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Thread: Language Packs

  1. #1
    Community Member
    Join Date
    Aug 2013

    Default Language Packs

    We could have language packs. Have it where your intelligence determines the number of languages you can speak. And you can actually switch into something like Elvish or Dwarven. It could translate from Elvish to English say when having a conversation. It could be considered cosmetic/vanity addon for VIP's and pay only members which would be a draw to spend money on the game.

  2. #2
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Behind you with a claw hammer


    There is no need to waste dev time on this it doesn't add any enjoyment to the game and we have limited dev time now.

    Beware the Sleepeater

  3. #3
    Community Member Telayna's Avatar
    Join Date
    May 2011

    Default Lanugage Packs

    Languages can be quite fun to play with, but ultimately do not add a lot to the game. The interface for creating the languages might require significant dev time for integration into character development. Once implemented, though, a large number of languages could be added, allowing guilds to speak in a particular language for privacy (or just use guild chat). CoffeeMUD had a very deep language set, and players would often converse in other languages, just because they could. Understanding what monsters are yelling at you can be fun, too...but again, doesn't particularly help with game play.

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