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  1. #1
    Community Member Ailia's Avatar
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    Default Heavy SWF Soul (U22-U23)

    This build is basicly a case of walking the line between Shoikan and Bladed Crusader in terms of design. Rather than trying to maximize the benefit of Warpriest, this build attempts to gain a bit more power and durability via other avenues. Mainly this comes in the form of SWF and Heavy Armor.

    Assumptions

    Epic Completionist, Many Heroic Lives, +6 Tomes, +5 Skill Tomes, Ship Buffs ~Permanent, No Outside buffs, Yugo Pots Are Annoying!

    Clickies omitted from stats, but mentioned when relevant in text.

    Hard Requirements

    Not much, 32pt no tomes will work. ~80 Shadow Dragon Raids, ~40 Fire Dragon Raids to complete gear.

    Build Goals

    Solid Melee DPS vs Undead, High Fort Trash (10 Haste & Damage Boosts, GSWF Thunderforged Weapon, High Str)
    Solid Burst Damage (Energy Burst, Ruin, Haste&Damage Boost, Zeal of the Righteous, Momentum Swing, Strike Down)
    Solid AoE (Energy Burst, Strike Down, Cleaves, Consecration, Blade Barrier)
    Durable (~100 PRR, ~70 saves, ~1000 HP, ~60-80 All Resist, ~60%-80% Absorbs, Ghostly, Perm Blur/Displacement Clickies, ~+100% healamp, Many selfheals)

    The Build

    PDK Favored Soul 17 / Paladin 2 / Fighter 1

    Stats

    Str) 16 -> 42 (+6 Tome, +2 Ship, +8 Item, +1 Excep, +7 levels, +2 enhancement)
    Dex) 10 -> 34 (+6 Tome, +2 Ship, +11 Item, +1 Excep, +4 Insightful)
    Con) 16 -> 37 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +4 Insightful)
    Int) 12 -> 21 (+6 Tome, +2 Ship, +1 Excep)
    Wis) 8 -> 23 (+6 Tome, +2 Ship, +6 Item, +1 Excep)
    Cha) 16 -> 36 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +2 Insightful, +1 enhancement)

    Str Buffed: 42 -> 58 (+13 Divine Might, +3 Human Surge)
    Con Buffed: 37 -> 40 (+3 Human Surge)

    Tensors and Primal Scream can boost both by +9 in total.

    HP) 948 (+136 FvS Base, +20 Paladin Base, +10 Fighter Base, +80 Epic Base, +35 Heroic Durability, +420 Con, +15 WP Toughness, +20 Ship, +10 Draconic Vitality, +50 DC Cores, +40 Vitality, +40 False Life, +45 Greensteel, +27 Primal EPL)
    SP) 2508 (+1370 FvS Base, +338 Cha, +66 Wis, +125 DC Core, +62 AoV Core, +60 Pastlife, +462 Item, +25 Ship)
    AC) ~110, not worth enough to bother calculating

    Feats

    h) Single Weapon Fighting
    f) Power Attack
    1) Cleave
    3) Maximize
    6) Great Cleave
    9) Improved Single Weapon Fighting
    12) Quicken
    15) Greater Single Weapon Fighting
    18) Empower
    21) Improved Critical
    24) Proficiency: Bastard Sword / Overwhelming Critical
    ED) Perfect SWF
    27) Ruin
    ED) Perfect TWF

    Skills

    Heal 23->42 (+8 epic, +6 stat, +5 tome)
    Spellcraft 23->55 (+8 epic, +4 stat, +5 tome, +15 augment)
    Concentration 23->51 (+8 epic, +15 stat, +5 tome)
    UMD 11->35 (+8 epic, +13 stat, +3 tome)
    Balance 7->29 (+8 epic, +12 stat, +5 tome, -3 Heavy Armor)
    Tumble 1->36 (+8 epic, +12 stat, +5 tome, +13 Augment, -3 Heavy Armor)
    Jump 0->34 (+8 epic, +24 stat, +5 tome, -3 Heavy Armor)

    Cannith Boots or Jump clicky to cap jump when needed.

