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    Default Voodu Warlock: A Pure Warlock Enlightened Spirit Tank Project companion thread

    Hey e1! This is the companion thread to my video series: Voodu Warlock: A Pure Warlock Enlightened Spirit Tank Project

    In this series, I took what I learned from the Gingerlocks series and applied it to my permanent warlock. In Episode 1, I introduce Voodu, a long time drow sorc, now reincarnated as a warlock. I discuss my plans for the toon and my goals. In each solo video I go over the progress I've made, my gear, enhancement and feat choices and I also discuss what is learned along the way and offer tips and advice. This series was not intended to be a guide, however I made it as informative as possible so it will be helpful for those who are learning warlock.

    I called this a "project" because I was still learning warlock and I was trying things along the way that were new for me. In Gingerlocks, I took each of the 3 warlock lives only to level 20, so the Voodu Warlock series includes my first experiences of warlock in epic levels!

    My goals with this toon are:
    1. To provide good casting dps
    2. To self-sufficiently tank all raid bosses, with the specific goal of being able to stay toe-to-toe with the dragons in EE Fire on Thunder Peak, even through artifact rage and overdraw.

    The constraints of the project are: Pure warlock and Drow race (both of these choices are more or less for flavor)

    Multiclassing: The Enlightened Spirit capstone is very valuable, most significantly giving +20% stacking hp, but also gives +2 con, +2 cha, +10 Universal Spell Power and +20 Light Spell Power, so consider carefully before making a choice to multiclass

    I do not recommend this build for high skull epic and legendary content. It can perform well in high skull heroic content and mid skull epic and legendary. Regarding tanking, I would not recommend it for raid tanking beyond R1, even with past lives. With 79 reaper points and an abundance of past lives I am fairly comfortable tanking up to R8 questing.

    The video series is complete but I am continuing to work on Voodu's past lives and evolving the build. All episodes are below and I will monitor and update this thread as I make changes. Note that stats, feats and enhancements change throughout the series, as I experiment with a variety of things along the way, but my current setup is below:

    CLASS: pure warlock (the capstone is very nice!)
    PACT: Fey (any pact choice is fine, more notes below)
    RACE: Drow (this was a flavor choice only and just about any race is fine)
    ALIGNMENT: Any

    ABILITY SCORES

    Starting: Str 8 ~ Dex 11 ~ Con 16 ~ Int 15 ~ Wis 8 ~ Cha 18. Increase constitution when leveling.

    This is a constitution build, not a charisma build. As an Enlightened Spirit, constitution is extra valuable, not only because the added hit points increase survivability, which compliments the close-quarters playstyle of a bursting warlock, but because high constitution improves the effectiveness of Shining Through and Brilliance, both of which are highly prized Enlightened Spirit enhancements. It also benefits from Stanch in the Tainted Scholar tree, which this build also makes use of. Charisma shouldn't be forgotten, but is not as important on an Enlightened Spirit burster, especially this build, compared to other types of warlocks which are more DC-based. This build, as many ES builds, is not a spell DC-dependent build. Most of an an Enlightened Spirit's burst damage is not save-based. The only portion of the burst damage that is DC-based is the pact damage, which is not the primary damage and is save for half.

    IMPORTANT: I do not recommend playing as an Enlightened Spirit prior to getting Eldritch Burst at level 3. Up to that point you can play as a blaster, getting chain shape from the Tainted Scholar tree as soon as possible. For reaper play I prefer to wait until I get 34 action points at level 9 (rank 44) to respec to Enlightened Spirit, which is when I can spend 23 points in ES to get important tier 4 abilities medium armor proficiency and Brilliance and also have 11 points in Tainted Scholar to get Utterdark Blast and Stanch. Many prefer to wait until level 12 when you can get tier 5 Spirit Blast (the second burst). Up to this point you can play either as a Soul Eater cone shape blaster or Tainted Scholar chain shape blaster, whichever you prefer. While cone shape is more powerful, I prefer chain shape for low levels, which allows me to pick up some very useful Tainted Scholar enhancements like Stanch and Wand and Scroll Mastery.


    SKILLS

    Max Intimidate, Spellcraft, Balance, Concentration. 1 rank in Tumble and UMD. Remaining points in Perform (if Fey Pact) and Heal.
    For reaper heroic leveling: Max UMD for heroics in order to use healing wands and scrolls as soon and as effective as possible, which are very important in reaper questing. UMD will be plenty high enough once you reach epic levels, so when epic reincarnating you can change out the UMD skill points to perform or other more relevant skills for epic levels.

