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  1. #1
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    Default New Player - Ideal Solo Build

    Greetings everyone.

    First, I'd like to thank the community for having a place where New Players like myself can come and ask questions. It is very nice to have. In the past, I have played WoW and LOTRO on the MMO side of things. But I've always had a soft side for the D&D-verse. Things like NWN2, Planescape, BG2, and the like have always appealed to me. Gave the community around here a look and I was impressed in general.

    I played a very basic character through the DDO tutorial last night and I really like the game thus far. I think I'd like to play more.

    That said, I've done a good bit of forum searching and haven't found yet a character build that suits what I'd like to do, and I thought I would ask to maybe get some confirmation.

    Type of Play
    I am wanting a character that can explore the whole game entirely solo. I'd kind of like to explore the game similar to how I might go through NWN2, or some such game. (Yes, I do know that DDO will make for a very different experience.) I'm not interested in raiding or grouping. I love the feel of being able to go through the game alone and exploring the areas at my own pace and on my own schedule. I also like being able to be self-sufficient and not need a lot of things.

    Keep in mind that I'm also new to DDO so preferably I'd like to have a character that doesn't necessitate lightning fast reflexes or multiple sets of gear for different situations always on hand.

    Amount of money available to spend
    $25-$40. I haven't bought any Turbine points yet, but I am willing to so that I can make a more ideal build. I just don't want to totally break the bank to do it so $40 would be my high end on the money side for now.

    Race/Class Preference
    Unimportant. I'm looking for what is ideal for soloing through the game as a newer player and am open to suggestions. It would be cool to have a main character that is a little magical, but I'm not wedded to that because I would rather not be frustrated later when I can't do things or am dying all the time.

    Thank you very much for all the advice in advance. I appreciate this community for the help. Feel free to also point me towards a pre-existing build if you like. I've looked a bunch but had a hard time finding something suitable.

  2. #2
    2016 DDO Players Council Stoner81's Avatar
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    My advice would be something like Human Cleric either pure or splash 2 levels of fighter for feats and weapon proficiencies. Feat wise the "must haves" imho (in no particular order) are:

    Power Attack.
    Cleave.
    Great Cleave.
    Empower Healing Spell.
    Quicken.

    You would have good melee ability, great self healing and great buffs like Freedom of Movement/Deathward/Protection From Evil. I dare say either Ellis or Unbongwah will be along at some point and they have some excellent builds for new players anyway have fun and welcome to DDO! What server are you planning on playing on? If you join Cannith then look me up (see my signature for my character names) and I will help you out with some Platinum and some low level gear to help you get started

    Stoner81.

  3. #3
    Community Member Hiponic's Avatar
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    Solo Build for 1-20 Wareforged Artificer. Great Heals. Trapping, Decent Damage. Put $15 Bucks in VIP for one month and Buy artificer class with TP.. See if you like it... If not.. Well u only spent around $30 .. Half the price of a normal Video game that takes around the same 1 month to complete..
    Last edited by Hiponic; 06-14-2014 at 10:21 AM.
    Nefatron - Nefron - Nefrous - Ya Know What... Just Call Me NEF ~ Ghalland ~

  4. #4
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    https://www.ddo.com/forums/showthrea...for-Characters

    The above link is to a laundry list of builds created by the community. Some, with multiple levels of multiple classes, would probably be considered advanced builds for a beginner. Starting out you'll have a 28 pt build which has its own limitations, but as you play through on your first life you'll earn favor and unlock 32 pt builds most likely - although this can be purchased through the turbine store unlocking it for every server, whereas if you earn it through favor it unlocks it for just the server you are playing on. Once you true reincarnate (TR) your first time your character will have 34 builds points, and second TR (3rd life) and onward TR's will offer 36 build points.

    A lot of the builds referenced in the link will be geared around 34 or 36 pts, and the assumption that you can and will have access to attribute tomes (which increase your attributes based on the tomes + value, at various levels). Feats sometimes require a baseline attribute value in order for you to take them, and in some situations you may not be able to take all of the feats listed in some of the builds due to being a 28 pt build.

    If you are looking for a well rounded character I'd check out builds under Specialist or Ranged first, followed by Casters or Healers, and Melee last. Melee is sometimes tougher for new players given that you are right in the thick of the fights, where as with other builds you may be able to avoid fights or stand back away from them. Although, personally, melee is the most enjoyable.

    Some of the specialists might involve using scrolls (spell scrolls) to heal, which is done with the UMD (use magic device) skill. Scrolls can be bought from vendors, and are dropped in chests.

    I'd also recommend TR'ing quickly after hitting 20, and running through the heroic game a time or two before venturing into epic levels. The epic feats are the ones that often have higher attribute requirements requiring a character to possess tomes in several stats.

