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  1. #21

    Default Thank you!

    Quote Originally Posted by Cordovan View Post
    The DDO Game Servers will be brought down on Monday, November 2nd from 8:00 AM - 12:00 PM Eastern (-4 GMT) for a hotfix. Thanks for your patience, and we'll see you back in the game soon!

    DDO Store

    • Fixed an issue that required reincarnated characters to log out then back in after making a purchase in the DDO Store.


    Feats

    • Manyshot now increases Doubleshot by 120 and Ranged Power by 4 x Base Attack Bonus.


    Quests and Adventure Areas

    • Adjusted some instance settings in Delera's Graveyard to improve performance.


    Spells

    • To improve game client performance, we have greatly reduced the number of "line of sight" checks for the following spells, which now check "line of sight" from their center point:
      • Evard's Black Tentacles
      • Blade Barrier
      • Earthquake
      • Hellball
      • Ice Storm
      • Lightning Motes
      • Otto's Sphere of Dancing
      • Sleet Storm
      • Sunburst
      • Wall of Fire
    Thank you very much for getting this out a little earlier than usual. It allowed me to get it up on http://ddowiki.com/page/Update_28_Pa..._Release_Notes sooner so people will know why the game is down Monday morning. I will say that four hours seems a little long for such a small hotfix, so I must assume that it is planned to be done in less time than that but you guys are finally giving yourself a buffer to reduce the "downtime longer than stated" rage that often seems to happen. That's great!

    Quote Originally Posted by Cordovan View Post
    Now with real 100% closing.

  2. #22
    Community Member hp1055cm's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    The DDO Game Servers will be brought down on Monday, November 2nd from 8:00 AM - 12:00 PM Eastern (-4 GMT) for a hotfix. Thanks for your patience, and we'll see you back in the game soon!
    nvm... carry on
    Last edited by hp1055cm; 11-01-2015 at 01:09 PM.

  3. #23
    Community Member Hawkwier's Avatar
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    Thumbs up not completely true

    Quote Originally Posted by Wulverine View Post
    For those wondering about the manyshot change:

    Current version on live:


    New version:

    Ranged power stays the same. (4 times BAB)

    As for doubleshot, for characters with maxed out BAB, it used to be 28 x 4 = 112 Doubleshot.
    That becomes 120, so it's a slight buff to Doubleshot. Characters with less BAB (or those heroic leveling) will benefit a bit more.
    BAB in epic levels only increases by 1 every 2nd level, meaning 24 at current cap.

    We can expect 25 at 30.

    Tensers etc changes this, and my BAB goes from 24 to 28 when I scroll that.

    So normal current capped increase to DS is 96. Not 112. That makes this change a little more valuable!
    Last edited by Hawkwier; 11-01-2015 at 02:17 PM.

  4. #24
    Community Member Garix's Avatar
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    Default Wrong time/timezone info?

    Just wondering if the downtime was delayed by 1hr or if someone has their time zones mixed up?

    8am (-4GMT) should of had the severs going down at 12:00hrs (GMT). They are going down at 13:00hrs (GMT).

    Doesn't really matter just curious....
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  5. #25
    Community Member yoderc's Avatar
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    Default

    They are down or going down now... I forgot about the down time and logged in 5 min ago. There was a broadcast that they were going down in 5 min.

    I don't understand their time announcements either. I'm on EST and we are now -5 GMT since yesterday's time change. Usually the hour announced is right, ignore the GMT reference.

  6. #26

    Default

    Quote Originally Posted by Garix View Post
    Just wondering if the downtime was delayed by 1hr or if someone has their time zones mixed up?

    8am (-4GMT) should of had the severs going down at 12:00hrs (GMT). They are going down at 13:00hrs (GMT).

    Doesn't really matter just curious....
    Daylight Savings Time in the US ended yesterday (after the announcement, but before the downtime). Just a posting mixup due to the time shift.

    It's 8:09AM here at the moment.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #27
    Community Member Garix's Avatar
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    Default

    Quote Originally Posted by yoderc View Post
    They are down or going down now... I forgot about the down time and logged in 5 min ago. There was a broadcast that they were going down in 5 min.

    I don't understand their time announcements either. I'm on EST and we are now -5 GMT since yesterday's time change. Usually the hour announced is right, ignore the GMT reference.
    Which is fine if you're in the same Timezone. Not so much when you're not.

    Quote Originally Posted by Steelstar View Post
    Daylight Savings Time in the US ended yesterday (after the announcement, but before the downtime). Just a posting mixup due to the time shift.

    It's 8:09AM here at the moment.
    Thanks Steelstar. Just wasn't sure if it was a mix up or a delay
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  8. #28
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    Default

    Quote Originally Posted by Garix View Post
    Just wondering if the downtime was delayed by 1hr or if someone has their time zones mixed up?

    8am (-4GMT) should of had the severs going down at 12:00hrs (GMT). They are going down at 13:00hrs (GMT).

    Doesn't really matter just curious....
    zero count as 1

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  9. #29
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    Default

    Would like to see Core One Arcane Archer have +1% Double Shot per AP spent in tree. Melee trees get bonus to hp and spell casting trees get bonus to SP so this doesn't seem to be too out of wack.

