Page 144 of 144 FirstFirst ... 4494134140141142143144
Results 2,861 to 2,876 of 2876
  1. #2861
    2017 DDO Players Council Starla70's Avatar
    Join Date
    Apr 2010
    Location
    East Coast USA
    Posts
    914

    Default

    Recently our group has had issues with the amount of champions that spawn. We have also learned if you re start it pretty much fixes it. There are some quests, that spawn say 90% champions, but the next time less then 20%. (Grim and barrett is a great example of that.) Not sure why the huge difference from quest to quest.
    Argonnessen main server/Kachinna, Dannu, KKenzi, Shanahann, Kaystrra, Fnorr, and Kyliestar toons


    Your Dice really do hate you.

  2. #2862
    Community Member
    Join Date
    Sep 2009
    Posts
    4,204

    Default

    Quote Originally Posted by majikpaul View Post
    Maybe I missed it somewhere in this thread, but I have a question on how the champion buffs work in regards to the different tiers of champs. I was recently looking at the chart on the DDOWiki http://ddowiki.com/page/Monster_Champion - my question is if a champ has deathblock at T2 does it also have it at T3? For example Flame Born has deathblock at T2, and fireDOT and TS at T3. Do the buffs at lower tiers carry over to higher tiers?
    Yes, they are cumulative. Higher tiers have all the lower buffs too.

    Quote Originally Posted by whoolsey View Post
    you people have your challenge in reaper mode, we want our balanced content back.
    Sure: don't spend any AP, use any gear from the last 5 years, or get BB and you could have balanced hard/elite content back.
    Last edited by Cantor; 06-13-2018 at 11:59 AM.

  3. #2863
    Community Member Annex's Avatar
    Join Date
    Oct 2013
    Posts
    1,953

    Default

    Quote Originally Posted by Cantor View Post
    Sure: don't spend any AP, use any gear from the last 5 years, or get BB and you could have balanced hard/elite content back.
    This ship already sailed but in fairness to whoolsey, even with class passes and better equipment, at a given difficulty level, not every class/build performs better today than 5 years ago. I would _love_ to play my avatar, a Rogue Assassin, in 2013 mode, before Super Monster Champions and broken Stealth. For the few of us left who still care about survival, when playing some class/builds, the game remains (much) harder today than 5 years ago. If you wanted that additional difficulty, are not fixated on a specific archetype, and find death irrelevant, yay for you! Truly! For those of us who enjoyed the way things were, the last 4 years have kinda (extremely) sucked. Anyway, I am finally over the Champion difficulty hump and I hope whoolsey gets over it, too.

    Also, thank you to the developers for addressing the issue regarding Champions and Damage Over Time effects. I have not suffered a one-shot since that change. I probably just jinxed myself
    Sophie the Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    I wish you all many happy adventures! Good bye!

  4. #2864
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Location
    Texas
    Posts
    5,568

    Default

    Quote Originally Posted by Annex View Post
    I probably just jinxed myself
    Magic 8 Ball says: Yes definitely.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Aelyrra - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  5. #2865
    Community Member
    Join Date
    Jul 2016
    Posts
    301

    Default

    Quote Originally Posted by AbsynthMinded View Post
    The spawn rate, lack of rewards, and deadliness of their buffs. I hate champions. They add nothing to my game. They ruin my fun, with abnormal speeds. Soul of Cruelty wipes me dead so often it is insulting at the speed to which that particular version can cut anyone down in seconds. It fills me with rage and disgust.

    I hate them all, I think they are pathetic, posing as added content and challenge. The game would be no different without them. We do not need champions and Reaper difficulty. Champions have no worthy added rewards. Their random drop chest drop so rarely as to not drop at all. The random loot is trash 99% of the time. They would not need to exist if DDO had not broken the loot tables with power creep.

    I want an option to play DDO as it was without them. The developers can not make them balanced.
    I 100% agree. I am beyond frustrated. My wife and I just spend a pretty good bit of money buying XP tome boosts and different **** to try some builds and we are now level 8 trying to do irestone inlet on elite and we are gettng 1 shot by champions in that quest.

    Said screw it, went to do the very first STK quest in MP (the level 3 one). Entered it on Elite (level 5) and theres CR9 MOBS IN THERE...
    5 minutes in, and what to we encounter - a ****ING CHAMPION. Guess what he does, he 1 shots us both.

