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  1. #981
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    Quote Originally Posted by Kentpb View Post
    so I am looking in to this build today and it leads me to one ? do you have any extra AP from RTR's, race AP tome or maybe even the universal AP tome from the fan bundle as it seems to me that every AP will be needed
    so i got universal tome from the expansion and can buy the +1 ap tome but thats all i got no racial points yet

  2. #982
    Community Member Kentpb's Avatar
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    Default to wxzz

    Quote Originally Posted by wxzz View Post
    so i got universal tome from the expansion and can buy the +1 ap tome but thats all i got no racial points yet
    ok thinking a 16 /4 Rog/ Art split going for big BS worked out the feats just need to do the AP trees to see if it works out as the way I want them if so will post soon if not then well I will start over

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  3. #983
    Community Member Kentpb's Avatar
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    Default Dual Shooter: for Wxzz

    Quote Originally Posted by wxzz View Post
    so kent i appreciate the build you made for me a while ago was wondering if you would be willing to do another one 36 point build all races and classes +7 supreme wanting a crossbow build for the new inquistive tree
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Gnome Male
    (16 Rogue \ 4 Artificer \ 10 Epic) 
    Hit Points: 440
    Spell Points: 361 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 23
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              6                 13                   13
    Dexterity            14                 21                   21
    Constitution         16                 23                   23
    Intelligence         20                 34                   35
    Wisdom                8                 15                   15
    Charisma             12                 19                   19
    
    Tomes Used
    +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 34                   39
    Bluff                 4                 34                   38
    Concentration         0                 35                   41
    Diplomacy             4                 34                   38
    Disable Device        4                 36                   48
    Haggle                2                 13                   17
    Heal                  2                 22                   24
    Hide                  8                 38                   43
    Intimidate            0                 11                   15
    Jump                  4                 34                   35
    Listen                0                 11                   13
    Move Silently         4                 34                   39
    Open Lock             4                 36                   41
    Perform               n/a              n/a                   n/a
    Repair                0                 12                   24
    Search                4                 34                   46
    Spellcraft            0                 11                   23
    Spot                  4                 34                   36
    Swim                  0                 14                   15
    Tumble                4                 34                   39
    Use Magic Device      6                 36                   40
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Light Hammer
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Martial Weapon Proficiency: Throwing Hammer
    Feat: (Automatic) Martial Weapon Proficiency: Warhammer
    Feat: (Automatic) Gnomish Proficiences
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Small Size Bonus
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Unleash Iron Defender
    
    
    Level 3 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trap Sense
    Feat: (Automatic) Trip
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 5 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 9 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precision
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 10 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Archer's Focus
    
    
    Level 11 (Rogue)
    Skill: Balance (+3)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge (Dodge Bonus)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Sneak Attack
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 23 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Combat Archery
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 25 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Holy Strike
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Primal Sphere: Doubleshot
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Dreamscape
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Legendary) Scion of the Ethereal Plane
    Feat: (Automatic) Epic: Epic Skills
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Tanglefoot (Rank 1)
    Enhancement: Mechanic (Rog) - Targeting Sights (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 1)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 2)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 3)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Inquisitive - Inquisitive (Rank 1)
    Enhancement: Inquisitive - Hit the Streets I (Rank 1)
    Enhancement: Inquisitive - Mind Like Iron I (Rank 1)
    Enhancement: Inquisitive - True Seeing I (Rank 1)
    Enhancement: Inquisitive - Undaunted I (Rank 1)
    Enhancement: Inquisitive - Master Inquisitive I (Rank 1)
    Enhancement: Inquisitive - Dual Shooter I (Rank 1)
    Enhancement: Inquisitive - Conjure Bolts I (Rank 1)
    Enhancement: Inquisitive - Law on your side I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept I (Rank 1)
    Enhancement: Inquisitive - Observation I (Rank 1)
    Enhancement: Inquisitive - Improved Law I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept II I (Rank 1)
    Enhancement: Inquisitive - First Things First (Ask Questions First) I (Rank 1)
    Enhancement: Inquisitive - Improved Observation I (Rank 1)
    Enhancement: Inquisitive - Ability Score (INT) I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept III I (Rank 1)
    Enhancement: Inquisitive - What Later? (Shoot Later) I (Rank 1)
    Enhancement: Inquisitive - Inquisition Style (Martial Inquisition) I (Rank 1)
    Enhancement: Inquisitive - Greater Law I (Rank 1)
    Enhancement: Inquisitive - Ability Score II (INT) I (Rank 1)
    Enhancement: Inquisitive - No Holds Barred I (Rank 1)
    Enhancement: Inquisitive - Arresting Assault I (Rank 1)
    Enhancement: Inquisitive - Inquisitor's Path (Jaded) I (Rank 1)
    Enhancement: Inquisitive - Diplomatic Immunity I (Rank 1)
    Notes: Until you get rouge level 6 and can use Int for + to damage from 3rd Core I would get KTA II from Harper tree then switch over.

