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  1. #1
    The Hatchery CThruTheEgo's Avatar
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    Default Totally Bass Ackwards - An int based, heavy armored, TWF pure tempest ranger

    NOTE: I will no longer be updating this build. The ranger enhancement pass made this build concept obsolete (thankfully). See The Divine Cuisinart for my new take on a pure tempest after the enhancement pass.

    Totally Bass Ackwards, aka Meatshield of Knowledge
    Human ranger 20
    True neutral
    34 point build

    This is a dual warhammer wielding, int based tempest ranger that wears heavy armor... totally bass ackwards. I've always wanted to play a pure tempest but the conditions of the game have never been favorable toward such a build, and still are not, to some degree. This build is my attempt at a pure tempest by leveraging various game mechanics that you wouldn't normally think of as typical for a ranger, particularly going int based and wearing heavy armor. Tempests could certainly use a lot of love right now and I don't expect this build to be top of the build chain by any means, but it should still be quite effective and fun.

    Full breakdowns are provided below. Comments about the build and build choices are at the bottom of this post. I welcome any feedback about the build and thanks in advance.

    Build Features:
    Excellent offense:
    ~118% mainhand/135% offhand attacks
    ~int to-hit and damage and know the angles with a 54 int
    ~7 total favored enemies for +14 damage
    ~exposing strike with 3d6+14 sneak attack damage
    ~dance of death for solid AoE damage
    ~simultaneous haste and damage boost
    ~both power attack and precision for maximum situational effectiveness
    ~dual warhammers with pulverizer for a crit profile of 17-18x3, 19-20x5
    ~master's blitz
    ~ranged option with manyshot
    Excellent defense:
    ~876 base hp
    ~fort/reflex/will saves: 58/62/50 and 61/65/53 vs favored enemies
    ~135 PRR (57.45% damage reduction)
    ~75 MRR (42.86% damage reduction)
    ~deflect arrows every 2 seconds
    Good self healing:
    ~quickened cure serious wounds with 408 Spell power and 90 heal amp, hits for an average of 304 hp
    ~quickened cure moderate wounds with 408 Spell power and 90 heal amp, hits for an average of 202 hp
    Excellent utility:
    ~merfolk's... nuf said

    Starting Stats:
    str: 8
    dex: 8
    con: 17
    int: 18
    wis: 13
    cha: 8

    All level points in int
    +5 tomes in str and dex required by levels 24 and 27 respectively. You can also take points from wis and con to negate the need for tomes altogether, but that lowers survivability by a small amount.

    Feats:
    1 insightful reflexes (khopesh proficiency will be taken here and swapped out in epics)
    1h medium armor proficiency
    3 heavy armor proficiency
    6 point blank shot
    9 imp crit blunt (imp crit slash while using khopeshes)
    12 imp crit ranged
    15 empower healing
    18 quicken
    21 overwhelming crit
    24 power attack
    26 perfect two weapon fighting
    27 precision
    28 elusive target
    Note: This is not the ideal feat order for leveling, but it is for endgame because it allows you to optimize starting stats. That said, the only real loss is putting off power attack until epic levels, but heroics are easy anyway so I don't expect this to have a significant impact. Because warhammers are a horrible weapon before epics, I'll be taking khopesh proficiency in place of insightful reflexes. This requires swapping two feats in epics (also imp crit slash to imp crit blunt), but will make the leveling process much more tolerable. The energy damage mitigation from MRR will be sufficient before gaining a solid reflex save from insightful reflexes.

    Skills: max UMD, balance, heal, spot, swim, search, hide, move silently, listen, diplo, bluff, intim, spellcraft, 2 full ranks in tumble (4 points spent), 1 rank in jump or concentration
    Note: Most of these are nonessential, but the build gets so many skills and you have to spend them somewhere.

    Spell List: spells are listed in the order in which they are selected
    1st: ram's might, jump, resist energy, merfolk's
    2nd: protection from energy, mass camouflage, spike growth, cure light wounds
    3rd: cure mod wounds, wild instincts, neutralize poison, remove disease
    4th: cure serious wounds, FoM, summon nature's ally, mass longstrider

    Favored Enemies: 7 total for +14 damage
    Ranger: undead, giants, aberrations, evil outsiders, elementals
    Primal avatar tier 2 twist: constructs
    Harper tier 3: dragon

    Enhancements:
    Tempest: 41 total
    Core: 6 total
    Shield of whirling steel 1 (2 shield bonus to AC when dual wielding, +1 more per additional core)
    Tempest 1 (10% offhand attacks, dex to hit with light weapons, treat scimitars as light weapons)
    Graceful death 1 (dex to damage with light weapons)
    Deflect arrows 1 (gain deflect arrows feat, 10% offhand attacks)
    Whirlwind 1 (5% doublestrike)
    Dervish 1 (2 dex, 25% offhand doublestrike)
    Tier 1: 8 total
    Improved defense 6 (deflect arrows every 2 seconds)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 2: 5 total
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Sprint boost 2 (30% movement speed)
    Bleed them out 1 (melee attack, +1[W], inflict bleed, stacks up to 5 times, cooldown 6 seconds)
    Tier 3: 5 total
    Critical accuracy 3 (3 crit to hit)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 4: 8 total
    Critical damage 3 (3 crit damage)
    Growing storm 3 (melee attack, for 15 seconds upon damaging an opponent gain 1 damage for 5 seconds, stacks 10 times, cooldown 30 seconds)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 5: 9 total
    Thousand cuts 3 (melee attack, +5[W], gain 90 doublestrike for 6 seconds, cooldown 2 minutes)
    Dance of death 6 (melee attack, +5[W], strike 4 opponents instead of 1 for 10 seconds, cooldown 15 seconds)

