Page 1 of 32 1234511 ... LastLast
Results 1 to 20 of 637
  1. #1
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    1,730

    Default Producer's Letter

    Greetings,

    My name is Robert Ciccolini, although many of you might know me as “Severlin” on the forums or from podcasts. I am the Executive Producer for Dungeons and Dragons Online. I wanted to take this opportunity to look back on our previous year and look forward to the year ahead.

    The last year has been eventful, and looking back we have seen many additions to the game.

    In the last year we added lots of new content including three new raids. Our characters were able to explore the Haunted Halls as we had the opportunity to present that classic adventure to our players.

    Player were able to band together to form more powerful guilds and update their guild airships and amenities.
    High level adventurers were able to experience more powerful versions of some of some well known heroic content. We revisited both Three Barrel Cove and the most powerful area of the Orchard of the Macabre.

    This past year has seen changes that have allowed for powerful new builds. Heavy armor is no longer relegated to niche builds and has instead taken its place on the front line of the fight. The year saw large improvements for Bard, Paladin and Barbarian, as well as a few improvements for Ranger and Rogue. We added a new Bard tree with Swashbuckler, and the new Vanguard tree is now available to Fighter and Paladin. We also added the Harper Agent enhancement tree. This year also saw changes to help some heroic abilities scale into Epic levels, and a rebalance of the melee oriented Epic Enhancement trees.

    The Mirror of Glamering was created to give players the freedom and flexibility to capture the look of their favorite weapons and armors from the game’s treasure. We have already seen players scouring the game for their favorite items to update their style.
    Players in hard and elite content faced a new challenge in the form of Monster Champions.

    As excited as we are about the additions to the game, the true joy of working on our game has been the involvement of the community. The feedback on features and additions has been extremely helpful. Our players are a passionate bunch who clearly love the game as much as we do, and we love reading feedback, hearing what you love about the game, watching your videos, answering questions during live casts, and hearing stories about your in game adventures.

    In the last year we have had some great people provide terrific feedback on the player’s council. I wanted to give those players a shout out for all of their time and enthusiasm. We are working hard on creating our player council for the coming year and we are both excited to hear some new voices and sad to see the current players pass the proverbial baton to the new guard.
    Looking forward to the new year we have lots of exciting plans to share.

    Temple of Elemental Evil
    Our next big update will include the Temple of Elemental Evil. We are all excited to present this classic dungeon to the players. The Temple grounds are quite large! Although players will be presented with a quest to accomplish when they enter the temple, there will be many dangers and treasures to find if the players take the time to properly explore the vast network of temple halls and chambers.

    Monster Champions and Mysterious Fragments
    Characters facing the game’s toughest challenges have encountered a wide variety of Monster Champions - creatures that have increased skill and power. What is causing this increase in power? As characters investigate the source of this newfound strength they will begin to discover that many of these creatures carry Mysterious Fragments that seem to resonate with strange magical power. Could these fragments be causing these champions and their rise in power? What use could these fragments have for those looking for power?

    Monster champions will have a chance to drop Mysterious Fragments. Players can gather these fragments and various agents and interested parties might trade them for a variety of rewards. Rumors of groups offering scrolls, potions, cosmetic items, and even prestigious and rare pets have begun to surface. Organizations do not have unlimited resources. As factions vie for power some agents and rewards might change as the year progresses.

    Warlock
    We are looking into adding a new class during the year, and we are considering the Warlock class. The Warlock creates powerful eldritch blasts to destroy enemies in addition to a variety of spells to aid them in their adventures.

    New Storylines
    The game will introduce a new story arc that will take the players to Shavarath for a new adventure pack. Characters on these adventures will work to prevent a catastrophe. That story will continue as the year progresses to bring the players once again to the Vale of Twilight. New threats have entered the Vale and more powerful challenges await in this chapter of the Vale of Twilight’s history. Defeating this new threat will require you to enter the more dangerous and powerful Vale of Twilight as you increase your level to 30 and obtain new treasures. More powerful items also await from the corrupted Greensteel found in the Vale after recent events have increased the magical power of the area.

    Level 30
    Characters will be able to gain experience to increase their level to 30. Characters who reach this milestone will gain additional feats and power, and they will be able to wield and even construct new weapons and treasures to face the foes that challenge them.

    New Festivals
    The coming year will bring new festivals; a mimic event where players have to hunt down mimics that have infested all the corners of the land. The autumn will also bring a new seasonal festival that will haunt your favorite places and provide characters with more treats than tricks.


    These are just some of the ideas and plans we are looking into for the next year. We don’t want to spoil too much about our new monsters, new treasures and other goodies we have planned. Our goal is to present players with a taste of the ideas we are working on, and we also want to remain vigilant to the requests and feedback from the players. Your ideas are important to us, and your feedback will help guide us over the course of the year.


