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  1. #41
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    I'm considering a similar build:
    16 bard / 4 fighter PDK. I was initially debating 3ftr vs 4ftr. But Bard 17 doesn't really give you anything over Bard 16. High level spells are gonna be useless on a melee build. So it's losing some SP and song duration for an extra feat.
    Has nobody considered feats Tactical Training (+2 tactical DCs) and Tactician (+2 tactical DCs)?
    4 fighter levels gives you 3 bonus feats (6 levels in OP is another +1 feat). That's really enough to accommodate Tactical Training. And Tactician replaces either Lasting Inspiration or Perfect SWF/TWF/THF. I think +2 to DC of your freezes is better than +5% glancing damage.

    Thoughts/comments?

  2. #42
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by xaxaeb View Post
    I'm considering a similar build:
    16 bard / 4 fighter PDK. I was initially debating 3ftr vs 4ftr. But Bard 17 doesn't really give you anything over Bard 16. High level spells are gonna be useless on a melee build. So it's losing some SP and song duration for an extra feat.
    Has nobody considered feats Tactical Training (+2 tactical DCs) and Tactician (+2 tactical DCs)?
    4 fighter levels gives you 3 bonus feats (6 levels in OP is another +1 feat). That's really enough to accommodate Tactical Training. And Tactician replaces either Lasting Inspiration or Perfect SWF/TWF/THF. I think +2 to DC of your freezes is better than +5% glancing damage.

    Thoughts/comments?
    I was thinking about this, too. 16 bard/4 fighter PDK using greatswords with charisma to attack/damage. I'm not very good with the whole feats/BAB planning thing, especially on a multiclass, though (I play mostly casters).

    Also: warchanter gains medium armor proficiency without arcane spell failiure for bard spells. If you have this enhancement and have heavy armor proficiency from fighter levels, does that mean you still need the whole 30-45% arcane spell failure reduction or is it just 15-20% or so required to negate the effect?
    Last edited by HastyPudding; 04-16-2016 at 10:49 AM.

  3. #43
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by xaxaeb View Post
    16 bard / 4 fighter PDK. I was initially debating 3ftr vs 4ftr. But Bard 17 doesn't really give you anything over Bard 16. High level spells are gonna be useless on a melee build. So it's losing some SP and song duration for an extra feat.
    Has nobody considered feats Tactical Training (+2 tactical DCs) and Tactician (+2 tactical DCs)?
    Unless you really need the +2 DCs, I prefer the 16 / ftr 3 / barb 1 split here: +10% run speed and +6 dmg from Imp Power Atk.
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  4. #44
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    Quote Originally Posted by garzan123 View Post
    On the 12-6-2 build twf variant.. Could u use ranger over fighter since u get the twf feats..please let me know if its good bad or crappy!!! Lol..love the build..mine is lvl 21..ty..
    Anyone? Would ranger over fighter be better for two weapon variant

  5. #45
    Build Constructionist unbongwah's Avatar
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    Rgr 6 pros: free ranged feats inc. Manyshot; Tempest is strong
    Ftr 6 pros: defensive stance; DC bonuses in Kensei & Vanguard; Kensei due for a buff in U31 (knock on wood)

    Main drawback to rgr is not getting to have both Dance of Death + Freezing Ice. I personally think the SWF version of this build is strongest (my eSOS variant notwithstanding) b/c Swashbuckler & WC DPS bonuses stack.
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  6. #46
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    If you take more levels of fighter, and fewer levels of bard, you can use the free fighter feats to take the tactical DC feats.
    With the changes to Kensei coming up, the level 12 core is an action boost for +8 to all stats. This means that if you wanted to go as heavy as 12 fighter, you would lose the bard-level DC boosts (lose 9 DC, from 15 to 6 bard), and gain +4 and +6 tactical feats (gain 10 DC), and have the crit multiplier from level 6 core (doesn't stack with swashbuckling multiplier tho), and the action boost +8 to all stats (so +4 DC from str and +1 or +2 from Cha, depending on current stats) when needed.