    Harper: 26 total
    Core: 4 total
    Agent of good 1 (1 to hit vs evil, 1 universal spell power)
    Int 2
    Agent of good 1 (2 to hit/damage vs evil, 5 universal spell power)
    Tier 1: 4 total
    Harper enchantment 2 (1 weapon enhancement, 20 spell points)
    Strategic combat I 2 (int to hit)
    Tier 2: 6 total
    Know the angles 3 (int based divine might)
    Versatile adept 3 (3 melee/ranged/spell power)
    Tier 3: 9 total
    Strategic combat II 2 (int to damage)
    Know your foe 2 (favored enemy: dragons)
    Versatile adept 3 (3 melee/ranged/spell power)
    Int 2
    Tier 4: 3 total
    Versatile adept 3 (3 melee/ranged/spell power)

    Deepwood Stalker: 12 total
    Core: 3 total
    Far shot 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
    Sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
    Exposing strike 1 (10 positive spell power, point blank shot +5 meters, melee attack: +2[W], +4 to-hit, +1 critical threat and multiplier, on damage target is bluffed for 4 seconds, cooldown 6 seconds)
    Tier1: 9 total
    Favored resistance 6 (3 saves vs favored enemies)
    Stealthy 3 (3 hide, 3 move silently, sneak attack 1d6)

    Human: 1 total
    Core: 1 total
    Damage boost 1 (20% damage)

    Epic Destiny:
    Legendary Dreadnaught
    Tier 1: 4 total
    Extra action boost 2
    Con 2
    Tier 2: 4 total
    Improved power attack 2 (+0.5[W] while power attack active)
    Con 2
    Tier 3: 6 total
    Critical damage 3 (+6 crit damage)
    Haste boost 3 (30% attack speed)
    Tier 4: 2 total
    Anvil of thunder 2 (melee attack, 100 sonic damage, target is stunned for 6 seconds on crit, 10d100 sonic damage on vorpal, cooldown 12 seconds)
    Tier 5: 4 total
    Advancing blows 2 (+1 hit/damage on crit hit, stacks 5 times)
    Devestating critical 2 (+1 crit multiplier on 19-20)
    Tier 6: 4 total
    Master's blitz PRR version 2 (7 melee/ranged power for 15 seconds, 10% chance on hit to gain another stack, stacks 10 times, 30 PRR)
    Pulverizer 2 (+1 critical threat range with blunt weapons)

    Twists:
    1) Balanced attacks (primal avatar tier 3, 6 to-hit, knockdown for 2 seconds on vorpal)
    2) Favored enemy: constructs (primal avatar tier 2)
    3) Impregnable mind (magister tier 1, concentration 6, will save 6, no longer auto fail will save on 1)
    Alternatives: energy burst fire, symmetric strikes, rejuvenation cocoon, energy sheathe electric, brace for impact, sense weakness, hail of blows

    Gear Set:
    Weapons: mainhand: Thunder-Forged Warhammer (1st degree burns/paralyzing fear/mortal fear/red slotted devotion138/colorless slotted)
    offhand: Thunder-Forged Warhammer (touch of flames/dragon's edge/mortal fear/red slotted meteoric star ruby/colorless slotted)
    ranged: Thunder-Forged Longbow (touch of flames/dragon's edge/mortal fear/orange slotted devotion138/colorless slotted)
    Armor: Flawless Shadow Dragonplate Armor with shadow guardian upgrade (shadow phase x3/deathblock/ghostly/fort130/DR30 epic/DR60 epic below 75% health/blue slotted HP40/green slotted max dex2)
    Goggles: EN Intricate Field Optics (int3/spot17/TS/yellow slotted cha2/colorless slotted heal15)
    Helm: Mythic Minos Legens (fort150/vitality45/fort save10/sheltering30/insightful con3/unbreakable adamancy/yellow slotted sonic resistance40/green slotted Globe of True Imperial Blood)
    Neck: Epic Shroud of Ardent (sheltering30/blur/fear immunity/heal amp60/blue slotted golem's heart/green slotted crushing wave guard)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/blue OR yellow slotted wis8/green slotted wis2)
    Cloak: Adamantine Cloak of the Wolf (exc seeker5/dodge8/attack4/diversion20)
    Belt: Epic Belt of Thoughtful Remembrance (deathblock7/con11/concentration20/resistance11/dodge11/greater regen/blue OR yellow slotted proof against poison10/green slotted proof against disease10)
    Ring swap: EE Consuming Darkness (seeker12/combat mastery5/green slotted blindness immunity)
    Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak attack3/improved deception/yellow slotted cha8)
    Boots: Epic Boots of the Innocent (resistance11/speed15/GH/vertigo12/stunning12/shatter12/blue slotted good luck2/green slotted protection8)
    Ring: Epic Eye of the Beholder (absorb doomsphere spells8/deathblock7/int11/wizardry10/blue OR yellow slotted str8/green slotted water breathing)
    Bracers: Epic Ethereal Bracers (dex11/riposte9/insight AC5/insight saves4/ghostly/deadly10/speed14/feather falling/yellow slotted draconic soul gem/green slotted natural armor8)
    Quiver: Epic Quiver of Alacrity (concentration -50/speed15/ranged and spell threat -15%/insightful sneak4/doublshot8)

