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  1. #81
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by harry-pancreas View Post
    is not about lesser or uber players, it's as simple as this: Do something harder, get better reward. So your "lesser player" (whatever that is) can always make an uber friend and let him carry his soulstone.
    will you be my Uber Friend ?

  2. #82
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by ChemE View Post
    I don't agree with that at all. I don't like anything in the game that causes a hiarchy that excludes lesser players from good stuff. I don't think any game ever intended for that to be a consequence. Just my opinion on that and I know it's probably not shared by anyone else but, so be it.
    I'd rather have some stuff only be available on the hardest difficulties, even if it's BTCOA cosmetic gear. Complete the new raid on EE for a chance to win a weapon skin that makes your weapon look like the Reaper's scythe, and maybe ads a bit of damage. Complete death wyrm and thunder peaks for a chance to get a shadow or fire aura that follows you around. Stuff like that.
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  3. #83
    Community Member Thar's Avatar
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    Quote Originally Posted by lyrecono View Post
    i'm puzzled by the armors:

    the medium one is mithral, wich makes it light and loose prr/mrr. (then again, who uses medium armor these days?)

    the heavy armor could use a little boost, haste guard can be obtained in heroics and haste is standard issue on epic melee's
    it could also use a larger max dex bonus, +6 dex mod is easy to achieve for a lv 27 toon.

    Barbs/Fvs can use medium. Be nice if it had the heavy prr but was light enough for med usage. it would make sense.
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  4. #84
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    with just one ML higher this makes some actual nice loot out of haunted halls kinda obsolete...
    at least most of it is raid gear and therefore not available in the AH for cheap

  5. #85
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    Quote Originally Posted by ChemE View Post
    I don't agree with that at all. I don't like anything in the game that causes a hiarchy that excludes lesser players from good stuff. I don't think any game ever intended for that to be a consequence. Just my opinion on that and I know it's probably not shared by anyone else but, so be it.
    well, thats how every game goes. be good at what you do, and you get a good reward. be best at what you do and get the best reward.
    sounds fair to me.
    and i dont agree with your point of view, in which each casual player would run around with the best endgame gear.
    you dont put effort into getting better/getting an powerful item >> you dont get it.

    i dont know any game, that would prefer casual players over experienced, passionate gamers. it just would be not fair.
    its like the new dude in the office is getting promoted for being ill alot and doing not a good job

  6. #86
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by ChemE View Post
    I don't agree with that at all. I don't like anything in the game that causes a hiarchy that excludes lesser players from good stuff. I don't think any game ever intended for that to be a consequence. Just my opinion on that and I know it's probably not shared by anyone else but, so be it.
    In a game where lesser players get a lower difficulty setting it is just fair and right that they get SLIGHTLY weaker version of the loot with the option to up their game when they are ready and willing. Obviously DDO is not that kind of game anymore.
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  7. #87
    Community Member Wizza's Avatar
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    Quote Originally Posted by ChemE View Post
    I don't agree with that at all. I don't like anything in the game that causes a hiarchy that excludes lesser players from good stuff. I don't think any game ever intended for that to be a consequence. Just my opinion on that and I know it's probably not shared by anyone else but, so be it.
    Quote Originally Posted by Zoda View Post
    In a game where lesser players get a lower difficulty setting it is just fair and right that they get SLIGHTLY weaker version of the loot with the option to up their game when they are ready and willing. Obviously DDO is not that kind of game anymore.

    This and: "lesser players" can join a group of "better players" and still contribute to the success of a quest/raid.
    Quote Originally Posted by Rys View Post
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  8. #88
    Community Member PermaBanned's Avatar
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    Default /sigh

    Ugh. Just popped by to check on any additional new loot info - like the tapestry types & amounts, drop rate etc, all good stuff there...

    Then I see it seems to be devolving into another "Elite should offer exclusive rewards" vs "No it shouldn't" argument. Would all y'all kindly relocate that discussion to someplace where people won't have to sift through it for the actual thread-relevant information they're seeking?

