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  1. #1
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    Default SWF Arti build, needs serious feedback

    This is a first-draft plan for my main. There's not much to it outside of trapping/UMD/d.axe based SWF.
    Here's the build (note that slicing blow/hamstring/stealthy feats at 1/6/16 are stand-ins for the SWF feats):

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 True Neutral Dwarf Male
    (2 Rogue \ 18 Artificer \ 8 Epic) 
    Hit Points: 556
    Spell Points: 1315 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 17
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             13                    17
    Dexterity            13                    16
    Constitution         19                    26
    Intelligence         17                    27
    Wisdom                8                    11
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +4 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +5 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    39
    Bluff                 2                    12
    Concentration         6                    43
    Diplomacy            -2                     8
    Disable Device        7                    46
    Haggle               -2                     8
    Heal                 -1                     9
    Hide                  1                    14
    Intimidate           -2                     8
    Jump                  5                    22
    Listen               -1                     9
    Move Silently         1                    14
    Open Lock             5                    38
    Perform              n/a                    n/a
    Repair                3                    20
    Search                7                    45
    Spellcraft            5                    40
    Spot                  3                    32
    Swim                  1                    12
    Tumble                5                    16
    Use Magic Device      2                    34
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Slicing Blow
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Hamstring
    Feat: (Artificer Bonus) Point Blank Shot
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Artificer)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 10 (Artificer)
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1)
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    Feat: (Artificer Bonus) Augment Summoning
    
    
    Level 15 (Artificer)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 16 (Artificer)
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell
    Feat: (Selected) Stealthy
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
    Enhancement: Dwarf - Dwarven Armor Mastery (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Dwarven Runes (Rank 1)
    Enhancement: Dwarf - Dwarven Runes (Rank 2)
    Enhancement: Dwarf - Dwarven Runes (Rank 3)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Axe Training (Rank 1)
    Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
    Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
    Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 1)
    Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 2)
    Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 3)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
    Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    Enhancement: Battle Engineer (Art) - Hand and a Half Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Haste Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    I realize Throw Your Weight Around and Insightful Damage shouldn't stack (and if anyone can confirm, that would be great), and that splashing fighter would get D.Axes automatically. At this point I'm thinking WF would probably be more viable in terms of self-healing anyway, but is the rest of the dwarf tree worth keeping?

    Would there be any more benefit to splashing fighter for the kensai tree, and how deep would it need to go?

  2. #2
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    why not uncentered monk instead of rogue? assassin enhancements are that great?
    you can use int to hit, con to damage.

  3. #3
    Build Constructionist unbongwah's Avatar
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    There's no need to take d.axe prof. on a dwarf with Master's Touch.

    I've been contemplating something similar for an LR of a dwarven arty of mine. The idea was a ranged+melee (repeaters+SWF) hybrid. Starting over on a WF arty probably makes more sense, but I've already taken a couple of tomes and have a raider's box on this char, so I at least want to level it to cap someday.

    First question mark: do I stay pure arty for two extra lvl 6 spell slots; or do arty 16 / rog 2 / ftr 2 for Evasion + 1 extra feat? [This char is TN, so I can't take monk splash instead w/out alignment change as well, unfortunately.] Still haven't made up my mind...

  4. #4
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    Quote Originally Posted by cru121 View Post
    why not uncentered monk instead of rogue? assassin enhancements are that great?
    you can use int to hit, con to damage.
    A little extra in the trapping, but I'm not really married to most of the enhancements. I plugged monk for the rogue levels, but other than Power Attack and a bit in saves, I'm not seeing much benefit; I feel like it's almost a waste to be uncentered.


    I didn't think about master's touch, but honestly I'm lazy enough to take the feat over casting it all the time. I'll keep it in mind though.

  5. #5
    Community Member Ebforest60's Avatar
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    Do you gain enough by taking Bard levels and Swashbuckling? I've always loved the melee Arty idea, just haven't found the right build for it yet.

  6. #6
    Community Member PolarisNC's Avatar
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    Quote Originally Posted by Ebforest60 View Post
    Do you gain enough by taking Bard levels and Swashbuckling? I've always loved the melee Arty idea, just haven't found the right build for it yet.
    Swashbuckling would require giving up Dwarven Axes for a finessable weapon, so probably not.

  7. #7
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    Quote Originally Posted by PolarisNC View Post
    Swashbuckling would require giving up Dwarven Axes for a finessable weapon, so probably not.
    Not all of the SB stuff requires swashbuckling (or finessable weapons) some pretty blatant ones are...

    Double Strike Boost: Activate to gain +10/20/30% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per res
    Insults: Select an Insult to lower respective saves

    The active attacks don't specifically require swashbuckling either. And of course there is the option of using Int to damage. It's not con... but it's an option.

    Edit: The buckler style swashbuckling *should* let you use a buckler while SWF whether you swashbuckle or not. However you'd have to test it out.
    Last edited by autochthon; 08-04-2014 at 07:53 PM.

