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  1. #1
    Community Member Maelodic's Avatar
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    Feb 2010
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    Default Max rune arm DC?

    Melee artificers are really, really fun- but I can't seem to get the rune arm DC high enough to cut it in EE and run arm DC is WHY melee artificers are fun - Warforged would get -2 DC but for the sake of the experiment we're using sun elf.

    INT:
    20 Base
    7 Levels
    10 Item
    2 Insight
    1 Exceptional
    6 Tome
    2 Battle Engineer
    2 Arcanotechnician
    6 Epic Destiny (Shadowdancer or Magister are the only ones that give INT)
    2 Ship
    2 Yugo
    2 Sun Elf
    2 Completionist
    2 Capstone
    ---
    66(+28)

    Rune Arm:
    10 Base
    5 Charge Tier
    5 Max Charge Tier
    28 INT
    1 SF: Evo
    1 GSF: Evo
    1 ESF: Evo
    1 Arcanotechnician
    3 Evocation Specialist
    1 Precise Casting Evocation
    3 Sorc Past Lives
    1 Wizard Past Life Feat
    ----
    60

    This is the highest I can come up with- can it get any higher?
    Note this means losing out on tactical mobility just for another DC point. I'm not too happy with the number

    More practical Standard Player DC:
    INT
    18 Base
    7 Levels
    10 Item
    2 Insight
    1 Exceptional
    4 Tome
    2 Battle Engineer
    2 Arcanotechnician
    6 Epic Destiny (Shadowdancer or Magister are the only ones that give INT)
    2 Ship
    2 Yugo
    2 Capstone
    ---
    58(+24)

    10 Base
    5 Charge Tier
    5 Max Charge Tier
    24 INT
    1 SF: Evo
    1 GSF: Evo
    1 ESF: Evo
    3 Evocation Specialist
    1 Precise Casting Evocation
    ----
    51
    ~Sarlona~ - Proud Member of The Unrepentant
    Maelodic - Rockin all the day long
    Quote Originally Posted by Scraap View Post
    Praise Dog, and Maelodic, his prophet.

  2. #2
    Community Member Irongutz2000's Avatar
    Join Date
    Apr 2006
    Posts
    957

    Default

    Quote Originally Posted by Maelodic View Post
    Melee artificers are really, really fun- but I can't seem to get the rune arm DC high enough to cut it in EE and run arm DC is WHY melee artificers are fun - Warforged would get -2 DC but for the sake of the experiment we're using sun elf.

    INT:
    20 Base
    7 Levels
    10 Item
    2 Insight
    1 Exceptional
    6 Tome
    2 Battle Engineer
    2 Arcanotechnician
    6 Epic Destiny (Shadowdancer or Magister are the only ones that give INT)
    2 Ship
    2 Yugo
    2 Sun Elf
    2 Completionist
    2 Capstone
    ---
    66(+28)

    Rune Arm:
    10 Base
    5 Charge Tier
    5 Max Charge Tier
    28 INT
    1 SF: Evo
    1 GSF: Evo
    1 ESF: Evo
    1 Arcanotechnician
    3 Evocation Specialist
    1 Precise Casting Evocation
    3 Sorc Past Lives
    1 Wizard Past Life Feat
    ----
    60

    This is the highest I can come up with- can it get any higher?
    Note this means losing out on tactical mobility just for another DC point. I'm not too happy with the number

    More practical Standard Player DC:
    INT
    18 Base
    7 Levels
    10 Item
    2 Insight
    1 Exceptional
    4 Tome
    2 Battle Engineer
    2 Arcanotechnician
    6 Epic Destiny (Shadowdancer or Magister are the only ones that give INT)
    2 Ship
    2 Yugo
    2 Capstone
    ---
    58(+24)

    10 Base
    5 Charge Tier
    5 Max Charge Tier
    24 INT
    1 SF: Evo
    1 GSF: Evo
    1 ESF: Evo
    3 Evocation Specialist
    1 Precise Casting Evocation
    ----
    51
    60 isn't good enough for most things with evasion in EE. I really liked the new 3bc rune arm but the shot vs. evasion is god awful. Before u ask I do play a completionist , soon to be e completionist pure artie.