    The best advice I can give to a new player is that chances are your first character build will probably not be the most successful. However, being a solo artist is possible given time; time to learn the game and the classes. If you are going to spend some money I'd unlock 32 pt builds as it will likely help you the most starting out, but I wouldn't spend money on tomes up front. Tomes also drop in game, and chances are during a characters first two lives you will acquire +2 tomes for most/all stats, and what you don't get as drops you can buy on the in game auction houses with pretend money. I'd also recommend doing the VIP subscription for at least one month, as it unlocks all quest packs (excluding expansions) and gives you free roam of the game.

  5. #5

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    Hey Ciani - Welcome!

    Given your budget, don't buy anything but content - Quest packs and so forth. You won't really even need to do that until level 8 to 10. That will provide you the best bang for your research dollars. When you are ready to do that, just ask here and you will get more recommendations that you need.

    Forum user Aphion has compiled a tremendous list of DDO resources you can find here. Peruse that if you want more information than you can use.

    As for a pure soloing, first-life character - EllisD's Tempest Trapmonkey is an excellent place to start. In fact, any of his builds are good for first-life characters. He has several listed in his sig. You can also search for builds by unbongwah (the originator of the build linked previously). Do be aware that there's really no such thing as an "Ideal" character for any style of play. Player skill, meta knowledge, gearing, dumb luck, etc. are far more important factors in running a successful character.

    Soloing the higher level content will be difficult until you learn the quests, but explore them on Casual and you'll probably do well. And don't be upset when you die. It's going to happen but it's not a big deal.

    I hope you enjoy the game and best of luck!
    The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)

  6. #6

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    To add to the advice:

    DDO reflects some (though not all) of the necessary diversity that a party can always do over a solo player. There are a handful of quests that cannot be completed at all without additional members to assist. Dungeons & Dragons teamwork may still be needed. No one player can do it all.

    That said, there are ways to get around several limits.

    You don't have to fight everything you see unless an objective requires it. Explore how the Sneak ability can get you through things. It is superior than mere Invisibility because a good sneak cannot be heard or seen. Characters with Evasion feats such as Monks and Rogues are built well for this.

    Characters with Evasion also can effectively ignore many traps as their agility avoids damage.

    "Splashing," the combining of two or more class levels, can yield great damage and defensive benefits but at the price of mastering any one class. A poorly multiclassed character may not survive into higher levels; you'll be a jack of all trades but master at none. Build carefully.

    I recently created a character, a Ninja Spy, that has been very successful in soloing most of the game without any party, hirelings and a self-imposed limit to kills, which made a fun challenge. You can read more about her here.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  7. #7
    Community Member Toro12's Avatar
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    Buy warforged race and artificer class
    First level as rogue
    Max intelligence , lots of constitution, decent dexterity.
    Max ski points you can spend in search , spot, disable device , open locks, spell craft , repair and concentration.
    If anything left go USe magical device.
    Take the feat insightful reflexes.

    Next bunch of levels take artificer anytime you are asked to increase an ability score , increase intelligence.
    Take the arcano tech Spell like abilities ( left side)
    Be sure to take the spell insightful damage when it is offered.
    After getting your arcNotech SLAs up to tier 4 maxed (blast rod) take a second level of rogue.

    All the rest of your levels take artificer.
    Wear the highest magnetism and lightning lore items you can find. Nuke with SLAs finish off with crossbow/ rune arm.
    Highest int and con items you can find.
    What ever the highest rogue skill items you can find. So long as you stay out of elite found tap gear and your massive int should cover all the traps.
    Easy peasy. Wander Round exploring to your hearts content.

    With echos of power for a few SP and cheap SLAs and repair moderate damage you can pretty much go forever.

  8. #8
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    Quote Originally Posted by sebastianosmith View Post
    Given your budget, don't buy anything but content - Quest packs and so forth. You won't really even need to do that until level 8 to 10. That will provide you the best bang for your research dollars. When you are ready to do that, just ask here and you will get more recommendations that you need.
    ...won't need until 8 to 10, may not quite need until near 20 in some uncommon cases, depending on how you play.

    That's not to say that you couldn't benefit from some adventure packs earlier, but rather a question of more or less benefit per TP spent. And there it can quickly get into playing style and character build specific differences, with lower level packs.

    And in any case, if on a budget and not in a hurry, do wait for sales in the DDO store. Almost anything can be had at -20% a number of times per year, and that's not counting the weekly coupons - see https://www.ddo.com/en/store#sample ...
    Last edited by mna; 06-14-2014 at 02:41 PM.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
    Away from the game most of 2015.

  9. #9
    Community Member HorusHorace's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    As for a pure soloing, first-life character - EllisD's Tempest Trapmonkey is an excellent place to start.
    Seconding this. It has solid self-healing, evasion, damage, and can handle traps. Really, the only quests you can't solo with the Tempest Trapmonkey are quests that literally can't be soloed. It's the build I've been playing casually for around a year now and I haven't had any serious trouble yet.