    This is utter friggin BS. I remember back in 2006-2009 I could duo with someone in elite and as long as we were careful would be ok, now we have to deal with champion ****!

    Why didnt you just enable it as an OPTION ffs!!!!

    I was right when I made that post saying that you are destroying your game.

    And all you veterans who have been here for 13 years that have like 200 TR's and are basically invincible now can go to hell.
    Dont you ever ask why theres no new players here.

    Enjoy your broken game.

  6. #2866
    Community Member
    Join Date
    Jun 2009
    Posts
    2,266

    Default

    Quote Originally Posted by Dread131313 View Post
    ...
    Why didnt you just enable it as an OPTION ffs!!!!

    I was right when I made that post saying that you are destroying your game.
    ...
    You are 100% right about "option for champions". I disagree with "nerfs".

    Has been suggested before, option to turn off champions, but:
    - no response from devs
    - super vets say "if you are *****, run on Normal"

    Fun part is, that super vets dont do Hard/Elite anyway. They do Reaper. They don't even know how it really is to be new or casual or returning player.

    Anyway, I do agree, Champions on Hard/Elite do kill game. A simple option, toggle would fixed it.

  7. #2867
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,460

    Default

    Quote Originally Posted by Dread131313 View Post
    I 100% agree. I am beyond frustrated. My wife and I just spend a pretty good bit of money buying XP tome boosts and different **** to try some builds and we are now level 8 trying to do irestone inlet on elite and we are gettng 1 shot by champions in that quest.

    Said screw it, went to do the very first STK quest in MP (the level 3 one). Entered it on Elite (level 5) and theres CR9 MOBS IN THERE...
    5 minutes in, and what to we encounter - a ****ING CHAMPION. Guess what he does, he 1 shots us both.

    This is utter friggin BS. I remember back in 2006-2009 I could duo with someone in elite and as long as we were careful would be ok, now we have to deal with champion ****!

    Why didnt you just enable it as an OPTION ffs!!!!

    I was right when I made that post saying that you are destroying your game.

    And all you veterans who have been here for 13 years that have like 200 TR's and are basically invincible now can go to hell.
    Dont you ever ask why theres no new players here.

    Enjoy your broken game.
    Quote Originally Posted by Kriogen View Post
    You are 100% right about "option for champions". I disagree with "nerfs".

    Has been suggested before, option to turn off champions, but:
    - no response from devs
    - super vets say "if you are *****, run on Normal"

    Fun part is, that super vets dont do Hard/Elite anyway. They do Reaper. They don't even know how it really is to be new or casual or returning player.

    Anyway, I do agree, Champions on Hard/Elite do kill game. A simple option, toggle would fixed it.
    So this thread still lives?

    Anyway, its what i said back then, cordo said the power players got due to gear (often rerolled, locked behind vip or packs), higher tomes( from the ddo store due to low drop rates), reaper cores working in non reaper, store bought epic pl working in heroics, store bought broken op classes, etc was the reason why champs weren't optional.
    It was bassicly an admission they screwwed up the balance.

    In the mean while many vets lost touch with reality because they mostly run tr-s or twinked new toons for bank favor at best.
    Hence the, take it down to normal attitude.

    Sadly its a case of, cope with it or leave, ssg is addamant about their champs.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  8. #2868
    Community Member hp1055cm's Avatar
    Join Date
    Apr 2012
    Location
    Georgia, US
    Posts
    829

    Default

    Quote Originally Posted by Dread131313 View Post
    I 100% agree. I am beyond frustrated. My wife and I just spend a pretty good bit of money buying XP tome boosts and different **** to try some builds and we are now level 8 trying to do irestone inlet on elite and we are gettng 1 shot by champions in that quest.

    Said screw it, went to do the very first STK quest in MP (the level 3 one). Entered it on Elite (level 5) and theres CR9 MOBS IN THERE...
    5 minutes in, and what to we encounter - a ****ING CHAMPION. Guess what he does, he 1 shots us both.
    It's not the champions, it's you if you are level 8. Try using a fortification item for defense.
    If you want advice about strategy or builds then ask for it - much better results than making excuses.

    Quote Originally Posted by Kriogen View Post
    Fun part is, that super vets dont do Hard/Elite anyway. They do Reaper. They don't even know how it really is to be new or casual or returning player.
    Actually, no. We know exactly how it is to be casual or new because we have all been through it. We just don't complain as often; or tolerate people who do much.