    I'm interested in trying to jam swashbuckling DPS, fighter stuns and warchanter stuns onto a single character, and I think I can do it with 12 fighter, 6 bard. The last two could be more fighter, or bard, or barbarian, or rogue for Evasion, or whatever I guess. A DPS focus would lead to empty-hand swashbuckling with extra doublestrike, and weapon spec/focus feats; while a more defensive focus would lead to shield mastery and a buckler. I'd love to fit in defensive stance, but what to take out?

    This is certainly inspired heavily by the Icebreaker, but is it so different it should be in a different thread? Or should I just throw away the idea as it's too fragile? Is the duration reduction on the freezes (dependant on bard level) going to be too short to be useful?

    Code:
    Stunning Freezing Kensei
    14/6 Fighter/Bard
    True Neutral Purple Dragon Knight
    
    
    Level Order
    
    1. Fighter         6. Bard           11. Fighter        16. Fighter
    2. Fighter         7. Bard           12. Fighter        17. Fighter
    3. Bard            8. Bard           13. Fighter        18. Fighter
    4. Bard            9. Fighter        14. Fighter        19. Fighter
    5. Bard           10. Fighter        15. Fighter        20. Fighter
    
    
    Stats
                   32pt     Level Up
                   ----     --------
    Strength        14       4: CHA
    Dexterity        8       8: CHA
    Constitution    14      12: CHA
    Intelligence    12      16: CHA
    Wisdom           8      20: CHA
    Charisma        18      24: CHA
                            28: CHA
    
    Skills
              F  F  B  B  B  B  B  B  F  F  F  F  F  F  F  F  F  F  F  F
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       2        2  3  1  1  2  1  1  1  1  1  1  1  1  1  1  1  1  23
    Perform   2     2  3  1  1  1  1     ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     16
    Jump         3        1  3  3  1  1                                   12
    Balance   2     4  1  1  1  1  1                                   ½  11½
             ------------------------------------------------------------
             16  4  8  8  8  8  8  7  4  4  4  4  4  4  4  4  4  4  4  4
             16  4  8  8  8  8  8  8  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    Feats
    
     1        : Power Attack
     1 PDK    : Cleave
     1 Fighter: Single Weapon Fighting
     2 Fighter: Stunning Blow
     3        : Force of Personality
     6        : Great Cleave
     9        : Improved Single Weapon Fighting
    10 Fighter: Improved Critical: Piercing
    12        : Maximize Spell
    12 Fighter: Weapon Focus: Piercing
    14 Fighter: Greater Single Weapon Fighting
    15        : Power Critical
    16 Fighter: Weapon Specialization: Piercing
    18        : Greater Weapon Specialization: Piercing
    18 Fighter: Tactical Combatant
    20 Fighter: Tactical Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Burst of Glacial Wrath
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   :
    30 Legend : Scion of: Astral Plane
    
    
    Enhancements (80 AP)
    
    Warchanter (36 AP)
        • Skaldic: Rage, Weapon Training, Song of Heroism
             1. Poetic Edda II, Enchant Weapon, Rough and Ready III
             2. Iced Edges III
             3. Ironskin Chant III, Frozen Fury III, Charisma
             4. Reckless Chant III, Northwind III
             5. Howl of the North, Spinning Ice III, Kingly Recovery I
    
    Kensei (23 AP)
        • Kensei Focus: Light Blades, Spiritual Bond, Strike with No Thought, Power Surge
             1. Extra Action Boost III, Weapon Group Specialization
             2. Tactics III, Weapon Group Specialization
             3. Critical Accuracy III
    
    Swashbuckler (16 AP)
        • Confidence, Swashbuckling, Uncanny Dodge
             1. Blow By Blow: Melee III, Tavern Shanties III
             2. Double Strike Boost III
             3. Dashing Scoundrel
    
    Purple Dragon Knight (5 AP)
        • Damage Boost
             1. Cormyrean Knight Training, Improved Recovery
    
