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  1. #1
    Founder Xyfiel's Avatar
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    Default The Howitzer, a heavy armor/shield fire savant/defender theorycraft

    Original build is in post 9. U23 version is complete unless something changes.


    Goals:
    Wear heavy armor and tower shield with shield mastery bonuses to reach a decent ac and prr(mrr).
    Obtain good saves and alternate defenses.
    Low mana spell spamming.
    Multiple aoe spells for nuking trash.
    As many no dc spells as possible.
    Melee option for fire immunes or saving spell points.


    The Howitzer V2
    Bladeforged 14 Sorc-fire/ 4 Paladin/ 2 Fvs
    Past Lives: 3 Sorc, 2 Wiz, 1 Paladin, 1 Fvs, 1 Bladeforged, 3 Colors of the Queen, 3 Energy Criticals, 3 Brace, 3 Skill Mastery, 2 Doublestrike, 2 Block Energy(what I have but none are required)


    Stats:
    strength 8 6 tome, 2 litany, 1 globe, 8 item, 2 ship, 2 yugo, 22 divine might = 51/55 tensers
    dexterity 8 6 tome, 2 litany, 1 globe, 11 item, 2 ring, 2 ship, 2 yugo = 34/38 tensers
    constitution 18 6 tome, 2 litany, 1 globe, 11 item, 2 gloves, 2 ship, 6 defender, 2 yugo = 50/54 tensers
    intelligence 15 6 tome, 2 litany, 1 globe, 11 item, 2 ship = 37
    wisdom 6 6 tome, 2 litany, 1 globe, 11 item, 2 ring, 2 ship = 30
    charisma 18 6 tome, 2 litany, 1 globe, 11 item, 2 helm, 2 ship, 7 levels, 2 Crusader, 1 fire savant, 2 yugo = 54

    For lesser point value builds just drop con.


    Feats:
    adamantine body, quicken, maximize, empower, extend, shield mastery, imp. shield mastery, improved critical slashing, ewp khopesh, ruin
    hellball, epic spell power fire

    Tower shield proficiency comes from masters touch. Leveling and feat order isn't that important. Taking fvs at 20 will allow you to max heal and spellcraft easier.


    Skills:
    23 concentration, spellcraft, heal
    11 repair, balance
    2 in umd
    1 in tumble, perform, diplomacy(at 20)


    Destiny:
    Divine Crusader: charisma(2), interrogation, purge the wicked, consecration, flames of purity(2), sacred ground, empyrean magic, crusade, heavenly presence, castigation, celestial champion, strike down.
    Twists: energy burst fire, legendary shield mastery, fey form, optional. I use shield prowess or stay frosty depending if I want 10 ac or more dps.

    This requires a tome of fate +2 and 16 epic lives. For those of you without epic completionist or tons of fate points, drop fey form.


    Saves:
    3 Fvs, 11 resist, 1 alchemical, 3 ship, 3 brace(divine), 22 divine grace, 4 aura, 3 defender, 2 luck, 4 morale, 4 epic, 4 insight, -1 litany = 63 to all base
    4/4/9 sorc, 4/1/1 paladin, 0/1/0 haste, 20/12/10 stats, -4/0/-4 yugo penalty = 24/18/18
    87 fort, 81 reflex, 81 will, +2 vs undead, +1 vs enchantments

    With expected Divine Grace nerf I will lose 8 to saves making it 79 fort, 73 reflex, 73 will.
    Very high saves with option for more reflex, no fail fort, or no fail will with a tier I twist. Also can get 3 more vs magic from Angel of Vengeance as needed.


    Enhancements:
    Fire Savant 23: 4 cores, spell critical fire IV, charisma I, conflagration, efficient maximize
    EK 7: 2 cores(cold), improved mage armor, improved shield I, battlemage I
    AoV 11: 1 core, smiting II, scourge, just reward
    Sacred Def 27: 2 cores, durable defense, resilient defense, sacred armor mastery II, sacred shield mastery I, bulwark aura, resistance aura, tenacious defense, hardy defense, swift defense, reinforced armor
    Bladeforged 7: 1 core, inscribed armor, mechanist I, fearsome presence
    Warpriest 4: 1 core, divine might
    Kotc 1: 1 core

    Covers the ac, prr, saves, speed, and hit point bonuses from defender, immolation from fire savant, just reward from AoV, and finishes with any misc. I could fit in. Gives -20% arcane spell failure which mixed with a -15% blue augment allows full use of heavy armor.


