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  1. #41
    Community Member Shavron's Avatar
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    Amazing channel Axel.

    Want to ask a question though.
    How newbie friendly this build is?
    I mean as first character with nothing on bank.

    Hmm got fighter 1 then did 1 cleric level.
    Problem is i can't use most of my spells as it says that my ability score is too low.
    Last edited by Shavron; 03-18-2015 at 05:56 PM.

  2. #42
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    Quote Originally Posted by Shavron View Post
    Amazing channel Axel.
    Thanks! Appreciate it.

    Quote Originally Posted by Shavron View Post

    Want to ask a question though.
    How newbie friendly this build is?
    I mean as first character with nothing on bank.

    Hmm got fighter 1 then did 1 cleric level.
    Problem is i can't use most of my spells as it says that my ability score is too low.
    Marketplace sells potions of Owl's Wisdom that give +4 to WIS for extremely cheap. They last 5 minutes each I believe. They will solve those early minimum WIS requirement problems at low levels until you can equip a high enough WIS item and/or until WIS tomes kick in.

    Looking back I should have suggested brand new players start with 10 WIS instead of 8 to make things a bit easier for them. I've been asked this several times, I'll add an annotation to the video and update the original post.

  3. #43
    Community Member thalliwell's Avatar
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    Great looking build here.

    I just stared a 14 cleric/4 fighter/2 pali half orc, with essentially the same enhancements and feats that you have. While only level 4, he seems to be nicely breezing through the content.

    Stats I went 16/14/14/8/14/16, so more wis than you, but as it's mainly for a static group, I'll probably be healing more than I'd like anyway.

    While I do lose the spells from lv 15 cleric, if human, it'd have one extra feat from fighter 4, and the same defensive stance goodies from stalwart, while still getting aura and burst. I'll also be taking some of the lower stuff on warpriest, like inflame. APs are tight, as of now I can't even get any of the horc racial stuff, but I went horc mostly for flavor.

    Anyway, great build, I'm glad to see how your similar one is so surviveable, it bodes well for me later on.

  4. #44
    Community Member Shavron's Avatar
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    So i've been thinking....what if i take 1 ftr/1 cleric "for heals"/ then 2 pal.
    Then i go to cleric for the some time then jam in 1 pal in ....ETC.

    I say this because it maybe better DPS wise and for divine grace early against weak spells and traps.

    OR would this won't work as much?

  5. #45
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    Quote Originally Posted by Shavron View Post
    So i've been thinking....what if i take 1 ftr/1 cleric "for heals"/ then 2 pal.
    Then i go to cleric for the some time then jam in 1 pal in ....ETC.

    I say this because it maybe better DPS wise and for divine grace early against weak spells and traps.

    OR would this won't work as much?
    I've leveled up both ways, taking the pally levels first and leaving them for last. I prefer putting them off until last. Getting all your spells so late is a serious pain.

    From my experience you really don't need divine grace until epics anyways. And the really good pally stuff like sacred defender stance you'll probably not have the points to get until mid/late levels anyway if you're going to spend 32 in radiant servant first and also points in human, fighter, warpriest ect.

  6. #46
    Community Member Shavron's Avatar
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    Thanx axel.
    I took the fighter level early for the feats and now i'll be following this build.

    Yes things can be tough at first but these Owl's wisdom pots helps alot.

    I'm running the 28 favor points build so i went with 14 Charisma until i gain favor to unlock the 32 points but from what i see it can be done.


    BTW this is Axel's video regarding radiant servant.

    a must watch for every cleric i have to say as it is very detailed.
    https://www.youtube.com/watch?v=kbBzxlVp_rc