    FEATS

    Level 1: Maximize Spell
    Level 3: Empower Spell
    Level 6: Force of Personality
    Level 9: Quicken Spell
    Level 12: Shield proficiency (general)
    Level 15: Shield Mastery
    Level 18: Improved Shield Mastery
    Level 21: Epic Eldritch Blast
    Level 24: Intensify Spell
    Level 26: (Epic Destiny Feat): Epic Arcane Eldritch Blast*
    Level 27: Epic Damage Reduction
    Level 28: (Epic Destiny Feat): Elusive Target
    Level 29: (Epic Destiny Feat): Deific Warding*
    Level 30: Completionist or Great Constitution
    Level 30: Scion of Celestia

    *Epic destiny feat Epic Arcane Eldritch Blast requires 1 capped destiny in the arcane sphere. Deific Warding requires 3 capped destinies in the divine sphere. Capped means a fully maxed xp bar, not just level 5.


    Unless otherwise noted, the following numbers are unbuffed, no metas, boosts, pots, etc. at level 30 outside of reaper but includes innate tier 2-6 Grim Barricade and tier 2-4 Dire Thaumaturge, which are always on and with Martial Hymn on. Reaper numbers are with 79 reaper points. Gearset below.

    HP: 4063 (Reaper 5138)
    Max Temp HP: 7417 (Reaper 9055) (fully buffed with Shining Through, Stanch, Tenser's, Primal Scream, Yugo pot, remnant pot)
    SP: 2005
    AC: 223
    PRR: 279 (Reaper 303)
    MRR: 218 (Reaper 221)
    Intimidate: 133 (with Greater Heroism and Spider Cult Mask)
    Light spell power: 511
    Heal amp: 210
    Fortification: 212%


    ENHANCEMENTS




    I have recently started using the perma-shield enhancement for tanking the brides in the Strahd raid, otherwise I would have tier 3 Power of Enlightenment maxed.

    I have also replaced the 12 points in my racial tree with 12 points spent in Falconry to get 6 PRR, 15 healing amplification, +1 constitution and +5% stacking hit points from tier 3 Conditioning.

    For Reaper heroic leveling
    I highly recommend Wand and Scroll Mastery enhancement in Tainted Scholar, which is very nice to boost healing from wands and scrolls on self and others, which helps to mitigate some of the self-healing penalties in reaper mode.


    HEROIC PAST LIVES

    Sorc past lives are nice for bonuses to evocation DC (blast and burst saves are affected by evocation bonuses for the pact damage only). Cleric Past lives are nice for bonuses to conjuration DC (Evard's Black Tentacles and Web are Conjuration). Wizard and Favored Soul past lives are nice for up to a +9 bonus to spell penetration (Evard's has a spell pen. check). My current heroic past lives are 3 sorc, 3 wiz, 3 fvs, 3 wlk, 3 pal, 3 cleric, 3 barbarian and 3 bard.


    EPIC PAST LIVES

    4 stances: Colors of the Queen, Energy Criticals, Brace and Skill Mastery. Focus on getting 3 each of these EPL's first, which will grant Epic Completionist and open your 4th twist of fate! After you get these, focus on additional Divine, Primal and Martial EPL's for bonuses to PRR, HPs and AC. Voodu has all 36 of the old epic past lives, 2 new divine, 2 new martial and 1 new primal.


    ICONIC PAST LIVES

    Stance: Morninglord. Morninglord past life stance gives +10 light and alignment spell power per stack up to +30. PDK past lives give PRR, so great for adding to defensiveness for any toon. Shardar-Kai past lives give added dodge, however I do not plan on getting these past lives because I am dodge capped. My current iconic past lives are 3 Deep Gnome, 3 Morninglord, 3 PDK and 1 Tiefling Scoundrel.


    RACIAL PAST LIVES

    As a constitution build I prioritized 3 each of Warforged and Dwarf, followed by charisma races Half-elf and Dragonborn. With these lives finished, I am continuing to work through all the remaining races toward the goal of Racial Completionist. My current racial past lives are 3 Dwarf, 3 Warforged, 3 Half-elf, 3 Dragonborn, 3 Drow and 1 Tiefling.


    EPIC DESTINY



    Unyielding Sentinel. The high defenses of this epic destiny work well with the close-quarters bursting playstyle of an Enlightened Spirit. There are higher dps destinies for an Enlightened Spirit warlock, such as Exalted Angel, Divine Crusader and Shiradi Champion. I prefer the added survivability of Sentinel over the added dps of the others.