    Leveling Guide
       1. (Bank 4 AP)
       2. (Bank 8 AP)
       3. (Bank 12 AP)
       4. (Bank 16 AP)
       5. (Bank 20 AP)
       6. (Bank 24 AP)
       7. (Bank 28 AP)
       8. (Bank 32 AP)
       9. (Bank 36 AP)
      10. (Bank 40 AP)
      11. (Bank 44 AP)
      12. (Bank 48 AP)
      13. (Bank 52 AP)
      14. PDK0 Damage Boost; PDK1 Cormyrean Knight Training; PDK1 Improved Recovery
      15. Reset All Trees
              • Purple Dragon Knight: Damage Boost
                   1. Cormyrean Knight Training, Improved Recovery
              • Swashbuckler: Confidence, Swashbuckling
                   1. Blow By Blow: Melee III, Tavern Shanties III
                   2. Double Strike Boost III
              • Warchanter: Skaldic: Rage, Weapon Training, Song of Heroism
                   1. Poetic Edda III, Enchant Weapon, Rough and Ready III
                   2. Iced Edges III
                   3. Ironskin Chant III, Frozen Fury III, Charisma
                   4. Reckless Chant III, Northwind III
                   5. Howl of the North, Spinning Ice III
              • Kensei: Kensei Focus: Light Blades
                   1. Extra Action Boost I, Weapon Group Specialization
      16. Ken1 Extra Action Boost II, III
      17. Ken2 Tactics I, II
      18. Ken2 Tactics III; Ken2 Weapon Group Specialization
      19. Ken3 Critical Accuracy I, II, III; Ken0 Spiritual Bond
      20. Ken0 Strike with No Thought; Ken0 Power Surge; Swa3 Dashing Scoundrel; Swa0 Uncanny Dodge
    
    
    Destiny (24 AP)
    
    Divine Crusader
       1. Interrogation, Purge the Wicked, Charisma
       2. Consecration III, Charisma
       3. Stand and Be Judged III, Sacred Ground, Charisma
       4. No Regret, Crusade
       5. Celestial Champion
       6. Strike Down
    
    Twists of Fate (25 fate points)
       1. Legendary Tactics (Tier 1 Dreadnought)
       2. Extra Action Boost (Tier 1 Dreadnought)
       3. Sense Weakness (Tier 4 Fury)
       4. Rejuvenation Cocoon (Tier 1 Primal)

  7. #47
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kantia View Post
    If you take more levels of fighter, and fewer levels of bard, you can use the free fighter feats to take the tactical DC feats.
    The drawback to this approach is Freezing Ice duration is based on # of bard lvls; with ftr 14 / bard 6, your DCs go up, but freeze duration goes down to 3 secs vs 8 secs on bard 16 build.

    I'd considered this approach when the ftr tactics feats first came up; but unless you really need the DC boosts, you're better off with more bard lvls IMO.
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  8. #48
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by unbongwah View Post
    The drawback to this approach is Freezing Ice duration is based on # of bard lvls; with ftr 14 / bard 6, your DCs go up, but freeze duration goes down to 3 secs vs 8 secs on bard 16 build.

    I'd considered this approach when the ftr tactics feats first came up; but unless you really need the DC boosts, you're better off with more bard lvls IMO.
    Bard levels also give song and spell duration. Nobody likes a 3 minute inspire courage.

    I'm currently enjoying my 16 bard/4 fighter warchanter. It's very satisfying to hear the crash of frozen mobs as their corpses fall to the ground.