    Arites really need help here if no where else....
    Azrreal / 28 completionist and epic completionist / Artificer 20
    Azrealla / 28 12 fighter / 4 monk / 4 pali
    Hoehoe / 28 ranger
    Twinkiee / 28 18 sorc / 2 pali
    Dingdong / 28 pali
    Razeall / 28 18 monk / 2 fighter

  3. #3
    Community Member
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    Apr 2012
    Posts
    2,330

    Default

    Does anyone even know the full list of things that effect rune arm DCs?

  4. #4
    Community Member
    Join Date
    Jan 2010
    Posts
    172

    Default

    Play in draconic, use lightning sla's from arcanotech to proc debuffs -10 reflex from lightning spells t4 draconic and twist tier 3 magister augmentation for another chance at -10 on evocation spells and they both stack with each other.

    Two ways to play this game, smart and tactical or out level content thru past lives. Everyone chooses the latter.

  5. #5
    Community Member Irongutz2000's Avatar
    Join Date
    Apr 2006
    Posts
    957

    Default

    Quote Originally Posted by Rush007 View Post
    Play in draconic, use lightning sla's from arcanotech to proc debuffs -10 reflex from lightning spells t4 draconic and twist tier 3 magister augmentation for another chance at -10 on evocation spells and they both stack with each other.

    Two ways to play this game, smart and tactical or out level content thru past lives. Everyone chooses the latter.
    Ur so smart! why didn't I think of that ! draconic is god awful for arites.

    They should add +1 dc to each of the battle engineer cores and be done with it .
    Azrreal / 28 completionist and epic completionist / Artificer 20
    Azrealla / 28 12 fighter / 4 monk / 4 pali
    Hoehoe / 28 ranger
    Twinkiee / 28 18 sorc / 2 pali
    Dingdong / 28 pali
    Razeall / 28 18 monk / 2 fighter

  6. #6
    Community Member
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    Jul 2014
    Posts
    157

    Default

    Use a rune arm with no save DC? Wiki implies Glass Cannon (Fire and Phys Damage) has no DC.

  7. #7
    Community Member Singular's Avatar
    Join Date
    Mar 2010
    Posts
    2,792

    Default

    Quote Originally Posted by Maelodic View Post
    Melee artificers are really, really fun- but I can't seem to get the rune arm DC high enough to cut it in EE and run arm DC is WHY melee artificers are fun - Warforged would get -2 DC but for the sake of the experiment we're using sun elf.

    51
    Thanks for the math! Just a small correction: precise evocation is +2 when you max it.

    Also, I can't imagine running in magister or shadow dancer, but some people like them.


  8. #8
    Community Member Irongutz2000's Avatar
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    Apr 2006
    Posts
    957

    Default

    Quote Originally Posted by autochthon View Post
    Use a rune arm with no save DC? Wiki implies Glass Cannon (Fire and Phys Damage) has no DC.
    All runes arms have saves and the AOE ones like glass cannon and st. murays fire get 0 damage onn a successful save with evasion. At least the single target ones only get half damage
    Azrreal / 28 completionist and epic completionist / Artificer 20
    Azrealla / 28 12 fighter / 4 monk / 4 pali
    Hoehoe / 28 ranger
    Twinkiee / 28 18 sorc / 2 pali
    Dingdong / 28 pali
    Razeall / 28 18 monk / 2 fighter

  9. #9
    Community Member
    Join Date
    Jul 2014
    Posts
    157

    Default

    Quote Originally Posted by Irongutz2000 View Post
    All runes arms have saves and the AOE ones like glass cannon and st. murays fire get 0 damage onn a successful save with evasion. At least the single target ones only get half damage
    Just saying that I couldn't find a save for Glass Cannon anywhere in the item data on the wiki. Though I'd trust Fort/Will save arms more than Reflex save arms for that very reason. Evasion is slightly broken on enemies.

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