  7. #47
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    What do you think of this one? I left 16 points for harper int to attack and damage/melee power. With int, wis items I think sp would be boosted a ton. It already is just from Wizard levels and high int. The premise is boosting damage output of spells that will have resulted in saves by increasing spellcraft. +3 conjuration from the Cleric past lives would do well. Switch Mithral to admantine at a later level via Fred? I think it would serve as a nice compatriot to the build you have. I know you hate the warpriest but here I think it would do well. A boost to strength and to hit on a non melee class where you have no need for strength items and yet could endure stat damage regardless I think actually works here. You made mention you think WF is a poor choice for cleric. There are past lives that further enhance healing amp.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Warforged Male
    (17 Cleric \ 3 Wizard \ 8 Epic) 
    Hit Points: 523
    Spell Points: 1469 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             14                    19
    Dexterity            16                    21
    Constitution         16                    23
    Intelligence         16                    26
    Wisdom               10                    17
    Charisma              6                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    19
    Bluff                -2                     8
    Concentration         7                    37
    Diplomacy            -2                    31
    Disable Device        n/a                  n/a
    Haggle               -2                     8
    Heal                  2                    34
    Hide                  3                    11
    Intimidate           -2                     8
    Jump                  2                    20
    Listen                0                    11
    Move Silently         3                    11
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                3                    16
    Search                3                    16
    Spellcraft            7                    39
    Spot                  0                    11
    Swim                  2                     8
    Tumble                n/a                  12
    Use Magic Device      0                    19
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Mithral Body
    
    
    Level 4 (Cleric)
    Feat: (Deity) Follower of the Lord of Blades
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 2)
    Enhancement: Warforged - Healer's Friend (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 2)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 2)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
    Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
    Last edited by Enderoc; 03-31-2015 at 08:31 AM.

  8. #48
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    How will you mitigate the weak saves or is WF enough for epic?
    PAL2 is an easy way to get better saves and has awesome synergy with ED US. Wiz use to be good when Blade Barrier rocked most content with the force boost and the EN Melee is ok with force power but u are a cleric first.





    Quote Originally Posted by Enderoc View Post
    What do you think of this one? I left 16 points for harper int to attack and damage/melee power. With int, wis items I think sp would be boosted a ton. It already is just from Wizard levels and high int. The premise is boosting damage output of spells that will have resulted in saves by increasing spellcraft. +3 conjuration from the Cleric past lives would do well. Switch Mithral to admantine at a later level via Fred? I think it would serve as a nice compatriot to the build you have. I know you hate the warpriest but here I think it would do well. A boost to strength and to hit on a non melee class where you have no need for strength items and yet could endure stat damage regardless I think actually works here. You made mention you think WF is a poor choice for cleric. There are past lives that further enhance healing amp.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Warforged Male
    (17 Cleric \ 3 Wizard \ 8 Epic) 
    Hit Points: 523
    Spell Points: 1469 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             14                    19
    Dexterity            16                    21
    Constitution         16                    23
    Intelligence         16                    26
    Wisdom               10                    17
    Charisma              6                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    19
    Bluff                -2                     8
    Concentration         7                    37
    Diplomacy            -2                    31
    Disable Device        n/a                  n/a
    Haggle               -2                     8
    Heal                  2                    34
    Hide                  3                    11
    Intimidate           -2                     8
    Jump                  2                    20
    Listen                0                    11
    Move Silently         3                    11
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                3                    16
    Search                3                    16
    Spellcraft            7                    39
    Spot                  0                    11
    Swim                  2                     8
    Tumble                n/a                  12
    Use Magic Device      0                    19
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Mithral Body
    
    
    Level 4 (Cleric)
    Feat: (Deity) Follower of the Lord of Blades
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 2)
    Enhancement: Warforged - Healer's Friend (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 2)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 2)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
    Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  9. #49
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    Quote Originally Posted by firemedium_jt View Post
    How will you mitigate the weak saves or is WF enough for epic?
    PAL2 is an easy way to get better saves and has awesome synergy with ED US. Wiz use to be good when Blade Barrier rocked most content with the force boost and the EN Melee is ok with force power but u are a cleric first.
    The saves and hp are roughly that of a melee class (fighter/barb). And I have that Lolths pendant that gives bonus to force and light power. It's not a soloist. But not much is on EE anymore. It can heal just as well as it can cast offensively and the melee damage would be even more than Axels build after including the weapon power introduced in Harper Agent. The war priest actually is more useful now there are champ spawns.
    Last edited by Enderoc; 03-31-2015 at 07:16 PM.