    Enhancements



    Old Enhancements:
    Code:
    Human - 20
    
    Damage Boost
    Str I
    Save Boost
    Action Surge: Str III
    Action Surge: Con III
    Heal Amp III
    Greater Heroism
    
    Angel of Vengeance - 29
    
    Font of Power
    Shield of Condemnation
    Aura of Menace
    Summon Archon
    Angelic Resistance III
    Scourge III
    Just Reward III
    Smiting IV
    Cha I
    Intense Faith III
    
    Warpriest - 21
    
    Smite Foe
    Resilience of Battle
    Sanctuary
    Domain: Blur
    Divine Might III
    Toughness III
    Wall of Steel III
    Inflame III
    Inflame: Saving Throws III
    Str I
    
    Kensai - 10
    
    Kensai Focus
    Extra Action Boost III
    Haste Boost III
    Epic Destiny

    Divine Crusader

    Bane of Undeath
    Interrogation
    Purge the Wicked
    Consecration III
    Flames of Purity II
    Sacred Ground
    Empyrean Magic III
    Crusade
    Heavenly Presence
    Celestial Champion
    Castigation
    Strike Down

    Twists

    Energy Burst
    Momentum Swing
    Primal Scream (Sound Burst, Avenging Light, others situationally)
    Unearthly Reactions

    Gear

    Head) Dragon Masque (Yellow,Colorless)
    Neck) Necklace of Mystic Eidolons (Green)
    Trinket) Varies
    Cloak) Greensteel Concordant Opposition HP
    Belt) Battlerager's Harness (Green)
    Ring) Lantern Ring (Green)
    Ring) Consuming Darkness (Green)
    Gloves) Iron Mitts (Colorless)
    Boots) Orcish Privateer Boots (Colorless)
    Bracers) Dumathoin's Bracers (Blue)
    Chest) Black Dragon Plate (Blue) / Shadow Dragonplate (Blue)
    Goggles) Sage's Spectacles (Colorless)
    Weapon) Thunderforged X (Touch of Flames, Dragons Edge, Mortal Fear) (Orange)
    Offhand) Thunderforged Orb (Forged Impulse, Forged Evocation Focus, Draconic Reinvigoration) (Orange)

    Augments

    Orange) 2 (+138 Devotion, Meridian Fragment)
    Green) 4 (+8 Protection, +40 HP, +15 Spellcraft, +13 Tumble)
    Blue) 2 (+100% Fort/AC, +2 Ins Cha)
    Yellow) 1 (+250 SP)
    Colorless) 3 (+8 Con, +8 Cha, Blood Globe)

    Spellpower

    Fire) 371 (+132 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +20 DC Flames of Purity, +15 Ship)
    Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
    Light) 363 (+144 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
    Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
    Force) 349 (+150 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
    Crit) 24% (+5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 24%
    Positive) 304 (+138 Augment, +45 Implement, +42 Heal, +29 Aov Core, +10 DC Extraordinary Virtue, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
    Crit) 16% (+5% Magical Training, +1% DC Interrogation, 10% DC Empyrean Magic) 16%

    Healing Amplification

    30% Iron Mitts
    15% Paladin Pastlives
    10% Human I
    10% Human II
    10% Human III
    10% DC Extraordinary Virtue
    10% Ship

    +118.8% Healing

    Saves

    Fortitude) 71 (+10 FVS Base, +3 Paladin Base, +2 Fighter Base, +4 Epic Base, +15 Con, +8 Item, +13 Divine Grace, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +3 Ship)
    Reflex) 69 (+10 FVS Base, +12 Dex, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +6 Unearthly Reactions, +3 Ship)
    Will) 56 (+10 FVS Base, +6 Wis, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +2 Ship)
    +12 All saves when blocking