    If you have any ?'s feel free to ask
    Last edited by Kentpb; 04-20-2019 at 09:10 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  4. #984
    Community Member
    Join Date
    Dec 2017
    Posts
    3

    Default

    Quote Originally Posted by Kentpb View Post
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Gnome Male
    (16 Rogue \ 4 Artificer \ 10 Epic) 
    Hit Points: 440
    Spell Points: 361 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 23
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              6                 13                   13
    Dexterity            14                 21                   21
    Constitution         16                 23                   23
    Intelligence         20                 34                   35
    Wisdom                8                 15                   15
    Charisma             12                 19                   19
    
    Tomes Used
    +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 34                   39
    Bluff                 4                 34                   38
    Concentration         0                 35                   41
    Diplomacy             4                 34                   38
    Disable Device        4                 36                   48
    Haggle                2                 13                   17
    Heal                  2                 22                   24
    Hide                  8                 38                   43
    Intimidate            0                 11                   15
    Jump                  4                 34                   35
    Listen                0                 11                   13
    Move Silently         4                 34                   39
    Open Lock             4                 36                   41
    Perform               n/a              n/a                   n/a
    Repair                0                 12                   24
    Search                4                 34                   46
    Spellcraft            0                 11                   23
    Spot                  4                 34                   36
    Swim                  0                 14                   15
    Tumble                4                 34                   39
    Use Magic Device      6                 36                   40
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Light Hammer
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Martial Weapon Proficiency: Throwing Hammer
    Feat: (Automatic) Martial Weapon Proficiency: Warhammer
    Feat: (Automatic) Gnomish Proficiences
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Small Size Bonus
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Unleash Iron Defender
    
    
    Level 3 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trap Sense
    Feat: (Automatic) Trip
    
    
    Level 4 (Rogue)
    Ability Raise: INT
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    
    
    Level 5 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 9 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precision
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 10 (Artificer)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Archer's Focus
    
    
    Level 11 (Rogue)
    Skill: Balance (+3)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Jump (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge (Dodge Bonus)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+2.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+2.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1.5)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Sneak Attack
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 23 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Combat Archery
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 25 (Epic)
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Holy Strike
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Primal Sphere: Doubleshot
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Dreamscape
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Legendary) Scion of the Ethereal Plane
    Feat: (Automatic) Epic: Epic Skills
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Tanglefoot (Rank 1)
    Enhancement: Mechanic (Rog) - Targeting Sights (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Mechanic (Rog) - Sharpshooter (Rank 1)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 1)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 2)
    Enhancement: Battle Engineer (Art) - Agility Engine (Rank 3)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Strategic Combat I (Rank 1)
    Enhancement: Inquisitive - Inquisitive (Rank 1)
    Enhancement: Inquisitive - Hit the Streets I (Rank 1)
    Enhancement: Inquisitive - Mind Like Iron I (Rank 1)
    Enhancement: Inquisitive - True Seeing I (Rank 1)
    Enhancement: Inquisitive - Undaunted I (Rank 1)
    Enhancement: Inquisitive - Master Inquisitive I (Rank 1)
    Enhancement: Inquisitive - Dual Shooter I (Rank 1)
    Enhancement: Inquisitive - Conjure Bolts I (Rank 1)
    Enhancement: Inquisitive - Law on your side I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept I (Rank 1)
    Enhancement: Inquisitive - Observation I (Rank 1)
    Enhancement: Inquisitive - Improved Law I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept II I (Rank 1)
    Enhancement: Inquisitive - First Things First (Ask Questions First) I (Rank 1)
    Enhancement: Inquisitive - Improved Observation I (Rank 1)
    Enhancement: Inquisitive - Ability Score (INT) I (Rank 1)
    Enhancement: Inquisitive - Crossbow Adept III I (Rank 1)
    Enhancement: Inquisitive - What Later? (Shoot Later) I (Rank 1)
    Enhancement: Inquisitive - Inquisition Style (Martial Inquisition) I (Rank 1)
    Enhancement: Inquisitive - Greater Law I (Rank 1)
    Enhancement: Inquisitive - Ability Score II (INT) I (Rank 1)
    Enhancement: Inquisitive - No Holds Barred I (Rank 1)
    Enhancement: Inquisitive - Arresting Assault I (Rank 1)
    Enhancement: Inquisitive - Inquisitor's Path (Jaded) I (Rank 1)
    Enhancement: Inquisitive - Diplomatic Immunity I (Rank 1)
    Notes: Until you get rouge level 6 and can use Int for + to damage from 3rd Core I would get KTA II from Harper tree then switch over.

