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  1. #1
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    Default Crystal cove potency hat

    Do I read correctly and does this add +50% to all spells up to lvl 6? On top of bonus damage through spellpower? This seems very good for a caster if it works like this.

  2. #2
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    Quote Originally Posted by markverrot View Post
    Do I read correctly and does this add +50% to all spells up to lvl 6? On top of bonus damage through spellpower?
    Before Spell Power existed, Potency gave a flat percentage damage increase. Now, Potency gives Spell Power instead.

    It's possible whatever you read has the old Potency stats listed for the hat rather than the post-Spell-Power-change-over stats.

  3. #3
    neck deep member Powskier's Avatar
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    it does help,my fav soul is killin undead in 1-2 shot smtimes with that in the hat.she really has not much else boostin spell power
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  4. #4

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    Quote Originally Posted by markverrot View Post
    Do I read correctly and does this add +50% to all spells up to lvl 6? On top of bonus damage through spellpower? This seems very good for a caster if it works like this.
    That description is from a couple years ago.

    A fully maxed out potency cove hat gives a staggering 40 spell power, non-stacking. Oops, did I say staggering? I meant to say staggeringly awful.

    At least you get the 40 potency at the super low level of...ML15?!

  5. #5
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    yes, the progression of potency on cove hat is abysmal and significantly worse than random loot
    http://ddowiki.com/page/Treasure_of_...ot#Adventuring

  6. #6
    Community Member kmoustakas's Avatar
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    Almost everything on that hat has had a bad correlation to it's minimum level. Doubly so after the loot pass* that gave us random +6 everything level 11. It basically reads "Superior false life and some skill +10 for minimum level 9" now. Everything else is a trap.

    * That damn loot pass. Is gonna be sending ripples to the end of ddo's life.
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  7. #7
    Community Member janave's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Almost everything on that hat has had a bad correlation to it's minimum level. Doubly so after the loot pass* that gave us random +6 everything level 11. It basically reads "Superior false life and some skill +10 for minimum level 9" now. Everything else is a trap.

    * That damn loot pass. Is gonna be sending ripples to the end of ddo's life.
    Yep, that is the only hat currently worth working towards. The old potency seemed to be a lot more consistent, i guess they had to fix that, because consistency caused the l a g.

  8. #8
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    I was already afraid that it didn't work like it's description. Well, thanks for the answer.

  9. #9
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    Quote Originally Posted by janave View Post
    Yep, that is the only hat currently worth working towards. The old potency seemed to be a lot more consistent, i guess they had to fix that, because consistency caused the l a g.
    Well, I still think that the hats are easier to farm for +15 Disable in than Spare Hand. And given the scarcity of good trap gear these days...

    Especially useful in that you can get the hat in advance, where the +15 versions of Spare Hand require materials from a ML15-for-entry challenge at a minimum.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).

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