  10. #30
    The Hatchery Nédime's Avatar
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    Default

    Quote Originally Posted by Steelstar View Post
    Daylight Savings Time in the US ended yesterday
    https://www.youtube.com/watch?v=k4EUTMPuvHo
    Aezechiel (Caster, 14th life) - Kakophonyc (Bard, 2nd life) - Larsenkarden (High saves evartie, 4th life) - Lewela (Bard, 6th life) - Punkcanard (sorcerer 4th life) - Usuldur (Melee, completionist) - Sylentbob (Vistani knife fighter, 2nd life) ... and a couple of mules


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  11. #31
    Community Member 96th_Malice's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    The DDO Game Servers will be brought down on Monday, November 2nd from 8:00 AM - 12:00 PM Eastern (-4 GMT) for a hotfix. Thanks for your patience, and we'll see you back in the game soon!
    [*]Manyshot now increases Doubleshot by 120 and Ranged Power by 4 x Base Attack Bonus.
    Thanks !!!

    You may now keep my monthly money !


  12. #32
    Community Manager
    Cordovan's Avatar
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    Default

    The worlds have reopened! Thanks.
    Have fun, and don't forget to gather for buffs!
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    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  13. #33
    Community Member moomooprincess's Avatar
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    Default

    Daylight savings time ended.

    I was farming keys because I knew of the downtime. The log out messages started with one hour of fair warning. Then 45 minutes, then 30 minutes, then 15 minutes, then 10 minutes, then five minutes, then one minute. I logged out.

    The downtime occurred right on schedule.
    Recipemaker Guild: Top Chef School of Recipes

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  14. #34
    Community Member Wanesa's Avatar
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    Default

    I am in game

    Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art20/Epic8/Epic8 -> Rng20/Epic10 -> Drd6),
    Azaxe (Rog18/Wiz2 -> Sorc20/Epic8/Epic10->Sorc(EK)17)

  15. #35
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    Default

    Quote Originally Posted by Cordovan View Post
    The worlds have reopened! Thanks.
    And another underpromised and overdelivered maintenance. Keep up the good work and thank you!

  16. #36
    Developer Vargouille's Avatar
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    Default

    Quote Originally Posted by EllisDee37 View Post
    Anyone know what this means? I can't figure out how "line of sight" would apply to any of these spells.
    These spells all affect areas, and can potentially be cut off by intervening terrain/walls/doors/etc. They used to do many LOS checks from multiple points within the area to see if walls "blocked" effects completely.

    For instance, if you cast firewall, it should NOT burn enemies on the other side of a closed door it happens to be near. But if you cast it near a wall-corner, it theoretically could still burn enemies "around the corner" from the center of the spell.

    The practical upshot is that these spells may now sometimes be blocked from dealing damage (& other affects) due to "intervening terrain" where they would not have before (for both players and monsters), but are now doing only a fraction of the LOS checks (raycasts) that they did before. Those LOS checks are both computationally expensive and happen quite a lot in those cases.

  17. #37
    Community Member gnarledmaw's Avatar
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    Default Anything change that would effect authentication?

    Quote Originally Posted by Cordovan View Post
    The worlds have reopened! Thanks.
    I cant seem to find a logon server.

  18. #38
    Community Member snook59's Avatar
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    Default Can't log on

    When I select my server (after login screen) the launcher sticks with "initializing", a file explorer window opens and asks "
    where is the game client executable" ????

  19. #39
    Community Member Tevasama's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    Spells

    • To improve game client performance, we have greatly reduced the number of "line of sight" checks for the following spells, which now check "line of sight" from their center point:
      • Evard's Black Tentacles
      • Blade Barrier
      • Earthquake
      • Hellball
      • Ice Storm
      • Lightning Motes
      • Otto's Sphere of Dancing
      • Sleet Storm
      • Sunburst
      • Wall of Fire
    I just ran some tests with Wall of Fire and I do not like the new LoS check system if what I'm reporting is WAI. My wizards throw up a Wall of Fire at a door, then pull the lever to open the door. However it seems that the LoS check happens only when the Wall of Fire is first put up, standing in the fire as the door is opened absolutely no monsters took any damage while they attacked me (waited long enough there would have been several ticks of fire damage before this update); it seems the closed door being opened is not registering with the reduced check system.

    While this may be acceptable for most spells listed above (ie Sunburst is cast and the entire effect is instantaneous), it is not acceptable for Blade Barrier, Otto's Sphere of Dancing, Wall of Fire or any other spell which is meant to affect creatures that "enter" it after it is cast.
    Last edited by Tevasama; 11-02-2015 at 02:51 PM. Reason: added 2nd paragraph
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  20. #40

    Default

    Quote Originally Posted by Vargouille View Post
    These spells all affect areas, and can potentially be cut off by intervening terrain/walls/doors/etc. They used to do many LOS checks from multiple points within the area to see if walls "blocked" effects completely.

    For instance, if you cast firewall, it should NOT burn enemies on the other side of a closed door it happens to be near. But if you cast it near a wall-corner, it theoretically could still burn enemies "around the corner" from the center of the spell.

    The practical upshot is that these spells may now sometimes be blocked from dealing damage (& other affects) due to "intervening terrain" where they would not have before (for both players and monsters), but are now doing only a fraction of the LOS checks (raycasts) that they did before. Those LOS checks are both computationally expensive and happen quite a lot in those cases.
    Gotcha. Makes sense.

    While it is a minor tactical loss, it sounds like a reasonable change.

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