I generally don't get into arguments about changes to the game.
Changes to the game in regards to mechanics, characters/classes, difficulty, etc don't really bother me. I'll give any change in these areas a try.
It was no surprise when the game went free to play and micro transactions were introduced that many changes were focused solely on revenue increase and not necessarily improving the quality of the game. In many cases these changes negatively impacted game quality.
Add in the increased pressure to churn out more content without fixing many of the longstanding issues, or even issues from the previous update has created a self-sustaining downward spiral on overall gameplay quality.
Bugs, lag, features that do not operate correctly, crappy inventory UI, and inability to fix some cheating issues have become the main focus of those on the forums. I miss the days when most of the complaining was about a specific build getting nerfed.
Management focus is on squeezing as much cash as possible out of whatever time this game has left. This isn't the devs fault.
The main enemy of DDO is time. The amount of time it has operated and the amount of time the bean counters believe it has left as a viable income source.
Hopefully this game will be around for awhile, but I have come to the realization that if they shut it down tomorrow I wouldn't really miss it.