Sarlona Server Mythical:
Kluege Fixer- Baddabing - Majuscule Kluege - Klueje - Klooj Maker - Dundar Kluege - Superkluege
Last edited by harry-pancreas; 08-25-2014 at 10:04 AM.
I've been an admittedly casual player since 2009 but that isn't how it "used to be" either. Many, many named items used to be entirely unbound. Named items from Tear of Dhakan, Red Willows, some House Jorasco quests, heck you can't even say that all Raid items were always BTC because stuff from Tempest Spine used to be unbound, and stuff from Chronoscope were(still are?) BTA. At some point a few years back when they added augments to random loot they did an upgrade pass on most named loot and probably because they were planning on introducing the ASAH they changed the bind status of most in-quest/ in chest named loot to BTCoE.
So you see the bind status of loot has been a rather fluid thing in this game with not alot of consistency, rhyme or reason. We can each give our opinion of how we'd like it to be but they can change it whenever and however they want for whatever purpose.
How would I like it to be?
Raid Items BTCoA
Chest Items BTCoE
Quest End Rewards/Quest Chain End Rewards BTAoA
Non-raid Crafting and possibly turn-ins (like adamantine ore/shield frags) BTAoE
I would also like for ALL Quest chains to offer named items on their end reward lists, and ALL quest chain end reward lists to adhere to the 3x and every named loot appears on the list function that only some quest chains currently demonstrate. (Admittedly I'm dreaming here, but this is what I'd like to see.)
I'd also like ALL named items to have augment slots. As soon as augment slots appeared on random loot, ALL named loot aught to have received slots.
I would like for loot drop % to be something like HN/EN 1%, HH/EH 3%, HE/EE 9%.
I really didn't mind the tiered loot, so I like the idea of Mythic items that are slightly better than the standard named items but I think they should only drop on EE and based on my own opinion of drop rates, I would reduce the drop rates of Mythic Items to 1% on EE but only available on EE. Personally, and this is just me, but I think its ludicrous for anything to have less than a 1% drop rate. If its so uber that you need to put a decimal with a bunch of zeros after it before placing the drop rate number than there's probably a reason it shouldn't be in the game at all.
Last edited by Aelonwy; 08-25-2014 at 10:06 AM. Reason: wrote something wrong
"Its not D&D anymore, more D$D." -- Brannigan
Blood Scented Axe Body Spray (Thelanis)
Aelonwy - Wydavir - Metaluscious - Aertimys - Aelyrra - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
Leaving out epic version of some of the most interesting and iconic weapons in the game is simply unacceptable. Thunderforged will still be useful for some things but you need to give us options. If you design the weapons right they will be useful situationaly and not obsolete thunderforged. If they do then it wouldn't be the first time you make us farm raids for nothing longterm, cough LOB cough.
I can't help but chime my own disappointment at the lack of epic versions of the weapons, which, for me, has been the greater half of the allure to the very idea of Epic Necro IV for the last few years, the other half being the idea of completing "Ascension Chamber" style puzzles in an epic setting, but that's something for another thread methinks...
the medium armor will most likely be going to the popular 2rog/2fi/16bard builds1 - , they'll want it for the (slightly)better AC then the light one, if they dumped their dex that is.
the medium armor will now give 24 instead of 40 prr.
and this is not the only issue, no docent shown in the pictures???
Considering that quells can now suppress a whole bunch of Divine spells & spell like abilities, has anyone seen an item that will give Intercession Ward like Atonement does? I didn't spot one when I looked at the screenshots, & I'd hate for my cleric to have to go into the epic raid with the heroic version. Especially since she can't really use greataxes. But at least she can cast spells with it equipped, and on heroic that's enough. I'm not sure that will be enough on the new epic raid, since she can't equip any of her scepters while she has Atonement equipped.
Yes, that is the benefit of Mithral armor in a different game system.
But is that what Mithral should do in the upcoming DDO game system? No, it's not really defensible to give a Light/Medium armor all the benefits of Medium/Heavy.
That's mainly because they decided that improved PRR-MRR on Medium armors would be a key balancing factor to assist builds that don't have Evasion. That wasn't the best way to solve it, and if they'd used something else then this Mithral thing might have another result....
Last edited by Scrabbler; 09-14-2014 at 03:08 PM.
Mithral armor is rare.. that's the point.. is for it to have the benefits of the heavier armor. That's ALWAYS been the point. Parasitic Breastplate, Mithral Breastplate, etc etc.
I really don't understand all of this recent hatred towards evasion tanks. We don't do DPS, we have to bend over backwards to gear, and we're already losing heavier shields. Now people want to see us lose our armor too?
As to the loot.. Has anyone seen the newer Undying Gaze? Is there one? This is one of the coolest looking helmets in the game and could be an amazing tank helmet.
not seeing epics of these items that i wanted to be in the epic pack
Shroud of the Abbot
Staff of the Petitioner
did i missed them or are they too good to upgrade to epic...what?
Caellwin on Orion server since December 2009
At minimum, they should add versions of those weapons with the minimal upgrades to become "epic" (higher enhancement bonuses and more base dice). Those wouldn't be strong enough to compete with Thunderforge or COTW things, but they'd be there...
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