  10. #50
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    Quote Originally Posted by Enderoc View Post
    What do you think of this one? I left 16 points for harper int to attack and damage/melee power. With int, wis items I think sp would be boosted a ton. It already is just from Wizard levels and high int. The premise is boosting damage output of spells that will have resulted in saves by increasing spellcraft. +3 conjuration from the Cleric past lives would do well. Switch Mithral to admantine at a later level via Fred? I think it would serve as a nice compatriot to the build you have. I know you hate the warpriest but here I think it would do well. A boost to strength and to hit on a non melee class where you have no need for strength items and yet could endure stat damage regardless I think actually works here. You made mention you think WF is a poor choice for cleric. There are past lives that further enhance healing amp.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Warforged Male
    (17 Cleric \ 3 Wizard \ 8 Epic) 
    Hit Points: 523
    Spell Points: 1469 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             14                    19
    Dexterity            16                    21
    Constitution         16                    23
    Intelligence         16                    26
    Wisdom               10                    17
    Charisma              6                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    19
    Bluff                -2                     8
    Concentration         7                    37
    Diplomacy            -2                    31
    Disable Device        n/a                  n/a
    Haggle               -2                     8
    Heal                  2                    34
    Hide                  3                    11
    Intimidate           -2                     8
    Jump                  2                    20
    Listen                0                    11
    Move Silently         3                    11
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                3                    16
    Search                3                    16
    Spellcraft            7                    39
    Spot                  0                    11
    Swim                  2                     8
    Tumble                n/a                  12
    Use Magic Device      0                    19
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Mithral Body
    
    
    Level 4 (Cleric)
    Feat: (Deity) Follower of the Lord of Blades
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Warforged Constitution (Rank 1)
    Enhancement: Warforged - Improved Fortification (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 1)
    Enhancement: Warforged - Healer's Friend (Rank 2)
    Enhancement: Warforged - Healer's Friend (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 1)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 2)
    Enhancement: Warforged - Great Weapon Aptitude (Rank 3)
    Enhancement: Warforged - Construct Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 1)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 2)
    Enhancement: Warpriest (Clr) - Burden of Sin (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 1)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 2)
    Enhancement: Warpriest (Clr) - Light Guard (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Power (Rank 1)
    Enhancement: Warpriest (Clr) - Wrathful Weapons (Rank 1)
    Honestly I’m a bit confused by the build. What’s the goal you’re shooting for with it? Healing? Melee? Casting? I actually think this would work better as a FVS. I wouldn’t take that many cleric levels if you aren’t going to take radiant servant or divine disciple. A couple issues I have:

    - Being INT focused means you can’t benefit from divine might, STR portion of tenser’s scrolls and a few other STR based boosts.
    - No fighter level means no haste boost and loss of feat.
    - Not human means you lose human damage boost, a feat and some heal amp
    - No pally levels means losing defender stance (lots of HP and some saves), exalted smite, heal amp, exalted cleave, some light damage
    - No quicken? No radiant servant?
    - No cleaves? That's a big hit to AoE DPS
    - No PTWF means -5% DPS
    - Why warforged? Costs you a feat and you take a healing penalty.
    - How are you going to get weapon proficiencies? I guess you can use master's touch all the time but that's going to be incredibly annoying.
    - Without divine grace saves are going to be really low on this build.

    And yeah lol as you pointed out I think Warpriest is really bad for melee clerics. Even with the extra melee power and such from harper I think we’re still looking at less DPS and definitely less survivability since you’re giving up all the stuff from fighter and paladin.
    Last edited by axel15810; 04-01-2015 at 07:49 PM.

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    A few comments:

    1. Metamagics: aside from empower healing and quicken, why do you take maximize and empower? You spell DPS is going to be really bad and you melee all the time, what exactly is gained with those feats?

    2. Why falchion? In DC and in LD, maul seems superior. Just a few quick numbers

    Maul:

    BASE*(1/20)*0 + BASE*(15/20)*1 + BASE*(4/20)*3=BASE*1.35

    Falchion

    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*3=BASE*1.25

    While on crit effects favor falchion, unless you have a t3 falchion with crippling flames I doubt it makes up for the difference. Even with full seeker damage.
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

  12. #52
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    Quote Originally Posted by BigErkyKid View Post
    Just a few quick numbers

    Maul:

    BASE*(1/20)*0 + BASE*(15/20)*1 + BASE*(4/20)*3=BASE*1.35
    Yes...but...

    Quote Originally Posted by BigErkyKid View Post
    Falchion

    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*3=BASE*1.25
    Try re-running those Falchion numbers.
    Quote Originally Posted by Vargouille View Post
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  13. #53
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    Quote Originally Posted by SirValentine View Post
    Yes...but...