  9. #2869
    Community Member Alcides's Avatar
    Join Date
    Feb 2006
    Posts
    629

    Default

    If you're dying on hard or elite you need better gear stats or build. Fortification is a must...and some extra health doesn't hurt. This game takes time and patience to get decent at. I came back 2 years ago and it took some time to make some more viable toons. Range is what a lot of people use for farming past lives or warlock. This is not an MMO that you turn your brain off and mindlessly farm out of the chute. It takes understanding of game mechanics quests and a whole lot of other stuff. Learn and grow or if that is not something you want to do then this is probably not the right game for you.

    There is always running a tank and healer duo. You'll definitely find people to run with if you both get good at that.
    Last edited by Alcides; 11-02-2018 at 09:15 AM.

  10. #2870
    Community Member count_spicoli's Avatar
    Join Date
    May 2010
    Posts
    1,300

    Default

    Quote Originally Posted by Dread131313 View Post
    I 100% agree. I am beyond frustrated. My wife and I just spend a pretty good bit of money buying XP tome boosts and different **** to try some builds and we are now level 8 trying to do irestone inlet on elite and we are gettng 1 shot by champions in that quest.

    Said screw it, went to do the very first STK quest in MP (the level 3 one). Entered it on Elite (level 5) and theres CR9 MOBS IN THERE...
    5 minutes in, and what to we encounter - a ****ING CHAMPION. Guess what he does, he 1 shots us both.

    This is utter friggin BS. I remember back in 2006-2009 I could duo with someone in elite and as long as we were careful would be ok, now we have to deal with champion ****!

    Why didnt you just enable it as an OPTION ffs!!!!

    I was right when I made that post saying that you are destroying your game.

    And all you veterans who have been here for 13 years that have like 200 TR's and are basically invincible now can go to hell.
    Dont you ever ask why theres no new players here.

    Enjoy your broken game.
    Really? Lvl 8 Irestone and struggling? Some people are just bad at this game.

    I'm just guessing but this is probably what devs are thinking
    Khyber IN BAD COMPANY Longand Drunkmage Sexyheals Fullforce

  11. #2871
    Community Member gunner2's Avatar
    Join Date
    Feb 2006
    Posts
    17

    Default Been here since beta....looking for a new game

    This game used to rock for me. When it first started it was difficult and you needed a balanced group to run most quests. Then people started complaining that it was too hard so the devs made it easy for anyone to solo it. Now it was to easy so they made game play more difficult through many mechanisms and when it was too hard again, they started giving out equipment loot that was insane for the level of character starting out. Then it was too easy again so they came up with the champion monsters which sucks.

    I played with groups when I first started and it was fun. I joined guilds and it was fun. Then the game got taken over by uber players and more casual players started fleeing the game. A few like me have hung in there but all I want to do is relax and play solo

    Normal should be all right for a solo player but i find that gaining favor is next to impossible and playing on hard is getting to be unenjoyable because these champion monsters are too numerous and overpowered. I don't care what anyone else thinks. This is my opinion. I have read yours and you are entitled to your opinion but don't try to fit us casual players into your little box of how the game should be played by everyone.

    A simple solution would be to scale down the number/difficulty of the champions based on the number of players in the group or just simply let me opt out of playing with champion monsters in the game.

    I payed for the game when it first came out, and have paid my yearly fee all these years but feel left out because of all the uber players *****ing and devs responding only to their concerns. The end result is so many fewer players than there used to be and a lot more players wanting to just play solo. So go ahead and tear me down, let me know how superior you are, and keep watching as the player base goes down and down.

    I love the playing mechanics and the way I can customize my characters. As soon as I can find a game to match this experience, I will finally quit this game and move on.

  12. #2872
    Community Member
    Join Date
    Nov 2009
    Posts
    782

    Default

    Quote Originally Posted by gunner2 View Post
    This game used to rock for me. When it first started it was difficult and you needed a balanced group to run most quests. Then people started complaining that it was too hard so the devs made it easy for anyone to solo it. Now it was to easy so they made game play more difficult through many mechanisms and when it was too hard again, they started giving out equipment loot that was insane for the level of character starting out. Then it was too easy again so they came up with the champion monsters which sucks.

    I played with groups when I first started and it was fun. I joined guilds and it was fun. Then the game got taken over by uber players and more casual players started fleeing the game. A few like me have hung in there but all I want to do is relax and play solo

    Normal should be all right for a solo player but i find that gaining favor is next to impossible and playing on hard is getting to be unenjoyable because these champion monsters are too numerous and overpowered. I don't care what anyone else thinks. This is my opinion. I have read yours and you are entitled to your opinion but don't try to fit us casual players into your little box of how the game should be played by everyone.