  8. #8
    The Hatchery Enoach's Avatar
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    Just a couple things I would consider

    1. As a Dwarf D. Axe is a Martial Weapon - As an Artificer Master's Touch will give you the proficiency
    2. Outside of Swashbuckler you really want to consider fitting in all three heroic SWF feats and the Epic Perfect SWF (Vorpal on 19-20)
    3. Two Fighter Levels will give you access to two additional Fighter Feats - Fitting those in at the appropriate time will help (Such as meeting BAB requirements)
    4. Taking the 2nd Rogue level later in the Build. This will help as rogue skill points can be used to catch any skill up. I like taking the 2nd level for rogue around 9 or 10, or on an Iconic Life at 15

  9. #9
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    5 bard 2 rogue 13 Arti

    Insightful Strikes + Two Steps ahead to have int to both attack/dmg.

    Sun blades so you still get glancing blows. (Lvl 6 Sun Blade, 20 Star of Day, 23 Celestia)

    End up with Int to reflex/attack/damage/skills, with high crit profile, crit multiplier.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by FrancisP.Fancypants View Post
    A little extra in the trapping, but I'm not really married to most of the enhancements. I plugged monk for the rogue levels, but other than Power Attack and a bit in saves, I'm not seeing much benefit; I feel like it's almost a waste to be uncentered.
    Precision, SWF, and Power Atk are all monk bonus feats and this build is a bit feat-starved. Are you sure you don't see the advantage to monk over rogue? I would consider arty 16 / monk 2 / ftr or pal 2.
    Quote Originally Posted by autochthon View Post
    Edit: The buckler style swashbuckling *should* let you use a buckler while SWF whether you swashbuckle or not. However you'd have to test it out.
    I don't believe so, because the description says, "While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats." Since Swashbuckling only works while you have a Finesseable weapon in your main hand, equipping a regular 1H weapon will probably invalidate Skirmisher too. But I haven't tested to be sure.

    The other drawback to going the Swashbuckling route is he couldn't take a monk splash, of course.

  11. #11
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    Quote Originally Posted by Tilomere View Post
    5 bard 2 rogue 13 Arti

    Insightful Strikes + Two Steps ahead to have int to both attack/dmg.

    Sun blades so you still get glancing blows. (Lvl 6 Sun Blade, 20 Star of Day, 23 Celestia)

    End up with Int to reflex/attack/damage/skills, with high crit profile, crit multiplier.
    Celestia is broken by swashbuckling, right?

  12. #12
    Community Member Saekee's Avatar
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    Quote Originally Posted by Tilomere View Post
    5 bard 2 rogue 13 Arti

    Insightful Strikes + Two Steps ahead to have int to both attack/dmg.

    Sun blades so you still get glancing blows. (Lvl 6 Sun Blade, 20 Star of Day, 23 Celestia)

    End up with Int to reflex/attack/damage/skills, with high crit profile, crit multiplier.
    Sounds devastating--add in haste boost to the attack speed of SWF--nice--have been trying to figure out an arti/monk/rogue swf shuriken combo but this is interesting

    Quote Originally Posted by maddong View Post
    Celestia is broken by swashbuckling, right?
    Well, add yet another thing to Celetia's temperment
    The Thug: sustained DPS Int-based non-assassinating assassin
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  13. #13
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    Quote Originally Posted by unbongwah View Post
    I don't believe so, because the description says, "While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats." Since Swashbuckling only works while you have a Finesseable weapon in your main hand, equipping a regular 1H weapon will probably invalidate Skirmisher too. But I haven't tested to be sure.

    The other drawback to going the Swashbuckling route is he couldn't take a monk splash, of course.
    Just checked. Equipping a Longsword over my Rapier did not result in losing SWF while using a buckler. I also retain my Charisma to damage. I do lose my 10% skirmisher dodge.

    If you can think of a compelling reason to use a buckler over a rune arm of course :P

  14. #14
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    Quote Originally Posted by Saekee View Post
    Sounds devastating--add in haste boost to the attack speed of SWF--nice--have been trying to figure out an arti/monk/rogue swf shuriken combo but this is interesting


    Well, add yet another thing to Celetia's temperment
    Quote Originally Posted by maddong View Post
    Celestia is broken by swashbuckling, right?

    https://www.ddo.com/forums/showthrea...t-Weakness-WAI

    Broken as in doesn't work, or broken as in OP?
    Last edited by Tilomere; 08-05-2014 at 10:01 PM.

  15. #15
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by autochthon View Post
    Equipping a Longsword over my Rapier did not result in losing SWF while using a buckler. I also retain my Charisma to damage. I do lose my 10% skirmisher dodge.
    Very interesting - thanks for checking! [And score one more for ambiguously worded descriptions. ] I wonder if that's WAI?

  16. #16
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    Quote Originally Posted by unbongwah View Post
    Very interesting - thanks for checking! [And score one more for ambiguously worded descriptions. ] I wonder if that's WAI?
    Probably

    While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge.
    You may use a Buckler and still benefit from the Single Weapon Fighting line of feats.

    Keep in mind that equipping a longsword does NOT disable swashbuckling (it just disables the swashbuckling bonuses)

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