    Final Stats:
    str27: 8 base, 6 tome, 8 item, 1 exc, 2 profane, 2 ship
    dex32: 8 base, 6 tome, 11 item, 1 exc, 2 profane, 2 ship
    con46: 17 base, 6 tome, 2 dreadnaught, 11 item, 3 insight, 1 exc, 2 profane, 2 ship, 2 yugo
    int54: 18 base, 6 tome, 7 levels, 11 item, 3 insight, 1 exc, 2 profane, 2 ship, 2 yugo, 2 harper
    wis34: 13 base, 6 tome, 8 item, 2 insight, 1 exc, 2 profane, 2 ship
    cha29: 8 base, 6 tome, 8 item, 2 insight, 1 exc, 2 profane, 2 ship
    Note: The only required tomes are +5 in str and dex by levels 24 and 27 respectively.

    HP:
    160 base
    25 heroic durability
    20 improved heroic durability
    10 draconic vitality
    80 epic levels
    476 con44
    40 slotted false life
    45 vitality
    20 hag's apothecary ship buff
    876 BASE
    28 rage
    48 Yugo
    950 SELF BUFFED

    SP:
    260 base
    250 wiz10
    336 wis34
    20 harper enchantment
    866 TOTAL

    Fort/Reflex/Will Saves:
    12/12/6 base
    4/4/4 epic
    11/11/11 item
    4/4/4 insight
    2/2/2 good luck
    1/1/1 alchemical
    4/4/4 greater heroism
    0/0/6 impregnable mind
    3/0/0 game hunter ship buff
    0/2/0 chronoscope ship buff
    0/0/2 grandmaster's dojo ship buff
    17/0/0 con44
    0/22/0 int54
    0/0/12 wis34
    58/62/50 TOTAL
    3/3/3 favored enemy resistance
    61/65/53 total against favored enemies

    Dodge:
    11 belt
    11 TOTAL, MDB is 6
    Max dex bonus on shadowplate armor is 6 with blue slotted armored agility and fencing master ship buff

    PRR:
    45 heavy armor
    30 BAB
    30 item
    30 master's blitz
    135 total (57.45% damage reduction)

    MRR:
    45 heavy armor
    30 item
    75 total (42.86% damage reduction)

    Heal Amp:
    10 past life paladin
    60 Shroud of Ardent
    20 ship buff
    90 TOTAL

    Positive Spell Power:
    23 ranks
    8 epic
    3 tome
    12 wis34
    30 deepwood stalker
    6 harper agent of good
    9 harper versatile adept
    39 implement
    138 red augment
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    15 crusader's chapel
    4 GH
    25 superior ardor pot
    75 empower healing
    408 TOTAL

    Mainhand Strike Chance:
    100 base
    5 perfect two weapon fighting
    5 tempest core 5
    8 item
    118% MAINHAND

    Offhand Strike Chance:
    80 greater two weapon fighting
    10 tempest core 2
    10 tempest core 4
    10 perfect two weapon fighting
    25 tempest capstone
    135% OFFHAND

    Comments:
    This build has a sufficient reflex save to get good use out of evasion, but instead I prefer to use heavy armor because that will help mitigate damage from physical attacks. And with the benefit of a high reflex save, as well as high MRR from heavy armor, elemental damage shouldn't be a problem. Although heavy armor requires two feats, the survivability benefits should more than justify the cost.

    I considered going str based with int secondary, but they end up with nearly the same dps while int based has better survivability. They end up nearly the same because this build will not have access to many of the options for boosting str (i.e. power surge, divine might, rage, primal scream). Ignoring str means being able to maximize defenses through starting stats (i.e. hp, will and reflex saves).

    Going int based, I also considered twisting energy burst fire. With max ranks in spellcraft (11) and the Epic Bracers of the Inferno, you can get 312 fire spell power. The Inferno Bracers are otherwise useless and also take the same slot as the Epic Ethereal Bracers which provides +4 insight saves and deadly 10, so the Inferno Bracers would have to be a swap in only. You also have 0% spell crit unless you swap in another item such as the Epic Cloak of Flames or a greensteel item with fire lore. Because this build gets plenty of skills, I'm still investing in spellcraft in case I decide to use energy burst, but I think dance of death should provide sufficient AoE dps without needing to resort to energy burst.
    Last edited by CThruTheEgo; 09-24-2015 at 11:15 PM.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  2. #2
    Community Member Loromir's Avatar
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    Feb 2010
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    Raleigh, NC
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    Default

    Quote Originally Posted by CThruTheEgo View Post
    Totally Bass Ackwards
    Human ranger 20
    True neutral
    34 point build
    In-game name: will soon be Gardiun of Gnosis on Sarlona after I TR him into this

    This is a dual warhammer wielding, int based tempest ranger that wears heavy armor... totally bass ackwards. I've always wanted to play a pure tempest but the conditions of the game have never been favorable toward such a build, and still are not, to some degree. This build is my attempt at a pure tempest by leveraging various game mechanics that you wouldn't normally think of as typical for a ranger, particularly going int based and wearing heavy armor. Tempests could certainly use a lot of love right now and I don't expect this build to be top of the build chain by any means, but it should still be quite effective and fun.