    After amassing a large number of the defensive epic past lives, I found the added defenses of Sentinel were not necessary for regular questing, even legendary elites. While I was preferring Divine Crusader for regular questing, reaper mode has taken me back to Sentinel full time. I highly recommend Sentinel for regular questing for newer players using my build and for those without a bunch of past lives, especially if doing epic and legendary elites and epic reaper questing.


    TWISTS OF FATE

    1. Fatesinger Martial Hymn
    2. Divine Crusader Sacred Ground
    3. Divine Crusader Consecration
    4. Primal Avatar Rejuvenation Cocoon
    5. Fury of the Wild Primal Scream

    Consecration and Sacred Ground not only add AOE dps, but more importantly add to self healing and party healing, which is critical in reaper questing. Empyrian Magic is a great twist for Enlightened Spirit, however I have recently replaced it with Martial Hymn from Fatesinger, choosing to focus on the tanky side of things over dps. Rejuvenation Cocoon is great to add to the self healing ability. Others to consider, especially while working through epic destinies for the first time include Fey Form, Serenity, Interrogation, Rough Hide, Ephemeral Evolution, Radiant Power and Unearthly Reactions. Primal Scream is nice not only for the con boost, but the sonic damage is boosted by spell power so it does a decent amount of damage to surrounding mobs.


    PACT

    This build is workable with any pact. I Chose Fey pact originally because I really like abundant step-like abilities, so Misty Escape was perfect for me. With my tanky playstyle, Misty Escape allows me to move through and directly into the middle of a group of mobs and start bursting from within. Misty Escape is also a nice way to escape when you're trapped, as it allows you to move through mobs. I also really like that Fey pact has Otto's Irresistible Dance, which is great to use on champions and reapers. Fey pact also includes Dark Delirium, which is a nice no-save stun to use on a mob that you don't want to deal with for a bit.


    GEAR (end game)


    Goggles: Legendary Green Steel** 3x material-opposition (triple negative: t1 blindness immunity, t2 fear immunity, t3 deathblock and 25 negative resistance)
    Head: Legendary Green Steel** 3x material-opposition (triple fire resistance)
    Neck: Cracked Core (slotted with strength +8 and Crushing Wave Guard)
    Trinket: Legendary Planar Compass (mythic +1 slotted with protection +8)
    Cloak: Legendary Green Steel** 3x material-opposition* (triple positive: +224 unconscious range)
    Belt: Legendary Green Steel** 3x material-opposition* (triple electric resistance)
    Ring1: Circle of Malevolence (slotted with cold resistance 40 and Armor Agility +2)
    Ring2: Stolen Signet of ir'Wynarn (slotted with Topaze of Greater Conjuration, Master's Gift, sonic resist 40)

    • Minor artifact filigrees:
      • Nystul's/Electrocution +10 MRR (purchasable with Threads of Fate)
      • Blood Feast/Frozen Wanderer +10 PRR (purchasable with Threads of Fate)
      • Blood Feast +10 heal amp rare +2 MRR (2-piece Blood Feast +1 constitution set bonus)

    Hands: Legendary Green Steel** 3x material-opposition (triple acid resistance)
    Bracers: Arm of the Aggressor (mythic +1 slotted with Good Luck +2 and Globe of True Imperial Blood)
    Boots: Boots of Blessed Travels (slotted with Golem's Heart and Dexterity +8)
    Armor: Scalemail of the Celestial Sage (slotted with spellcraft +15 and false life +40)
    Shield: Legendary Crystalline Ward (mythic +2 slotted with Spell Agility +15)
    Weapon: Legendary Green Steel Radiance (t1 +30 heal amp, t2 +7 insightful dex, t3 +70 heal amp, Sigil of Warding active augment) I discuss and demonstrate this weapon in a video here.
    Weapon 2: I switch to Dusk in content where high defenses aren't needed. I show and discuss how Dusk compares to LGS Radiance a video here.
    Quiver: Quiver of Alacrity

    ** This 5-piece LGS set gives +36% stacking hp, +35% spell critical damage and Ender set bonus


    GEAR (end game non-raid suggestions for those who don't like to raid)