    Robert “Severlin” Ciccolini

  2. #2
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    5,212

    Default

    Congrats on the promotion.

    So how many months before you get to start working on LOTRO?

  3. #3
    Community Member kmoustakas's Avatar
    Join Date
    Aug 2011
    Location
    Greece
    Posts
    2,246

    Default

    Sounds like someone's christmas list to me. Is santa claus real?

    Please don't mess epic greensteel!

    +1
    Social Justice W...arlock (5e toon)
    OkarisRage, big fat purple wolf (because no need to be a bear with the new epic defensive fighting feat-getting past lives of druid and pdk so my artificer is better <3)

  4. #4
    Community Member bbqzor's Avatar
    Join Date
    Aug 2007
    Posts
    1,083

    Default

    Quote Originally Posted by Severlin View Post
    Temple of Elemental Evil
    Our next big update will include the Temple of Elemental Evil. We are all excited to present this classic dungeon to the players. The Temple grounds are quite large! Although players will be presented with a quest to accomplish when they enter the temple, there will be many dangers and treasures to find if the players take the time to properly explore the vast network of temple halls and chambers.
    Underline mine, and it makes me nervous. I do not want to see a "kill all mobs to advance" every foot of the way like the Druids Curse chain, or similar artificial restrictions on exploring. Old school DDO dungeons have a lot of charm by allowing you freer reign in how to progress (like waterworks, it has stuff you have to do, but doesnt tell you how to do it). Haunted Halls was successful for the same reason. I hope this follows in those footsteps.


    Quote Originally Posted by Severlin View Post
    Monster Champions and Mysterious Fragments
    Characters facing the game’s toughest challenges have encountered a wide variety of Monster Champions - creatures that have increased skill and power. What is causing this increase in power? As characters investigate the source of this newfound strength they will begin to discover that many of these creatures carry Mysterious Fragments that seem to resonate with strange magical power. Could these fragments be causing these champions and their rise in power? What use could these fragments have for those looking for power?

    Monster champions will have a chance to drop Mysterious Fragments. Players can gather these fragments and various agents and interested parties might trade them for a variety of rewards. Rumors of groups offering scrolls, potions, cosmetic items, and even prestigious and rare pets have begun to surface. Organizations do not have unlimited resources. As factions vie for power some agents and rewards might change as the year progresses.
    Will this eat up more of our valuable inventory space? Will this be sharable between characters? Will we have ample notification to claim certain rewards before they "change as the year progresses"? This could be cool, but it could also be an inventory eating, character switching, time crunched nightmare.


    Quote Originally Posted by Severlin View Post
    Warlock
    We are looking into adding a new class during the year, and we are considering the Warlock class. The Warlock creates powerful eldritch blasts to destroy enemies in addition to a variety of spells to aid them in their adventures.
    Yes please. Just do it *RIGHT*!

  5. #5
    Community Member Xaxx's Avatar
    Join Date
    Mar 2006
    Posts
    1,400

    Default

    me want warlocks

    *begins warlock chant*

    warlocK
    warloCK
    warlOCK
    warLOCK
    waRLOCK
    wARLOCK
    WARLOCK

  6. #6
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,350

    Default

    Wow, Eberron content, awesome.

  7. #7
    2014 DDO Players Council
    Community Member
    MeliCat's Avatar
    Join Date
    Oct 2009
    Posts
    4,503

    Default

    Thanks Sev. Sounding good. Very good indeed. Very glad to hear about Shav and I hope it is as scary glorious as I dream.


    Quote Originally Posted by Krelar View Post
    So how many months before you get to start working on LOTRO?
    1? 2? Hope not as Sev has been truly excellent for DDO.
    ~ Khyber ~
    ~ Melicient ~ Melianny ~ Melinator ~ Melizzic ~ Melton ~ Melvanwy ~ Mellant ~ Melangst ~

  8. #8
    Community Member
    Join Date
    Jul 2010
    Location
    uk
    Posts
    1,074

    Default

    The game will introduce a new story arc that will take the players to Shavarath for a new adventure pack. Characters on these adventures will work to prevent a catastrophe. That story will continue as the year progresses to bring the players once again to the Vale of Twilight. New threats have entered the Vale and more powerful challenges await in this chapter of the Vale of Twilight’s history. Defeating this new threat will require you to enter the more dangerous and powerful Vale of Twilight as you increase your level to 30 and obtain new treasures. More powerful items also await from the corrupted Greensteel found in the Vale after recent events have increased the magical power of the area.

    omfg + bloody lots

  9. #9
    Community Member lethargos's Avatar
    Join Date
    Mar 2010
    Location
    gitmo nation reindeer
    Posts
    635

    Default

    New class ! Best news for this year.
    - Kalevala of Khyber- Suomi Funland Perkele -

  10. #10

    Default

    Congrats on the promotion and in advance on the call up to work on LOTRO.