    If you have any ?'s feel free to ask
    appreciate man looks good

  5. #985
    Community Member Kentpb's Avatar
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    Oct 2009
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    The lost sphere
    Posts
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    Default Not all as planned

    Just posting this as a reminder that not all goes as planned. In many of my builds I run I find that where Feats and leveling order are solid the AP trees get tweaked often while playing them. I often reset my trees for many reasons ie, to pull points out of one tree because now I can afford to get to a higher tier in another tree but I was not just sitting on my points and the points got me something better in first tree then but now the higher tier makes the benefits of the other tree outweigh the first. or even things as my Stat with my gear that I know I will be wearing for a few levels are at a odd # so might pull out stat from AP tree and spend the 2 AP elsewhere. So in the end my trees almost never look exactly as I planned in the build. Just saying whether doing your own builds, getting them from me, or some other thread think of them as just guidelines not set in stone
    to give a example of the kind of small changes that can take place here is the real end trees for Renegade Axe HTR that is just a few post up from here as you can see close but not quite what was in the plan.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  6. #986
    Community Member Kentpb's Avatar
    Join Date
    Oct 2009
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    Default Fun with birdies

    Me and my Static group (Me my wife, & a guildy) have not got around to using the Falconry tree so we decided to all to do a life around it. I am playing a Monk, my wife a Druid, and Our Guild healer is as always a cleric. We have agreed to all go at least as far as Coordinated Strike in the tree for a whole lot of helpless blind mobs. I have seen a few request for Bird Builds so I am going to post our 3 builds in the next couple posts. Remember that I do custom builds, Built to guidelines set forth by the person requesting the build with there play style, preferences, tomes and past lives fingered in. As these builds will not have the "spects" in a request post I will Note them in each build post so you can see what they were and know that they affected the builds
    Last edited by Kentpb; 05-11-2019 at 03:27 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  7. #987
    Community Member Kentpb's Avatar
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    Default My Monk Falconry Build

    Requirements:
    - I like a lot of buttons to hit in combat just hitting the mouse button just don't work for me
    - must go at least as far as Coordinated Strike in Falconry tree
    - +6 Tome on all stats
    - Past Lives Bard, Monk, Aasimar 3x, Half Elf 3x, Dragonborn 3x, Warforged 2x, and some Iconic & Epic but they don't really matter.
    - Wisdom Based combat as a monk haven't done a monk life in a while and miss it
    - plan on TRing at 20 for more lives (I will still post build up to 30 for those that want to take it all the way)
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Aasimar Male
    (2 Fighter \ 18 Monk \ 10 Epic) 
    Hit Points: 484
    Spell Points: 64 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 20
    Will: 25
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             12                 18                   18
    Dexterity            14                 20                   20
    Constitution         17                 23                   23
    Intelligence          8                 14                   14
    Wisdom               21                 34                   38
    Charisma             10                 16                   16
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 27                   32
    Bluff                 0                 10                   13
    Concentration         4                 33                   39
    Diplomacy             1                 11                   14
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                   13
    Heal                  3                 24                   38
    Hide                  0                 10                   15
    Intimidate            0                 10                   13
    Jump                  4                 33                   37
    Listen                2                 12                   26
    Move Silently         0                 10                   15
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                1                 11                   13
    Search                0                 10                   12
    Spellcraft            1                 11                   13
    Spot                  2                 12                   26
    Swim                  0                 10                   14
    Tumble                4                 27                   32
    Use Magic Device      n/a              n/a                   n/a
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Past Life) Epic Past Life - Arcane Sphere: Enchant Weapon
    Feat: (Past Life) Epic Past Life - Martial Sphere: Doublestrike
    Feat: (Past Life) Iconic Past Life: Bladeforged
    Feat: (Selected) Monk Feats: Stunning Fist
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Warforged Past Life
    Feat: (Past Life) Race Past Life: Warforged Past Life
    Feat: (Past Life) Race Past Life: Half Elf Past Life
    Feat: (Past Life) Race Past Life: Half Elf Past Life
    Feat: (Past Life) Race Past Life: Half Elf Past Life
    Feat: (Past Life) Race Past Life: Dragonborn Past Life
    Feat: (Past Life) Race Past Life: Dragonborn Past Life
    Feat: (Past Life) Race Past Life: Dragonborn Past Life
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Mobility
    Feat: (Monk Bonus) Spring Attack
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 11 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 12 (Fighter)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Monk Feats: Grandmaster of Forms
    