    Goggles: Legendary Collective Sight, Legendary Symphonic Lenses, Legendary Summoner's Spectacles, Legendary Lenses of the Orator
    Head: Legendary Arcsteel Brim, Legendary Compliance, Legendary Pansophic Circlet, Legendary Boundless, Legendary Hardened Hide, Legendary Standard Issue Faceplate
    Neck: Sigil of Regalport,
    Legendary Chains, Legendary Rose Quartz Sigil Stone, Legendary Standard Issue Sigil, Legendary Ward-Inscribed Pendant
    Trinket:
    Legendary Planar Compass, Legendary Five Rings, Legendary Empowered Dragonscale, Legendary Symbol of the Slave Lords, Broken Music Box, Magestar
    Cloak: Legendary Cloak of Balance, Legendary Cloak of the City's Champion, Legendary Hallowed Trail, Legendary Mantle of Fury, Legendary Scarlet Scale Cloak, Mysterious Cloak, EE Ghost-Waking Cloak, Legendary Slave Master's Cloak
    Belt: Legendary Bronze Dragonscale Belt, Legendary Chains, Epic Belt of Thoughtful Remembrance, Epic Chord of Reprisals
    Rings:
    Stolen Signet of ir'Wynarn, Legendary Band of Insightful Commands, Legendary Five Rings, Legendary Shattered Onyx, Lantern Ring, Legendary Brazenband
    Hands: Gauntlet of the Iron Council, Legendary Dashing Gloves, Legendary Gauntlets of Innate Arcanum, Legendary Skin-tight Gloves, Iron Mitts
    Bracers: Legendary Bracers of Order and Chaos, Legendary Lore-Fueled Packbanner, Legendary Mystic Wrappings,
    Legendary Shackles, Epic Ethereal Bracers, Mysterious Bracers, Legendary Bracers of the Fallen Hero, Indomitable Wrappings (level 28)
    Boots: Legendary Boots of the Devil Commander, Orcish Privateer's Boots, Legendary Flightfoot Greaves, Legendary Softsole Slippers
    Armor: Legendary Blessed Vestments, Legendary Scales of Malice, Legendary Coat of the Traveler, Epic Scales of Surety, Legendary Hardened Hide Armor
    Shield:
    Legendary Crystalline Ward, Epic Shield of Tireless Aid, Legendary Giant's Platter, EE Skyvault Shield, Legendary Breaker of Bodies
    Weapon: Morninglord's Sceptre, Nightmother's Sceptre, Legendary Lilting Song

    Random loot and Cannith crafted items also provide a lot of great gearing options.


    SHIELDS AND ARCANE SPELL FAILURE

    I'm adding a special section for shields because one of the most frequent questions I get is about which shields to use and how to overcome arcane spell failure while using a shield on a warlock. At low levels, I personally like to use a small mithral shield blank to craft on. Mithral shields are no longer on the main loot tables, but can still drop as end rewards from some older quests and chains like waterworks, Red Fens, Sharn Syndicate and I believe some others. A small mithral shield will have no ASF. You can also use a large mithral shield, which will have 5% ASF that can be overcome crafting a Lesser Arcane Spell Dexterity item using Cannith Crafting. Lesser Arcane Spell Dexterity affects ASF from any source, regardless of the item that its crafted onto.

    By the time you reach mid to upper heroic levels, you can use shields like Fanion and Skyvault Shield, which have zero ASF. You can also use a Sapphire of Spell Agility augment at levels 12/16/20 to overcome 5%/10%/15% ASF. A typical large shield has 15% ASF so by the time you reach level 20 you can use a Sapphire of Spell Agility +15 to overcome the ASF of any large shield, as I do with an Epic Shield of Tireless Aid at level 28 and
    Legendary Crystalline Ward at level 29. You can purchase a Sapphire of Spell Agility +15 from Lahar, the epic vendor in The Twelve for 20 Tokens of the Twelve. Epic Skyvault Shield is also a nice choice for mid epic levels. Some people like to use Skyvault at endgame, however be aware that it has a max dex/dodge bonus of 4. For more about arcane spell failure, see the DDO wiki article here.


    SELF HEALING

    This build has many self healing abilities.
    During heroic questing, the high UMD skill allows you to use healing wands and scrolls very effectively to heal self and others.

    Brilliance (tier 4 Enlightened Spirit enhancement) an always on buffer of temporary hp that ticks for about 180-200 temp hp every 2 seconds at level cap. Functions as a great source of preventative maintenance healing. Affects everyone in the aura so is very friendly to melees in your group!

    Renewal (tier 3 Unyielding Sentinel enhancement) a very nice little heal over time SLA that I am constantly casting this on myself and others.

    Rejuvenation Cocoon (Twist of Fate from Primal Avatar) gives a small burst of temp hp plus healing over time. In battle I use this constantly as soon as it's off cooldown on myself and others.

    Consecration/Sacred Ground (Twist of Fate from Diving Crusader) creates a stationary aura that damages mobs and heals yourself and others within it. I use this any time I'm fighting a group. Especially nice when grouped with melees.

    Shining Through (tier 5 Enlightened Spirit enhancement) a burst of temporary hp. Temp hp is not affected by reaper healing debuffs, so just as effective in high skull play.

    Stanch (tier 3 innate Tainted Scholar enhancement) gives a huge boost of temporary hp. Awesome but easy to overlook because it gives a stacking -3% penalty to max hp every time it is used so new players will often shy away from. But this is an outstanding emergency heal and better to use than dying! I use it without hesitation, often getting 3-5 stacks between rests, which is not a big deal. Stacks are removed after shrining.
    Temp hp is not affected by reaper healing debuffs, so just as effective in high skull play.

    Undying Vanguard (tier 5 Unyielding Sentinel enhancement) gives a massive boost of 10,000 temporary hp to use as a last line of defense for emergencies. Usable once per rest.



    SPELLS





    REAPER

    I typically do 3-4 skulls if soloing or, 5 skulls if with 1 or more other people and 6-8 skulls in groups of 4 or more. I do not recommend this build for high skull reaper and I do not recommend reaper play for a new player/first lifer. Charm Person is really helpful in early levels, so can swap out the Shield spell and use wands or take the Shield Enhancement instead and swap back once you get out of single digit levels or whenever Charm Person becomes ineffective. I also found the Fey Pact spell Blindness to be useful in low levels. Wand and Scroll Mastery from Tainted Scholar is nice to boost healing from wands and scrolls for self and others during heroic reaper questing and can swap out in epics.

    Temporary hit points from effects like Shining Through, Brilliance and Stanch are not affected by the self healing debuff and are therefor huge in reaper questing. Things turn a corner once you get Brilliance, which should be top priority once you get to level 6. Things turn another major corner again at level 12 once you get Spirit Blast and Shining Through.

    I have been investing my reaper points in the Grim Barricade tree for added survivability in reaper quests, with emphasis on PRR and con, with a couple points in dodge to max out my cap. I also spent points in UMD for heroics in order to use healing wands and scrolls, which are very important in reaper questing. UMD will be plenty high enough once you reach epic levels, so when epic reincarnating you can change out the UMD skill points to perform or other more relevant skills for epic levels.

    I really like the Legendary Green Steel Radiance weapon in reaper mode for the blinding effect and healing amplification, both are very valuable in reaper. I can feel a serious difference in self healing when I'm accidentally using a different weapon in reapers. Rejuvenation Cocoon, Renewal and Sacred Ground keep me self healed quite well with 210 heal amp.

    At level cap, with 82 reaper points (55 Grim, 27 Dire) my self-sufficient tanking ability holds up well up to about 5-6 skulls, depending on the content. Beyond that I need healing support for sustained tanking and I don't typically play beyond 8 skulls. This is with a wealth of past lives and so without the past lives, tanking ability would be reduced. Here is a heroic R10 Crucible video that I did with 49 reaper points in a full group.

    While working through my racial lives, just going to 20, I found that after building up about 40-50 reaper points, I had enough added survivability from reaper trees that I didn't need all the extra constitution if I was just going to level 20. So I switched to doing a charisma based build for the lives where I was just going to level 20, which was fun and more powerful to be able to focus more on some of the DC based spells like charms and instakills. Most of my heroic leveling is done in reaper 5-7 skulls.



    WHAT TO DO BETWEEN BURSTS

    People who are newer to warlock often ask what to do between bursts while they are on cooldown. Here's what I am typically doing on Voodu between bursts...

    1. Heal myself and others with Rejuvenation Cocoon and Renewal.
    2. Consecration (with Sacred Ground)
    3. Evard's Black Tentacles
    4. Otto's Irresistible Dance a reaper, champion, caster or orange named
    5. Darkfire
    6. Swing my weapon
    7. Intimidate
    8. Primal Scream
    9. Refresh Displacement and Tensor's Transformation
    10. Sleet Storm
    11. Shining Through
    12. Tainted Spellcasting
    13. Dark Delirium
    14. Wail of the Banshee
    15. Drink a Potion of Greater Brilliance
    16. Symbol of Death
    17. Stanch as an emergency heal
    18. Waves of Exhaustion
    19. Use Reaper's Resistance from Grim Barricade for +30 PRR in big fights
    20. Cast Sigil of Warding from Legendary Green Steel augment
    21. Use Hood of Unrest clickie for stacking +50% dodge if walking into a big fight; bosses, doom reapers, etc.
    22. Use Undying Vanguard from Sentinel enhancements in critical situations.
    23. Sip my coffee


    EPISODES

    Note that in the first life of the series I do a heavy armor charisma build, after the 10/21/15 balance pass I changed to a medium armor constitution build.