    A simple solution would be to scale down the number/difficulty of the champions based on the number of players in the group or just simply let me opt out of playing with champion monsters in the game.

    I payed for the game when it first came out, and have paid my yearly fee all these years but feel left out because of all the uber players *****ing and devs responding only to their concerns. The end result is so many fewer players than there used to be and a lot more players wanting to just play solo. So go ahead and tear me down, let me know how superior you are, and keep watching as the player base goes down and down.

    I love the playing mechanics and the way I can customize my characters. As soon as I can find a game to match this experience, I will finally quit this game and move on.
    They dont cater to the top 5% uber players. Quite the opposite because If they did all new content would be level 30. When in fact there is only a handful of non raid level 30 quests to run for reaper xp. The top 5% are running high skull reaper level 30 quests on capped characters.

    Question: why is gaining max so important to you? Outside the bank and back space which is very easy for even the most casual player to achieve there really isn't any big favor rewards except the plus 5 tome, which should be VERY difficult to get.

  13. #2873
    Bounty Hunter
    Join Date
    Apr 2011
    Posts
    11,573

    Default

    Quote Originally Posted by spyder7723 View Post
    The top 5% are running high skull reaper level 30 quests on capped characters.
    The top 5% left the game. The dedicated grinders are cherry picking quests with the best rxp per minute.

    Quote Originally Posted by spyder7723 View Post
    Question: why is gaining max so important to you? Outside the bank and back space which is very easy for even the most casual player to achieve there really isn't any big favor rewards except the plus 5 tome, which should be VERY difficult to get.
    It's not up to you or I to determine what is important for other people to get.

    The problem with the champion system since it's inception is that it over-rewarded 2 forms of defense - hp and prr. For that reason I always supported the idea to include a champion rate scaler that people can adjust to decrease or increase the rate of champions and resulting remnants. The problem is even worse now since there is such a massive gap in hp and prr based on all the grinds in the game.

    SSG would have reduced alot of attrition if they put the scaler in for at least hard and elite difficulties. For reaper you should only be able to adjust the rate up and not down.

    Quote Originally Posted by lyrecono View Post
    In the mean while many vets lost touch with reality because they mostly run tr-s or twinked new toons for bank favor at best.
    Hence the, take it down to normal attitude.

    Sadly its a case of, cope with it or leave, ssg is addamant about their champs.
    Agreed.
    Last edited by slarden; 11-26-2018 at 02:03 AM.

  14. #2874
    Legendary Founder Ron's Avatar
    Join Date
    Feb 2006
    Posts
    2,834

    Default

    Peeks my head in. Sees Champions are still a thing. Sighs. Walks away.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  15. #2875
    Community Member
    Join Date
    Sep 2007
    Posts
    1

    Default Champions killing my enjoyment of this game

    Seriously. I don't know why they're still forced on us, just add a toggle and a 10% XP penalty to go with it and you're done.

    I was just running The Iron Mines: Justice for Grust EH (Elite Heroic). 3rd life Level 6 paladin with a decent build +6 tomes, and no twink gear, and with a cleric hireling that got killed 2 minutes into it.

    All's going well until I get to the end boss. Lo and behold, come the two trolls. One of them is a champion. I manage to fall back towards the ladder, quickly get up, kill one troll, get down and heal, go back up and kill the boss. Going well, right?

    Well the troll left is the champion, so I go in and start fighting him in melee (Literally no other choice here.). If I fall back to heal back to full with pots, he just regens right back up. If I stay and fight, I get KO'd in 2 hits. And that's what happened.

    Wasted my time running the whole (fairly difficult, too) quest because I got unlucky and RNG decided that specifically one of those trolls had to be a champion.

    Yes, I could play on normal and avoid this whole problem. But then the the game is way too easy (this is on the topic of low level heroics), and playing it isn't fun. Hard can sometimes strike a decent middle-ground, but even then it's far easier than elite, and still has the issues of champions potentially showing up and potentially ruining your run.