    I am a fan of Shavarath etc so glad the level 30 content is heading that way. TOEE should be great.
    Fafhryd
    Heroic and Epic Completionist Monk: 27 Heroic PL / 8 Iconic PL / 23 Epic PL

  11. #11
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Location
    Escaping Mizzery in the Tavern Attic.
    Posts
    25,965

    Default

    Quote Originally Posted by Severlin View Post

    Warlock
    We are looking into adding a new class during the year, and we are considering the Warlock class. The Warlock creates powerful eldritch blasts to destroy enemies in addition to a variety of spells to aid them in their adventures.....
    Are you sure you didn't really mean, "Kobold Warlocks." ???

    CEO - Cupcake's Muskateers, Thelanis
    DDO Freebies

  12. #12
    Community Member Sgt_Hart's Avatar
    Join Date
    Aug 2010
    Location
    Sarlona
    Posts
    629

    Default

    Quote Originally Posted by Severlin View Post
    Greetings,

    My name is Robert Ciccolini, although many of you might know me as “Severlin” on the forums or from podcasts. I am the Executive Producer for Dungeons and Dragons Online
    So. Best producer Since I've been playing already.
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
    Heroes of Gallifrey | Sarlona
    14 KoTC, 5 DWS 1 Ftr

  13. #13

    Default

    Great letter, and congrats on the promotion! I'm really excited to play through the upcoming year.

    I hope the lack of a listing for an anniversary event was just an oversight. Those have been some of my favorite.

    Also, the lack of Iconic Kobold Sorcerers...

  14. #14
    Community Member mudfud's Avatar
    Join Date
    Feb 2006
    Posts
    3,192

    Default

    I'm happy and sad with this announcement.
    Happy to see the new things coming for next year. Kinda happy thinking that they might actually be implemented.
    Sad to see you Severlin as the new executive producer. As we've been shown in the past, executive producers simply don't last long and I have enjoyed your work and am going to miss it.

  15. #15
    Community Member
    Join Date
    Sep 2013
    Posts
    3

    Default

    Level 30
    Characters will be able to gain experience to increase their level to 30. Characters who reach this milestone will gain additional feats and power, and they will be able to wield and even construct new weapons and treasures to face the foes that challenge them.

    Is this the Sentinent weapon that was talked about?

  16. #16
    Community Member Tesrali's Avatar
    Join Date
    Sep 2013
    Location
    Minnesota
    Posts
    374

    Default

    Sev besides bug reports can we form a concentrated group of people who record raid runs to examine and test lag?
    I know there are at least 20ish people on G-land who would be willing to look at the 3 new raids, since they seem to have more lag than other areas of the game.

    Besides this, we need lag fixes!

    You've done a nice job in the last year and we are all looking forward to more.
    Good luck and may the schwartz be with you or what ever

  17. #17
    Community Member
    Join Date
    Aug 2014
    Posts
    1

    Cool

    Hi, I think you should consider merger the servers ,or build a better Dungeon Finder like WOW`s. Veterans who are familiar with quests and well-equipped like solo alone, but new gamers with low-gears and know little about quests can hardly solo a quest. Now the situation is you have to solo because there is only few teams on post. I enjoy this game but I prefer fight in a team, and as a new gamer I need someone to help me or I probably lost in a unknown quest!



    Quote Originally Posted by Severlin View Post
    Greetings,

    My name is Robert Ciccolini, although many of you might know me as “Severlin” on the forums or from podcasts. I am the Executive Producer for Dungeons and Dragons Online. I wanted to take this opportunity to look back on our previous year and look forward to the year ahead.

    The last year has been eventful, and looking back we have seen many additions to the game.

    In the last year we added lots of new content including three new raids. Our characters were able to explore the Haunted Halls as we had the opportunity to present that classic adventure to our players.

    Player were able to band together to form more powerful guilds and update their guild airships and amenities.
    High level adventurers were able to experience more powerful versions of some of some well known heroic content. We revisited both Three Barrel Cove and the most powerful area of the Orchard of the Macabre.

    This past year has seen changes that have allowed for powerful new builds. Heavy armor is no longer relegated to niche builds and has instead taken its place on the front line of the fight. The year saw large improvements for Bard, Paladin and Barbarian, as well as a few improvements for Ranger and Rogue. We added a new Bard tree with Swashbuckler, and the new Vanguard tree is now available to Fighter and Paladin. We also added the Harper Agent enhancement tree. This year also saw changes to help some heroic abilities scale into Epic levels, and a rebalance of the melee oriented Epic Enhancement trees.

    The Mirror of Glamering was created to give players the freedom and flexibility to capture the look of their favorite weapons and armors from the game’s treasure. We have already seen players scouring the game for their favorite items to update their style.
    Players in hard and elite content faced a new challenge in the form of Monster Champions.