    Trailer
    Episode 1: Level 2 Stopping the Sahuagin
    Episode 2: Level 5 Cloven-jaw Scourge: Blockade (STK 1)
    Episode 3: Level 7 The Stones Run Red
    Episode 4: Level 9 Storm the Beaches
    Episode 5: Level 11 Claw of Vulkoor
    Episode 6: Level 13 Spawn of Whisperdoom
    Episode 7: Level 14 Solo Elite DQ Raid (Zawabi's Revenge)
    Episode 8: Level 15 Solo Elite Reaver's Fate
    Episode 9: Level 18 How to Solo Elite In the Demon's Den
    Episode 10: Level 21 Solo Elite Bastion of Power
    Episode 11: Level 23 Solo EE VON 2 (The Prisoner)
    Episode 12: Level 24 Solo EE Lords of Dust part 1 of 2 (in Shiradi)
    Episode 13: Level 24 Solo EE Lords of Dust part 2 of 2 (in Sentinel)
    Episode 14: Level 25 Solo EE Rusted Blades with Optional
    Episode 15: Level 28 Tanking EE Lord of Blades with Marking
    Episode 16: Level 28 Solo EE Demon Assault

    After Episode 16, the 10/21/15 balance pass happened and the build changes from a Charisma heavy armor build to a Constitution medium armor build.
    Starting with episode 17, I epic reincarnate and begin my race to epic completionist.

    Episode 17: Level 20 Solo Elite Breaking the Ranks

    Episode 18: Level 25 Solo EE DQ Raid (Zawabi's Revenge)
    Episode 19: Level 28 Solo EE Gianthold Tor (with dragons)
    Episode 20: Level 28 Solo EE Devil's Details
    Episode 21: Level 22 Solo EE Deal and the Demon
    Episode 22: Level 25 Solo EE Trial by Fire
    Episode 23: Level 28 Tanking Truthful One in EE Fall of Truth
    Episode 24: Level 28 Tanking EE Temple of the Deathwyrm
    Episode 25: Level 26 How to solo EE Crucible
    Episode 26: Level 22 Solo EE into the Deep
    Episode 27: Level 29 Solo LE To Curse the Sky
    Episode 28: Level 28 Solo EE Subversion
    Episode 29: Level 20 Solo Elite Shroud
    Episode 30: Level 29 duo EE Fall of Truth
    Episode 31: Level 30 Tanking EE Fire on Thunder Peak



    Some of my other videos and series:
    Northwynd: The Druid True First Life Series
    How to Choose your Warlock for Beginners
    How to Craft a Heroic Green Steel Item and Use the Crafting Planner
    How to Craft a Legendary Green Steel Item and Use the LGS Crafting Planner
    Beginner's Guide to Cannith Crafting
    The Basics of Reincarnating in DDO
    How to Prioritize Past Lives
    Beginner's Guide to Epic Destinies and Twists of Fate

    over 850 quest videos, raid guides, crafting tutorials and much more for newbies and experienced players alike at my DDO Youtube channel and you can find me live streaming nearly every day on my Twitch channel vooduspyce.
    Last edited by Nachomammashouse; 06-19-2020 at 05:07 PM.

  2. #2
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    I look forward to following this project.

    What an exciting time to start a warlock project with the upcoming changes really changing the balance of the trees. I would take a really good look at eldritch wave which you can fit in with the enlightened spirit capstone - giving up tier 5 enlightened spirit though.

  3. #3
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    Default i agree

    Quote Originally Posted by slarden View Post
    I look forward to following this project.

    What an exciting time to start a warlock project with the upcoming changes really changing the balance of the trees. I would take a really good look at eldritch wave which you can fit in with the enlightened spirit capstone - giving up tier 5 enlightened spirit though.
    Moar videos please and TY!

    The intro is coo and like the music allot.

  4. #4

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    Quote Originally Posted by slarden View Post
    I look forward to following this project.

    What an exciting time to start a warlock project with the upcoming changes really changing the balance of the trees. I would take a really good look at eldritch wave which you can fit in with the enlightened spirit capstone - giving up tier 5 enlightened spirit though.
    I'm actually really far into the videos, so the changes will take place after much of it, but I may do another life or at least another epic life.

    I can't afford to lose Spirit Blast and Shining Through so wave will not fit into what I'm doing

  5. #5

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    Quote Originally Posted by Livmo View Post
    Moar videos please and TY!