    Resists

    Fire) 85 (+50 Item, +10 Inherant, +10 Fvs, +15 Ship)
    Absorb) 44.7% (+33% item, +15% Ship, +3% Arcane EPL)
    Cold) 80 (+45 Item, +10 Inherant, +10 Fvs, +15 Ship)
    Absorb) 44.3% (+25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
    Electric) 70 (+45 Item, +10 Fvs, +15 Ship)
    Absorb) 25.7% (+15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
    Acid) 60 (+45 Item, +15 Ship)
    Absorb) 25.7% (+15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
    Sonic) 60 (+45 Item, +15 Ship)
    Absorb) 15% (+15% Ship)
    +12 All Resists when blocking

    PRR) 98 (+36 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
    Reduction) 40.7% Physical

    Mitigation U23

    PRR) 107 (+45 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
    Reduction) 41.6% Physical, 41.6% Magical

    Fire Absorb) 67.7% (+41.6% MRR, +33% item, +15% Ship, +3% Arcane EPL)
    Cold Absorb) 67.5% (+41.6% MRR, +25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
    Electric Absorb) 56.6% (+41.6% MRR, +15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
    Acid Absorb) 56.6% (+41.6% MRR, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
    Sonic Absorb) 50.3% (+41.6% MRR, +15% Ship)
    All Other Spells) 41.6% (41.6% MRR)

    Damage may additionally be reduced by half on a successful save
    Clickies Avaliable for additional 50% Fire & 50% Cold absorb
    Twist avaliable for additional 50% Electric or 50% Acid

    Damage Per Swing Breakdown

    Values relative to Rapier/Scimitar Vs Bastard Sword

    Physical

    4.75W) 16.625 to 26.125
    Str) 48
    Deadly) 11
    DC Core) 4
    Inflame) 4
    Sneak) 0 to 9
    Seeker) 19 on crit
    Crit) x2 on crit
    Consecration) +7.5%

    Magical

    Touch of Flames) 35
    Dragons Edge) 69 on crit
    Mortal Fear) 36
    Dragon Masque) 7
    Battleragers) 3.5
    Mortal Fear Proc) ~1.25% mob HP

    Damage Boost and the damage portion Zeal of the Righteous swing things in favor of physical temporarily while active, averaged benefit from each is 13.3% and 15.6% respectivly.
    Haste Boost and the doublestrike portion of Zeal of the Righteous don't change the relative values.

    Average Damage Contribution Breakdown

    Lantern ring adds an additional 205.2 damage per targeted spell on average

    Sustainable

    Archon) 150.3 @ 0.07sp/second (95.4 Average per 2 seconds + 205.2 Lantern ring, recast every 5 minutes)
    Strike Down) 40 AoE @ 0.4sp/second (500 + melee damage AOE, 12 second cooldown, ~0.5 swing time)
    Consecration) 122.2 AoE @ 1.36sp/second (2566 AoE across 6? tics, heals caster, 20 second cooldown, ~1 sec cast time, no save, cannot crit)
    Energy Burst) 159.7 / 79.85 / 0 AoE @ 0.65sp/second (4872.4 AoE Average Per cast, Reflex Save, 30 second cooldown, ~0.5 cast time)

    Unsustainable

    Ruin) 350.7 @ 12sp/second (4178.8 Average per cast + 205.2 Lantern ring, 12 second cooldown, ~0.5 sec cast time)

    Recommended Alternate Destinies

    Unyielding Sentinel) Tanks up nicely, also a good choice if needing to play dedicated heals.

    Exalted Angel) Switches emphasis more to casting, also a solid ranged/heal option in situations that don't favor melee.

    Legendary Dreadnaught) This setup blitzes well with a full set of cleaves, double strength to damage. Balizarde against low fort, Thunderforged against high fort.

    Fury of The Wild) Good adrenaline recharge due to PSWF, generates huge crits on an Adrenalined Momentum Swing.

    Arcane destinies aren't recommended, Draconic is likely to be the most viable however.

