully that will change with the new loot system).
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    Quote Originally Posted by unbongwah View Post
    Quote Originally Posted by the_one_dwarfforged View Post
    another thing i just remembered, is pulverizer + morphic arrows still working? or was that part of the "blunt weapons nerf" in 28.1?
    Yes, but you can't have both Morphic and Shadow Arrows active, and now that Doubleshot is actually useful...
    Epic Bow of the Silver Flame would provide Bludgeoning to go along with Pulverizer and still allow for shadow arrows. Also a slot for that spellpower augment.


    Also, very nice read OP, have some reputation
    I played something not too dissimilar, and your build should do fine in epics, too.

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    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Sunnie View Post
    Epic Bow of the Silver Flame would provide Bludgeoning to go along with Pulverizer and still allow for shadow arrows. Also a slot for that spellpower augment.
    Fair point: it's not ideal for higher levels, but if you're working on EPLs, it's a good ML:20 bow to have handy. Though rather than Spellpower, I think I would slot it with cold iron so you don't need to use Metalline Arrows (or Deneith CI arrows) for DR-breaking.
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    Quote Originally Posted by the_one_dwarfforged View Post
    it occurs to me that i should go on my caster and check the interaction between the modern versions of the max/empower feats. iirc they simply give you a flat bonus to all of your spp now, so if you just leave them on you could get a pretty nice chunk of extra elemental damage on hit for a feat or two. i dont think id ever use draconic on an aa...most of what it gives you would be wasted by such a build. all i can see you getting is +30 spp and some int, pretty marginal gains compared to 82 rp.
    Were you able to look at this? If it's true they offer a flat increase it seems those feats would b no brainers.

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    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by hrmn8r View Post
    Were you able to look at this? If it's true they offer a flat increase it seems those feats would b no brainers.
    checked and the spp scores in the character sheet werent going up. reading the descriptions of the feats, turns out they say blah blah "on castable spells". so i guess i remembered wrong.

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    Default Great build

    I had a ranger lvl 12 on another server, switched to Sarlona, saw this build, gave it a try.. and the damage is real... lvl 13 ranger atm and am 1 hitting groups of giants basically lol.. let the acid commence! Only thing I miss is trapping, but can't have all i guess

    Thanks Strimtom, love this build.

  19. #19
    2016 DDO Council Member Strimtom's Avatar
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    Updated with proper Arcane Archer tree and some epic information.

    Quote Originally Posted by unbongwah View Post
    One other suggestion: rather than acid, consider electric imbues for heroics and equipping Cannith wind bracers: they not only provide Magnetism to boost your imbues, but also Blurry, Dodge, and (at higher lvls) Air Guard, so it's a nice consolidation of bonuses onto one item slot. The only downside is it blocks other bracers, like Wind Howler (not a big DPS boost, but a DPS boost nonetheless) or Guardian's (it's tough to find Riposte in non-wrist slots, AFAICT, though hopefully that will change with the new loot system).
    With the new items, getting acid spellpower from items is extremely easy now. I avoid electric damage because air elementals are immune and I hate them.

    Quote Originally Posted by the_one_dwarfforged View Post
    it occurs to me that i should go on my caster and check the interaction between the modern versions of the max/empower feats. iirc they simply give you a flat bonus to all of your spp now, so if you just leave them on you could get a pretty nice chunk of extra elemental damage on hit for a feat or two. i dont think id ever use draconic on an aa...most of what it gives you would be wasted by such a build. all i can see you getting is +30 spp and some int, pretty marginal gains compared to 82 rp.
    Can confirm Maximize/empower do not work. Haven't tested with the new Embolden feat.
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    ok. I will start out saying that
    1. I realize this is probably a dumb question.
    2. I realize that I probably "should" know the answser
    3. I ask lots of "dumb" questions and am often told I "should" know

    BUT since I ask lots of dumb questions and do not know I am asking this. on this build you say t hat at level 3 I can add acid to my bow. I am "assuming", not good for me to do that, that you mean find a bow that has acid on it. Checked AH and there was none. Is t here a certain quest that will have one in loot? Or just in loot sometimes in any quest? At level 3 I am doing level 2/3 quests atm and not found one yet. In any case if you would just tell me what it means in level 3 I will move on and hopefully not ask any more until I again do not know. lol anyway thx in advance for any help.

    edit: just thought that maybe yhou meant an enhancement from AA t ree but you said take all 39 in other tree first..I think. sigh. probably have it wrong.
    Last edited by rlarge; 12-29-2015 at 12:47 PM.

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