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  1. #21

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    Quote Originally Posted by bsquishwizzy View Post
    I'm leveling the same thing right now, mainly because I have the Darkstorm helm, and had it in the last life as a wizzy, I'm just planning on using it this time around anyways.
    Spell Lore is super weak, though, since it starts off at 1% compared to specific lores, which start at 11%.

  2. #22
    Community Member Singular's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I think it's best not to think about it in terms of what is "satisfactory" or not. Like it or not, libram will have higher DPS and +11 charisma may mean an additional DC. Since air savants are extremely DC dependent, it will always be better.

    For a shiradi with limited slots, I wouldn't suggest lightning lore OR force lore on the main hand, I'd suggest dwarven lore (+17% on all elements). Even with blue dragon armor having some redundancy (which again may seem "unsatisfactory"), your DPS will likely be just as high, if not higher than if you took lightning or force lore on your main hand. This is because all shiradi proc crits are based on their own element.

    Again, don't think about what is "satisfactory". Just do what maxes DPS.
    That's the most salient point, the dps - I wonder which maximizes dps better, focusing on my main spell output or the shiradi procs?

    The lightning and force go off all the time, and there's a 7% chance at extra lightning, and I have a 16% crit w/the epic blasting chime. So I'm missing the crit procs for fire and cold, which matter on 3/5ths of 7% of my spell output damage, and a 1% crit proc for sonic.

    I might be wrong, but I think I'm better off specializing in lightning and force, since those are guaranteed damage, but the fire and ice proc seldomly - although I could use cold spells more frequently, so your advice would improve that. Although one lighting lore and one general lore might be better dps than 2 specialists.

    To speak to people above:
    - the bastard sword idea looks fun
    - I already have all my random caster sticks, but am making TF ones
    - the consensus seems to be that making a sphere isn't overwhelmingly positive
    - the GS idea looks interesting, since after updating my sticks my goggles slot opens up - thanks for that idea! If you can do three, that's cold, fire and acid. Update: just checked. It's an additional 9, 9 and 6%. Does anyone know if they still boost your crit damage by the 0.5% multiplier? That would be worth it!
    Last edited by Singular; 08-18-2014 at 09:41 PM. Reason: forgot about acid :)

  3. #23
    Community Member Atremus's Avatar
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    It might be worth mentioning that a Completed TF quarterstaff (with spell power) gives a 42 implement bonus to spell power but a stick will only be 36 implement. I started with 2 Kamas but have switched to a staff for my final TF weapon.

    I use light damage (FvS) so I have my light lore on the ring and force on the staff (once I finish it)
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  4. #24
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Spell Lore is super weak, though, since it starts off at 1% compared to specific lores, which start at 11%.
    Yes, but if you are having a problem fitting in a Lore item for secondary elemental damage, you can pick up Spell Lore and slot one item as opposed to hoping you get a decent casting stick that gives you the appropriate Lore item without an attribute you don't need (like Acid Lore with Radiance boost). it's a stopgap until you get the items / combos you want.

  5. #25
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    Quote Originally Posted by bsquishwizzy View Post
    I'm leveling the same thing right now, mainly because I have the Darkstorm helm, and had it in the last life as a wizzy, I'm just planning on using it this time around anyways.

    You can also cover all bases with a Spell Lore item though this is popping up a lot in random loot, and I don't think is available in Cannith Crafting. Keep and eye out for those items.
    I made a green steel necklace with lightning and void lore and 100sp on it. The bonus third tier is less than optimal but I only cared about the lore and sp.
    Characters:
    5th Life Human Paladin - Sorrowanddoo
    11th Life Sun Elf Wizard - Sorrowandei
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  6. #26
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Singular View Post
    Ah, cheers.

    I play an aoe-casting air savant shiradi. So I rely heavily upon lightning and force, which means I want two caster implements. One that adds lightning lore and one for force lore. My secondary school is ice but in Shiradi, I use that less and less. With the TF sticks, I'll add ice and sonic spell power augments (I have the blasting chime for sonic lore, but don't have an ice lore - had to give that up, though at lower levels I have lore for everything). I could use the Sage's cuffs for the kinetic lore, but I prefer the Dumathoin's Bracers for that spot, and actually want the extra 2% crit.

    I'm thinking about publishing my build, though it's more about spell and item choices than anything - it's just a straight up pure sorc. But I do pretty well and have no issues soloing EEs.

    Since I rely upon 2 lores, the Libram doesn't help me and would gimp my build.

    Edit: oh, and I have 2 casting sticks right now. I won't sub in the TF ones until they're completely finished.
    this would be easy enough to pick up on AH or ASAH as a stopgap (not as good obviously as others and lacking kinetic lore)


  7. #27
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by ChemE View Post
    I made a green steel necklace with lightning and void lore and 100sp on it. The bonus third tier is less than optimal but I only cared about the lore and sp.
    Yeah, but the Darkstorm helm drops like candy in Servants of the Overlord. So I figured, "why not?"

  8. #28
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    Quote Originally Posted by bsquishwizzy View Post
    Yeah, but the Darkstorm helm drops like candy in Servants of the Overlord. So I figured, "why not?"
    Sure, that's a great option as well but I use a shabe's hellm sor the slots.
    Characters:
    5th Life Human Paladin - Sorrowanddoo
    11th Life Sun Elf Wizard - Sorrowandei
    3rd Life Human Fighter - Sorrowandai

  9. #29
    Community Member Singular's Avatar
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    Quote Originally Posted by painkiller3 View Post
    this would be easy enough to pick up on AH or ASAH as a stopgap (not as good obviously as others and lacking kinetic lore)

    Thanks for the suggestion. No, it wouldn't help. I already have two caster sticks, as I wrote above, one that does electric, one that does kinetic. All I am thinking about in this thread is whether to replace them with 2 sticks or 1 stick + 1 orb, both thunder-forged.

    In fact, I think that stick is so much trash - random loot is better. It's too bad the Devs can't go back and improve their old EE loot after they make random loot better. Named staves like that one should have two lores so they can compete with two scepters - or if they don't want to do that, some kind of bonus that at least makes the staff comparable. Right now all it does is decrease one's dps output by reducing the number of critical sources.

  10. #30
    Community Member bsquishwizzy's Avatar
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    I did a quick look on the available named Lore items. Kinetic Lore really only appears on Sage Cuffs. You best bet in this regard would be to go with Magnetic Beads, Sage Cuffs, and Wizard's Ward to cover both. Magnetic Beads has lightning covered, while Sage Cuffs and Wizard's Ward takes care of impulse and Kinetic Lore.

    If you are bound and determined to dual-weapon it, my best suggestion is stick with random loot. Every now and again the tumblers fall into place where you will get a potency and Lore item covering your element on a scepter or a dagger. I've got Corrosion of Acid Lore, Glaciation of Ice Lore, Magnetic of Lightning Lore, and Impulse of Kinetic Lore in my various inventories for the various level ranges I need, even as late as the last update. So they do drop, you just have to keep a sharp eye out for when they do. or you'll get a mixture of the two.

    if you were in Heroic, you could probably just craft what you wanted, and move on. But all in all, going Orb (with one possible exception) is not worth much effort unless you really want the defensive goodies. My personal opinion is that's a secondary consideration.

    Edit:

    Yeah, looked at the OP, and you already have sticks. Looked at Thunderforged stuff. It looks like the only *sure* way to get better than what you have now is to go TF. Fire can be covered by a scepter from GH.

    it's really too bad that they didn't include an epic version of Brine Shaman's Staff in e3BC. That would have been a GREAT caster implement. I use it in heroic, and it is nice.
    Last edited by bsquishwizzy; 08-20-2014 at 12:22 PM.

  11. #31
    Hero JOTMON's Avatar
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    Quote Originally Posted by Singular View Post
    Thanks for the suggestion. No, it wouldn't help. I already have two caster sticks, as I wrote above, one that does electric, one that does kinetic. All I am thinking about in this thread is whether to replace them with 2 sticks or 1 stick + 1 orb, both thunder-forged.

    In fact, I think that stick is so much trash - random loot is better. It's too bad the Devs can't go back and improve their old EE loot after they make random loot better. Named staves like that one should have two lores so they can compete with two scepters - or if they don't want to do that, some kind of bonus that at least makes the staff comparable. Right now all it does is decrease one's dps output by reducing the number of critical sources.
    They could have gone back, they chose not to.
    They only retroactively go back and "fix" things when it is a detrimental change to the users.
    Things like the Ornamental Daggers from the Cove got screwed in the spell power change from Superior Potency 8.

    They don't have time (or can't be bothered) to go back and correct old items when their focus is on new stuff.
    Too bad really, a lot of old named items would have benefitted from a proper revamp.



    For the most part I found Qstaves and Orbs to be subpar compared to 2 caster sticks.

    2 sticks means 2 items with augments and specc'ed in the powers of your choice.
    Stave doesn't give two lores so even with the + to overall spell power they are just not as good ad easily found random stuff.
    Orbs had potential.. but they are just lacking.. the whole shielding while blocking is worthless on a caster, and again.. 2 sticks are still better.
    Orbs also uncenter any monk splash stance .. why do Orbs/books break monk stances? technically they are not even weapons, any c lass can wield them without requiring any sort of proficiency.

    Until Dev's realize that staves need 2 prefixes and 2 suffixes and 2 slots .. (or basically double anything a single stick has).. they will always be subpar to a single hand stick that can be dual wielded.
    or better yet a slot on the Stave that you can slot an orb into...would be a cool graphic.. orb on the stave instead of a TF staff that looks like cr.. nvm.. it just looks bad...
    Last edited by JOTMON; 08-20-2014 at 01:24 PM.
    Jotmon -
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  12. #32
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    Quote Originally Posted by JOTMON View Post
    They could have gone back, they chose not to.
    They only retroactively go back and "fix" things when it is a detrimental change to the users.
    Things like the Ornamental Daggers from the Cove got screwed in the spell power change from Superior Potency 8.

    They don't have time (or can't be bothered) to go back and correct old items when their focus is on new stuff.
    Too bad really, a lot of old named items would have benefitted from a proper revamp.



    For the most part I found Qstaves and Orbs to be subpar compared to 2 caster sticks.

    2 sticks means 2 items with augments and specc'ed in the powers of your choice.
    Stave doesn't give two lores so even with the + to overall spell power they are just not as good ad easily found random stuff.
    Orbs had potential.. but they are just lacking.. the whole shielding while blocking is worthless on a caster, and again.. 2 sticks are still better.
    Orbs also uncenter any monk splash stance .. why do Orbs/books break monk stances? technically they are not even weapons, any c lass can wield them without requiring any sort of proficiency.

    Until Dev's realize that staves need 2 prefixes and 2 suffixes and 2 slots .. (or basically double anything a single stick has).. they will always be subpar to a single hand stick that can be dual wielded.
    or better yet a slot on the Stave that you can slot an orb into...would be a cool graphic.. orb on the stave instead of a TF staff that looks like cr.. nvm.. it just looks bad...
    On my sorc I have 2 sets of weapons. 1 two handed and 2 sticks. The staff gets more damage and higher dc's. It doesn't have other types of lore, but I don't need other types of lore when I'm nuking trash. I only need to pull out my other set when single target dps ing or mobs are immune to my main element. So I use both, and I like both. Neither are subpar.

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