    Full breakdowns are provided below. Comments about the build and build choices are at the bottom of this post. I welcome any feedback about the build and thanks in advance.

    Build Features:
    Excellent offense:
    ~113% mainhand/135% offhand attacks
    ~int to-hit and damage and know the angles with a 54 int
    ~7 total favored enemies for +14 damage
    ~exposing strike with 3d6+14 sneak attack damage
    ~dance of death for solid AoE damage
    ~simultaneous haste and damage boost
    ~both power attack and precision for maximum situational effectiveness
    ~dual warhammers with pulverizer for a crit profile of 17-18x3, 19-20x5
    ~master's blitz
    ~ranged option with manyshot
    Excellent defense:
    ~876 base hp
    ~fort/reflex/will saves: 58/62/50 and 61/65/53 vs favored enemies
    ~135 PRR (57.45% damage reduction)
    ~75 MRR (42.86% damage reduction)
    ~deflect arrows every 2 seconds
    Good self healing:
    ~quickened cure serious wounds with 408 Spell power and 90 heal amp, hits for an average of 304 hp
    ~quickened cure moderate wounds with 408 Spell power and 90 heal amp, hits for an average of 202 hp
    Excellent utility:
    ~merfolk's... nuf said

    Starting Stats:
    str: 8
    dex: 8
    con: 17
    int: 18
    wis: 13
    cha: 8

    All level points in int
    +5 tomes in str and dex required by levels 24 and 27 respectively. You can also take points from wis and con to negate the need for tomes altogether, but that lowers survivability by a small amount.

    Feats:
    1 insightful reflexes
    1h medium armor proficiency
    3 heavy armor proficiency
    6 point blank shot
    9 imp crit blunt
    12 imp crit ranged
    15 empower healing
    18 quicken
    21 overwhelming crit
    24 power attack
    26 perfect two weapon fighting
    27 precision
    28 elusive target
    Note: This is not the ideal feat order for leveling, but it is for endgame because it allows you to optimize starting stats. That said, the only real loss is putting off power attack until epic levels, but heroics are easy anyway so I don't expect this to have a significant impact. You could also take khopesh proficiency instead of point blank shot until epic levels, but that requires swapping two feats (imp crit blunt).

    Skills: max UMD, balance, heal, spot, swim, search, hide, move silently, listen, diplo, bluff, intim, spellcraft, 2 full ranks in tumble (4 points spent), 1 rank in jump or concentration
    Note: Most of these are nonessential, but the build gets so many skills and you have to spend them somewhere.

    Spell List: spells are listed in the order in which they are selected
    1st: jump, ram's might, resist energy, merfolk's
    2nd: protection from energy, mass camouflage, spike growth, cure light wounds
    3rd: cure mod wounds, wild instincts, neutralize poison, remove disease
    4th: cure serious wounds, FoM, summon nature's ally, mass longstrider

    Favored Enemies: 7 total for +14 damage
    Ranger: undead, giants, aberrations, evil outsiders, elementals
    Primal avatar tier 2 twist: constructs
    Harper tier 3: dragon

    Enhancements:
    Tempest: 41 total
    Core: 6 total
    Shield of whirling steel 1 (2 shield bonus to AC when dual wielding, +1 more per additional core)
    Tempest 1 (10% offhand attacks, dex to hit with light weapons, treat scimitars as light weapons)
    Graceful death 1 (dex to damage with light weapons)
    Deflect arrows 1 (gain deflect arrows feat, 10% offhand attacks)
    Whirlwind 1 (5% doublestrike)
    Dervish 1 (2 dex, 25% offhand doublestrike)
    Tier 1: 8 total
    Improved defense 6 (deflect arrows every 2 seconds)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 2: 5 total
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Sprint boost 2 (30% movement speed)
    Bleed them out 1 (melee attack, +1[W], inflict bleed, stacks up to 5 times, cooldown 6 seconds)
    Tier 3: 4 total
    Critical accuracy 2 (2 crit to hit)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 4: 9 total
    Critical damage 4 (2 crit damage)
    Growing storm 3 (melee attack, for 15 seconds upon damaging an opponent gain 1 damage for 5 seconds, stacks 10 times, cooldown 30 seconds)
    Whirling blades 2 (1 to hit and damage when dual wielding)
    Tier 5: 9 total
    Thousand cuts 3 (melee attack, +5[W], gain 90 doublestrike for 6 seconds, cooldown 2 minutes)
    Dance of death 6 (melee attack, +5[W], strike 4 opponents instead of 1 for 10 seconds, cooldown 15 seconds)