    Spells:
    Paladin: divine favor
    Fvs: Protection from evil, inflict light wounds, nimbus of light
    Sorc:
    tumble, sonic blast, jump, masters touch
    scorching ray, invisibility, knock, resist
    haste, displacement, fireball, sleetstorm
    wall of fire, dimension door, enervation, solid fog
    eladars, cloudkill, cone of cold
    tensers, reconstruct
    delayed blast fireball
    SLA: shield, mage armor
    Epic: consecration, energy burst fire, ruin, hellball

    Crusader adds 5 spell levels to Fvs and Paladin spells. Most of the spells have no dc so I don't have much evocation items and no feats. The only ones that can be saved against that I use frequently are (db)fireball, energy burst, and hellball. Contains multiple aoe spells for nuking trash. Ray spam is almost mana free thanks to just rewards(no metas). For fire immunes I use ruin, hellball, and melee.


    Spell Points:
    1055 Sorc, 150 Fvs, 20 Pal, 748 charisma, 110 wisdom, 80 past lives, 450 wiz X, 270 greensteel, ~300 bauble, 125 Crusader, 22 Aov, 25 ship = 3355
    3330*10% spell reduction(goggles) = ~3700 effective spell points + conc. opposition and litany clicky


    Spell Power/Crit:
    Fire: 11 AoV, 57 fire savant, 36 implement, 150 necklace, 3 EK, 25 Crusader, 30 scourge, 25 conflagration, 15 fey form, 20 flames of purity, 81 spellcraft, 20 epic feat, 25 alchemical, 24 psionic, 5 warpriest = 527, 752 with max/emp
    Fire Crit: 9 past lives, 8 fire savant, 4 AoV, 17% necklace, 5 feat, 11 Crusader = 54%

    Light, positive, and repair are 325+.


    Hit Points:
    56 Sorc, 16 Fvs, 40 Pal, 45 Heroic Durability, 40 vitality, 40 augment, 20 yugo, 80 epic, 560 con, 50 Crusader, 10 greensteel, 10 draconic vitality, 27 defender, 33 primal lives, 20 ship = 997
    977*1.2 defender= 1196


    Other Defenses:
    AC: 10 base, 8 natural, 54 armor, 5 dex, 19 skyvault, 2 alchemical rituals, 8 deflection, 7 aura, 20 martial lives, 6 guild, 5 insight, 2 warpriest, 3 unknown = 149*1.1 mage armor = 164 or 174 with shield prowess.
    Dodge: 5%
    PRR: 34 Heavy armor, 45 heavy bonus, 15 tower bonus, 45 total shield mastery, 16 blue, 3 shield sla, 15 past lives, 25 defender, 10 Crusader= 208 or 67.5% reduction
    MRR: 45 Heavy armor, 15 Tower, 16 blue, 25 defender = 101 or 50% reduction, 67% for reflex spells
    Fort: 130% armor, 50% Bladeforged, 5% past lives, 4% defender, 15% ship = 204%
    Resist: 30/40 augment, 15 ship, 10 cloak = 55 all, 65 sonic
    Absorb: 15% ship, 3% past lives, 10% acid/cold/elec Crusader = 28% acid/cold/elec, 18% fire/sonic
    Ghostly, Deathblock, displacement, protection from evil, shield, -10% slashing damage
    Immunity to fear, disease, sleep, petrification, hold person, energy drain, fatigue, exhaustion, nausea, paralyzation
    Freedom of movement flask


    Healing Amp:
    5% paladin life, 10% Crusader core, 30% iron mitts, 10% ship = 165%, upcoming change may became +110%. Still base 45% healing from Bladeforged though.
    Healing: Sacred Ground, quickened reconstruct, loh(2)