    ETR Leveling Gear Suggestions

    10% Attack speed Trinket at 1

    Greensteel HP Cloak, SP Belt at 11

    Cannith Boots at 18, useful beyond that for double-wings

    The Eveningstar PDK set works well 20-24

    Balizarde, Celestia avalaible at 23

    Thunderforged Potency Orb at 24

    Black Dragon Armor/Helm at 25

    Comparison with Shoikan

    Shoikan

    +Evasion
    +Single Target DPS
    +No Save Helpless
    +Dodge
    +Monk Stances

    Heavy SWF

    +High PRR
    +Cleaves
    +Twist/Destiny/Weapon Flexibility
    +Wings
    +AC (Who Cares?)
    +Heavy Armor MRR (U23)

    Both builds are mostly the same core and result in similar spell power with it coming down to taste on Centered TWF VS Armor SWF. Shoikan is much more heavily optimized for EE, this build was an attempt to keep some flexibility but that sure doesn't come free though the hope is U23 will close the gap between the two builds in EE; both dominate EH.

    Comparison with Bladed Crusader

    Bladed Crusader

    +Reconstruct more reliable than Heal
    +Better Cleaves
    +Higher Damage Per Hit

    Heavy SWF

    +Many Heal Amp Synergies
    +Higher Melee DPS
    +Thunderforged Better with High # Hits/second
    +Weapon Flexibility
    +High PRR
    +Heavy Armor MRR (U23)

    Both builds are even more similar than the comparison with Shoikan even all the way down to the gear, practically everything but the choice of chest armor. Heavy SWF comes up a bit better defensively and the extra two feats go a long ways. Warforged Immunities are handy in a few cases, but most of them can be replicated by worn items and FvS spells, not to mention both builds have high saves. Currently the builds are both around the same in effectiveness, U23 will swing things in favor of the heavy armor a lot.

    Variant Options

    THF

    Swap SWF Feats for THF feats, dump balance
    Not recomended for level 28 play, good option if ETRing rapidly and already stocked on endgame weapons (ESOS, EAGA, Skybreaker)

    TWF

    Swap SWF Feats for TWF, dump balance, move one point from cha and con to bump dex to 15

    Mainstat CHA

    Move all but one (more if lacking tomes) levelups to cha instead of str for higher saves and better DCs on epic spells.
    If skipping Overwhelming Critical, move all levelups to cha.

    Monk/Evasion

    Consider Shoikan instead of this build, it plays on this synergy better.
    Last edited by Ailia; 07-24-2014 at 11:57 AM.

  2. #2
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    Looks good, curious what the expert feedback will be.

  3. #3
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    Default Multi-Class builds seem to forget...

    Quote Originally Posted by Ailia View Post
    The Build

    PDK Favored Soul 17 / Paladin 2 / Fighter 1
    Almost every multi-class build I read, that doesn't include the Character Planner's notes, seem to leave out what class is taken at what level. Could you please post what class was taken for levels 1-20?

    I have a first life pure FvS with +3 tomes atm, but with many other resources from the new dragon raids and a +20 Heart. I would like to update it to something more useful and fun to play. Any help would be well received.
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  4. #4
    Community Member Ailia's Avatar
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    Quote Originally Posted by Marten View Post
    Almost every multi-class build I read, that doesn't include the Character Planner's notes, seem to leave out what class is taken at what level. Could you please post what class was taken for levels 1-20?

    I have a first life pure FvS with +3 tomes atm, but with many other resources from the new dragon raids and a +20 Heart. I would like to update it to something more useful and fun to play. Any help would be well received.
    Honestly I would recommend just hitting a TR to PDK if you have the iconic available, not worth wasting a +20 if you are already an FvS. If you are non-human/PDK the +20 really isn't an option anyways due to needing the extra human feat.

    Be careful with the balance requirements of Single Weapon Fighting, you must meet the requirements the level before you need to take the feat. Level 1 is an exception to this.