    The intro is coo and like the music allot.
    The next video will be uploaded within the hour. The music is Angst by Nero which I recently realized is strikingly similar to Stress by Justice

  6. #6
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    How does the balance pass look to effect this build? Also i read some talk of subjecting eldritch blast to arcane spell failure. Is Voodu planed for heavy armor at cap since you want her tanky? Can she overcome spell failure and have heavy armor proficiency to maximize prr from the armor if she could overcome shield and heavy armor spell failure?
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  7. #7
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    Most pure warlocks go medium armor. After the coming balance changes the +MRR from the enhancement will probably more then make up for the PRR loss.

  8. #8

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    Quote Originally Posted by Jetrule View Post
    How does the balance pass look to effect this build? Also i read some talk of subjecting eldritch blast to arcane spell failure. Is Voodu planed for heavy armor at cap since you want her tanky? Can she overcome spell failure and have heavy armor proficiency to maximize prr from the armor if she could overcome shield and heavy armor spell failure?
    Dps will be reduced for all Enlightened Spirits (and other trees too). I remember reading about ASF and warlock blast/burst, not sure where that's going to go. For now I am going to do heavy armor with only 4% ASF. Plans could change due to the upcoming armor changes, and I can't say it any better than Zehnvhex...

    Quote Originally Posted by zehnvhex View Post
    Most pure warlocks go medium armor. After the coming balance changes the +MRR from the enhancement will probably more then make up for the PRR loss.
    So we'll see...

    Episode 2 is up!



  9. #9
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    Congratulations on the solo Demon Queen. That's a pretty impressive feat. I really enjoyed watching the video.

  10. #10

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    Quote Originally Posted by PurpleTimb View Post
    Congratulations on the solo Demon Queen. That's a pretty impressive feat. I really enjoyed watching the video.
    Ty Timb! It was fun learning to leverage the temporary hp abilities. The timing of using shining through was very important against Lailat, lol.

    I was just responding on the channel, but it's worth mentioning here too that with the balance pass having
    scaled the burst from 120% spell power to 100% spell power, that means having to stand up against the DQ for a little bit longer during war, so temporary hp resources may be tight and will make soloing heroic DQ at level somewhat tougher to stay with her but I assume still possible. At this point I am quite a bit further along than the episodes would imply, and I am finding that even after the balance pass that the tankability is still strong.



  11. #11
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    heyo! i think i'm going to try your build.. i want to try something different..i tried your druid build a couple lives and liked it.

    i have 2 characters i can tr into this...
    1) 3 life cleric + the healing epic tr one..
    2) 2 life druid 1 sorc and 1..druid epic tr one..the random one

    which one should i use ya think?

  12. #12

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    Quote Originally Posted by Clacker12 View Post
    heyo! i think i'm going to try your build.. i want to try something different..i tried your druid build a couple lives and liked it.

    i have 2 characters i can tr into this...
    1) 3 life cleric + the healing epic tr one..
    2) 2 life druid 1 sorc and 1..druid epic tr one..the random one

    which one should i use ya think?
    Hey Clacker, probably the toon with 3 cleric past lives. This will give you +3 to the DC of your Evard's Black Tentacles, which is an awesome cc spell.

    Alternatively the other toon would give you +1 to the dc of your blasts and bursts and make your charmed and confused mobs be tougher, so if you really like charming then you could consider this option instead.

    I hope you have as much fun with it as I'm having. The series just has 3 episodes left to go and I will post more endgame details when the series is complete

  13. #13
    Community Member Sanjinn's Avatar
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    Your build intrigues me and looks like a lot of fun to play. My question is how viable is it for a starting character? I don't have the bells and whistles that you do nor the past lives. What would be your suggestions if I was going to try your build on a brand new character? I can boost to level 7...

    I have a 20 Fighter (Dwarf), and a 18 Wizard/2 rogue (Human) necromancer (I loved this build) that I have played and enjoyed. I also have access to the Iconic s if they would be a good option (not sure they would as I would lose the pure Warlock) I have been away from the game for a little bit so any advice on your build would be helpful.

    I have just started to watch your videos and have enjoyed them.

  14. #14

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    Quote Originally Posted by Sanjinn View Post
    Your build intrigues me and looks like a lot of fun to play. My question is how viable is it for a starting character? I don't have the bells and whistles that you do nor the past lives. What would be your suggestions if I was going to try your build on a brand new character? I can boost to level 7...