    Gear:
    Helm: Deific Diadem - insightful cha 2, 15 repair
    Armor: Shadow Docent with guardian - natural 8, protection 8
    Trinket: Epic Litany of the Dead - good luck +2, blindness immunity
    Goggles: Cannoneer's - greater evocation, alchemical +1 saves
    Necklace: Noxious Embers - wizardry X, good luck +2
    Boots: Greensteel +10 hps, +150 sps, +4 int skill, +6 cha skills, conc opp
    Ring 1: Lantern ring - spell agility 15, 15 spellcraft
    Ring 2: Seal of House Avithoul +2 insightful dex
    Belt: Thoughtful Remembrance - sonic 40, draconic soul gem
    Cloak: Jeweled cloak - insightful intelligence 2, 15 balance
    Bracers: Ethereal - 40 hit points, 15 heal
    Gloves: Iron Mitts, colorless - insightful con 2
    Thunderforged weapon: 100 potency, Dragon's Edge, Mortal Feat, Meridian Fragment
    Skyvault Tower: 138 Devotion, 138 Reconstruction, 16 PRR


    Melee
    Melee power: 24 epic levels, 12 Crusader, 10 shield mastery, 4 unknown = 50
    Doublestrike: 1 EK, 15 shield mastery, 0-10 celestial champion, 0/6 martial lives = 16-32%
    4.8[w] 1d8 15-20 x3 khopesh, dragon's edge, mortal fear
    Strength: 20 damage +2 with tensers
    Epic Litany: 4 damage
    Avithoul: 13 sneak damage
    Seeker: 8, +12 with mentau goggles swap
    EK: 3d4 cold damage
    KoTC: 1d4 light damage
    Deadly: 11 damage
    Divine Favor: 3 damage

    Videos:
    https://www.youtube.com/watch?v=NVIoP_9bqD4
    Last edited by Xyfiel; 10-20-2014 at 01:59 AM. Reason: changing to V2

  2. #2
    Founder Xyfiel's Avatar
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    This build is no longer theorycraft, I did an ETR, LR5, and HTR this morning. I chose Bladeforged and will see how it works out. The more I thought about feywild tap I considered there are many times I hit a shrine or complete a quest before 8-10 mins expire so I wouldn't always get to use the 1k spell points. Or I just wouldn't need them lots of times.

    Starting stats:
    8str
    8dex
    18con
    15int
    6wis
    18cha

    Since I needed some more points for repair I choose to pump intell to 15 instead of 2 more wisdom.

    Went 9sorc/6paladin so I could get ddoor, fireball, wall of fire, and defender stance. Current skills are 18 conc and spellcraft, 17 heal, 3 balance, 8 umd, 4.5 repair, 1 tumble, 1 perform. Not certain how I will do the final level order but will update the thread. Feats taken so far: adamantine body, extend, max, empower, quicken, shield mastery.

    Even without full twinking I currently have at 15 self buffed(gh/haste/ship):
    52 fort, 43 reflex, 45 will, 57 prr, 68 ac, 146 fort, displacement.

    I am still working on the enhancement layout. Do I take recon sla, recon spell, or both? If I take the sla I likely won't be able to get repair amp III.

  3. #3
    Founder Xyfiel's Avatar
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    Don't have time right now but will be updating build this weekend. I reached 28 by doing 63 EE quests for BB which was a first for me to go that far(aiming for the rest on current life). I hit 28 with my first EE WGU solo. 3 deaths so not flawless but then again I only have half my gear and was 27. Will try it again later. I had been saving my first epic box in the bank for a long time and decided to knock out life 12 as quick as I could. Did it in 5 hours thanks to the 7 true elite sagas I had saved.

    Biggest issues I have had is with stun(twice died in WGU to power word stun, once to being blinded by shadow effect and falling) and giants spamming knockdown. I reworked some things to get more balance to help a bit. Will go over the updated gear plan, enhancements, etc.. soon.




  4. #4
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    It's a poor reflection on EK that you've decided to go "melee defender sorcerer" (give or take) and only used 11 AP in the tree despite being a level 12 sorcerer. I'm personally a sucker for tenser's but I'm also bad. And like dealing damage with full BAB (without divine splash).
    Last edited by autochthon; 07-30-2014 at 09:23 PM.