  9. #49
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    Default any changes with U31?

    did the fighter pass, new items make for any major changes to this build? haven't had a chance to try it out but it always looked like it could be fun

  10. #50
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kendo View Post
    did the fighter pass, new items make for any major changes to this build? haven't had a chance to try it out but it always looked like it could be fun
    If you're going with the THF or TWF version (as opposed to the SWF Swashbuckler), there's good incentive to do bard 14 / ftr 6. Kensei got some significant DPS bonuses which would help out a lot if using, say, greatswords or longswords. Something like T5 WC, T4 Kensei (Strike w/No Thought + Opportunity Atk are the must-haves), the rest split between SD, PDK, SB, and Harper (if you have it). The main drawback to a deeper MC, as I said before, is the duration on Freezing Ice goes down with the # of bard lvls, so you still want majority-bard, IMO.

    I took a stab at STR-based bard 12 / ftr 6 / barb 2 using falchions here. Switching it to CHA-based PDK using gtswords like this build would not be hard: lower melee DPS but with reliable Freeze atks is a reasonable tradeoff, IMO.
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  11. #51
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    Quote Originally Posted by unbongwah View Post
    If you're going with the THF or TWF version (as opposed to the SWF Swashbuckler), there's good incentive to do bard 14 / ftr 6. Kensei got some significant DPS bonuses which would help out a lot if using, say, greatswords or longswords. Something like T5 WC, T4 Kensei (Strike w/No Thought + Opportunity Atk are the must-haves), the rest split between SD, PDK, SB, and Harper (if you have it). The main drawback to a deeper MC, as I said before, is the duration on Freezing Ice goes down with the # of bard lvls, so you still want majority-bard, IMO.

    I took a stab at STR-based bard 12 / ftr 6 / barb 2 using falchions here. Switching it to CHA-based PDK using gtswords like this build would not be hard: lower melee DPS but with reliable Freeze atks is a reasonable tradeoff, IMO.
    thank you, until U31, it looked like the overall consensus was to go 16 Bard and then 4 Ftr or 3 Ftr + 1 Barb. but some of the Kensei changes looked interesting.

    if going with SWF Swashbuckler, would you still go 16/4 split? enhancements seem a bit tighter in that line to be able to transfer enough to Kensei

  12. #52
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kendo View Post
    if going with SWF Swashbuckler, would you still go 16/4 split? enhancements seem a bit tighter in that line to be able to transfer enough to Kensei
    Not sure, but Strike w/No Thought doesn't stack with Swashbuckling unless you use handaxes or light picks, neither of which works with CKT; and without CKT, this build loses the main advantage to PDK over regular human. So I guess it depends on whether you're going for T4 Kensei?

    One interesting suggestion I saw before: a 14/6 split going for SWF w/b.swords - specifically eSpinal Tap; note it has same crit profile as a khopesh plus other DPS goodies but would also get glancing blows. See, there's an interesting quirk to Skirmisher, namely the "you may use a Buckler and still benefit from the Single Weapon Fighting line of feats" effect does NOT rely on Swashbuckling being active, which means it will apply with any 1H melee weapon. You don't get Swashbuckling bonuses, but the silver lining is you are no longer restricted to light armor either; so you can use med armor instead for better PRR. And since it's a b.sword, it benefits from CKT.

    So the idea was: 11 APs SB (Skirmisher), 11 APs Kensei (SwNT), 13 APs SD (Tenacious Def), 3 APs PDK, 6-8 APs Harper (KtA), with the rest into WC (Freezing Ice etc).
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
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  13. #53
    Build Constructionist unbongwah's Avatar
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    First stab at bard 14 / ftr 6 split based on this build:
    Code:
    PDK eSOS Icebreaker
    14/6 Bard/Fighter
    True Neutral Purple Dragon Knight
    
    
    Level Order
    
    1. Fighter         6. Bard           11. Bard           16. Bard
    2. Bard            7. Fighter        12. Bard           17. Bard
    3. Bard            8. Fighter        13. Fighter        18. Bard
    4. Bard            9. Bard           14. Bard           19. Bard
    5. Bard           10. Fighter        15. Fighter        20. Bard
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        13       +4       4: CHA
    Dexterity        8       +4       8: CHA
    Constitution    13       +4      12: CHA
    Intelligence    16       +4      16: CHA
    Wisdom           8       +4      20: CHA
    Charisma        18       +4      24: CHA
                                     28: CHA
    