    Try re-running those Falchion numbers.
    MM? You mean the multiplier I forgot to edit?

    Falchion - 1 miss, 15-20x2 (6 dice faces), then the 13 reminding are x1.
    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*2=BASE*1.25

    maul
    (1/20)*0+(15/20)*1+(4/20)*3=BASE*1.35

    Numbers are fine.
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

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    Hi Axel,

    I am posting because I have been looking at your build. I am currently running an evo nuker cleric, but after +10 lives of melee on my main (I played casters earlier on him, ~28 lives total), I am not digging the whole running around casting a few selected spells and kiting.

    I was thinking I could turn it into a battle cleric, with the advantage of cleric over FVS being the aura. It is great for party friendly builds, something I tend to prioritize.

    After carefully looking at what you are running, I have identified two areas I think could be changed for a more effective character:

    1 . Feats: as I said, you don't need empower and maximize since you rarely cast and have a low SP pool.

    2. Weapons: falchion is behind maul in your set ups (DC and LD)

    3. Character split: you need fighter ONLY for the feats, but I think you could optimize them better.

    If you drop fighter and drop the two metamagics that are wasted, I think you could fit in some FVS. In this way, you could boost your fire crit chances and add energy burst to your build. It won't be top damage since it is unlikely that you can make the mobs helpless (sound burst SLA won't hit in top content), but it can be decent damage.

    The area that seems to be a bit more lacking is precisely damage. While moving to maul should help (I think), I'd try to get some additional sources of DPS. That's where energy burst kicks in.

    So in short, I'd probably go 15 cleric / 2 FVS / 3 paladin with maul. If you are willing to lose the racial damage boost (not a fan of boost clickies), you could pump maul damage with +8 base damage from the racial enhancements via sun elf. Twisting energy burst and running in divine crusader you could have a very nice party friendly build (a lot of passive AOE healing), with perhaps a bit more damage than right now.

    Just some thoughts!
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

  15. #55
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    Quote Originally Posted by BigErkyKid View Post
    A few comments:

    1. Metamagics: aside from empower healing and quicken, why do you take maximize and empower? You spell DPS is going to be really bad and you melee all the time, what exactly is gained with those feats?

    2. Why falchion? In DC and in LD, maul seems superior. Just a few quick numbers

    Maul:

    BASE*(1/20)*0 + BASE*(15/20)*1 + BASE*(4/20)*3=BASE*1.35

    Falchion

    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*3=BASE*1.25

    While on crit effects favor falchion, unless you have a t3 falchion with crippling flames I doubt it makes up for the difference. Even with full seeker damage.

    Quote Originally Posted by BigErkyKid View Post
    Hi Axel,

    I am posting because I have been looking at your build. I am currently running an evo nuker cleric, but after +10 lives of melee on my main (I played casters earlier on him, ~28 lives total), I am not digging the whole running around casting a few selected spells and kiting.

    I was thinking I could turn it into a battle cleric, with the advantage of cleric over FVS being the aura. It is great for party friendly builds, something I tend to prioritize.

    After carefully looking at what you are running, I have identified two areas I think could be changed for a more effective character:

    1 . Feats: as I said, you don't need empower and maximize since you rarely cast and have a low SP pool.

    2. Weapons: falchion is behind maul in your set ups (DC and LD)

    3. Character split: you need fighter ONLY for the feats, but I think you could optimize them better.

    If you drop fighter and drop the two metamagics that are wasted, I think you could fit in some FVS. In this way, you could boost your fire crit chances and add energy burst to your build. It won't be top damage since it is unlikely that you can make the mobs helpless (sound burst SLA won't hit in top content), but it can be decent damage.

    The area that seems to be a bit more lacking is precisely damage. While moving to maul should help (I think), I'd try to get some additional sources of DPS. That's where energy burst kicks in.

    So in short, I'd probably go 15 cleric / 2 FVS / 3 paladin with maul. If you are willing to lose the racial damage boost (not a fan of boost clickies), you could pump maul damage with +8 base damage from the racial enhancements via sun elf. Twisting energy burst and running in divine crusader you could have a very nice party friendly build (a lot of passive AOE healing), with perhaps a bit more damage than right now.

