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  1. #1
    Community Member kmoustakas's Avatar
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    Default Do mobs generally have higher will or fortitude?

    Do mobs in general have higher fortitude or higher will saves? Obviously casters would have better will and fighters higher fortitude but what do you encounter the most?

    Does that change in heroic or epic?
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  2. #2
    Community Member Nestroy's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Do mobs in general have higher fortitude or higher will saves? Obviously casters would have better will and fighters higher fortitude but what do you encounter the most?

    Does that change in heroic or epic?
    The saves greatly depend on the difficulty you are playing. While saves for normal content closely resemble what you might have with players (melee = fort, ranged = reflex, casters = will saves), this greatly changes toward elite difficulty, both on heroic and on epic. In elite difficulties, mobs have highly inflated saves so even fort strong and will prone mobs (= melees) will save against mind influencing spells on a regular base, except you have plenty of casting DC. So on elite difficulties you will want to get allthe spell DC and spell penetration you can lay your hands on. Independent from mob type.

    In epic difficulty, the mobs further more get epic immunities. So they are basically completely immune (or need special debuffing first) for some of your spells. Again, this gets worse with difficulty.

    So basically when you you use mind affecting spells (like hold monster), do expect them to fail even on the easiest melee mobs in elite content. Use debuffs like mind fog to help you overcome their saves. Use enchantment foki and the like to push up your DC. Else you will not go far against even the lowliest of mobs.

    A simple example to illustrate (numbers fictional). Let´s say the mob is a melee type with a +15 on fort saves, a +8 on reflex and a +5 on will. On normal content this would be the saves you face. On hard the mobs get a +x to everything. So suddenly the mob has +25 fort, +18 reflex and +15 will. On Elite, the mobs gain another +x, in our example, they have +35 fort, +28 reflex and +25 will. While will still is the lowest save, a whoping +25 is not too bad for a mob, when the normal mob starts out on +5. So basically on elite the least will save is higher than the best fort save on normal on a lowly mob of some kind. You stil will get spells landing on that melee mob with will saves more often than with fort saves. But depending on your buld and spell DCs, if you have a spell DC of 45 on will spells and of 65 on necromantic (fort saves) spells, you will still better land a spell on using the necromantic spells, even if your enemie might be prone to loose will saves - simply because your DC is much more important than the mob´s saves.

  3. #3
    Community Member Miow's Avatar
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    I'm going to keep it simple. I can't seem to want to over think it.

    As a general rule for me mob casters i say will, melee fort, bow/daggery/rogue type reflex.

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