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  1. #21
    Community Member bsquishwizzy's Avatar
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    Sneak / Hide + Bluff Pulling.

    Sneak within the range of a mob. Target mob, hit bluff and sneak backwards. Or pull them around a corner.

    Works great...if you have a decent bluff score.

  2. #22
    Community Member Mercureal's Avatar
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    Quote Originally Posted by brian14 View Post
    AFAIK one problem with Bluff is that you must position yourself so that only one mob is in the line of sight, otherwise others will take notice. Is this true? And if it is true, does also hold true for spells?
    Bluff seems a bit variable - usually it only pulls the target, but sometimes nearby friends come along whether they see you or not; I'd guess it has to do with some hidden coding around certain monster groups. But to the point, you can bluff from outside normal aggro range, within stealth, and from around corners, so it's fairly simple to pull just the target. I haven't used the failed save method of pulling as much but I've never seen it draw a crowd, only the target. Though I'd suggest taking a bit of care with positioning in all circumstances when you're trying to pull an enemy selectively.
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  3. #23
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    I Bluff-pulled before the change, but now that I get an auto-Bluff shot from DWS I dont invest in it anymore

    The spell idea sounds interesting - might be worth it to carry a couple Wands of Mob Pull (Sleep? Ray of Enfeeblement?) in my bag now. Sounds more reliable than trying to tease them apart by shooting at the floor. What still works on red-names? I'm thinking right now of the three bosses at the end of VoN3...it was way easier handling them when I could take out the Beholder first, 1 on 1

  4. #24
    Community Member Mercureal's Avatar
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    There are a bunch of minor debuffs that can theoretically have an affect on a redname. Ray of Enfeeblement should work, along with Doom and Bestow Curse. Dispel Magic is a good one, since there is no save involved - I think it might even trigger aggro if there is no spell on the enemy, but I'm not 100% sure, should check this at some point.
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  5. #25
    Hero Cardoor's Avatar
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    Quote Originally Posted by Kalimah View Post
    Naw not like this anymore. You can toss your thrower at a mob as far out as you can see it and only hit that mob and still bring his pals over. I think this was a game mechanic change to help combat the prevalence of the ranged build.
    He is talking about missing the mob...aiming at the ground or wall nearby (last scorp in Claw of Vulkoor for example).

    Quote Originally Posted by droid327 View Post
    Is it only with throwers or will bows/repeaters work the same?
    Didn't see anyone answer the question about whether you can use arrows in addition to thrown weapons. The answer is yes, you can shot a wall near a mob with an arrow and have a mob investigate it. I did it accidentally in the subteranne (by auto attacking from a low angle) and pulled a mob to investigate.

  6. #26
    Community Member Holleyz's Avatar
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    What is the point in being a "SNIPER" if you cant snipe? I mean come on. When I was a sniper for our military I could pick off my target without the guy 3ft away even knowing his partner had even been hit. And when he did notice he had NO IDEA at what direction the bullet was fired from.

  7. #27
    Community Member Daitengu's Avatar
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    Quote Originally Posted by Holleyz View Post
    When I was a sniper for our military I could pick off my target without the guy 3ft away even knowing his partner had even been hit.
    How comes this? You should recognize the death of someone that near.
    Quote Originally Posted by Holleyz View Post
    And when he did notice he had NO IDEA at what direction the bullet was fired from.
    But i guess you fire no bullets in this game and the arrow sticks out in a certain direction.

  8. #28
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    Quote Originally Posted by Daitengu View Post
    How comes this? You should recognize the death of someone that near.But i guess you fire no bullets in this game and the arrow sticks out in a certain direction.
    What I did with my (solo) bard in E3BC was simply walk up to the mobs and retreat as soon as one of them noticed me. Most of the time that mob would be the only one to come after me.

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  9. #29
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Daitengu View Post
    How comes this? You should recognize the death of someone that near.But i guess you fire no bullets in this game and the arrow sticks out in a certain direction.
    It would totally depend on what they were doing at the time.
    Especially where they were facing.

    But also how much noise was made.
    (and how much the friend pays attention to any weird noises.)
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  10. #30
    Community Member PsychoBlonde's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Haven't been in game to try, but does Bluff still just agro single targets now?
    Yep, bluff is still awesome.

