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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default Revisiting the Elven Ranger for New Players

    Hello and welcome to another edition of "Revisiting the Classics," wherein I revisit old builds and spruce them up! As always, this thread will be focused on pure or mostly-pure builds. If you're looking for a ranger with trap skills, I suggest checking out EllisDee37's Tempest Trapmonkey. If you're interested in more heavily-MCed but still mostly-rgr builds, have a look at Noyellowbar (heavy pal splash for Div Might) and the Hunter's Knife (heavy rog splash for Knife Spec).

    The primary appeal of rangers is their versatility: they get a full set of melee & ranged feats and some useful survivability perks like Evasion, defensive buffs, and Cure spells. However, even with all their free feats, you're still feat-constrained on a pure build, which means you have to make some tough choices about what your primary build goals are:


    • For archery, you still want Point Blank Shot, Precision, Improved Crit:Ranged, and Combat Archery. [Ironically, due to the Doubleshot penalty from Manyshot, the Doubleshot Primal ED feat is a lot less useful than you might expect.]
    • For melee, you still want Improved Crit for your chosen melee weapons & PTWF (Primal ED feat); if going STR-based, Power Atk+Cleave+GC+Overwhelming Crit are desirable.
    • For survivability, you may want some combination of Dodge bonuses (Dodge/Mobility/Spring Atk), extra HPs (Toughness+eToughness), Two Weapon Defense for extra PRR (combine w/Imp Parry from Tempest), and/or metamagics (Emp Heal+Quik+Rejuv Cocoon is a good combo for epic lvls).


    Skills: again, these are matter of personal priorities. Self-heals? Max out Heal and Concentration. Want stealth? Hide & Move Silently. Spot is good for finding stealthed enemies; Search is handy for finding secret doors (Turbine upped their DCs so True Seeing is no longer sufficient for all of them). Use Magic Device (UMD) is the only skill I recommend every rgr has, since you've got plenty of skill pts to spare; even if you can't hit the magic 39 mark for Heal scrolls, UMD is still useful for lots of other things (Raise Dead scrolls, Flame Arrow wands, etc.).

    The great thing about DDO is you can have two people with identical race / class combos (elf rgr 20) and come up with very different results. This is not meant to be a definite set of builds, but samples to help give you ideas.

    The Whirling Dervish

    This build is focused almost entirely on DPS: first on melee, then on ranged. Emp Heal + Quicken are the only real concessions to survivability; and those could be dropped from, say, Precision+Blinding Speed if you really wanted to go for broke. The +2 STR tome is necessary for Overwhelming Crit; the +3 DEX tome is necessary for Combat Archery.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 True Neutral Elf Female
    (20 Ranger \ 8 Epic) 
    Hit Points: 364
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 18
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             16                    26
    Dexterity            17                    23
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +3 Tome of Dexterity used at level 24
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Feat: (Selected) Great Cleave
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Strength (Rank 1)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 1)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 2)
    Enhancement: Tempest (Rgr) - Evasive Dance (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Elf
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 2)
    Enhancement: Elf - Enchantment Lore (Rank 3)
    Enhancement: Elf - Feywild Tap (Rank 1)
    Enhancement: Elf - Feywild Tap (Rank 2)
    Enhancement: Elf - Feywild Tap (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Tempest (Rgr) - Whirlwind (Rank 1)
    Enhancement: Tempest (Rgr) - Dervish (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - True Strike (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Quicken Spell
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood
    The Shadow Stalker

    This build is more flavorful: DEX-based with Elven Grace (DEX-to-dmg with rapiers, longbows, and longswords), with the Shadow DMs (mostly for Displacement), and more heavily focused on ranged DPS. For variety's sake, this build goes heavy into Deepwood Stalker. This build presumes you will use keen rapiers while leveling, hence no IC:Pierce until lvl 27 for Thunder-forged weapons.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Shadow Stalker
    Level 28 True Neutral Elf Female
    (20 Ranger \ 8 Epic) 
    Hit Points: 336
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 20
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             13                    13
    Dexterity            19                    26
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Precision
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 6 (Ranger)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Ranger)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Feat: (Selected) Point Blank Shot
    