    Just some thoughts!
    I appreciate the feedback.

    The main reason for taking empower and maximize is to apply to radiant servant burst, so it will heal at a level where it usable for primary group and self-healing. The build does aim to be a group healer, not just self-healing. You could get away with giving up empower, but definitely not maximize. Radiant burst won't hit for enough. Also, there’s really no better options. You could argue Precision or Epic Damage Reduction, but Precision loses DPS except against high fort enemies and makes cleaves unusable. Epic Damage Reduction is only 10 PRR.

    Are you taking fort bypass into account in your calculations? And like you mentioned falchion will also give more seeker damage. I’ve seen lots of calculations showing TF Falchion as superior. Not saying you’re wrong, but it’s not what many other players are saying.

    As for the possibility of dropping fighter, more than just the feat you also need fighter for haste boost as well. Losing it is a significant DPS loss, especially when its effectiveness is multiplied even more by being able to use it with Human Damage Boost and Blitz simultaneously. You could get haste boost from dreadnaught, but you'd be losing points in something else in the destiny tree and the version you'd get is 20 seconds verses the 30 seconds from kensei.

    Draconic burst I’ve played around with and it’s a solid option, but there are some issues. First of all, it’s a tier 4 twist. Obviously dropping Sense Weakness would be a huge DPS loss so you need enough fate points for 2 tier 4 twists. That means lots of Epic Past Lives which I don’t even have yet and most players won’t either. Also, I’m not big on Draconic Bursts in EE. With as many hitpoints as EE mobs have, it loses a lot of its effectiveness. Also, this build has lots of AoE DPS through 2 cleaves and lay waste. And then there’s the opportunity cost of running 2 tier 4 twists. We’d have to drop stuff like Brace Impact and Unearthly reactions, losing us saves, dodge and fortification.

    You certainly could go that route and it's think it's close, but overall I lean towards not building for it.
    Last edited by axel15810; 04-06-2015 at 10:38 AM.

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    Quote Originally Posted by axel15810 View Post
    Precision [...] makes cleaves unusable.
    No it doesn't. Cleaves require Power Attack to take; they don't require Power Attack be active to use.

    Precision does make Momentum Swing and Lay Waste unusable, though.

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    Originally you said:

    Quote Originally Posted by BigErkyKid View Post
    Falchion
    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*3=BASE*1.25
    and now you say:

    Quote Originally Posted by BigErkyKid View Post
    Falchion - 1 miss, 15-20x2 (6 dice faces), then the 13 reminding are x1.
    BASE*(1/20)*0 + BASE*(13/20)*1 + BASE*(6/20)*2=BASE*1.25
    Your new version actually adds up, yes.

    Quote Originally Posted by BigErkyKid View Post
    Numbers are fine.
    After you've changed them, yes, they're fine now.
    Quote Originally Posted by Vargouille View Post
    As a general rule we don't intend for a single spawn area to cause any dungeon alert, and certainly not red dungeon alert. This basically isn't ever a goal in our designs

  18. #58
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    Quote Originally Posted by axel15810 View Post
    Honestly I’m a bit confused by the build. What’s the goal you’re shooting for with it? Healing? Melee? Casting? I actually think this would work better as a FVS. I wouldn’t take that many cleric levels if you aren’t going to take radiant servant or divine disciple. A couple issues I have:

    - Being INT focused means you can’t benefit from divine might, STR portion of tenser’s scrolls and a few other STR based boosts.
    - No fighter level means no haste boost and loss of feat.
    - Not human means you lose human damage boost, a feat and some heal amp
    - No pally levels means losing defender stance (lots of HP and some saves), exalted smite, heal amp, exalted cleave, some light damage
    - No quicken? No radiant servant?
    - No cleaves? That's a big hit to AoE DPS
    - No PTWF means -5% DPS
    - Why warforged? Costs you a feat and you take a healing penalty.
    - How are you going to get weapon proficiencies? I guess you can use master's touch all the time but that's going to be incredibly annoying.
    - Without divine grace saves are going to be really low on this build.