    Harper: 26 total
    Core: 4 total
    Agent of good 1 (1 to hit vs evil, 1 universal spell power)
    Int 2
    Agent of good 1 (2 to hit/damage vs evil, 5 universal spell power)
    Tier 1: 4 total
    Harper enchantment 2 (1 weapon enhancement, 20 spell points)
    Strategic combat I 2 (int to hit)
    Tier 2: 6 total
    Know the angles 3 (int based divine might)
    Versatile adept 3 (3 melee/ranged/spell power)
    Tier 3: 9 total
    Strategic combat II 2 (int to damage)
    Know your foe 2 (favored enemy: dragons)
    Versatile adept 3 (3 melee/ranged/spell power)
    Int 2
    Tier 4: 3 total
    Versatile adept 3 (3 melee/ranged/spell power)

    Deepwood Stalker: 12 total
    Core: 3 total
    Far shot 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
    Sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
    Exposing strike 1 (10 positive spell power, point blank shot +5 meters, melee attack: +2[W], +4 to-hit, +1 critical threat and multiplier, on damage target is bluffed for 4 seconds, cooldown 6 seconds)
    Tier1: 9 total
    Favored resistance 6 (3 saves vs favored enemies)
    Stealthy 3 (3 hide, 3 move silently, sneak attack 1d6)

    Human: 1 total
    Core: 1 total
    Damage boost 1 (20% damage)

    Epic Destiny:
    Legendary Dreadnaught
    Tier 1: 4 total
    Extra action boost 2
    Str 2
    Tier 2: 4 total
    Improved power attack 2 (+0.5[W] while power attack active)
    Str 2
    Tier 3: 6 total
    Critical damage 3 (+6 crit damage)
    Haste boost 3 (30% attack speed)
    Tier 4: 2 total
    Anvil of thunder 2 (melee attack, 100 sonic damage, target is stunned for 6 seconds on crit, 10d100 sonic damage on vorpal, cooldown 12 seconds)
    Tier 5: 4 total
    Advancing blows 2 (+1 hit/damage on crit hit, stacks 5 times)
    Devestating critical 2 (+1 crit multiplier on 19-20)
    Tier 6: 4 total
    Master's blitz PRR version 2 (7 melee/ranged power for 15 seconds, 10% chance on hit to gain another stack, stacks 10 times, 30 PRR)
    Pulverizer 2 (+1 critical threat range with blunt weapons)

    Twists:
    1) Balanced attacks (primal avatar tier 3, 6 to-hit, knockdown for 2 seconds on vorpal)
    2) Favored enemy: constructs (primal avatar tier 2)
    3) Impregnable mind (magister tier 1, concentration 6, will save 6, no longer auto fail will save on 1)
    Alternatives: energy burst fire, symmetric strikes, rejuvenation cocoon, energy sheathe electric, brace for impact, sense weakness, hail of blows

    Gear Set:
    Weapons: mainhand: Thunder-Forged Warhammer (1st degree burns/paralyzing fear/mortal fear/red slotted devotion138/colorless slotted)
    offhand: Thunder-Forged Warhammer (touch of flames/dragon's edge/mortal fear/red slotted meteoric star ruby/colorless slotted)
    ranged: Thunder-Forged Longbow (touch of flames/dragon's edge/mortal fear/orange slotted devotion138/colorless slotted)
    Armor: Flawless Shadow Dragonplate Armor with shadow guardian upgrade (shadow phase x3/deathblock/ghostly/fort130/DR30 epic/DR60 epic below 75% health/blue slotted HP40/green slotted max dex2)
    Goggles: EN Intricate Field Optics (int3/spot17/TS/yellow slotted cha2/colorless slotted heal15)
    Helm: Mythic Minos Legens (fort150/vitality45/fort save10/sheltering30/insightful con3/unbreakable adamancy/yellow slotted sonic resistance40/green slotted Globe of True Imperial Blood)
    Neck: Epic Shroud of Ardent (sheltering30/blur/fear immunity/heal amp60/blue slotted golem's heart/green slotted crushing wave guard)
    Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/blue OR yellow slotted wis8/green slotted wis2)
    Cloak: Adamantine Cloak of the Wolf (exc seeker5/dodge8/attack4/diversion20)
    Belt: Epic Belt of Thoughtful Remembrance (deathblock7/con11/concentration20/resistance11/dodge11/greater regen/blue OR yellow slotted proof against poison10/green slotted proof against disease10)
    Ring swap: EE Consuming Darkness (seeker12/combat mastery5/green slotted blindness immunity)
    Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak attack3/improved deception/yellow slotted cha8)
    Boots: Epic Boots of the Innocent (resistance11/speed15/GH/vertigo12/stunning12/shatter12/blue slotted good luck2/green slotted protection8)
    Ring: Epic Eye of the Beholder (absorb doomsphere spells8/deathblock7/int11/wizardry10/blue OR yellow slotted str8/green slotted water breathing)
    Bracers: Epic Ethereal Bracers (dex11/riposte9/insight AC5/insight saves4/ghostly/deadly10/speed14/feather falling/yellow slotted draconic soul gem/green slotted natural armor8)
    Quiver: Epic Quiver of Alacrity (concentration -50/speed15/ranged and spell threat -15%/insightful sneak4/doublshot8)