    
    Level 19 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+1)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Wisdom (Rank 1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Wisdom (Rank 1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Aasimar Improved Recovery (Rank 1)
    Enhancement: Aasimar - Divine Purpose: Fallen (Rank 1)
    Enhancement: Aasimar - Divine Charges (Rank 1)
    Enhancement: Aasimar - Divine Charges (Rank 2)
    Enhancement: Aasimar - Divine Charges (Rank 3)
    Enhancement: Aasimar - Aasimar Improved Recovery (Rank 1)
    Enhancement: Aasimar - Ascendant Bond: Fallen (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1)
    Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Knock on the Sky (Rank 1)
    Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1)
    Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
    Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
    Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Vorpal Strikes
    Feat: (Legendary) Scion of the Astral Plane
    ED: Legendary Dreadnought
    Twist:
    - Balanced Attacks
    - Symmetric Strikes
    - A Dance of Flowers
    - Unearthly Reactions

    Note: If i was not TRing at 20 I would take Past Life: Disciple of the Fist at level 18 not Grandmaster of Forms witch you get for free at level 20 (level 18 Monk).
    If you don't have at lest a +1 STR tome you will need 13 STR to start for Power ATT at level 3
    Last edited by Kentpb; 05-11-2019 at 04:41 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  8. #988
    Community Member Kentpb's Avatar
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    Default Karm's S&B Cleric Falconry Build

    Requirements: This is my Guildys Build we did it to together on a shared screen.
    - Karm is the Healer first and foremost
    - Must have Positive Energy Aura
    - must go at least as far as Coordinated Strike in Falconry tree
    - +6 Tome on all stats but WIS +8 to WIS
    - Past Lives Cleric 3x, Human 3x, Aasimar 2x, and some Iconic & Epic but they don't really matter.
    - Wisdom Based Melee combat S&B sword must be Longsword Mixed with light SLAs
    - plan on TRing at 20 for more lives (I will still post build up to 30 for those that want to take it all the way)
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Aasimar Male
    (1 Fighter \ 1 Monk \ 18 Cleric \ 10 Epic) 
    Hit Points: 572
    Spell Points: 1966 
    BAB: 14\14\19\24
    Fortitude: 21
    Reflex: 13
    Will: 33
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             14                 20                   20
    Dexterity            10                 16                   16
    Constitution         12                 18                   18
    Intelligence         10                 16                   16
    Wisdom               21                 36                   39
    Charisma             14                 20                   20
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +8 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 10                   13
    Bluff                 0                 10                   15
    Concentration         4                 33                   37
    Diplomacy             0                 10                   15
    Disable Device        n/a              n/a                   n/a
    Haggle                1                 11                   16
    Heal                  7                 36                   50
    Hide                  0                 10                   13
    Intimidate            0                 10                   15
    Jump                  0                 21                   26
    Listen                2                 12                   26
    Move Silently         0                 10                   13
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   13
    Search                0                 10                   13
    Spellcraft            0                 33                   36
    Spot                  2                 12                   26
    Swim                  0                 10                   15
    Tumble                n/a              n/a                   n/a
    Use Magic Device      n/a              n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Selected) Empower Healing Spell
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Fighter)
    Skill: Jump (+3)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 6 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Feat: (Selected) Knight's Training
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Monk)
    Skill: Jump (+4)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 11 (Cleric)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+3)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Wisdom (Rank 1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
    
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Intensify Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Epic Spell Power: Light
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Arcane Warrior
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Master of Light
    Feat: (Legendary) Scion of Celestia
    ED: Divine Crusader
    Twist:
    - Radiant Power
    - Legendary Shield Mastery
    - Avenging Light
    - Healing power
    Last edited by Kentpb; 05-12-2019 at 06:50 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  9. #989
    Community Member Kentpb's Avatar
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    Default My Wife's Wolf Falconry Build

    Requirements:
    - My wife wants her "Doggy to do Back flips" (Cleves) & for her Falcon to kill people AND Earthquake
    - must go at least as far as Death from Above in Falconry tree
    - +6 Tome on all stats
    - Past Lives Barbarian, Favored Soul, Fighter Human 2x, Aasimar 2x
    - Wisdom Based combat as a Druid Winter wolf
    - plan on TRing at 20 for more lives (I will still post build up to 30 for those that want to take it all the way)
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Neutral Aasimar Male
    (1 Fighter \ 19 Druid \ 10 Epic) 
    Hit Points: 492
    Spell Points: 658 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 12
    Will: 23
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             12                 18                   18
    Dexterity            14                 20                   20
    Constitution         16                 22                   22
    Intelligence          8                 14                   14
    Wisdom               22                 33                   35
    Charisma              8                 14                   14
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 10                   15
    Bluff                 0                 10                   12
    Concentration         4                 33                   39
    Diplomacy             0                 10                   12
    Disable Device        n/a              n/a                   n/a
    Haggle                1                 11                   13
    Heal                  7                 36                   48
    Hide                  0                 10                   15
    Intimidate            0                 10                   12
    Jump                  0                 18                   22
    Listen                2                 12                   24
    Move Silently         0                 10                   15
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   12
    Search                0                 10                   12
    Spellcraft            4                 33                   35
    Spot                  2                 35                   47
    Swim                  0                 10                   14
    Tumble                n/a              n/a                   n/a
    Use Magic Device      n/a              n/a                   n/a
    
    Level 1 (Druid)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Ability Raise: WIS
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 5 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+2)
    
    
    Level 6 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Natural Fighting
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Druid)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Spot (+1)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    
    
    Level 9 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Feat: (Selected) Natural Fighting
    
    
    Level 10 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Skill: Spot (+1)
    
    
    Level 11 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 13 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    
    
    Level 14 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 15 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    
    
    Level 17 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    
    
    Level 18 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 19 (Druid)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Wisdom (Rank 1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - Wisdom (Rank 1)
    Enhancement: Aasimar - Stronger Bonds (Rank 1)
    Enhancement: Aasimar - True Resilience: Fallen (Rank 1)
    Enhancement: Aasimar - Aasimar Improved Recovery (Rank 1)
    Enhancement: Aasimar - Blessings (Rank 1)
    Enhancement: Aasimar - Aasimar Improved Recovery (Rank 1)
    
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Burst of Glacial Wrath
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Arcane Sphere: Epic Spell Power: Cold
    Feat: (Legendary) Scion of the Plane of Earth
    ED: Legendary Dreadnought
    Twist;
    - Balanced Attacks
    - Paired Parry / Symetric Strikes
    - Energy Burst
    - Ephemeral Evolution
    Last edited by Kentpb; 05-15-2019 at 07:29 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  10. #990
    Community Member Kentpb's Avatar
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    Default Wolf fixed

    OK so I didn't notice till my wife was taking a level last night that I did not put in all the AP trees and mixed up the Feat order in the build above. My bad I blame it on the fact that she was hovering while I was posting it Fixed IT

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  11. #991
    Community Member
    Join Date
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    Posts
    33

    Default

    Hi! I was looking to see if you took requests? If you do, I have a requested build that seems tricky on paper. I wanted to take a Dragonborn with some sort of Warlock/Fighter/Monk mix to spice things up and try to make it effective. Is it possible? Please let me know if it is and how to go about it!

  12. #992
    Community Member Kentpb's Avatar
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    Default to Ryukendo

    Quote Originally Posted by Ryukendo View Post
    Hi! I was looking to see if you took requests? If you do, I have a requested build that seems tricky on paper. I wanted to take a Dragonborn with some sort of Warlock/Fighter/Monk mix to spice things up and try to make it effective. Is it possible? Please let me know if it is and how to go about it!
    Okay I have some thoughts going here. First I have run a Warlock / Monk / fighter. As a twist on my Roboryu Build << (would be way better now days this was a while ago) ended up being 12 Monk / 6 Warlock / 2 Fighter taking out the WIz from the original build and putting in warlock still wondering if going 6 warlock was right for "Shining Through" but guess if you go Enlightened Spirit might as well it was a Warforged but could easily do it Dragonborn. I will post as soon as I can do you have any tomes ? i am assuming this guy is at least a 3 lifer as you said "to spice things up" that you have run some of the standard cookie cutter builds
    Last edited by Kentpb; 06-04-2019 at 08:46 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

  13. #993
    Community Member Kentpb's Avatar
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    Default RyuWarlock for Ryukendo

    Quote Originally Posted by Ryukendo View Post
    Hi! I was looking to see if you took requests? If you do, I have a requested build that seems tricky on paper. I wanted to take a Dragonborn with some sort of Warlock/Fighter/Monk mix to spice things up and try to make it effective. Is it possible? Please let me know if it is and how to go about it!
    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Neutral Dragonborn Male
    (2 Fighter \ 12 Monk \ 6 Warlock \ 10 Epic) 
    Hit Points: 412
    Spell Points: 442 
    BAB: 15\15\20\25\25
    Fortitude: 22
    Reflex: 20
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             17                 27                   29
    Dexterity            14                 17                   17
    Constitution         14                 17                   19
    Intelligence         10                 13                   13
    Wisdom               16                 19                   21
    Charisma             10                 13                   13
    
    Tomes Used
    +3 Tome of Strength used at level 1 \par +3 Tome of Dexterity used at level 1 \par +3 Tome of Constitution used at level 1 \par +3 Tome of Intelligence used at level 1 \par +3 Tome of Wisdom used at level 1 \par +3 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               4                 20                   23
    Bluff                 0                 10                   11
    Concentration         4                 34                   38
    Diplomacy             0                 10                   11
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                   11
    Heal                  0                 10                   15
    Hide                  0                 10                   13
    Intimidate            0                 10                   11
    Jump                  4                 33                   42
    Listen                0                 10                   15
    Move Silently         0                 10                   13
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   11
    Search                0                 10                   11
    Spellcraft            2                 33                   34
    Spot                  0                 10                   15
    Swim                  0                 10                   19
    Tumble                n/a               11                   14
    Use Magic Device      n/a              n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Feat: (Monk Bonus) Monk Feats: Stunning Fist
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+0.5)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Warlock)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Power Attack which out for Maximize after level 14 before 20
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Warlock)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Warlock)
    Skill: Spellcraft (+3)
    Feat: (Selected) Dodge
    
    
    Level 7 (Monk)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Mobility
    
    
    Level 10 (Warlock)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Warlock)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Warlock)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Fighter)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 14 (Fighter)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 15 (Monk)
    Skill: Concentration (+3)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Martial Sphere: Tactician
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Arcane Warrior
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Intensify Spell
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Strength (Rank 1)
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Strength (Rank 1)
    Enhancement: Dragonborn - Red Dragon Breath (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1)
    Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Aura (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Courage (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Shape Vestments (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Constitution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Brilliance (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Constitution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spirit Blast (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Beacon (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Shining Through (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Displacement (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
    Enhancement: Soul Eater (Wlk) - Inhuman Deadliness (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact I (Rank 1)
    Now if you really want to amp up your melee in epic levels or even sooner you can go tier 5 Shintao something like this \/ \/ tough giving up Shining Through but with Brilliance giving you 2x your Con every 4 seconds and Rejuvenation Cocoon twisted in not so bad.
    Code:
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Strength (Rank 1)
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Strength (Rank 1)
    Enhancement: Dragonborn - Red Dragon Breath (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
    Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1)
    Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
    Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
    Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
    Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Aura (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Courage (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Shape Vestments (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Constitution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Brilliance (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Constitution (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
    Enhancement: Soul Eater (Wlk) - Inhuman Deadliness (Rank 1)
    ED: Legendary Dreadnought
    Twist:
    - Rejuvenation Cocoon
    - Ephemeral Evolution
    - Balanced Attacks
    - Lily Petal (this is just here so you can throw Hadokens and have a spinning kick "Ryukendo" )

    Notes:
    sometime at level 14-20 I would switch out Power Att for maximize and run with Combat Expertise going and Earth stance in epic and in Legendary Dreadnought Improved Combat Expertise the defence is way better then what you get from Power Att
    AS you did not answer what tomes you have I just put in +3 on all stats to make is simple if you don't have at least this then remember you need 13 INT by level 13 & 17 Dex by level 9 so adjust your starting stats accordingly
    Last edited by Kentpb; 06-09-2019 at 05:43 PM.

    On Arggo head of the "WoodShadows" guild looking for laid back play for fun new recruits
    For Build help or any other ?'s hit me up here Kent's custom Character Builds
    The Character Planer I use can be found here

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