    Not really constrained by order here, Assuming TR into PDK I would recommend:

    1 Fighter
    1 FvS
    2 Pal
    Rest FvS

    Assuming TR into Human, I would recommend:

    1 FvS
    1 Fighter
    11 FvS
    2 Pal
    Rest FvS
    Last edited by Ailia; 06-19-2014 at 12:08 PM.

  5. #5
    Community Member Lord_Midnight's Avatar
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    I have to say that one thing I noticed is you have listed that spellcraft is intended to up your positive spell power may I ask how this is to happen as it excludes pos and neg power by the description of the skill itself other than that I see not major problems

  6. #6
    Community Member Ailia's Avatar
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    Quote Originally Posted by Lord_Midnight View Post
    I have to say that one thing I noticed is you have listed that spellcraft is intended to up your positive spell power may I ask how this is to happen as it excludes pos and neg power by the description of the skill itself other than that I see not major problems
    Doesn't surprise me, been fixing errors like that constantly. Think I'm up to 37 edits already between adding more information and fixing wrong/missing values.

    Assuming all goes as planned I'll be TRing into this tomorrow and I'll vet the numbers and evaluate its performance more thoroughly.
    For those curious at the time of TR I'll have:

    3x Paladin PL
    2x Sorc PL
    1x FvS PL, 1x Wiz PL, 1x Cleric PL, 1x Fighter PL

    2x Bladeforged IPL
    1x PDK IPL

    3x Brace EPL, 3x Enchant EPL, 3x Colors EPL, 3x Doublestrike EPL
    Last edited by Ailia; 06-20-2014 at 12:19 PM.

  7. #7
    Community Member Ailia's Avatar
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    Major update to build stats, in actual gameplay the up-time on tensors is iffy and causes some self-healing issues in EE, primal scream isn't used as often as first thought, and concentration seems mandatory due to the bug with quicken not always working properly.

    Also considering Bastard Sword in place of Overwhelming critical; OC increases effective crit by 2, in best case giving 25->27 (8%) on a Longsword, to as bad as 27-> 29 (7.4%) as seen on a rapier/scimitar. The real net increase is less due to the prevelance of 100% fort mobs combined with the builds avaliable fort bypass, the lack of weapon proc scaling with crit multiplier, and the large percentage of magical damage.

    Bastard Sword nets slightly better base damage, but more importantly glancing blows. 20% of non-crit damage on 50% of swings will glance and without THF feats 0% of weapon procs will glance; however most non-weapon melee effects ignore this 0% chance and additionally cleave always glance.

    The following are unknowns and thus aren't taken into account: Mortal Fear proc on glance, Meteoric Star Ruby on glance, Bane Damage on glance (not sure why i never tested this one)

    Other notes: Currently at level 24 with the build, levels 20-22 felt a bit weak due to lack of a good weapon and spellpower, make a point to skip these levels with sagas on further lives. At 23 things got a lot more solid with balizarde, 24 rounded out the spell offense a lot due to thunderforged potency offhand. Looking forward to seeing how it performs with its endgame gear on, its already obliterating EH and making solid contributions in EE wheloon/stormhorns.
    Last edited by Ailia; 06-23-2014 at 07:16 PM. Reason: Removed Erranous Information

  8. #8
    The Hatchery Vissarion's Avatar
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    This may be a dumb question, but how are you getting 45 Implement bonus to spellpower if you're using things like Balizarde or Bastard Swords?
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  9. #9
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vissarion View Post
    This may be a dumb question, but how are you getting 45 Implement bonus to spellpower if you're using things like Balizarde or Bastard Swords?
    Tier 3 Thunderforged is +12 enhancement, plus 3 from Enchant Pastlife for +15 giving +45 Implement with a spellpower augment slotted.

  10. #10
    2015 DDO Players Council Seikojin's Avatar
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    What about capped Pally saves if that is implemented with u23 (which is more likely than not)? I know you said solid Eh but not EE, however the end game, as this build seems aimed towards, should be at least joinable to EE groups. Would the saves being lower (+8 from pally levels) hinder it?