  5. #5
    2015 DDO Players Council Artagon's Avatar
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    Quote Originally Posted by autochthon View Post
    It's a poor reflection on EK that you've decided to go "melee defender sorcerer" (give or take) and only used 11 AP in the tree despite being a level 12 sorcerer. I'm personally a sucker for tenser's but I'm also bad. And like dealing damage with full BAB (without divine splash).
    Sadly, EK is just plain bad.. I want it to be good, but it just isn't. Spending 10 spell points to do an extra ~150 damage every 15 seconds is pretty laughable in Epic content.. My fire savant does about the same amount of damage (possibly more) with his Scorch SLA, and that one is cheaper. Eldritch Tempest is not much better, with its higher cost and longer cool-down. Sure, the Spell failure reduction is 'nice'.. but building a whole enhancement line around the concept is pretty lack-luster. None of the abilities for EK are scaling high enough to carry 30+ points into the line.

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    So how's the build treating you, I've been working on a Sorc/Monk build for quite a while with a similar idea but I really like the looks of this...Too bad Dwarves didn't get any "Runecaster-eque" ASF reduction whilst in Heavy armor because thematically that would fit a build like this perfectly imo (especially with a name like Howitzer)


    Sidenote: Unfortunately yes EK is fairly meh, Swashbuckler is a much better "Arcane Fighter" prestige to build off of
    Last edited by Failedlegend; 09-26-2014 at 07:56 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Founder Xyfiel's Avatar
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    Quote Originally Posted by Failedlegend View Post
    So how's the build treating you, I've been working on a Sorc/Monk build for quite a while with a similar idea but I really like the looks of this...Too bad Dwarves didn't get any "Runecaster-eque" ASF reduction whilst in Heavy armor because thematically that would fit a build like this perfectly imo (especially with a name like Howitzer)


    Sidenote: Unfortunately yes EK is fairly meh, Swashbuckler is a much better "Arcane Fighter" prestige to build off of
    I apologize for not updating the thread but the devs started posting the new paladin and armor info so I knew it would change again. I also dealt with 5 deaths between middle of May and middle of August including 2 close family members so I needed some time. Anyway this isn't the place for that topic so moving on.

    As mentioned previously I rolled it up as Bladeforged and I love the build. Some things changed and some more will change after the update. I don't know if I will do a full breakdown again because gear is constantly changing. I did some tests on Lamannia during preview 2 and liked the new prr/mrr changes. One change I made was dropping to Paladin 4. I will no longer need 6 for defender stance and even though I took harbored by light on Lamannia it seemed like overkill. It will be nice to get delayed blast fireball. I will lose saves once DG is nerfed but I also gain 20AC and 10% run speed. I dropped mental toughness feats for khopesh and improved critical slashing. I kept having issues with fire immunes and force spells weren't enough. While not finished the khopesh will be 100 potency, dragons edge, and mortal fear. Spell lore and combustion will come from noxious embers.

    I finished life 17 which was the last I planned for my fate points last week and reworked my gear for 28. I also made some videos of farming Druids curse arc(restore pots for vol raid) and of EE Tobias. I am new to veedub though and having some sync issues. Expect them posted at some point. I think videos are better for showing a builds stats, enhancements, gear, and performance. Anyway stay tuned for videos once I LR after the update and figure out veedub.

    Videos added:
    https://www.youtube.com/watch?v=yqqIFCZiaWw
    https://www.youtube.com/watch?v=U8qrwEqFUB0
    Last edited by Xyfiel; 09-27-2014 at 04:43 AM.

  8. #8
    The Hatchery stoerm's Avatar
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    Thanks for sharing this. I've been thinking of a similar build for my first life shiradi sorc who's currently 18 sorc 2 pally. I wasn't being quite as ambitious with the pally splash, and was thinking more on the lines of 14 sorc 4 pally 2 fvs.

  9. #9
    Founder Xyfiel's Avatar
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    Quote Originally Posted by Xyfiel View Post
    With the new AC up theme coming sometime soon and the nerf to Divine Grace I began looking over my current Sorc build to see how I could improve it. I currently am using a Drow 12sorc/6fvs/2pal with max cha for leveling my last few epic lives. I use soundburst and energy burst a lot so the fvs aura was great for helping land the soundburst. I knew soundburst wasn't going to be worth much in EE end game when I finally stop my ETR train so I have no problem lowering the 6 fvs and my 70+ charisma won't be as useful. I already had few spells I cast with dc's. The following is a proposed heavy armor/tower shield nuker. It can blow stuff up with big aoe spells, focus on a single target with minimal mana usage, and has little issue standing in the middle of the frey. While I will have +6 tomes, epic completionist, etc... it will also work for newer players. The race is even flexible. I got many pointers from other posted builds such as Spam Machine, Toaster of Vengeance, Shoikan, and others of similar nature.


    Goals:
    Wear heavy armor and tower shield with shield mastery bonuses to reach a decent ac and prr(mrr).
    Obtain good saves and alternate defenses.
    Low mana spell spamming.
    Multiple aoe spells for nuking trash.
    As many no dc spells as possible.
    Large spell point pool for constant nuking


    The Howitzer
    Sun Elf 12 Sorc-fire/ 6 Paladin/ 2 Fvs
    Past Lives: 3 Sorc, 2 Wiz, 1 Paladin, 1 Bladeforged, 3 Colors of the Queen, 3 Energy Criticals, 3 Brace, 2 Doublestrike, 1 Fortification(what I will have but none are required)


    Race:
    You have the option to go Elf, Drow, Half Elf, Sun Elf, Warforged, or Bladeforged. All of these races have arcane spell failure reducing enhancements. I like Sun Elf the best but if you like more defense over feywild tap I suggest Bladeforged. Favored weapons could be a factor also depending on if you value a melee option say for martial lives. If someone needs the pros and cons laid out better let me know.
    Elf: feywild tap, f2p
    Drow: +4 charisma, easy to access
    Half Elf: +1-2 charisma, healing amp, no con penalty, you like looking at your helmet
    Sun Elf: feywild tap, fireshield fire
    Warforged: better defense option if you don't own Bladeforged, have to spend feat on armor
    Bladeforged: great defense but have to spend a feat on armor. Note you will lose a lot of sacred ground healing.


    Stats:
    strength 8
    dexterity 8 6 tome, 1 litany, 1 globe, 11 item, 4 exceptional, 4 tensers, 2 ship, 2 yugo = 39
    constitution 16 6 tome, 1 litany, 1 globe, 10 item, 4 exceptional, 4 tensers, 2 ship, 6 defender, 2 yugo = 52
    intelligence 14 6 tome, 1 litany, 1 globe, 8 item, 2 ship = 32
    wisdom 8 6 tome, 1 litany, 1 globe, 6 item, 2 exceptional, 2 ship = 26
    charisma 18 6 tome, 1 litany, 1 globe, 11 item, 3 exceptional, 2 ship, 7 levels, 3 Crusader, 2 fire savant, 2 yugo = 56

    For lesser point value builds just drop con to 13/14. Divine Grace caps at 50 charisma so for the lesser geared there is room to still cap it out. There are no set numbers to hit for feats or anything.


    Feats:
    quicken, maximize, empower, extend, shield mastery, imp. shield mastery, mental toughness(2), bulwark of defense, ruin
    hellball, epic spell power fire

    Nothing special, just work on fire/force spell power, epic nukes, and shield prr. Tower shield proficiency will come from masters touch. If by chance that doesn't work for something drop either imp. mental toughness or bulwark. Leveling order isn't that important. Taking fvs at 20 will allow you to max heal and spellcraft easier.


    Skills:
    Max concentration, spellcraft, heal, umd
    1 in tumble, perform
    remainder in balance


    Destiny:
    Divine Crusader: charisma(3), interrogation, purge the wicked, consecration, flames of purity, sacred ground, empyrean magic, crusade, heavenly presence, celestial bombardment.
    Twists: energy burst fire, legendary shield mastery, fey form, endless faith.

    This requires a tome of fate +2 and 16 epic lives. I intend to run a few more divines for prr and maybe max out fortification from martial since I did the first two for doublestrike. For those of you without epic completionist or tons of fate points, drop fey form. Endless faith is a good swap twist for misc. quest needs. Just remove it when you need something else. Why not castigation? I found the aura range was so small that it doesn't hit enough for my tastes and it is useless vs the mobs you need it the most for, bosses.