    
    Level 13 (Ranger)
    Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Favored Accuracy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Favored Accuracy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Favored Accuracy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Favored Damage (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Favored Damage (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Merciful Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Leg Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Heavy Draw (Rank 1)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Elf
    Enhancement: Deepwood Stalker (Rgr) - Mark of the Hunted (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Horizon Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Favored Damage (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Killer (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Favored Enemy (Dragon) (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Head Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - True Strike (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Item Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Quicken Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Last edited by unbongwah; 07-11-2014 at 10:45 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Reserved

  3. #3
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by unbongwah View Post
    The Whirling Dervish

    This build is focused almost entirely on DPS: first on melee, then on ranged. Emp Heal + Quicken are the only real concessions to survivability; and those could be dropped from, say, Precision+Blinding Speed if you really wanted to go for broke. The +2 STR tome is necessary for Overwhelming Crit; the +3 DEX tome is necessary for Combat Archery.
    The Feats are all the right choices I would probably have taken Quicken at 18 and PBS and CA at 24, 27 but the feat you choice are all dead on and probably the best spread fro a true hybrid Ranger.

    I think you should re do the Enh to loose a bit out of AA and take more enough in DS to take Sniper Shot.

    I think this should be the go to pure 20 Ranger build.

    The default paths should use this for the melee Tempest Ranger IMO.

  4. #4
    Founder xberto's Avatar
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    Those are great ranger builds unbong but the best Elven Ranger for new players IMO is an Elven Shiradi Arcane Archer. Here are some advantages that would appeal to new players.

    *You only need one good bow. You can use your imbues to effectively turn your bow into whatever you need.

    *Great self healing

    *Despite lacking some DPS, with Shiradi you can basically "lock down" mobs. Even is EE content, and new player can be helpful. I think new players especially benefit this mix of agro reduction and crowd control.

    *Its just easy.
    Sarlona
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  5. #5
    Build Constructionist unbongwah's Avatar
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    Switching to AA is simply a matter of shifting APs around. Feel free to post suggestions on how to configure them.

  6. #6
    Community Member daniel7's Avatar
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    Default Overwhelming crit

    Do you plan on removing cleave and great cleave?
    Ghallanda
    Volver life 3 lvl 18 sorc /// Adept life 3 lvl 2mnk/16pal /// Vindicate life 5 lvl 11rgr/6mnk/3pal - 5 Epic /// Eternal life 2 lvl 10 rgr

  7. #7
    Community Member Ausdoerrt's Avatar
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    I feel like the dump-STR ranger is the most effective one if going elf. Lets you put more points into CON/WIS/INT.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by daniel7 View Post
    Do you plan on removing cleave and great cleave?
    Not sure, because CL/GC are there for the AoE DPS as well as the OC pre-req; plus if you use LD, you want Cleaves to reset Momentum Swing's timer. It does mean you can add OC to any DEX-based rgrs, though.
    Quote Originally Posted by Ausdoerrt View Post
    I feel like the dump-STR ranger is the most effective one if going elf. Lets you put more points into CON/WIS/INT.
    As much as I like DEX / Finesse builds, WIS & INT aren't particularly important to a pure rgr like this. And going DEX-based basically commits you to taking elven Grace, which is at least 18 APs; that limits what you're able to take from other PrEs.

  9. #9
    Community Member mezzorco's Avatar
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    Quote Originally Posted by unbongwah View Post
    CL/GC are there for the AoE DPS
    They are really subpar on a TWF for AOE DPS, although they were the only choice.

    As soon as U23 arrives, I would drop completely CL and GC (and even PA) from a tempest, relying only on Dance of Death.
    Ten seconds duration with 15 seconds cooldown, works with mainhand, offhand, doublestrikes...It's a great improvement over CL and GC and costs no feats.

    Regarding PA, since it decreases your to hit, while Precision increases it by a percent, Precision is better than PA against any enemy you don't hit on a 2. And in Epic content hitting on a 2 is not granted.
    Precision is plain better against enemies with fortification, too, even if you hit them on a 2: undeads, elementals, constructs, plants, oozes, orange-named and bosses.

  10. #10
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by mezzorco View Post
    They are really subpar on a TWF for AOE DPS, although they were the only choice.

    As soon as U23 arrives, I would drop completely CL and GC (and even PA) from a tempest, relying only on Dance of Death.
    Ten seconds duration with 15 seconds cooldown, works with mainhand, offhand, doublestrikes...It's a great improvement over CL and GC and costs no feats.

    Regarding PA, since it decreases your to hit, while Precision increases it by a percent, Precision is better than PA against any enemy you don't hit on a 2. And in Epic content hitting on a 2 is not granted.
    Precision is plain better against enemies with fortification, too, even if you hit them on a 2: undeads, elementals, constructs, plants, oozes, orange-named and bosses.
    I agree with this assessment U23 is changing a lot related to rangers, and this is with out even bringing up what Harper does. Know the Angles + 9 Melee power and 10% healing amp are far more attractive then the stuff in the racial trees.

  11. #11
    Community Member pappo's Avatar
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    Default Drow ??

    Are Drow good for Ranger builds ?
    If so, can you point me to a link for a Drow ranger build ? I would like to do AA ranger, with some TWF when the melee gets close.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Drow works fine for STR ranger. Elves are the only race which can get DEX to longbow dmg (Elven Grace), so they're the only viable pick for a DEX-based archer. [Why there isn't a DEX-to-ranged-dmg option in any of the rgr PREs is beyond me, but that's what happens when Turbine doesn't hire me as a consultant... ] If you need advice on picking feats, let me know, but converting the first build to drow is pretty straight-forward.

    When U23 goes live, I'll try to remember to update these builds. As I mentioned in the OP, also have a look at Noyellowbar, specifically the drow variant I posted. U23 should make Noyellowbar even stronger: defensive stance is moving to lvl 3 Sacred D., which means a big boost to PRR & MRR; and Cleaves are being added to KotC PrE, giving you a little more flexibility with feats.

  13. #13
    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    Drow works fine for STR ranger. Elves are the only race which can get DEX to longbow dmg (Elven Grace), so they're the only viable pick for a DEX-based archer. [Why there isn't a DEX-to-ranged-dmg option in any of the rgr PREs is beyond me, but that's what happens when Turbine doesn't hire me as a consultant... ] If you need advice on picking feats, let me know, but converting the first build to drow is pretty straight-forward.
    I will LR my Drow into a STR build. I would appreciate any help you can provide on starting Stats and feats. I have a Silver bow to help at low levels, and a toon with crafting levels in the 60's to help with gear. I have a lvl 4 frozen tunic but gear suggestions would also be appreciated.

  14. #14
    Build Constructionist unbongwah's Avatar
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    After U23 goes live, you will no longer need Great Cleave (or STR 23) for Overwhelming Crit. So for a pure drow rgr that's focused on archery, I'd probably do Point Blank Shot (1), Precision (3), Dodge (6), Improved Crit:Ranged (9), IC:Pierce (12), Emp Heal (15), Quicken (18), Overwhelming Crit (21), Combat Archery (24), PTWF (26). You need base DEX 21 to take CA, so figure out what combo of tome(s) & build pts gets you there; plus enough CON not to die, ofc. Everything else goes into STR.

    Enhancements: 41 APs into AA (Slaying Arrow, capstone); 21 APs into Tempest (100% offhand proc, +3% Dodge from Imp Dodge); 11 APs into DWS (Sniper Shot, +Pos Spellpower, some sneak atk bonuses); last 7 APs sprinkled as you see fit. Though naturally, feel free to experiment as you level; you may find you prefer, say, the ranged special atks in DWS over AA imbues and shift APs accordingly.

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    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    After U23 goes live, you will no longer need Great Cleave (or STR 23) for Overwhelming Crit. So for a pure drow rgr that's focused on archery, I'd probably do Point Blank Shot (1), Precision (3), Dodge (6), Improved Crit:Ranged (9), IC:Pierce (12), Emp Heal (15), Quicken (18), Overwhelming Crit (21), Combat Archery (24), PTWF (26). You need base DEX 21 to take CA, so figure out what combo of tome(s) & build pts gets you there; plus enough CON not to die, ofc. Everything else goes into STR.

    Enhancements: 41 APs into AA (Slaying Arrow, capstone); 21 APs into Tempest (100% offhand proc, +3% Dodge from Imp Dodge); 11 APs into DWS (Sniper Shot, +Pos Spellpower, some sneak atk bonuses); last 7 APs sprinkled as you see fit. Though naturally, feel free to experiment as you level; you may find you prefer, say, the ranged special atks in DWS over AA imbues and shift APs accordingly.
    unbongwah - thank you for all this. +1 for the builds you create and help you provide.
    I have a rog/monk stick build that I just got to 20, and plan to TR into your Knight of the Holy Stick build because I have so many staffs in my TR cache I hate to lose them.

  16. #16
    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    After U23 goes live, you will no longer need Great Cleave (or STR 23) for Overwhelming Crit. So for a pure drow rgr that's focused on archery, I'd probably do Point Blank Shot (1), Precision (3), Dodge (6), Improved Crit:Ranged (9), IC:Pierce (12), Emp Heal (15), Quicken (18), Overwhelming Crit (21), Combat Archery (24), PTWF (26). You need base DEX 21 to take CA, so figure out what combo of tome(s) & build pts gets you there; plus enough CON not to die, ofc. Everything else goes into STR.

    Enhancements: 41 APs into AA (Slaying Arrow, capstone); 21 APs into Tempest (100% offhand proc, +3% Dodge from Imp Dodge); 11 APs into DWS (Sniper Shot, +Pos Spellpower, some sneak atk bonuses); last 7 APs sprinkled as you see fit. Though naturally, feel free to experiment as you level; you may find you prefer, say, the ranged special atks in DWS over AA imbues and shift APs accordingly.
    Well, I screwed up my LR +1 somehow. I went in with 2 rogue 3 ranger and ended up with 3 rogue 2 ranger. I leveled up to 3 rogue / 3 ranger but really don't want the 3 rogue.
    Can I use another LR +1 to make me a 2 rogue 4 ranger. I can't delete and start over or I will lose all my TR cache from my previous bard life, and all the named rapiers and shortswords in there.
    Any suggestions on how to get to 2 rogue 4 ranger ?

    Or is it so bad to have the 3 rogue and just end up as a 3 rogue 17 ranger ?

  17. #17
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by pappo View Post
    Well, I screwed up my LR +1 somehow. I went in with 2 rogue 3 ranger and ended up with 3 rogue 2 ranger. I leveled up to 3 rogue / 3 ranger but really don't want the 3 rogue.
    Can I use another LR +1 to make me a 2 rogue 4 ranger. I can't delete and start over or I will lose all my TR cache from my previous bard life, and all the named rapiers and shortswords in there.
    Any suggestions on how to get to 2 rogue 4 ranger ?

    Or is it so bad to have the 3 rogue and just end up as a 3 rogue 17 ranger ?
    Yes you can use a LR +1 to get ride of the extra rogue level.

    Don't do 17/3 not a good split if you are under 18 Ranger don't go past 15 so 15/3/2 (fighter or monk) or 15/5 would be your options.

  18. #18
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by pappo View Post
    I have a rog/monk stick build that I just got to 20, and plan to TR into your Knight of the Holy Stick build because I have so many staffs in my TR cache I hate to lose them.
    With the forthcoming changes to pallies in U23, I may revise KotHS to have 15 lvls of pally for 2 lvl 4 spell slots. Holy Sword can replace Staff Spec, which opens different MCing options, e.g., pal 15 / rog 3 / ftr or monk 2. But that's a topic for another thread.
    Quote Originally Posted by pappo View Post
    Or is it so bad to have the 3 rogue and just end up as a 3 rogue 17 ranger ?
    Rog 3 / rgr 17 is not ideal, although for an HTR life it's not a big deal. [Shadow Dodge from Acrobat is a nice perk (+3% Dodge, +6 DEX, -30% Fortification), I'm just not convinced it's worth 13 APs on its own, since you need to take a lot of filler on a non-staff build to get it.] Rog 5 / rgr 15 is solid if you plan to use daggers (Knife Spec from Assassin); although if you wish to reuse your short swords & rapiers, that's not helpful. Or you could do something like rog 3 / rgr 15 / <splash> 2.

    You should also post in Ellis's Tempest Trapmonkey thread; sure you'll get more advice there.

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