    Feats
    
     1        : Cleave
     1 PDK    : Insightful Reflexes
     1 Fighter: Power Attack
     3        : Quicken Spell
     6        : Great Cleave
     7 Fighter: Two Handed Fighting
     9        : Weapon Focus: Slashing
    10 Fighter: Improved Critical: Slashing
    12        : Weapon Specialization: Slashing
    15        : Improved Two Handed Fighting
    15 Fighter: Greater Two Handed Fighting
    18        : Empower Healing Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense OR Force of Personality
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting OR Lasting Inspiration
    29 Destiny: Dire Charge
    30 Epic   :
    30 Legend : Scion of: Arborea OR Plane of Earth
    
    
    Enhancements (80 AP)
    
    Warchanter (35 AP)
    
    
    • Skaldic: Constitution, Weapon Training, Song of Heroism
      1. Enchant Weapon, Rough and Ready III
      2. Arcane Shield Chant III, Iced Edges III
      3. Ironskin Chant III, Frozen Fury III
      4. Reckless Chant II, Armorer, Northwind III
      5. Howl of the North, Spinning Ice III
    Kensei (22 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning I
      3. Weapon Group Specialization, Shattering Strike I
      4. Opportunity Attack
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Harper Agent (7 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles II
    Purple Dragon Knight (3 AP)
    • Damage Boost
      1. Cormyrean Knight Training
    Leveling Guide
    1. PDK0 Damage Boost; PDK1 Cormyrean Knight Training; Ken0 Kensei Focus: Heavy Blades
    2. War0 Skaldic: Constitution; War1 Enchant Weapon; War1 Rough and Ready I
    3. War1 Rough and Ready II, III; War2 Iced Edges I, II
    4. War2 Iced Edges III; War0 Weapon Training; War3 Ironskin Chant I, II
    5. War3 Ironskin Chant III; War3 Frozen Fury I, II, III
    6. War2 Arcane Shield Chant I, II, III
    7. Ken1 Weapon Group Specialization; Ken1 Haste Boost I, II, III
    8. Ken0 Spiritual Bond; Ken2 Ascetic Training: Conditioning I; (Bank 2 AP)
    9. Ken2 Weapon Group Specialization; War0 Song of Heroism; War4 Armorer
    10. War4 Northwind I, II
    11. War4 Northwind III; War4 Reckless Chant I, II; (Bank 1 AP)
    12. War5 Spinning Ice I, II, III; War5 Howl of the North
    13. SD0 Toughness; SD1 Durable Defense I, II, III
    14. SD1 Item Defense I; SD0 Stalwart Defense; (Bank 2 AP)
    15. Ken0 Strike with No Thought; SD2 Resilient Defense I, II, III; SD2 Instinctive Defense I; SD3 Tenacious Defense I
    16. SD3 Tenacious Defense II, III; Ken3 Weapon Group Specialization
    17. Ken3 Shattering Strike I; Ken1 Extra Action Boost I
    18. Ken1 Extra Action Boost II, III
    19. Ken4 Opportunity Attack; Hrp0 Agent of Good I; Hrp1 Harper Enchantment
    20. Hrp1 Traveler's Toughness I, II; Hrp2 Know the Angles I, II
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Momentum Swing III, Imp. Power Attack, Constitution
    3. Lay Waste
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Brace for Impact (Tier 1 Sentinel)
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    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  14. #54
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    So really thinking about doing that 14/6 split for the Bard, but was wondering on viability of pure pdk warchanter. I mostly trio so wasn't sure if would be better in a small group setting.

  15. #55
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    Quote Originally Posted by dethdukk View Post
    This is the basic build I came up with. Starting points assume you are a double TR with a +1 dex tome. If you're a first life, drop 2 points from Int, and buy a +1 dex tome... Or put a level into it.