    I'd also recommend EllisDee's Adventure Pack Reviews to figure out which adventure packs you should get.
    "Only your real friends tell you when your face is dirty." - Sicilian proverb

  10. #10
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    Wow! Thanks for all the advice everyone!

    I think I might just go with the Tempest Trapmonkey that has been recommended a couple times. I was deliberating between either that or Ellis's Kensei Warpriest that he has as a sample build.

    It seems, from what I have read in other threads, that for a new solo player, people either suggest a "rouge-like" character that can disarm traps and is mildly stealthy, or a Battle Cleric type that can fight and has heals.

    I'll need to decide between the two, though as I said, I might lean towards the Trapmonkey. Certainly, the advice that many different builds can play the game solo makes sense.

    Thanks everyone for all the help. If anyone wants to chime in with added suggestions or advice, feel free. Otherwise, I'll take these things into consideration and go from there.

  11. #11
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    I would also advise the tempest route, I wouldn't spend ANY money until your sure you like the game. Me I love the game as you can see from my join date and post count.

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  12. #12
    Community Member Lallajulia's Avatar
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    do not buy right now anything. explore, play around. free classes and races cover all what is needed for successeful solo build for that.
    but few things i want to say -

    1. soloing is not what this game is about. you can find yourself bored very fast. find partner/s. better not veterans, because they can ruin your experience aswell for they are on so called xp/tr train and that means VERY fast running trough all content, you may feel not less lonely with them than alone. not always so, but thing to keep in mind - group with players of similar experience.
    2. i have not seen new players and good rogues at same time. if you not go elite difficulties, all you need is be prepared with right resistances and acceptable hit points. and you can just run trough traps.
    3. healing. mandatory. do NOT roll class which can not self heal. even there are healbots(npc hirelings), roll character with innate ability self heal - cleric is really good choice to go pure caster, go fighter type with splashing fighter levels or even ranger levels, rogue is possible too, but you will need inteligence stat to keep skills up. on 28pt build... better no. i would advice this class as start.
    4. race. human. racial bonuses/tree and even dragonmark of human(Mark of Passage, take it, you will love it for it gives you 25% speed bonuses and later you can access dimension door and teleport, few of the best utility tools you can get) are best for cleric any type(free to play im talking about here).
    5. do not let me or anyone push you direction you do not feel it is yours. ddo character creation and development is so flexible and i would say it is main reason for most people stick with this game. try roll your own builds or pures(i like best pure classing for i very like "feeling" of class how developers made them, made trees and most of them are very, very fun pure), do not copy them. you will lose big chunk of good experience you can have by enjoying play around with these things on your own.

    ...and welcome.
    cheers from galhanda.
    Last edited by Lallajulia; 06-15-2014 at 04:38 AM.
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  13. #13
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    Quote Originally Posted by Lallajulia View Post
    1. soloing is not what this game is about. you can find yourself bored very fast. find partner/s. better not veterans, because they can ruin your experience aswell for they are on so called xp/tr train and that means VERY fast running trough all content, you may feel not less lonely with them than alone. not always so, but thing to keep in mind - group with players of similar experience.
    Then again, for some quests it can be very difficult to find a group, so some self-sufficiency would be a good idea. Keeping a stack of healing consumables (potions, or wands if you can use them) once you can afford some is strongly recommended.
    Quote Originally Posted by Lallajulia View Post
    2. i have not seen new players and good rogues at same time. if you not go elite difficulties, all you need is be prepared with right resistances and acceptable hit points. and you can just run trough traps.
    What is a "good" rogue? Is it related to "good enough" at all, actually?

    Been a few times when any rogue at all is better than no rogue. In at-level elites and others with bravery streak and such, could be good to let people know you're a newbie, so they know what to expect.

    Everyone likes the +15% from traps if they can get it, or even +8% if you can't get them all. (Did a run of Elite Tear of Dhakaan consistently about a half quest behind some TR zergers with my newbie-trapper once, they didn't have any other rogue or artificer along... hm, could be it was one of the "tempest trapmonkey" characters actually, not sure, it was a good while ago...)

    Quote Originally Posted by Lallajulia View Post
    3. healing. mandatory. do NOT roll class which can not self heal. even there are healbots(npc hirelings), roll character with innate ability self heal - cleric is really good choice to go pure caster, go fighter type with splashing fighter levels or even ranger levels, rogue is possible too, but you will need inteligence stat to keep skills up. on 28pt build... better no. i would advice this class as start.
    Yes, some amount of self-healing is nowadays pretty much expected in groups.

    Oh well, rangers get some amount renewable of self-healing by level 3 if they put enough of their APs in that, and on the 8th ranger level at the latest.
    Last edited by mna; 06-15-2014 at 08:12 AM.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
    Away from the game most of 2015.

  14. #14

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    If you go with a tempest trapmonkey, be aware that it's next on my list for updating. The core build will likely stay the same, but here's the broad strokes of what I'm looking at for changes:

    - Heavy emphasis on self-healing in the deepwood stalker tree (the tier 2 that lets you use empathy to cast vigor) as early as possible to get meaningful self-healing for the low levels.

    - The enhancements will change to heavily emphasize trapping skills via enhancements. This is because trapper gear is now pretty tough to find for new players.

    - I may or may not change it to a 15/3/2 ranger/rogue/fighter. Probably not, but I'm going to revisit that split just to see if it works better. (I toyed around with it before posting the build, but wasn't happy with the skills.)

    - I will definitely be changing the late-teens/early 20s feats to be 15: Dodge, 18: Mobility, 21: Spring Attack or Quicken. (player's choice)


    Regarding the enhancement changes, the idea will be to take +3 to disable & open lock from both the human and mechanic trees, for a total of +6. Also +3 search/spot from both the human, mechanic and deepwood stalker trees for a total of +9. Then I'll toss in skill mastery from the human tree for +1 to all skills, plus "race" it to greater heroism in the human tree.

    Identifying which enhancements to sacrifice in order to fit these in is the reason I can't post it yet, but in any case, making these changes to add a total of +11 disable/open lock and +14 search/spot will greatly improve the experience of leveling for new players.

    EDIT: Hrmph, maybe I should get off my butt and update the thread tonight.

  15. #15
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    To kind of build on what everyone's already said....I'm a huge soloist myself, and I've played through several different builds, some more "solo-able" than others. IMO there's a few things that every soloist needs to have - at least in the game as it currently stands - to really shine as a soloist

    -Decent DPS (of course)
    -Reliable self-healing
    -Trapping ability - too many quests have "one shot kill" traps that can make them nigh impossible for new players and be very frustrating to wipe out 20 mins of play in one blow.
    -The Evasion feat...perhaps not a hard "must" but definitely makes the difference between moderate and excellent soloing (again, in the game as it stands now). Artificer is perhaps the one class that can get around this somewhat, just by being all-around strong on the first three points.

    The three big builds that hit those points the best (and are more new-player friendly) are the Trapmonkey, Warforged Artificer, and Pale Trapper. Those are my recommendations for new players, depending what playstyle you like (melee, ranged, magic).

  16. #16
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    Quote Originally Posted by EllisDee37 View Post
    - The enhancements will change to heavily emphasize trapping skills via enhancements. This is because trapper gear is now pretty tough to find for new players.
    I disagree with that. Since Cannith crafting is apparently fixed again, I think that's an adequate resource even for a brand new account. You can craft +10s before you get to Crafting Level 50, and honestly that's a super easy grind if you actually know how to efficiently grind crafting...mainly making use of the Vial-of-Something-or-Others you can buy for super-cheap in the Harbor from the Coin Lord (Free Agent?) vendor and use in lieu of essences for crafting upgrade shards.

    There's a good guide for it somewhere in the forums that should be required reading for all new players looking to maximize their first-life experience

  17. #17
    Community Member moomooprincess's Avatar
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    Since you want to solo, you MUST Be part rogue or part artificer to disable traps. Otherwise, eventually you won't be able to complete something because of those nasty traps. You can only BUY hireling rogues with TP, none are available with platinum.

    Warforged Artificer is a good choice.

    Or a Warforged infinite wizard/ 2 levels of ROGUE only. Why only 2 levels of rogue? because you want to blast things and burn things with your wizard spells. Be sure to choose the REPAIR spell!!!

    Tempest Trap monkey is fine also.


    As you level your character ALWAYS put +1 Disable device, +1 Search. ALWAYS. No arguing. Do it.
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  18. #18
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    Quote Originally Posted by moomooprincess View Post
    You can only BUY hireling rogues with TP, none are available with platinum.
    I suppose, technically, astral shards would be sufficient. But getting some of those without spending TP, well...

    Quote Originally Posted by moomooprincess View Post
    As you level your character ALWAYS put +1 Disable device, +1 Search. ALWAYS. No arguing. Do it.
    I want to argue just on principle...

    I find it perfectly fine to skip that point of Search on levels where your Find Traps spell goes up by a point, provided you'll take care to catch it up later when you take levels in something that has Search as a class skill. (Clerics get very few skill points anyway, cleric trappers being a bit of a challenge...)
    Last edited by mna; 06-22-2014 at 05:39 PM.
    No longer completely f2p as of November 2014. Father of 3 more DDO players so far (I do have more children than that).
    Away from the game most of 2015.

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