    Final Stats:
    str27: 8 base, 6 tome, 8 item, 1 exc, 2 profane, 2 ship
    dex32: 8 base, 6 tome, 11 item, 1 exc, 2 profane, 2 ship
    con44: 17 base, 6 tome, 11 item, 3 insight, 1 exc, 2 profane, 2 ship, 2 yugo
    int54: 18 base, 6 tome, 7 levels, 11 item, 3 insight, 1 exc, 2 profane, 2 ship, 2 yugo, 2 harper
    wis34: 13 base, 6 tome, 8 item, 2 insight, 1 exc, 2 profane, 2 ship
    cha29: 8 base, 6 tome, 8 item, 2 insight, 1 exc, 2 profane, 2 ship
    Note: The only required tomes are +5 in str and dex by levels 24 and 27 respectively.

    HP:
    160 base
    25 heroic durability
    20 improved heroic durability
    10 draconic vitality
    80 epic levels
    476 con44
    40 slotted false life
    45 vitality
    20 hag's apothecary ship buff
    876 BASE
    28 rage
    48 Yugo
    950 SELF BUFFED

    SP:
    260 base
    250 wiz10
    336 wis34
    20 harper enchantment
    866 TOTAL

    Fort/Reflex/Will Saves:
    12/12/6 base
    4/4/4 epic
    11/11/11 item
    4/4/4 insight
    2/2/2 good luck
    1/1/1 alchemical
    4/4/4 greater heroism
    0/0/6 impregnable mind
    3/0/0 game hunter ship buff
    0/2/0 chronoscope ship buff
    0/0/2 grandmaster's dojo ship buff
    17/0/0 con44
    0/22/0 int54
    0/0/12 wis34
    58/62/50 TOTAL
    3/3/3 favored enemy resistance
    61/65/53 total against favored enemies

    Dodge:
    11 belt
    11 TOTAL, MDB is 6
    Max dex bonus on shadowplate armor is 6 with blue slotted armored agility and fencing master ship buff

    PRR:
    45 heavy armor
    30 BAB
    30 item
    30 master's blitz
    135 total (57.45% damage reduction)

    MRR:
    45 heavy armor
    30 item
    75 total (42.86% damage reduction)

    Heal Amp:
    10 past life paladin
    60 Shroud of Ardent
    20 ship buff
    90 TOTAL

    Positive Spell Power:
    23 ranks
    8 epic
    3 tome
    12 wis34
    30 deepwood stalker
    6 harper agent of good
    9 harper versatile adept
    39 implement
    138 red augment
    15 slotted
    2 good luck
    1 elite spider cult mask
    3 forbidden library ship buff
    15 crusader's chapel
    4 GH
    25 superior ardor pot
    75 empower healing
    408 TOTAL

    Mainhand Strike Chance:
    100 base
    5 perfect two weapon fighting
    5 tempest core 5
    8 item
    113% MAINHAND

    Offhand Strike Chance:
    80 greater two weapon fighting
    10 tempest core 2
    10 tempest core 4
    10 perfect two weapon fighting
    25 tempest capstone
    135% OFFHAND

    Comments:
    This build has a sufficient reflex save to get good use out of evasion, but heavy armor will help mitigate damage from physical attacks. And with the benefit of a high reflex save as well as high MRR from heavy armor, elemental damage shouldn't be a problem. Although heavy armor requires two feats, the survivability benefits should more than justify the cost.

    I considered going str based with int secondary, but they end up with nearly the same dps while int based has better survivability. They end up nearly the same because this build will not have access to many of the options for boosting str (i.e. power surge, divine might, rage, primal scream). Ignoring str means being able to maximize defenses through starting stats (i.e. hp and will save).

    Going int based, I also considered twisting energy burst fire. With max ranks in spellcraft (11) and the Epic Bracers of the Inferno, you can get 312 fire spell power. The Inferno Bracers are otherwise useless and also take the same slot as the Epic Ethereal Bracers which provides +4 insight saves and deadly 10, so the Inferno Bracers would have to be a swap in only. You also have 0% spell crit unless you swap in another item such as the Epic Cloak of Flames or a greensteel item with fire lore. Because this build gets plenty of skills, I'm still investing in spellcraft in case I decide to use energy burst, but I think dance of death should provide sufficient AoE dps without needing to resort to energy burst.


    I'm having a hard time figuring out what you get from intel based opposed to str based. More skill points for sure...what other reason to go intel vs str?

    Also, you can't evade in heavy armor.
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    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by kinggartk View Post
    I'm having a hard time figuring out what you get from intel based opposed to str based. More skill points for sure...what other reason to go intel vs str?

    Also, you can't evade in heavy armor.
    Some times you just got to have fun. My wife is one of those types of players that has to have skill points for skills in order to have fun. (And no, the OP is not my wife.)

    Go have fun, OP.

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    Community Member Grailhawk's Avatar
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    Quote Originally Posted by kinggartk View Post
    I'm having a hard time figuring out what you get from intel based opposed to str based. More skill points for sure...what other reason to go intel vs str?

    Also, you can't evade in heavy armor.
    He consolidates Damage, Hit, Ranged Damage, Ranged Hit, and Relfex save into one stat. No you can not evade in heavy armor.