  11. #11
    Community Member Ailia's Avatar
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    Quote Originally Posted by Seikojin View Post
    What about capped Pally saves if that is implemented with u23 (which is more likely than not)? I know you said solid Eh but not EE, however the end game, as this build seems aimed towards, should be at least joinable to EE groups. Would the saves being lower (+8 from pally levels) hinder it?
    The Armor changes should compensate a lot for the lost saves, though consider that unlike sorc cha builds and such, we are going from +13 Divine Grace to +8 Divine Grace, only a net loss of 5. That leaves us with still mid 60's saves without Inflame which is available 50% of the time for +4.

    The EE comment was in reference mostly to solo/duo in hard EEs like What Goes Up.

    I've taken it into quite a few EE groups now at level 24-25 and it seems to hold its own just fine (2nd-3rd on killcount in a mostly 28 group, one death to spellwards in wheloon, two in stormhorns, again spellwards; bad habbit of relying on evaison/WF immunities to bypass them), the real test is going to be how well it can solo EE honestly. Beyond that It would be irresponsible of me to make claims about its endgame EE performance until I finish leveling it, currently sitting at 26. I should have it capped at 28 by this weekend and I'll fill in the details in that regard.

    Worth noting that while this build has a strong endgame slant, its main purpose was to be a strong ETR platform that can perform at endgame rather than a pure endgame focused build. Hence keeping options open for a wide range of leveling gear, making sure it is viable in many destinies and alternative fighting styles, wings to shave time off a lot of quests, and plenty of power in the 23-27 range rather than just building around level 28.
    Last edited by Ailia; 06-25-2014 at 12:10 PM.

  12. #12
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Ailia View Post
    Tier 3 Thunderforged is +12 enhancement, plus 3 from Enchant Pastlife for +15 giving +45 Implement with a spellpower augment slotted.
    Ah, well, that tells you how long it's been since I played a character that cared much about spellpower. Didn't know that slotting spellpower made something into an implement. The extra bumps available to longsword are nice, but hard to justifying using them when there are much better weapons available.
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  13. #13
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vissarion View Post
    Ah, well, that tells you how long it's been since I played a character that cared much about spellpower. Didn't know that slotting spellpower made something into an implement. The extra bumps available to longsword are nice, but hard to justifying using them when there are much better weapons available.
    This is essentially why I dumped religion weapons. The only "good" longsword option is thunderforged which requires level 28 to really perform, Celestia isn't terrible but requires drow which looses out on damage boost, a fairly large loss in burst melee damage. Balizarde is considerably more effective and is available at level 23, giving an effective 13-20x3 crit range as well as rounding out defense at an early level with dodge, more saves, and more damage/PRR from its set bonus.

    Worth mentioning however, is this build can use Celestia without breaking it; it produces very nice numbers in long fights due to shield of condemnation amplifying light damage and procs AoE like crazy due to perfect SWF (doubles proc chance) and also can proc its AoE on AoE glances (50% of swings + all cleaves).
    Last edited by Ailia; 06-25-2014 at 01:15 PM.

  14. #14
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Ailia View Post
    This is essentially why I dumped religion weapons. The only "good" longsword option is thunderforged which requires level 28 to really perform, Celestia isn't terrible but requires drow which looses out on damage boost, a fairly large loss in burst melee damage. Balizarde is considerably more effective and is available at level 23, giving an effective 13-20x3 crit range as well as rounding out defense at an early level with dodge, more saves, and more damage/PRR from its set bonus.

    Worth mentioning however, is this build can use Celestia without breaking it; it produces very nice numbers in long fights due to shield of condemnation amplifying light damage and procs AoE like crazy due to perfect SWF (doubles proc chance) and also can proc its AoE on AoE glances (50% of swings + all cleaves).
    That is a pretty attractive option. I've been looking to TR a defunct old LoB FVS into something, and I have two Raider's Reward boxes kicking around on him. Balizarde and Celestia are far more enticing than Tinah or Nightmare, that's for sure.