  11. #31
    Community Member PsychoBlonde's Avatar
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    Quote Originally Posted by Holleyz View Post
    What is the point in being a "SNIPER" if you cant snipe? I mean come on. When I was a sniper for our military I could pick off my target without the guy 3ft away even knowing his partner had even been hit. And when he did notice he had NO IDEA at what direction the bullet was fired from.
    I doubt you were standing out in the open less than 40 feet away which is usually the case in the game. It's not like your character is in a sniper's nest or similar concealed location wearing a ghilie suit.

  12. #32
    Community Member PsychoBlonde's Avatar
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    Quote Originally Posted by droid327 View Post
    I Bluff-pulled before the change, but now that I get an auto-Bluff shot from DWS I dont invest in it anymore

    The spell idea sounds interesting - might be worth it to carry a couple Wands of Mob Pull (Sleep? Ray of Enfeeblement?) in my bag now. Sounds more reliable than trying to tease them apart by shooting at the floor. What still works on red-names? I'm thinking right now of the three bosses at the end of VoN3...it was way easier handling them when I could take out the Beholder first, 1 on 1
    You can also use invisibility against selected mobs--some see invisible while their comrades don't. Some will hear you but not see you when you're invisible and if mobs hear but don't see you they'll move toward you but not "aggro" so you can get them to follow you without getting their buddies.

  13. #33
    Community Member Psiandron's Avatar
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    The prior situation was the result of a borked mechanic.

    Sniping takes patience.

    Quote Originally Posted by Holleyz View Post
    What is the point in being a "SNIPER" if you cant snipe? I mean come on. When I was a sniper for our military I could pick off my target without the guy 3ft away even knowing his partner had even been hit. And when he did notice he had NO IDEA at what direction the bullet was fired from.
    Really not at all the same thing.
    You were probably 100s if yes away in full concealment with a scoped, silenced high powered rifle. See how well it works from .less than 50yds away in partial concealment at best with an arrow that goes thunk when it hits a guy and leaves 2 feet of arrow shaft stacking out of the guy.
    Quote Originally Posted by MalkavianX View Post
    and then dropped it like a burning kitten

  14. #34
    Community Member Chai's Avatar
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    Attacks that apply the bluff effect seem to work, as those are designed for that type of misdirection.

    Just shooting the mob at a long distance atracts the attention of the group more often than not, when it used to attract the attention of the one mob being shot more often than not in the past. I think this is a good change. Put those crowd control abilities and movement based combat to the test.

  15. #35
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    Sniping seems to work fine, as long as you kill with the first shot the group will just chill out where they are, getting taken out one at a time. If you fail to kill that's when they come after you.

  16. #36
    Community Member Oliphant's Avatar
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    Quote Originally Posted by Thalone View Post
    Yeah, aggro is extremely weird now. I've been using DDoor tactics a lot lately, and now mobs will run back to the start of the dungeon to pursue me even though there's no line of sight.
    That kind of makes sense for intelligent enemies, assuming you used the DD in their line of sight. They could deduce that you went to the beginning. Now, if you sprint to another area after the DD before they get back into line of sight and they still hone in on you, that would seem pretty fake. But knowing to run to the beginning (or even throw up their own DD) would be reasonable.

    I hope the new AI considers the intelligence and communication style of the mobs. A smart group is not going to stand there like dummies when their friend standing next to them gets shot. A bunch of zombies or an ooze on the other hand may not communicate or have the smarts to figure out what's going on.

    It would be cool if sniper range made it a lot harder for the mobs to pin point you. In that case they should start a search process but maybe not immediately ID the shooter.
    Please consider the environment before printing this post

  17. #37
    Community Member hp1055cm's Avatar
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    Quote Originally Posted by RD2play View Post
    Really ??? Really ?? ...Do we really have to go from one end of the spectrum to the other ???? no middle ground (first no mob would do anything when his friend falls dead, now they all auto agro on the shooter ???)
    +1

    I am leveling up after a TR last week and the mob behavior is certain quests is completely different.
    Everyone's opinion about how aggro SHOULD work aside, the most annoying thing is how much of a change there is to mob behavior. A subtle change would have been much better.
    It is still broken - just broken differently now.


    .

  18. #38

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    When I try to pull a single enemy, I generally try to do the "sneak and hear me" method like a few others mentioned. Although I haven't heard of trying to use a single target non-damaging spell to single pull a mob. Using a lower level wand such as sleep or charm spell would be an interesting method to use. I'll have to try that.

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