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    Bacon Queen MadCookieQueen's Avatar
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    Quote Originally Posted by kinggartk View Post
    I'm having a hard time figuring out what you get from intel based opposed to str based. More skill points for sure...what other reason to go intel vs str?

    Also, you can't evade in heavy armor.

    You know...variety is the spice of life and we have more opportunities to use things other than STR for combat and have some effectiveness. I think this is all about having fun and doing something funky with it.

    As for heavy armor as I found out with my melee Wizard...in EE content, it's better to have the PRR than the evasion. evasion is pretty squishy against many things. so the trade off makes sense.

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    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by kinggartk View Post
    I'm having a hard time figuring out what you get from intel based opposed to str based. More skill points for sure...what other reason to go intel vs str?

    Also, you can't evade in heavy armor.
    Both points are addressed in the comments section at the end of the OP, so I'll just quote those sections:

    Quote Originally Posted by CThruTheEgo View Post
    Comments:
    This build has a sufficient reflex save to get good use out of evasion, but heavy armor will help mitigate damage from physical attacks. And with the benefit of a high reflex save as well as high MRR from heavy armor, elemental damage shouldn't be a problem. Although heavy armor requires two feats, the survivability benefits should more than justify the cost.

    I considered going str based with int secondary, but they end up with nearly the same dps while int based has better survivability. They end up nearly the same because this build will not have access to many of the options for boosting str (i.e. power surge, divine might, rage, primal scream). Ignoring str means being able to maximize defenses through starting stats (i.e. hp and will save).
    Magic/element damage isn't a problem. Physical damage is. Heavy armor reduces that problem and doesn't really change the ability to cope with magic/element damage.

    In addition to what's noted above, int based is also able to get a solid reflex save which, coupled with the MRR from heavy armor, makes magic/element damage a non-issue.
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    Quote Originally Posted by MadCookieQueen View Post
    it's better to have the PRR than the evasion. evasion is pretty squishy against many things. so the trade off makes sense.
    ^This exactly. Plus, the addition of MRR significantly reduces the damage taken from evadable sources.
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    Community Member Loromir's Avatar
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    For the record...I wasn't intending to be critical...just trying to understand.

    My comment about evasion was in response to the comment... "This build has a sufficient reflex save to get good use out of evasion".
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    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by kinggartk View Post
    For the record...I wasn't intending to be critical...just trying to understand.
    I welcome the comments kinggartk. The build is more than a little counterintuitive, so I don't expect the synergy to be completely obvious at first glance, but I think it's definitely there.

    Quote Originally Posted by kinggartk View Post
    My comment about evasion was in response to the comment... "This build has a sufficient reflex save to get good use out of evasion".
    Which it definitely does, but tempest rangers are typically thought of as "glass cannons," so heavy armor is a way to deal with that without really losing any of the survivability against magic/element damage.
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    Quote Originally Posted by CThruTheEgo View Post
    I welcome the comments kinggartk. The build is more than a little counterintuitive, so I don't expect the synergy to be completely obvious at first glance, but I think it's definitely there.



    Which it definitely does, but tempest rangers are typically thought of as "glass cannons," so heavy armor is a way to deal with that without really losing any of the survivability against magic/element damage.
    Can you break down that Con score a little for me? In particular, where is the profane and exceptrional bonus coming from? Also, how long do Yugo pots last, and just from skimming it looks like you counted Yugo twice, maybe not.


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    Quote Originally Posted by Mindos View Post
    Can you break down that Con score a little for me? In particular, where is the profane and exceptrional bonus coming from?
    11 from the epic belt of thoughtful remembrance. 3 insight from mythic minos legens. 2 profane from epic litany of the dead. 1 exceptional from the globe of true imperial blood slotted in the helm.

    Quote Originally Posted by Mindos View Post
    how long do Yugo pots last
    15 minutes.

    Quote Originally Posted by Mindos View Post
    just from skimming it looks like you counted Yugo twice, maybe not.
    Good catch. Thanks for pointing it out. Changed the OP.
    Last edited by CThruTheEgo; 01-21-2015 at 04:57 PM.
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    Quote Originally Posted by CThruTheEgo View Post
    Which it definitely does, but tempest rangers are typically thought of as "glass cannons," so heavy armor is a way to deal with that without really losing any of the survivability against magic/element damage.
    First off, let me so thanks for the post. Was thinking of something very similar but going Dwarf 15/3/2 Con based (eliminates the squishy).

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    Quote Originally Posted by Bolo_Grubb View Post
    I must be missing something because I still don't understand how you expect to get evasion while wearing heavy armor.
    I don't. I expect to gain the PRR/MRR benefits of heavy armor while still having a good reflex save (which allows you to save for half damage).
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    Quote Originally Posted by CThruTheEgo View Post
    11 from the epic belt of thoughtful remembrance. 3 insight from mythic minos legens. 2 profane from epic litany of the dead. 1 exceptional from the globe of true imperial blood slotted in the helm.



    15 minutes.



    Good catch. Thanks for pointing it out. Changed the OP.