    Would be much appreciated, tyvm in advance
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  9. #89
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    Quote Originally Posted by Zoda View Post
    In a game where lesser players get a lower difficulty setting it is just fair and right that they get SLIGHTLY weaker version of the loot with the option to up their game when they are ready and willing. Obviously DDO is not that kind of game anymore.
    You and Far have run with me 100's of times and know my toons and I think maybe I didn't articulate what I was trying to say. I like the way it is with everyone having a slight chance to get the new loot but stronger players having a better chance running EE. I think that's really the best way to do it, in my opinion. I knew no one would agree with me and I'm fine with that, but that's life.
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  10. #90
    Community Member Xiadais's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Ugh. Just popped by to check on any additional new loot info - like the tapestry types & amounts, drop rate etc, all good stuff there...

    Then I see it seems to be devolving into another "Elite should offer exclusive rewards" vs "No it shouldn't" argument. Would all y'all kindly relocate that discussion to someplace where people won't have to sift through it for the actual thread-relevant information they're seeking?

    Would be much appreciated, tyvm in advance

    I ran a few EH's on gimp toons, and got ~11-17 of the noobier tapestries per end chest. Rares in the explorer zone have given me 2-3 of the noobier tapestries. I don't know anything about the l337 tapestries; they're probably either EE or from the raid. Probably from the raid, because that would incentivize raid timer bypasses and EN.

  11. #91
    Community Member Shmuel's Avatar
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    The items look very good for the most part, couple of thoughts/suggestions:

    1. Is there an intentional effort on the part of devs to kill the game economy for big-ticket items? Everything here is bind on acquire.

    2. I understand the desire not to make the thunderforge obsolete, and I don ot want it to become so. But many of the most iconic weapons in the history of this game come from this pack. Most of them are only useful for specific builds and situational. Not including epic versions of Unwavering Ardency, Staff of the Petitioner, Breeze, Deathnip, Twinblade, and Skiver is more than a strategic decision, it is critical failure. It would be very easy to make epic versions of these which are highly sought after as end-game best in slot items and still have a very high demand for thunderforge for caster orbs, evoker caster sticks, nearly all light weapons for swashbuckers, all two handed weapons, crossbows, khopesh, and 90% of the items it is currently used for. Even if every single orchard weapon was made uber epic, I would still be using thunderforge for something on basically every toon I have.

    3. Yes, lets avoid power creep and I am glad we are not seeing +12 stat items. But going backwards is worse than going too far. At this point, after haunted halls, insightful bonuses on level 27+ items ought to be +4. Putting those second rate stats on items is pointless. No one wants them, and they seem to inflate the value you perceive these items to have while offering nothing or very little to players. Likewise, 150 Spellpower on spellpower items at level 27+ raid loot.
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  12. #92
    Community Member Shmuel's Avatar
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    Quote Originally Posted by ChemE View Post
    You and Far have run with me 100's of times and know my toons and I think maybe I didn't articulate what I was trying to say. I like the way it is with everyone having a slight chance to get the new loot but stronger players having a better chance running EE. I think that's really the best way to do it, in my opinion. I knew no one would agree with me and I'm fine with that, but that's life.
    I agree with you, but it should be a much bigger difference than it has been. something like EN=0.1% chance to get item, EH = 1%, EE=10%

    That way everyone can get the item, but you'd have to run 10 ee to get it while needing 1000 en.
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  13. #93
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by Shmuel View Post
    2. I understand the desire not to make the thunderforge obsolete, and I don ot want it to become so. But many of the most iconic weapons in the history of this game come from this pack. Most of them are only useful for specific builds and situational. Not including epic versions of Unwavering Ardency, Staff of the Petitioner, Breeze, Deathnip, Twinblade, and Skiver is more than a strategic decision, it is critical failure. It would be very easy to make epic versions of these which are highly sought after as end-game best in slot items and still have a very high demand for thunderforge for caster orbs, evoker caster sticks, nearly all light weapons for swashbuckers, all two handed weapons, crossbows, khopesh, and 90% of the items it is currently used for. Even if every single orchard weapon was made uber epic, I would still be using thunderforge for something on basically every toon I have.
    This. TF crafting provides competitive weapons of each type, which is amazing, but at this point they are the only real option for endgame for every build (acrobat being just about the only exception, which will btw going to lose from it's relative power). I would also add that that the shields should be there too (no overlapping there with TF crafted either). I had such high hopes about epic tome page and shield fragment turn ins...

    Quote Originally Posted by Shmuel View Post
    I agree with you, but it should be a much bigger difference than it has been. something like EN=0.1% chance to get item, EH = 1%, EE=10%

    That way everyone can get the item, but you'd have to run 10 ee to get it while needing 1000 en.
    Iirc for Dun-Rhobar and Avithoul seals the drop rate is 3/4/5% on n/h/e. In Haunted Halls the different feels even more abysmall.
    Last edited by Zoda; 08-24-2014 at 03:39 PM.
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  14. #94
    Community Member SealedInSong's Avatar
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    Default Weapons should be required

    Quote Originally Posted by Bridge_Dweller View Post
    Weapons would kill the thunderforge raids. This was a good call.
    Some items I was MOST looking forward to seeing:
    Enduring Conviction
    Breeze
    Twinblade
    Skiver
    Deathnip
    Coronation
    Phosphor
    Serrulae
    Totemic Lavalier

    I definitely think that weapons should be top of the list in developing. Repeat: we want our epic weapons!
    Since they're not customizable like Thunderforged, I see no reason not to have them.

    Most of the items do look very powerful (to the point of really making some items obsolete from before, as was pointed out, though I'm not complaining).
    Some items, as also mentioned, such as Seraphim, look oddly unattractive and not useful.

    +1 to Deific Diadem and any other divine-oriented items, since there are a handful in the game but OODLES of cruddy shields, armor, arcane weapons, etc.

    The Adamance set bonus is way too small to justify wearing two potentially suboptimal items (+5 PRR/MRR), though the luck type and its stackable nature is good.

    WEAPONS PLEASE! <3 thank you devs
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  15. #95
    Community Member SealedInSong's Avatar
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    Default Also

    Just to note, I realize Totemic Lavalier shouldn't have been grouped with the weapon examples. I just really like that item.

    Also, Sever and Coronation of course would be lovely to see get some attention.
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  16. #96
    Community Member ThomasHunter's Avatar
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    Default Medium for Druids

    Quote Originally Posted by lyrecono View Post
    i'm puzzled by the armors:

    the medium one is mithral, wich makes it light and loose prr/mrr. (then again, who uses medium armor these days?)

    the heavy armor could use a little boost, haste guard can be obtained in heroics and haste is standard issue on epic melee's
    it could also use a larger max dex bonus, +6 dex mod is easy to achieve for a lv 27 toon.
    2 things:
    1 - Maybe Mithral will have a bonus to PRR/MRR? That would be nice.
    2 - Devs, please give us non-metal medium armors. Not every build has evasion and I am really looking forward to medium armors have better usefulness, especially for my druids (again, please make some non-metal stuff - armor and shields!).

    Can't wait to play regardless!

