I am pretty sure plenty of people have tried a Cetus build (https://www.ddo.com/forums/showthrea...forged-Fighter) and failed to make it work in end game. The reason, more often than not, is the lack of crucial gear and not so much that you do not have the necessary twitch skills. In end game it becomes crucial to have 3 main things: 1) good DPS, if you copied Cetus the only reason not to have it is the lack of a good weapon; 2) self healing, with a bladeforged you should be fine, but in a Cetus you will need pots; 3) damage avoidance, meaning you need a reliable source of displacement.
So if I do not have the goodies, I cannot play an end game melee? Do I really need to run endless Shrouds to farm displacement clickies? This build is an attempt to make the standard centered "fighter" available to the populace (myself included).
The build: 12 sorcerer / 6 monk / 2 paladin staff build
12 sorcerer gives you plenty:
- Reconstruct: to heal when the bladeforged SLA is in cooldown.
- A healthy amount of SP: well over 1k and the consumption of SP is not much higher than a regular Cetus / Zeus, so imagine how many saved pots.
- Displacement: all you can eat!
- Other goodies: dimension door, fireshield, shield and other handy buffs.
6 monk allows you to reach the t5 henshin enhancement
2 paladin for divine might and the saves
Ability points 36 points build
16 STR + 5 tome + some level ups (to reach OC)
6 DEX +3 tome
19 CON +3 tome
11 INT +3 tome
8 WIS +3 tome
16 CHA + 3 tome + remaining level ups
You need a big investment in CON, tomes aside, since you have plenty of sorcerer levels with a very low HP dice. Aside of that, you want to have high STR (ideally to reach OC) and high CHA for the saves and the SP. I chose INT as a 4th stat to grab some skill points. If you do not have tomes / 36 points build, I would be careful lowering too much CON.
You want the bladeforged reconstruct SLA, t5 henshin, divine might and in my case some points into a savant to power energy burst. Yes, enhacement points are very tight in this build.
Epic destiny and twists
The build runs in LD (so far, I use it solo or in groups) and has twisted energy burst, the t1 turn undead ability (to be able to use divine might) and dance of flowers. Energy burst is a big investment and if you don't have plenty of destiny points or don't feel like struggling so much to keep it, it should be fine. I find it useful to keep the blitz up and it is cheap SP wise. Evasion mobs will avoid it most likely and the rest will often save for half, but it still does a healthy amount of damage (min around 1k). So if you chose to drop energy burst, you can invest the extra enhancement points into getting the ninja incorpor. and perhaps grim precision or any other melee ability.
The only big grind required here is shireth. Stout oak can simply not compete DPS wise, so you are going to have to run CITW (or use a box) to get it. It is still much better than aiming for an eSoS or a T3 TF weapon.
Is this really and end game build?
Yes and no. If you do not have a 36 points build, some tomes, a healthy amount of twists, the destinies unlocked and reasonable gear you will most likely not have an easy time in end game. My point is that this build allows you to lower the time sink needed to pull a Cetus / Zeus style melee. So for someone who cannot or does not want to put so much effort in making and end game melee, this should be a simpler choice.
I am aware there are other caster / melee hybrids out there, such as Shoikan (https://www.ddo.com/forums/showthrea...ader-Warpriest). Again, I think that those builds require far more grind than this one.
How is the DPS?
Perhaps the closest comparison is Zeus (https://www.ddo.com/forums/showthrea...-and-Lightning). The DPS is clearly inferior, but it isn't laughable. In blitz, you will deal (in air stance) crits between 1k-2k, compared to the 1.5k-2.5k of a Zeus nd the double strike and attack speed is lower. Again, gear and twists are a key factor.
Are there any variations of this build you recommend?
There are other builds that give you utilities that you would need to farm. For instance, bards have good self healing and displacement and there is the juggernaut. What I attempted here is to get as close as possible to the standard centered kensei while providing some of the goodies you would need to farm through the build instead. Would a rogue version of this work? Probably, and doing it would be moving more from Cetus to Zeus, so to speak. With the drawback that you would lose the monk goodies. I am open to discussion, though, if you think that there is a split that clearly beats my current build.