    Saves:
    3 Fvs, 10 resist, 1 alchemical, 3 ship, 3 brace(divine), 20 divine grace, 4 aura, 3 defender, 2 luck, 4 morale, 4 epic, 2 bulwark = 59 to all base
    4/4/8 sorc, 5/2/2 paladin, 0/1/0 haste, 20/14/8 stats, -4/0/0 yugo penalty = 26/21/18
    vs enchantments: 2 Sun Elf, 6 Sun Elf enchantment lore, 1 ship = 9
    85 fort, 80 reflex, 77 will, 86 vs enchantments

    Very high saves with option for more reflex, no fail fort, or no fail will with a tier I twist. Also can get 3 more vs magic from Angel of Vengeance as needed. If you are tight on items, can drop the 10 resist to the 7 resist from the iron mitts. I have a 11 charisma ring but it doesn't have resist on it so I will be using the iron mitts +7 until I can get one.


    Enhancements:
    Fire Savant 23: 4 cores, spell critical fire III, charisma II, conflagration, efficient maximize
    EK 9: 2 cores, improved mage armor, improved shield, battlemage(1)
    AoV 11: 1 core, smiting II, scourge, just reward
    Sacred Def 24: 3 cores, durable defense, resilient defense, sacred armor mastery(1), sacred shield mastery(1), bulwark aura, resistance aura, tenacious defense, hardy defense, swift defense
    Sun Elf 13: 1 core, arcane fluidity, rejuvenation of dawn(2), enchantment lore, feywild tap, keen senses(1)

    Covers the prr, saves, and hit point bonuses from defender, immolation from fire savant, just reward from AoV, and finishes with any bonus to ac/prr I could fit in. Gives -20% arcane spell failure which mixed with a -15% blue augment allows full use of heavy armor. While I want fire savants awaken weakness, I realized against bosses I won't be just using fire damage. The cost to get it would result in losing feywild tap or the higher tiers in defender.


    Spells:
    Paladin: divine favor, cure light wounds
    Fvs: Protection from evil, cure light wounds, nimbus of light
    Sorc:
    magic missile, retreat, jump, masters touch
    scorching ray, invisibility, knock, blur(or resist)
    haste, displacement, fireball, chain missiles
    wall of fire, dimension door, force missiles
    eladars, option of niacs or cloudkill
    tensers(recon if forged)
    SLA: shield, mage armor
    Epic: consecration, celestial bombardment, energy burst fire, ruin, hellball

    Cast nimbus every 10 seconds on fire immune bosses to keep empyrean magic up. Crusader adds 5 spell levels to Fvs and Paladin spells. Most of the spells have no dc so I don't have evocation items/feats. The only ones that can be saved against is fireball, energy burst, hellball, and the knockdown of bombardment. Flexibility to go right into DI or Shiraldi.. Contains multiple aoe spells for nuking trash with good single target damage even vs fire immunes. Ray and missile spam is almost mana free thanks to just rewards(no metas). While there are some big spell point spells here, the build has plenty of spell points, see below.


    Spell Points:
    870 Sorc, 150 Fvs, 50 Pal, 736 charisma, 120 wisdom, 60 past lives, 383 wiz IX, 255 greensteel, ~300 bauble, 125 Crusader, 210 feats, 22 Aov, = 3281
    3281*10% endless faith = 3609
    3609 +960 feywild tap = 4569
    4569*10% spell reduction(goggles) = ~5000 effective spell points + conc opp.


    Spell Power/Crit:
    Fire: 11 AoV, 57 fire savant, 36 implement, 150 weapon, 5 EK, 25 Crusader, 30 scourge, 25 conflagration, 15 fey form, 30 flames of purity, 73 spellcraft, 20 epic feat, 15 artifact, 25 alchemical, 24 psionic = 521
    746 with max/emp
    Crit: 9 past lives, 6 fire savant, 4 AoV, 17% item, 7 feats, 11 Crusader = 54%
    Force: 404, 629(meta), 39%
    Rest will be similar to force. I could go max fire crit but that would drop everything else from 17% item to 9% from blue armor.