    So do one of the following:
    1) Send them exclusively to reaper for those who like dealing with such mechanics already (reapers).
    2) Add a toggle on the dungeon entry screen, with the aforementioned XP penalty if you must.
    3) Prevent the possibility of champion status being given to monsters that are already strong and difficult to kill as is. Sure, let them appear on weak trash mobs to make them stronger and something to worry about, I've never had a problem with that. But the moment it's applied to one of the most difficult monsters in the dungeon, it's a broken system. This isn't the only time this has happened to me in a quest.

    I'm writing this because I really want to enjoy the game, I really do. The dungeons are great, I like the story lines, and I enjoy the fair difficulty of elite, and the game has a lot going for it. Yet the current state of champions combined with the utter lack of difficulty on normal or even hard makes the only one difficult setting outright frustrating due to terrible implementation of this mechanic. Reaper I'm not even mentioning, it isn't for me.
    Last edited by roman200; 07-25-2019 at 10:33 AM.

  16. #2876
    Community Member hp1055cm's Avatar
    Join Date
    Apr 2012
    Location
    Georgia, US
    Posts
    829

    Default

    Quote Originally Posted by roman200 View Post
    I'm writing this because I really want to enjoy the game, I really do. The dungeons are great, I like the story lines, and I enjoy the fair difficulty of elite, and the game has a lot going for it. Yet the current state of champions combined with the utter lack of difficulty on normal or even hard makes the only one difficult setting outright frustrating due to terrible implementation of this mechanic. Reaper I'm not even mentioning, it isn't for me.
    The situation requires better strategy, and an understanding of what you need to do to improve your character.

    Trolls (and Ogres) hit hard; their swings will often critical so it is imperative to have high fortification when getting into melee range with them. Moderate fortification (75%) is available at level 6 and is the lowest amount you should have when engaging trolls in melee. More fort is better. You can get a Sapphire of heavy fort (100%) at level 8, and there are other sources that can get you higher.

    When Trolls attack watch their animations. They have about 3 behaviors, the swing once, stop and use a bow, or wind up and hit 3 times. The last one is the one you need to avoid. You can move closer then jump away a few times to induce the Troll to use his bow - that is when you move in and pound him a few times then move away. You can't avoid getting hit, but you can reduce how often you get hit.

    There are a variety of champions and some are more dangerous then others. Monster_Champion

    LOOK at your defensive stats and try to improve them. A Paly has good saves (or should), can use heavy armor and you want to max your sheltering (PRR and MRR) for the level. Natural armor, parrying and protection improve your AC (so they miss you more often). Heal amp helps. Poison resistance is helpful. Blur (or Dusk) is helpful. Paly's should have high constitution and decent HPs.

    Offensively you need good weapon(s), deadly, armour piercing, accuracy, double strike, and a speed item (or alacrity) among other things.
    Max Charisma, Strength and Constitution are essential at a minimum. Dexterity and Wisdom are important too.

    __________
    Monks have Stunning Fist (and or jade strike) to help deal with champs. When I play warlock I use Web at lower levels for CC. On an Arti I can kite tougher foes when needed.
    You need a strategy to deal with Champs. If you are strong enough you take them out first; if not you avoid them while culling the mobs. On a caster you use CC to slow them down.

    I don't play Palys so I am not sure what the best strategy is for them - I assume you should heal well so get heal amp, a devotion item and maybe positive lore so your heals (lay on hands) have max effect.
    Paly's can use serious healing wands, potions, and scrolls as a cleric so healing should be fast on Elite difficulty.
    You should have decent DPS on Elite, even with sub par weapons. You should be able to isolate 1 foe and hurt them. Look for ways to increase your damage. You are using Smite Evil against champs/bosses right?

    _________
    As for the Hires you have to learn to manage them to keep them alive. Park them when necessary out of harms way. You should only pull them into a situation where they draw aggro in emergencies.
    I still use hires often and mine hardly ever die, even on Reaper 3 at level. They are a headache and they act stupid or possessed sometimes but you can use them effectively with good management.
    In my experience the FVS hires are generally better than the Cleric hires. Some I just avoid because they are so prone to disregard commands.

    Well I don't know if you will ever come back to read this, or even find it helpful, but Elite can be done without a lot of past lives on most content once you understand the mechanics of the game so don't bail on it.
    Last edited by hp1055cm; 08-04-2019 at 04:55 AM.
    Quote Originally Posted by hp1055cm
    Makes me think that other post was your sock account.

    Quote Originally Posted by anonymous
    Incorrect. Post reported.

Page 144 of 144 FirstFirst ... 4494134140141142143144

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload