So, it's becoming increasingly clear that melee are just way too powerful compared to other playstyles. It's good that devs are trying to implement more sane adjustments, but it's not enough. More profound and qualiatively different nerfs are needed. Here's what should happen:
1) I actually think that we should give melee toons negative melee power to start with. -20 or -30 should be a good number. This means 80% to 70% compared to current live, where melee are dominating all speed records. (As I said in previous threads, if you disagree? Prove it!). If we keep piling on buff after buff to melee classes, it'll just become even more ridiculous than it currently is. By setting a lower than current live baseline, devs have a lot more room to adjust new content gear and any new PrEs/destinies.
2) Reduce PRR formula adjustments and reduce or remove heavy armor adjustments. Proposed armor and PRR changes and MRR addition is virtual god mode. Having 150 PRR + 60 DR is just ridiculous. Instead, full tank spec melee should roughly achieve 30 DR and max out at around 60 PRR. The formula itself should be adjusted to around 200/(200+PRR). Thus you would need 200 PRR to achieve 50% damage reduction.
3) Blitz epic moment changed to an actual moment. 50 melee power is kind of a lot, it should be reduced to around 30-35 to keep in line with other epic moments. It should also have a maximum duration of say 30 seconds with a 5 minute cooldown. Again, Blitz is a MOMENT not a passive buff.