    Assuming you're at level 20 with decent gear (no tomes, +10 stun item, +5 combat mastery, +6 int and charisma items, +6 tactics from LD twisted in) you'll have a stun of about 55. With +5 tomes, stun dc 60+. You also have access to the swashbuckler scathing words, which reduces fort saves in an AoE around you, so effective dc 63+.

    When you get to level 30, you'll have a stun DC of between 80-100 depending on gear, etc... Unfortunately it doesn't appear to be possible to get past 100 dc with the freeze effects, due to charisma not having the same kind of boosts that strength has access to (rage, defender stance, power surge, etc, and you have to go pretty far into fighter to get access to the good tactic DC's feats, which removes a lot of your self-buff and self-healing capabilities, as well as losing some DC and duration on freezes from bard levels.

    You can take one more fighter level for a free feat, which you'll probably spend on the +2 tactics feat, but you lose inspire excellence which is +2 or more DC anyways, as well as more hp and saves.

    Now, after all that bad news, the good news is that this build should still be able to no fail freeze any EE content, and possibly even up to LH. It can perma-CC a pack of mobs for around 18 seconds when it gets to level 30 (dire charge 6 seconds, spinning ice 7 seconds, dire charge 6 seconds) and stun a single mob permanently. Damage should be pretty good, nothing compared to a full DPS build, but since you're hitting helpless mobs 24/7, if you're in legendary dreadnought with sense weakness twisted in, you'll be getting +80% to your damage on top of the standard helpless damage against everything but rednamed. Against rednamed, well... you have haste boost, damage boost, displace, and you can self-heal pretty efficiently of course.

    On top of all that, you have great trapping abilities, second only to full int builds. With a search and disable item to swap in, you should be able to handle any traps you want, as well as have an almost no-fail evasion save.


    Code:
    Character Plan by DDO Character Planner Version 04.29.001
    DDO Character Planner Home Page
    
    Level 30 Chaotic Good Purple Dragon Knight Male
    (3 Fighter \ 2 Rogue \ 15 Bard \ 10 Epic) 
    Hit Points: 408
    Spell Points: 865 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 24
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 30)
    Strength              8                    13
    Dexterity            12                    17
    Constitution         14                    20
    Intelligence         16                    21
    Wisdom                8                    13
    Charisma             18                    32
    
    Tomes Used
    +5 Tome of Strength used at level 1 \par +5 Tome of Dexterity used at level 1 \par +5 Tome of Constitution used at level 1 \par +5 Tome of Intelligence used at level 1 \par +5 Tome of Wisdom used at level 1 \par +5 Tome of Charisma used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               2                    36
    Bluff                 0                    21
    Concentration         2                    38
    Diplomacy             2                    41
    Disable Device        n/a                  38
    Haggle                0                    21
    Heal                  0                    11
    Hide                  0                    13
    Intimidate            0                    21
    Jump                  0                    11
    Listen                0                    11
    Move Silently         0                    13
    Open Lock             n/a                  24
    Perform               2                    44
    Repair                0                    15
    Search                2                    38
    Spellcraft            0                    15
    Spot                  0                    11
    Swim                  0                    11
    Tumble                n/a                  n/a
    Use Magic Device      2                    44
    