    Hit Points:
    48 Sorc, 16 Fvs, 60 Pal, 45 Heroic Durability, 40 vitality, 40 augment, 20 yugo, 80 epic, 588 con, 50 Crusader, 10 greensteel, 10 draconic vitality, 24 defender, 33 primal lives = 1064
    1064*1.2 defender= 1277


    Other Defenses:
    AC: 10 base, 10 natural, 1 haste, 33 armor, 5 dex, 18 skyvault, 2 alchemical rituals, 6 tensers, 8 deflection augment, 6 aura, 1 defender misc, 12 martial lives, 4 bulwark, 6 guild = 122*1.1 mage armor = 134
    Dodge: 5% with dodge item, 1% without
    Prr/mrr: 34 Heavy armor, 45 new heavy bonus, 15 new tower bonus, 30 total shield mastery, 30 bracers, 10 shield sla, 9 past lives, 25 defender, 10 Crusader= 208 or 58% reduction, 73% for reflex spells
    Fort: 100% augment, 15% past lives, 6% defender = 121%(likely to add 20% more from martial later)
    Resist: 45 bracers, 15 ship, 10 cloak = 70 all
    Absorb: 15% ship, 3% past lives, 10% acid/cold/elec Crusader = 28% acid/cold/elec, 18% fire/sonic
    Ghostly, Deathblock, permanent fire shield fire, displacement, protection from evil, shield
    Immunity to fear, disease, sleep, petrification
    Freedom of movement flask


    Healing Amp:
    5% paladin life, 10% Crusader core, 30% iron mitts, 10% ship = 165%
    Healing: Sacred Ground, Cure Light-quicken/max/emp, rejuvenation of dawn(1), loh(1)
    With the strong defenses and hit points having to wait 5 seconds to recast consecration shouldn't be a big issue.


    Gear:
    Helm: Blue +3 charisma, blue - fortification, colorless - globe of imperial blood
    Armor: Blue Dragonplate, blue - 15% asf
    Trinket: Litany of the Dead
    Goggles: Cannoneer's, green - protection 8
    Necklace: Mystic Eidolon, green - greater spell focus evocation
    Boots: Greensteel +10 hps, +150 sps, +4 int skill, +6 cha skills, conc opp
    Ring 1: Lantern ring, green - 40 hps, colorless - 15 spellcraft
    Ring 2: 11 charisma of resist 10
    Belt: 10 con of dodge 10 or other useful suffix, alternate fortification if you want more fort over 2 con
    Cloak: Jeweled cloak, green - golem's heart, yellow - intelligence 8
    Bracers: Dumathoin's, blue - good luck +2
    Gloves: Iron Mitts, colorless - 15 heal
    Thunderforged weapon: 150 combustion, 138 force(purple), 17% crit, meridian fragment
    Skyvault Tower: 138 Devotion, Acid, Electric

    I will adjust the augments when I get there but everything should be covered. Optional use 6 evocation instead of purple slot in weapon, move force to shield, and drop acid. I know some of you have dropped acid already Skyvault has no ASF, too bad it isn't that great of a shield besides that. Have to hope epic necro shield turn ins give us something better.


    Final Thoughts:
    The build will work now and even if the armor up change doesn't happen, it will just have lower prr and no mrr.
    While I listed max gear and epic completionist it is not required. You won't be setting speed records or able to solo every EE but the concept will still work.
    Going Bladeforged isn't just cut and dry the best option.
    I love build videos but I am only on life 10 and dealing with some major life issues at the moment. I will be happy to provide one when I find a stopping point for ETR and TR into this build. I am hoping for feedback to catch any issues or ways to better the build anyway before I tr.
    Original

  10. #10
    Founder Xyfiel's Avatar
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    Feb 2006
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    New video of MoD solo attempt. Got to Vol stage but couldn't get free of antimagic to stone them. Will try again though. Temporary changes made were:

    1) extend to spell focus transmutation
    2) made TF qstaff, 100 potency, +6 transmutation, +2 greater transmutation augment slotted
    3) fire savant: +2% critical to +1 charisma
    4) Kotc: 1 each in armor and tower shield mastery for +1 charisma
    5) flames of purity, strike down, celestial champion, castigation changed to +4 charisma(+6 total)
    6) tensers to flesh to stone
    7) fey form to precise transmutation

    Gave me a 53 flesh to stone, 2 more from diadem procs possible

    https://www.youtube.com/watch?v=0G_qGNdsipg

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