    And yeah lol as you pointed out I think Warpriest is really bad for melee clerics. Even with the extra melee power and such from harper I think we’re still looking at less DPS and definitely less survivability since you’re giving up all the stuff from fighter and paladin.
    Being Int based you increase all your core skills including spellcraft....no fighter levels, no problem haste pots are cheap...you get extra feats in wizard too. I thought I had quicken in the feats. Cleaves you have to time right or you lose DPS. This is not a TWF user. Weapon prof. through Eldritch for free every martial weapon if you want to use something other than Greatsword which is granted as a follower of Lord of Blades. Saves? Eh, this has saves like normal pure classes. As far as WF healing, if you are not over healing yourself fleshy...you are doing it wrong. There is Healer's friend...if you noticed.

    If you are not investing in Spellcraft as a cleric, you are missing out on DPS from your Evoc. Spells.

    You do not need Divine might when your divine weapon is a Greatsword and you have enhancements in both warpriest and racial towards it...
    Last edited by Enderoc; 04-06-2015 at 04:28 PM.
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    [QUOTE=axel15810;5579839]I appreciate the feedback.

    Thank you for posting, I like to discuss builds.

    Quote Originally Posted by axel15810 View Post
    The main reason for taking empower and maximize is to apply to radiant servant burst, so it will heal at a level where it usable for primary group and self-healing.
    I see that now, I was thinking that aura and usual healing spells do not benefit from it, but forgot about that burst. But couldn't you get away with just healing from your spells and aura? Having so many points into radiant servant (plus good h amp for you) could make you a quite respectable healer, IMO. Obviously free heals are great, but I wonder how needed they are in a cleric. After all you do take a lot of cleric levels and healing spells are relatively cheap.


    Quote Originally Posted by axel15810 View Post
    You could argue Precision or Epic Damage Reduction, but Precision loses DPS except against high fort enemies and makes cleaves unusable. Epic Damage Reduction is only 10 PRR.
    MY point was to drop the fighter levels and go for another class. To add more DPS I couldn't come up with anything better than FVS and burst, but maybe there are other options. Thoughts on that? Yes I know that you lose haste. But in LD you can haste and still use the racial haste, so all in all does not seem like a huge loss.

    Are you taking fort bypass into account in your calculations?

    Fortification does not matter in weapon accounting, except of course when you compare different amounts of fort bypass. That's not the case here.

    Quote Originally Posted by axel15810 View Post
    And like you mentioned falchion will also give more seeker damage. I’ve seen lots of calculations showing TF Falchion as superior. Not saying you’re wrong, but it’s not what many other players are saying.
    Those numbers are usually run for paladins. Thats the difference. A paladin with a falchion benefits more from holy sword in falchion because pulverizer does not stack. For a paladin:

    Falchion
    BASE*(1/20)*0 + BASE*(11/20)*1 + BASE*(8/20)*3=BASE*1.75

    Maul:
    BASE*(1/20)*0 + BASE*(15/20)*1 + BASE*(4/20)*4=BASE*1.55

    See? The falchion is way ahead. But in your case, you don't have HS and hence the maul is way ahead.

    Quote Originally Posted by axel15810 View Post
    Draconic burst I’ve played around with and it’s a solid option, but there are some issues. First of all, it’s a tier 4 twist. Obviously dropping Sense Weakness would be a huge DPS loss so you need enough fate points for 2 tier 4 twists.
    How do you get helpless mobs? I don't see any obvious way in this build to induce helpless. Unless I am wrong, sense weakness seems a waste to me in a build without tons of stunning abilities. If you have them and I have not noticed them, please do let me know.

    Quote Originally Posted by axel15810 View Post
    You certainly could go that route and it's think it's close, but overall I lean towards not building for it.
    Sure, builds are very personal. I just think that in DC it would be relatively easy to build a lot of fire spell power. With some FVS you would get extra spell points and a decent improvement in crits. All in all, your burst could be dealing quite some damage.

    What is keeping me from respeccing into this is precisely the damage output. Don't get me wrong, it works just fine with the survivability and I like your build, but I'd trade a bit of the healing for more DPS.
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

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    Quote Originally Posted by SirValentine View Post
    After you've changed them, yes, they're fine now.
    It was a simple presentation error from copy pasting, but the end number was correct. That's all I meant.
    Quote Originally Posted by retrojet View Post
    Why are there entire pure classes still that are completely unusable [...]. Why are there entire trees that no one will ever invest in? Why are there entire destinies that no one will ever play in? Why aren't these questions even on the developer radar screen?

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