  17. #97
    Community Member kerupted's Avatar
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    Default make it simple like it use to be

    QUEST items = BTCOE/BTAOE
    RAID items = BTC/BTA

    I know a lot of players that dont get much time to play but have money they will gladly spend on boxes/TP codes for the players with more time and less money. But, even if everything is BTC/BTA it just means that players have to run the content in order to have said items acquired. examples: von6/DQ/ToD/VoD/HoX/Chrono/Citw with the exceptions of some nowadays not being ran as much, players still ran the quests/raids if they really wanted a certain item that was BTC.

    saying that (lesser vs greater, or whatever) was not a good point to use. EE should have a better reward for loot which in this case is the drop rate %. I liked having the epic N/H/E versions of gears, that way (lesser) players could still enjoy the content while the (greater) players could enjoy the challenge and be rewarded for the efforts. What I feel was a better argument was maybe giving the EE runs a chance at items that EN/EH do not have chances of dropping. Like EE FOT had the augment and EE gave fully upgraded items while EN/EH had to do more runs to fully upgrade. EE players were able to save more time that way, or the pay out for the EE challenge.

    Maybe a way to separate the lesser/greater play style would be to mix the 2 together, let there be Epic N/H/E versions of gears with upgrades like FOT but have a fully upgraded EN be as different to fully upgraded EE as like the versions of wheloon or storm horns. So, with the litany 2 as the example: EN litany 2 would only have a colorless and a yellow slot while the EE version had a yellow and a green when they get fully upgraded.

    disclaimer: I just got off of work and have been drinking, I did not read what I typed I just wrote what my mind thot of when it thot of it. I really like alot of the loot but the BTA part is just too easy and will kill off the content in LFM's way too fast for *lesser players.
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  18. #98
    Community Member ddo.rsmo.pt's Avatar
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    Default

    I think the Raid loot is awesome as expected.
    I think most of the Quest loot is awesome, and that's a bit too much (and I do like being OP, but some of this stuff just turns to garbage stuff that is about same level and we just got it, for example Orcish Privateer boots).

    Also, we still need an improved khopesh!

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  19. #99
    Community Member -Avalon-'s Avatar
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    Default Where are they??

    I didn't see 2 very cool items, that by all means should be in the epic version of this pack!!

    SHROUD OF THE ABBOT

    &

    ATONEMENT

    More for the shroud than the atonement, because Mabar Robe of Shadow (at highest lvl) is woefully underpowered at lvl 28... the Shroud of the Abbot would be an awesome item to add, and they could even make a Docent of the Abbot for WF/BF to make up for not having a lower level one... Assuming a different name due to Abbot being replaced by Vol (presumably?) But those two should be made Epic for those who need those upgrades (and they only come from THIS pack!!)

    Atonement is the most obvious Holy Weapon for the game... They could do some really neat and awesome things with this, and if they missed that, then I don't know how they would skip over such a great opportunity (especially since this update is sort of the "Paladin" update lol)
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  20. #100
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by kerupted View Post
    QUEST items = BTCOE/BTAOE
    RAID items = BTC/BTA
    That's not simple and it is not as it used to be. *Used to be * was: all named items btc. Crytsal Cove made an exception and with it introduced excellent transgressional gear and very nice niche items. But after the tiered loot disaster it got worse and worse.

    Most simple solution as it used to be and gave incentive to run endgame raids:

    Raid loot: btc. No exception. A variety of items is needed to give a reason for every class running the particular raid but that's another story. But named raid loot (when no crafting is needed) should be btc. Period. edit: as for farming raids with now available bypasses in abundance! that ma<y be outdated but I actually liked to see less btaoeuwertzuiopmn madness going on. There is no concept in loot distribution at the moment. Either promote raid timer bypass usage by strictly sticking to btcoe or let it go and improve quality of life situation by removing sub categories of bound items. I mean, we are talking about the de facto endgame content. There is no need to make certain things bta, especially not raid items. Everything below lvl. 30 may stay bta, else it can be btc. Btaoe/Btcoe should be removed once and for all (but that maybe frictioned with the ASAH use and the possibility to put some rare items in there. However, the ASAH might just die as well, imho^^).

    Turn in loot/quest items: bta. No exception. Upgrading those items maybe binds, no problem with that. But farming quest items should be able on a toon the player likes and favors, customization is the second step and can bind permanently, if it has to.
    Last edited by zwiebelring; 08-25-2014 at 08:34 AM.
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