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  1. #61
    Community Member Such755's Avatar
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    Just a quick question.
    What about 16\2\2 bard \ rogue \ fighter PDK Swashbuckler with Shortswords and charisma to damage and hit from PDK?

    I am considering this build myself.

  2. #62
    Community Member voodoogroves's Avatar
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    The hybrid between MCQ's Vanguards and her Shadow bard would be basically a 15 or 16 bard, 2 or 3 rogue, 2 fighter w/ the fighter picking up the shield stun. It'd work INT or CHA-based, I would think. With all your bonuses, if you were running Precision and Rogue 3, you could probably manage CHA-based with any race just using swashbuckler for CHA to damage, though you'd be better of course w/ the CHA to hit.
    Ghallanda - now with fewer alts and more ghostbane

  3. #63
    Bacon Queen MadCookieQueen's Avatar
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    Quote Originally Posted by voodoogroves View Post
    The hybrid between MCQ's Vanguards and her Shadow bard would be basically a 15 or 16 bard, 2 or 3 rogue, 2 fighter w/ the fighter picking up the shield stun. It'd work INT or CHA-based, I would think. With all your bonuses, if you were running Precision and Rogue 3, you could probably manage CHA-based with any race just using swashbuckler for CHA to damage, though you'd be better of course w/ the CHA to hit.
    15 Bard / 2 Rogue / 3 fighter...Stalwart Stance for 20% more HP is a very nice perk of having fighter in there (13 AP). INT based is definately more geared for overall stat consolidation (hit, damage, reflexes, etc.) but PDK does make CHA workable and it goes into Warchanter. I would recommend PDK CHA based for warchanter and INT based for swashbuckler

    APs would be tight (as usual) but it's manageable.

  4. #64

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    As I run through on a brand new first life version of this, I kind of like Magical Training and missed it when I briefly switched it out for the DDoor dragonmark for a week.

  5. #65
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    Quote Originally Posted by EllisDee37 View Post
    Epic weapons are something else, and it's easy enough to use the free respec to switch your Improved Crit choice when you get to epic levels. What weapon would you recommend to a new player swashbuckler for 12-20?
    Nightforge Stiletto to start with; if the wiki is correct, crit range 17-20 before Keen or IC. Well, either that or the Crystal Cove ML12 shortsword.

    Offhand, the Cove buckler anyway; expanded crit range on a weapon that gets even more crit range from Swashbuckling, so while in stance and paired with Guardbreaking on the ML8 (and up) buckler -> En Pointe III becomes pretty much automatic daze, at least after IC.


    And it's easier to farm up all three of those than a single Tiefling Assassin's Blade, or a Razorend, Treason, Skullsmasher, Axe of the Unseen Blow... well, unless you get extra lucky with the AH or something, that is, as most of those are bind on equip.


    (I've been away from the game for most of this last year anyway, haven't played almost at all since last March, but doesn't seem like that part would have changed much.)
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  6. #66
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    Quote Originally Posted by mna View Post
    Nightforge Stiletto to start with; if the wiki is correct, crit range 17-20 before Keen or IC. Well, either that or the Crystal Cove ML12 shortsword.

    Offhand, the Cove buckler anyway; expanded crit range on a weapon that gets even more crit range from Swashbuckling, so while in stance and paired with Guardbreaking on the ML8 (and up) buckler -> En Pointe III becomes pretty much automatic daze, at least after IC.


    And it's easier to farm up all three of those than a single Tiefling Assassin's Blade, or a Razorend, Treason, Skullsmasher, Axe of the Unseen Blow... well, unless you get extra lucky with the AH or something, that is, as most of those are bind on equip.


    (I've been away from the game for most of this last year anyway, haven't played almost at all since last March, but doesn't seem like that part would have changed much.)
    This thread has been dead for almost 8 months, and I am not positive but the Author of the thread may have written the DDO WIKI page on swashbuckler weapons.
    Last edited by Eclaveriia; 01-04-2016 at 03:29 PM.

  7. #67
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    Quote Originally Posted by Eclaveriia View Post
    This thread has been dead for almost 8 months, and I am not positive but the Author of the thread may have written the DDO WIKI page on swashbuckler weapons.
    Relevant anyway since the build still works for new players in the current state of the game, and that wiki page doesn't mention the relative difficulties of acquiring the listed weapons.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  8. #68

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    Quote Originally Posted by mna View Post
    Relevant anyway since the build still works for new players in the current state of the game, and that wiki page doesn't mention the relative difficulties of acquiring the listed weapons.
    I still maintain that Widowblight is both easy to acquire for a brand new player and also far superior to anything in its level range. In any case, that debate was long-ago resolved, with the OP edited to include the various Improved Critical feats as options.

