Let's start with the forums.
Threads get made, people pine away on either side. And more often than not, a common middle ground was discussed.
Now all I see are stark contrasts in opinion. (which ironically are the point of game aspect of the op) nothing gets settled. And people would rather flame each other, tell us how uber they are etc... It's become pointless.
I can't blame anybody, but the power creep/ power gamer/ and some bad choices made by turbine have turned many aspects of the game into a circus.
Do we really need the ultimate end-game? This is D&D in it's basic form, THAT game doesn't have an end. get it? Sure it's an mmo, but a D20 RPG doesn't have an end, or an end-game.
There has been an evolution towards an actual end-game scenario. And in many ways, it's cool, In many ways it's bad as well.
There was an end game once, twice, and a third time. And each time, the game evolved to create a situation where a new "end-game" was needed.
MajorMal and the team have a daunting task, with less resources than any other time in this game's history. We as a player base can help with them righting the ship, mainly by being supportive, with constructive feedback. (not flames)
Maybe we should pull in the rein's, and try to enjoy what we have. For those not around, we went almost 2 years with no new content. And the majority of players stuck it out, or at least kept an interest. This recent mentality of give me the ultimate or you suckk has caused more rifts than Ive ever seen.
For us (player base) there is no right or wrong, but how we present ourselves, is a direct correlation to how we perceive this game should be.
*question- how come airships, are the only ship ever/ anywhere/ in rl or game, that doesn't have turbulence/ rough seas etc...* HHMMMM