    I have a 20 Fighter (Dwarf), and a 18 Wizard/2 rogue (Human) necromancer (I loved this build) that I have played and enjoyed. I also have access to the Iconic s if they would be a good option (not sure they would as I would lose the pure Warlock) I have been away from the game for a little bit so any advice on your build would be helpful.

    I have just started to watch your videos and have enjoyed them.
    Hi Sanjinn, I'm glad you're enjoying the videos!

    If you're new to warlock, it is a very easy class to play and will probably be the easiest 1-20 life you ever did. Warlock has high dps built into it right out of the box, and all the bells and whistles just add gravy to it. Don't sweat not having a big toy box to play with on a warlock, you will do fine. I think this build will be even more valuable to someone that is recently coming back and doesn't have a lot of gear, because the added defense will keep you alive longer and make up for lack of past lives and gear.

    My advice for now is to dive right in and have fun with it. If you are struggling at any point, you can check out one of the Voodu Warlock videos are the level you're doing to compare performance and notes. If you have questions along the way, I am happy to help!

  15. #15

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    The Voodu Warlock series is complete! Today I have posted the final video of the series, which is tanking the EE Fire on Thunder Peak dragons all the way through the Artifact Overdraw +400% damage buff. This was not easy for me to do and took some effort to build the warlock up a bit with past lives, but the video shows that it is possible. I stated that I wanted to be able to do this self-sufficiently, so as a matter of full disclosure, I noticed on editing that it appears that someone threw me a heal a couple times during the final phase. Nevertheless, I think the video clearly shows that it can be done by a pure warlock unassisted, and I have so many past lives left to do that it will only get easier!

    And the fun isn't over! I am loving this toon once again, which used to be my main long before Gingerspyce lol, and I am continuing to work on Voodu's past lives and will continue to feature her in videos and update and monitor this build post.

    Thank you so much for following along!

    Last edited by Nachomammashouse; 02-01-2016 at 05:16 AM.

  16. #16
    Community Member Sanjinn's Avatar
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    Quote Originally Posted by Nachomammashouse View Post
    Hi Sanjinn, I'm glad you're enjoying the videos!

    If you're new to warlock, it is a very easy class to play and will probably be the easiest 1-20 life you ever did. Warlock has high dps built into it right out of the box, and all the bells and whistles just add gravy to it. Don't sweat not having a big toy box to play with on a warlock, you will do fine. I think this build will be even more valuable to someone that is recently coming back and doesn't have a lot of gear, because the added defense will keep you alive longer and make up for lack of past lives and gear.

    My advice for now is to dive right in and have fun with it. If you are struggling at any point, you can check out one of the Voodu Warlock videos are the level you're doing to compare performance and notes. If you have questions along the way, I am happy to help!
    Thank you for the reply and the information. I am looking forward to really digging into the Warlock and hope I have as much fun with it as I did with the Palemaster. I will defiantly refer to your videos to check my progress and understanding of the class.

    I would be remiss if I did not compliment you once again on your videos. You have done very well with them and will say they are some of the best game play videos I have ever watched. You explain things very well and you have a very good and understandable speaking voice. I have watched many good videos but had to really struggle to understand the what the author was saying and it made it hard to learn from them. Keep up the awesome work.

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    You mentioned several times about building up your HP buffer before you actually need it, to be working proactively rather then reactively. Is that thru a combination of Shining Through and Vigor of Battle?

  18. #18

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    Quote Originally Posted by LargoKeyWest View Post
    You mentioned several times about building up your HP buffer before you actually need it, to be working proactively rather then reactively. Is that thru a combination of Shining Through and Vigor of Battle?
    Shining Through and Stanch are the 2 big warlock things to use to build up a pool of temp hp.

    Vigor of Battle is the stance I use in Sentinel, since I don't need the knockdown immunity from Stand Against the Tide and Vigor provides more "real" hp.

  19. #19
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    Quote Originally Posted by Nachomammashouse View Post
    Shining Through and Stanch are the 2 big warlock things to use to build up a pool of temp hp.

    Vigor of Battle is the stance I use in Sentinel, since I don't need the knockdown immunity from Stand Against the Tide and Vigor provides more "real" hp.
    What are the drawbacks to using Staunch? I'm assuming they (if any) only come into play in an extended fight?

  20. #20

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    Quote Originally Posted by LargoKeyWest View Post
    What are the drawbacks to using Staunch? I'm assuming they (if any) only come into play in an extended fight?
    Stanch: Activate for 7 Depravity: Gain temporary hitpoints equal to 50% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 33 times.

    The -3% max hp loss can start taking a toll if used a bunch between rests

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