    Have you considered 12 FVS/6 Paladin/2 Fighter as an alternative build? Sacred Defender with all its stance benefits seems like it would fit the purpose of the build nicely.
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  15. #15
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vissarion View Post
    That is a pretty attractive option. I've been looking to TR a defunct old LoB FVS into something, and I have two Raider's Reward boxes kicking around on him. Balizarde and Celestia are far more enticing than Tinah or Nightmare, that's for sure.

    Have you considered 12 FVS/6 Paladin/2 Fighter as an alternative build? Sacred Defender with all its stance benefits seems like it would fit the purpose of the build nicely.
    That was actually the original build concept I looked at, but until the U23 changes remove the shield requirement for the higher tiers it isn't worth dropping wings/spells/spellpoints for. Post-update I'll likely try it, also considering 12FVS/6 Fighter/2 Paladin for more feats.
    Last edited by Ailia; 06-25-2014 at 02:26 PM.

  16. #16
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Ailia View Post
    That was actually the original build concept I looked at, but until the U23 changes remove the shield requirement for the higher tiers it isn't worth dropping wings/spells/spellpoints for. Post-update I'll likely try it, also considering 12FVS/6 Fighter/2 Paladin for more feats.
    Being able to get +20% HP and +6 Strength will be very nice without having to have a shield, though I'm not sure if there is enough AP flexibility to be able to fit in the +6 STR.

    For the Fighter version, it may be a good idea to pick up the Shield Mastery feats. They provide the doublestrike bonus when wielding an orb (though I have no idea if this is WAI), which with Legendary Shield Mastery twisted would amount to 15% doublestrike. A pretty nice DPS addition.
    Order of the Silver Dragons||Argonessen
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  17. #17
    Community Member Ailia's Avatar
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    Quote Originally Posted by Vissarion View Post
    Being able to get +20% HP and +6 Strength will be very nice without having to have a shield, though I'm not sure if there is enough AP flexibility to be able to fit in the +6 STR.

    For the Fighter version, it may be a good idea to pick up the Shield Mastery feats. They provide the doublestrike bonus when wielding an orb (though I have no idea if this is WAI), which with Legendary Shield Mastery twisted would amount to 15% doublestrike. A pretty nice DPS addition.
    Looking like the cost is going to come mostly out of the racial tree and a little warpriest to make it work. Nice net gain in Str and HP for sure, makes for a bit better melee output between that and the added doublestrike. Don't think the twist would work here, don't believe that one works with an orb does it?

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    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Ailia View Post
    Looking like the cost is going to come mostly out of the racial tree and a little warpriest to make it work. Nice net gain in Str and HP for sure, makes for a bit better melee output between that and the added doublestrike. Don't think the twist would work here, don't believe that one works with an orb does it?
    I have no idea, but I intend to test when my Swashbuckler makes it over to Sentinel.
    Order of the Silver Dragons||Argonessen
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    Theologians don't know nothin' about my soul.

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    Community Member Ailia's Avatar
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    Over zerging a few divine lives I tweaked the enhancements a bit, also finding Celestia more useful than initially expected. First post updated to reflect this. Build is proving to be a very good ETR platform for divine and martial, haven't experimented with primal yet.

    Kinda forgot to record some EE runs, got caught up in a ETR race with a guildie. I'll try to get some posted when I hit cap again.

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    Community Member Nodoze's Avatar
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    Quote Originally Posted by Ailia View Post
    Over zerging a few divine lives I tweaked the enhancements a bit, also finding Celestia more useful than initially expected. First post updated to reflect this. Build is proving to be a very good ETR platform for divine and martial, haven't experimented with primal yet.

    Kinda forgot to record some EE runs, got caught up in a ETR race with a guildie. I'll try to get some posted when I hit cap again.
    Curious how much bonus damage you were able to get with Celestia and whether you are still liking it.

    I think Celestia should be able to get up to +110% damage with the right build/twists. I started a debuffer build to give the full +110% but it takes forever for me to grind out the ePLs & fate points for the twists.

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