    You could factor in the new lasting abiltiy elixr's from the mysterious remnants. I think they are +2 and should stack. They also last 1 hour.
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    Quote Originally Posted by kinggartk View Post
    You could factor in the new lasting abiltiy elixr's from the mysterious remnants. I think they are +2 and should stack. They also last 1 hour.
    Heh. I haven't even bothered yet to see what you can get with the remnants. That sounds good though. I'll check it out. Thanks for the heads up.
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    The original Comments text confused me as to whether you intended to take advantage of Evasion or not. You might throw in a little extra clause to make the line more specific about that, e.g.:
    This build has a sufficient reflex save to get good use out of evasion, but instead I prefer to use heavy armor because that will help mitigate damage from physical attacks. And with the benefit of a high reflex save as well as high MRR from heavy armor, elemental damage shouldn't be a problem. Although heavy armor requires two feats, the survivability benefits should more than justify the cost.
    As usual your builds are a lot of fun to consider. Don't be shocked if a little Mouse pops up on this model sometime soon....
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    Quote Originally Posted by Caprice View Post
    The original Comments text confused me as to whether you intended to take advantage of Evasion or not. You might throw in a little extra clause to make the line more specific about that, e.g.:
    I can see how it's a bit ambiguous, so I changed the OP with your suggestions. Thanks Mouse.

    Quote Originally Posted by Caprice View Post
    As usual your builds are a lot of fun to consider. Don't be shocked if a little Mouse pops up on this model sometime soon....
    Hehe. I want to gather a bit of gear before I TR Gardiun into this, so it might be a little while before I do. If you try this out, keep us updated with any feedback.
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    Community Member Caprice's Avatar
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    I might beat you to it then. I maxed out my character slots during the recent sale and I have been in a bit of a malaise recently so it might be nice to do something a bit different. I'd probably be starting from "scratch" (level 7 Vet2). I'm drowning in +3 tomes from the Card event & my cross-server trading, so on a 32-pt I am thinking 10 / 10 / 14 / 18 / 12 / 8 for stats would not cost that much survivability and would qualify for either PA or Precision from level 12, in plenty of time. I can always ER into more optimal stats later and skip the heroic leveling hassle.

    I am contemplating an 18/1/1 split though since there should be more than enough skillpoints to fit in trapping. Arty 1 will unlock trap skills and full UMD and grant free Echoes, more SP (plus an INT-based SP bonus), and give me a lever puller pet (plus repeater proficiency and Rapid Reload, if I ever have cause to use one). Fighter 1 saves the 2 feats for Heavy Armor Proficiency and grants a third, so I can move up some feats and have the level 27 feat free for Epic Reflexes or something like that. OTOH I would lose a few (mostly forgiveable) spell slots (e.g. we can pot out of poisons and diseases), 1 favored enemy and +2 FE damage, and the +25% offhand doublestrike from the Tempest capstone. That last is leaving a lot of DPS on the table. It's a tough choice.
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    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by kinggartk View Post
    For the record...I wasn't intending to be critical...just trying to understand.

    My comment about evasion was in response to the comment... "This build has a sufficient reflex save to get good use out of evasion".
    If my comment to you sounded like a slap back, I do apologize. That was not my intention.

    I've just seen so many "fun" out there builds nitpicked by others, it sort of dissuades other players from wanting to try things out.

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    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Caprice View Post
    I might beat you to it then. I maxed out my character slots during the recent sale and I have been in a bit of a malaise recently so it might be nice to do something a bit different. I'd probably be starting from "scratch" (level 7 Vet2). I'm drowning in +3 tomes from the Card event & my cross-server trading, so on a 32-pt I am thinking 10 / 10 / 14 / 18 / 12 / 8 for stats would not cost that much survivability and would qualify for either PA or Precision from level 12, in plenty of time. I can always ER into more optimal stats later and skip the heroic leveling hassle.
    Those stats look good. The only real loss is 28-56 hp at cap, which is certainly manageable. You've only got 30 points spent there, so you've got another 2 to put wherever you want – str for power attack earlier, dex for precision earlier, con if it will even you out, or wis for 1 more will save.

    Quote Originally Posted by Caprice View Post
    I am contemplating an 18/1/1 split though since there should be more than enough skillpoints to fit in trapping. Arty 1 will unlock trap skills and full UMD and grant free Echoes, more SP (plus an INT-based SP bonus), and give me a lever puller pet (plus repeater proficiency and Rapid Reload, if I ever have cause to use one). Fighter 1 saves the 2 feats for Heavy Armor Proficiency and grants a third, so I can move up some feats and have the level 27 feat free for Epic Reflexes or something like that. OTOH I would lose a few (mostly forgiveable) spell slots (e.g. we can pot out of poisons and diseases), 1 favored enemy and +2 FE damage, and the +25% offhand doublestrike from the Tempest capstone. That last is leaving a lot of DPS on the table. It's a tough choice.
    I considered that same split, as well as several others. There's definitely plenty of skill points for trapping, and going int based has obvious synergy with trapping. In the end, I decided I just really want to try the tempest capstone. It's a nice chunk of dps and the only real compelling reason to stay pure imo. Plus, I'm not sure why but I've just always wanted to play a pure tempest, so I was really trying to find a way to make that work and this build was the result. Arti does provide a lot of utility and versatility though, so it really just comes down to what you prefer.
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