  9. #69
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    Total noob question here...

    Bards use Charisma for their spells. This build (both in the OP and the later version) has 8 CHA. I, being a new player, thought I'd try it, but was immediately frustrated when it told me I couldn't cast any Bard spells because I don't have enough Charisma.

    Why build a build that can't use the class spells? What am I missing? Reading ahead, I see that all the ability skill ups go to STR, so CHA will never go up. So why is there a list of Bard spells to take? What difference does it make what you take if you can't ever cast any of them?

    Please forgive what may be an obvious question to those of you who've been here forever. I played this game back in 2006 (I'm a Founder!) but left and am trying again a decade later, so I don't pretend to know what I'm doing.

  10. #70
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Ereth View Post
    Why build a build that can't use the class spells? What am I missing?
    In order to cast bard spells you need CHA 10 + <spell level>; any bonuses to CHA count towards that requirement, such as gear or (at lower levels) Eagle's Splendor spell, which is available on wands, IIRC.

    So: use Eagle's Splendor (wand or potion) during quests until you can equip a CHA +4 item. Eventually you need CHA 16: e.g., base 8 + 2 tome (or ship buff) + 6 item = 16.
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  11. #71

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    Yep, I just use Eagle's Splendor pots from the potion vender in the center of the market, ML2 and dirt cheap, until I equip a cha item.

    If you're dumping strength, wands are better. If carrying capacity is a non-issue, pots are much better since they don't unequip your weapon.

  12. #72
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    Quote Originally Posted by unbongwah View Post
    In order to cast bard spells you need CHA 10 + <spell level>; any bonuses to CHA count towards that requirement, such as gear or (at lower levels) Eagle's Splendor spell, which is available on wands, IIRC.

    So: use Eagle's Splendor (wand or potion) during quests until you can equip a CHA +4 item. Eventually you need CHA 16: e.g., base 8 + 2 tome (or ship buff) + 6 item = 16.
    What about human>Drow, what feats should I take, and skills or enhancement????

  13. #73
    Community Member Bacab's Avatar
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    Necro Bump:

    I just theory-crafted a similar build.

    My question is why not lower STR and go all in on CHR and use Different Tack from Swashbuckler, also it would make some CC spells and the Spinning Ice move work nicely?
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  14. #74

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    Quote Originally Posted by Bacab View Post
    My question is why not lower STR and go all in on CHR and use Different Tack from Swashbuckler, also it would make some CC spells and the Spinning Ice move work nicely?
    For a cha-based swashbuckler, check out The Count of Monte Cristo.

    The reasons this particular build goes with strength instead of cha are:

    1. When I was a new player, I used to HATE when I wasn't strong enough to open doors or pull levers.
    2. When I was a new player, I was constantly struggling with carrying capacity issues on my non-strength builds (They were casters, but same idea.)
    3. When I actually ran this build through a life, I rarely ever bothered with fascinate even though it was essentially no-fail, and never once cast a DC-based spell. I was far too busy swinging my weapon to stop to cast or sing anything.
    4. It's much easier to boost strength than charisma (Skaldic Rage!)
    5. As a general rule, I prefer having my to-hit and damage stats being the same. Going cha-based means your to-hit will be subpar. (Though this is at best a very minor issue.)

  15. #75
    Community Member Bacab's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    For a cha-based swashbuckler, check out The Count of Monte Cristo.

    The reasons this particular build goes with strength instead of cha are:

    1. When I was a new player, I used to HATE when I wasn't strong enough to open doors or pull levers.
    2. When I was a new player, I was constantly struggling with carrying capacity issues on my non-strength builds (They were casters, but same idea.)
    3. When I actually ran this build through a life, I rarely ever bothered with fascinate even though it was essentially no-fail, and never once cast a DC-based spell. I was far too busy swinging my weapon to stop to cast or sing anything.
    4. It's much easier to boost strength than charisma (Skaldic Rage!)
    5. As a general rule, I prefer having my to-hit and damage stats being the same. Going cha-based means your to-hit will be subpar. (Though this is at best a very minor issue.)
    Oh, I understand now. And I agree, I think we all remember heading into Irestone Inlet and getting hit with a ray of Enfeeblement and all of a sudden being unable to move. (at least unable to move quickly)

    My character has a bunch of lives/tomes so the To-hit shouldn't be a problem.

    I did grab this from the beginner section, so agree with your logic 100%.

    I have used your builds before a lot Ellis and Ungbongwah's builds too. Often I will tweak one or two things to make them fit my playstyle.

    As a returning player, I have a hard time looking at the date on a build and remembering what update or rules were in place when the build was made.

    Thank you again for the help!
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  16. #76
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    Default I don't know what any of this information means

    I'm ignorant to all of this because i haven't been playing very long and i wanted to know how to make a build for a bard because i see people use bard and it looks cool. But i don't know how anybody can read those tables, it's either they are too old for the game now or i just don't know what to look for in them as i try their settings and they never match up.

  17. #77
    Community Member C-Dog's Avatar
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    Quote Originally Posted by canufeelpain View Post
    I'm ignorant to all of this because i haven't been playing very long...
    Welcome to the game!

    Like any (good) game, you have to learn it - it's not hard, and once you do, you'll wonder what the problem ever was.

    For now, find a build that you think you like - like this one, very solid build. And just follow the guide. No one part is complicated, there are just several parts - take them one at a time.

    Mess around w/ the character creator in the game - "create" an alt, then "delete" it - nothing lost. Once you're comfortable w/ that, you're ready to build this character...

    • First, you pick a class "category" for your first class (melee, spell or specialist). Bards are "specialists", as are Rogues, and "Rogue" will be your 1st class.

    • Then select your race - "Human" for this build, as presented in the OP. Decide if your character will be female/male.

    • Spend your Ability points: get a 15 Strength, 14 Dex, 14 Con, etc. - follow the OP. (Some accounts have 28 points, some have 32 - spend according to what you have.)

    • Next, spend your skill points similarly.

    • Then choose your 2 Feats - for this build, that will be "Single Weapon Fighting" and "Magical Training". They'll be in a looong list - might have to search a bit, but they'll be there.

    • Last, choose your name, appearance - up to you - AND YOUR "TRUE NEUTRAL" ALIGNMENT! (Easy to overlook/forget.)


    Now you're done w/ the character creator, and will never see that again for this character (until you reincarnate). Now you play the game...

    • First thing, open the character sheet [c], and on the right is a link to "bio" - copy/paste this URL into that, so you can reference it easily. (Later, just copy/paste that link into a browser, and you're back here, np).

    • You can also open your Inventory [i] to adjust your gear. Just drag and drop, and/or you can double-click to equip.

    • (Join a Guild - good source of basic info.)

    • Whenever you are going to level up, follow the plan - find one of the many Trainers for your next class (usually "Bard"), spend skill points as shown, choose feats and spells as shown, etc etc. Each step is level by level - level 2, then level 3, etc.

    • (Also while you level, you'll choose "enhancements" - also shown in the plan (toward the bottom). Hit [Ctrl+r] to open those.)

    • At level 4, 8, 12, 16 and 20, you'll be asked to spend 1 point to increase an attribute - for this build, that will always be "Strength".

    • At Level 6, you'll choose "Rogue" again (see first post, the "Level Order" part). Get that right. LEVEL 6 = ROGUE #2!



    And come on back if you have any more Q's.

    GL!
    Last edited by C-Dog; 10-14-2018 at 02:52 PM.

  18. #78
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    Default charisma gear

    Hey everyone, I'm new to DDO and saw this build and it seemed perfect for me. The only problem is I'm having trouble finding charisma gear early on. I'm currently lv4 brd/1 rogue. I bought the wands and potions from the vendors, which are really cheap, but I would sitll like some more umph to my healing and not accidently letting my buffs run off. Any advice where I can find charisma gear in storm harbor/on the AH for cheap?

    Also, a couple more questions. What is the best weapon to use? Ive been using a rapier, but are any other weapons better with swashbuckler?
    Last edited by SpektraUmbra; 05-05-2019 at 03:31 PM.

  19. #79
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SpektraUmbra View Post
    Any advice where I can find charisma gear in storm harbor/on the AH for cheap?
    The DDO wiki is your best friend. There's a sub-page of items by stat. If you own Sentinels of Stormreach pack, you could farm an Elyd Edge, which is a decent Swashbuckler weapon as well.
    What is the best weapon to use? Ive been using a rapier, but are any other weapons better with swashbuckler?
    It's a bit outdated, but there's also a page for Swashbuckling weapons with better-than-average critical threat ranges.
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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