    Level 1 (Fighter)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Shield Mastery
    Feat: (Fighter Bonus) Single Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Bard)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Precision
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Improved Single Weapon Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Single Weapon Fighting
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Inspire Excellence
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Lasting Inspiration
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense
    Feat: (Legendary) Scion of the Astral Plane
    Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
    Enhancement: Warchanter (Brd) - Skaldic Constitution (Rank 1)
    Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)
    Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 2)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 3)
    Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Northwind (Rank 1)
    Enhancement: Warchanter (Brd) - Northwind (Rank 2)
    Enhancement: Warchanter (Brd) - Northwind (Rank 3)
    Enhancement: Warchanter (Brd) - Charisma (Rank 1)
    Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 2)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Item Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
    Enhancement: Swashbuckler (Brd) - Confidence (Rank 1)
    Enhancement: Swashbuckler (Brd) - Swashbuckling (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 1)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 2)
    Enhancement: Swashbuckler (Brd) - On Your Toes (Rank 3)
    Enhancement: Swashbuckler (Brd) - Scathing Words (Rank 1)
    Enhancement: Swashbuckler (Brd) - Scathing Words (Rank 2)
    Enhancement: Swashbuckler (Brd) - Scathing Words (Rank 3)
    Enhancement: Swashbuckler (Brd) - Fast Movement (Rank 1)
    Enhancement: Swashbuckler (Brd) - Skirmisher (Rank 1)
    Enhancement: Harper Agent - Agent of Good (Rank 1)
    Enhancement: Harper Agent - Harper Enchantment (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 1)
    Enhancement: Harper Agent - Traveler's Toughness (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 1)
    Enhancement: Harper Agent - Know The Angles (Rank 2)
    Enhancement: Harper Agent - Know The Angles (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Extend Spell, Lasting Inspiration, Epic DRR, and Bulwark of defense are all just preference feats, and can be swapped out for whatever other feats you want. Enhancements are, sadly, pretty much set in stone. There's up to 10 points you can take out of Kensai, but you'll lose 3 action boosts and/or haste boost.

    Precision is also a preference feat, if you prefer power attack/cleaves, you can move the 4 points from dex into str, and replace precision with power attack. The cleaves are a bit harder to fit in, you'd need to drop both metamagics or move some feats into your epic feat slots. Good news is a lot of the epic feats in there aren't absolutely necessary, so it may be worthwhile to do that.

    In general I'd run this build in Legendary dreadnought, with Sense Weakness, Legendary Shield Training, and Cocoon twisted in.
    Hello, I was thinking if it worth to lose 1 level bard, and end 14/4/2 for 1 extra feature (can feat PA-cleave-great cleave; dropping extend). This opens the option for the LD cleaves that is a lot of fun (only need PA but more cleaves alow to reset them faster); tough I also like to have precision in this kind of build...

    tough choice :/
    Argonnessen: Koorb - Frankiy - Bladeth - Cararoja - Stormbeach - Cheet - Zafires - Koorgib

    P.D. Spanish is my native language.

  16. #56
    Community Member KomradKillMachine's Avatar
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    Apr 2011
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    Quote Originally Posted by Belgarath22 View Post
    Hello, I was thinking if it worth to lose 1 level bard, and end 14/4/2 for 1 extra feature (can feat PA-cleave-great cleave; dropping extend). This opens the option for the LD cleaves that is a lot of fun (only need PA but more cleaves alow to reset them faster); tough I also like to have precision in this kind of build...

    tough choice :/
    Dropping below 15 bard you lose:
    1) Inspire excellence. +2 stats (like completionist). effective +2 tactic DCs.
    2) Inspire heroics. Good to have.

    But the more important thing about the feats:
    1) Do not drop Extend, recasting haste/displacement is a PITA w/o it.
    2) Drop Emp.heal, Drop Precision you're not a rogue or a ranged ranged toon.
    3) PA/ Cleave/ G.Cleave are must-haves for Legendary Dreadnaught.
    4) PSWF. Eh, personally I would take PTWF here. BUT, if you still want Northwind to proc on 19-20, I would try to get the best out of it by adding Ruby of endless night.
    5) Bulwark of Defense? LOL. What a waste.