    As excited as we are about the additions to the game, the true joy of working on our game has been the involvement of the community. The feedback on features and additions has been extremely helpful. Our players are a passionate bunch who clearly love the game as much as we do, and we love reading feedback, hearing what you love about the game, watching your videos, answering questions during live casts, and hearing stories about your in game adventures.

    In the last year we have had some great people provide terrific feedback on the player’s council. I wanted to give those players a shout out for all of their time and enthusiasm. We are working hard on creating our player council for the coming year and we are both excited to hear some new voices and sad to see the current players pass the proverbial baton to the new guard.
    Looking forward to the new year we have lots of exciting plans to share.

    Temple of Elemental Evil
    Our next big update will include the Temple of Elemental Evil. We are all excited to present this classic dungeon to the players. The Temple grounds are quite large! Although players will be presented with a quest to accomplish when they enter the temple, there will be many dangers and treasures to find if the players take the time to properly explore the vast network of temple halls and chambers.

    Monster Champions and Mysterious Fragments
    Characters facing the game’s toughest challenges have encountered a wide variety of Monster Champions - creatures that have increased skill and power. What is causing this increase in power? As characters investigate the source of this newfound strength they will begin to discover that many of these creatures carry Mysterious Fragments that seem to resonate with strange magical power. Could these fragments be causing these champions and their rise in power? What use could these fragments have for those looking for power?

    Monster champions will have a chance to drop Mysterious Fragments. Players can gather these fragments and various agents and interested parties might trade them for a variety of rewards. Rumors of groups offering scrolls, potions, cosmetic items, and even prestigious and rare pets have begun to surface. Organizations do not have unlimited resources. As factions vie for power some agents and rewards might change as the year progresses.

    Warlock
    We are looking into adding a new class during the year, and we are considering the Warlock class. The Warlock creates powerful eldritch blasts to destroy enemies in addition to a variety of spells to aid them in their adventures.

    New Storylines
    The game will introduce a new story arc that will take the players to Shavarath for a new adventure pack. Characters on these adventures will work to prevent a catastrophe. That story will continue as the year progresses to bring the players once again to the Vale of Twilight. New threats have entered the Vale and more powerful challenges await in this chapter of the Vale of Twilight’s history. Defeating this new threat will require you to enter the more dangerous and powerful Vale of Twilight as you increase your level to 30 and obtain new treasures. More powerful items also await from the corrupted Greensteel found in the Vale after recent events have increased the magical power of the area.

    Level 30
    Characters will be able to gain experience to increase their level to 30. Characters who reach this milestone will gain additional feats and power, and they will be able to wield and even construct new weapons and treasures to face the foes that challenge them.

    New Festivals
    The coming year will bring new festivals; a mimic event where players have to hunt down mimics that have infested all the corners of the land. The autumn will also bring a new seasonal festival that will haunt your favorite places and provide characters with more treats than tricks.


    These are just some of the ideas and plans we are looking into for the next year. We don’t want to spoil too much about our new monsters, new treasures and other goodies we have planned. Our goal is to present players with a taste of the ideas we are working on, and we also want to remain vigilant to the requests and feedback from the players. Your ideas are important to us, and your feedback will help guide us over the course of the year.


    Robert “Severlin” Ciccolini

  18. #18
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Location
    Prague & where the foxes say goodnight
    Posts
    1,936

    Default

    Quote Originally Posted by Severlin View Post
    This past year has seen changes that have allowed for powerful new builds. Heavy armor is no longer relegated to niche builds and has instead taken its place on the front line of the fight. The year saw large improvements for Bard, Paladin and Barbarian.
    Keep going that way and soon bards will be gimps again. But that won't matter because by that time we'll be all playing with eyes closed and one hand behind our back.

  19. #19
    Community Member zorander6's Avatar
    Join Date
    Oct 2009
    Posts
    1,051

    Default

    Congrats on the promotion, now back to regular news:


    DOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMM!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Now that we have doomed the thread will there be a cheaper way to store these new fragments? I seriously don't want to have to buy another bag for all my characters. Can we do something to clear up some of the useless collectibles?


    Are any bug fixes in the works?
    Cannith - Falconsbane(8 - 3rd life), NeedOil (14), NeedMead, Needfood, hobbitarcher(5)
    Sarlona - Zebidiahh (19.8), Anotherpers(20), Smurgh(16), Falconsbane(14), Needoil(15)
    The first rule of the trashcan guild is expect to die...
    There is no second rule.

  20. #20

    Default

    Congrats on the promotion!!!

    This is some great stuff!!!

    Can't Wait For The Temple!!!!
    "Denn Die Toten Reiten Schnell"
    "For The Dead Travel Fast"

Page 1 of 32 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload