Like, I know it gains a lot from multiclassing, but is it still doable to go for a pure artificer melee? SWF, Rune Arm in left hand? Or THF, Hand-and-a-half weapon in right hand?
Obviously, focus would be on Battle Engineer, but I actually kinda like how it has a synergy with the Artificer's spellcasting, what with the right hand weapon granting an implement bonus at the capstone. Not the greatest capstone, but I've seen worse.
The only thing that really discourages me is that the Artificer bonus feats are all ranged and spellcasting focus, forcing you to take the spellcasting stuff if you don't want to do ranged.
If not, that's fine. I'm not making one right now anyways, I'm just curious for future reference.
Incidentally, Would a 16/4 Artificer/Bard be excellent, with the Swashbuckling enhancement that makes rune arms add an additional 1d6 sonic damage to attacks? Though you'd be giving up hand-and-a-half weapons to do that, making some enhancements not worth it.