    Ideally, if you go the proper route of PA-Cleave-G.Cleave, while dropping Emp.heal, Precison and Bulwark,
    your feat selection will look like this:

    Level 1 (Fighter)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Shield Mastery
    Feat: (Fighter Bonus) Single Weapon Fighting


    Level 2 (Rogue)


    Level 3 (Bard)
    Feat: (Selected) Power Attack


    Level 4 (Bard)


    Level 5 (Bard)


    Level 6 (Bard)
    Feat: (Selected) Cleave


    Level 7 (Bard)


    Level 8 (Bard)


    Level 9 (Bard)
    Feat: (Selected) Improved Single Weapon Fighting


    Level 10 (Bard)


    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


    Level 12 (Bard)
    Feat: (Selected) G.Cleave


    Level 13 (Bard)


    Level 14 (Bard)


    Level 15 (Rogue)
    Feat: (Selected) Greater Single Weapon Fighting


    Level 16 (Bard)


    Level 17 (Bard)


    Level 18 (Fighter)
    Feat: (Selected) Extend Spell


    Level 19 (Bard)


    Level 20 (Bard)


    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical


    Level 22 (Epic)


    Level 23 (Epic)


    Level 24 (Epic)
    Feat: (Selected) Epic: Inspire Excellence (Peanut butter)


    Level 25 (Epic)


    Level 26 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting


    Level 27 (Epic)
    Feat: (Selected) Imp.Shield Mastery


    Level 28 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Lasting Inspiration (Jelly)


    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge


    Level 30 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    Feat: (Legendary) Scion of the Astral Plane

  17. #57
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    Quote Originally Posted by KomradKillMachine View Post
    Dropping below 15 bard you lose:
    1) Inspire excellence. +2 stats (like completionist). effective +2 tactic DCs.
    2) Inspire heroics. Good to have.

    But the more important thing about the feats:
    1) Do not drop Extend, recasting haste/displacement is a PITA w/o it.
    2) Drop Emp.heal, Drop Precision you're not a rogue or a ranged ranged toon.
    3) PA/ Cleave/ G.Cleave are must-haves for Legendary Dreadnaught.
    4) PSWF. Eh, personally I would take PTWF here. BUT, if you still want Northwind to proc on 19-20, I would try to get the best out of it by adding Ruby of endless night.
    5) Bulwark of Defense? LOL. What a waste.

    Ideally, if you go the proper route of PA-Cleave-G.Cleave, while dropping Emp.heal, Precison and Bulwark,
    your feat selection will look like this:
    Ah I forgot that it opened the option for inspire excellence...
    About the extend I am used to playing without it as the spell points pool it s not that big and 1:30 minute it is pretty much time to finish fights, and I like to have empower healing to heal in epic bya cocoon, renewal etc
    Argonnessen: Koorb - Frankiy - Bladeth - Cararoja - Stormbeach - Cheet - Zafires - Koorgib

    P.D. Spanish is my native language.

  18. #58
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    Before the last update my Spinning Ice was cleaning up on the LE 31 quests (memoirs, etc). After the last update my Spinning Ice is worthless even though I changed around my equipment so I think I'm only loosing 5 DC (went from combat mastery 11 to insightful combat mastery 6).

    Are people finding it useful in LE content after the combat mastery bug fix?

  19. #59
    Community Member KomradKillMachine's Avatar
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    Quote Originally Posted by maddong View Post
    Before the last update my Spinning Ice was cleaning up on the LE 31 quests (memoirs, etc). After the last update my Spinning Ice is worthless even though I changed around my equipment so I think I'm only loosing 5 DC (went from combat mastery 11 to insightful combat mastery 6).

    Are people finding it useful in LE content after the combat mastery bug fix?
    Yeah, same. Losing 8 overall DCs rather sucks. Animated rope was +14 insightful, now it only offers 2 more than boots of the innocent.
    There are +6 insightful items in the game. I also heard that u32 might come with +4 quality combat mastery.

  20. #60
    Community Member adrian69's Avatar
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    Khyber, mostly.
    Posts
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    Quote Originally Posted by KomradKillMachine View Post
    Yeah, same. Losing 8 overall DCs rather sucks. Animated rope was +14 insightful, now it only offers 2 more than boots of the innocent.
    There are +6 insightful items in the game. I also heard that u32 might come with +4 quality combat mastery.

    I saw it last night on Lammy World. Don't remember if it was the belt, trinket, helm, or the other, but there will be. There's also a nice +8 insight con item.

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