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  1. #1
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    Default Some Random Cormyean weapon effects, from level 16 trades

    +4 Honed Cormyrean Khopesh
    Shocking Burst
    Disintegration
    Vertigo +6

    +4 Powerful Cormyrean Khopesh
    Screaming
    Steam
    Wounding

    +4 Shining Cormyrean Khopesh
    Icy Burst
    Steam
    Cursespewing

    +4 Etched Cormyrean Khopesh
    Shocking Burst
    Crushing Wave
    Weakening

    +4 Heirloom Cormyrean Khopesh
    Shocking Burst
    Steam
    Weakening

    +4 Fine Cormyrean Khopesh
    Acid Burst
    Corrosive Salt
    Shattermantle

    +4 Gleaming Cormyrean Khopesh
    Flaming Burst
    Crushing Wave
    Destruction

    +4 Heirloom Cormyrean Khopesh
    Flaming Burst
    Crushing Wave
    Vertigo +6

    +4 Potent Cormyrean Khopesh
    Flaming Burst
    Magma Surge
    Stunning +8

  2. #2
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3
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    Default

    And from a level 24 trade, same amount of mats for each level trade. I think they must have reduced that from before on the higher level ones.

    + 6 Powerful Cormyrean Khopesh
    Brilliance
    Steam
    Crippling
    Aligned

  4. #4
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    Default

    More Randomness

    +6 Caustic Cormyrean Khopesh
    Caustic
    Steam
    Exceptional Combat Mastery +3
    Good Luck

  5. #5
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    Default

    Quote Originally Posted by dogsoldier View Post
    +6 Caustic Cormyrean Khopesh
    Caustic
    Steam
    Exceptional Combat Mastery +3
    Good Luck
    Well apparently the wiki isn't quite 100% complete on these...Good Luck is not listed there as a possible affix, so that's new information. Definitely beats out Destruction or Shattermantle as a "Group B" affix.

    Otherwise though, yeah, nothing unexpected...should have stopped at the Shocking Burst/Crushing Wave/Weakening khopesh though, that was a winner

  6. #6
    Community Member janave's Avatar
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    Quote Originally Posted by droid327 View Post
    Well apparently the wiki isn't quite 100% complete on these...Good Luck is not listed there as a possible affix, so that's new information. Definitely beats out Destruction or Shattermantle as a "Group B" affix.

    Otherwise though, yeah, nothing unexpected...should have stopped at the Shocking Burst/Crushing Wave/Weakening khopesh though, that was a winner
    Yeah, they are good for a quick filler.

    I had to pull a lvl20 longbow after LR+20, i did not have any bow.

    I got:

    +2d6 fire
    +magma proc
    +improved paralyzing

    a 2nd pull:

    + 1d6 force
    + 2d6 sonic
    + cacophonic proc

    They helped me until bow of earth/pinion

    I would definitely get a thrower on any character, you can dish out enough damage to match a weaker nuke SLA.

    I think the wiki should be updated in a way to reflect that you can pull effects with random range, ie: 1d6, 2d6, 2d8, 3d6,3d8 damages.

    Overall you have slightly better odds than pulling a similar quality randomgen weapon. Intrestingly since they nerfed random loot, these items started to look more attractive .
    Last edited by janave; 06-11-2014 at 12:59 AM.

  7. #7
    Community Member Vellrad's Avatar
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    I got lvl24 throwing axe, and with my 60str (decent but not high) it deals 50-60 damage (200-300 on criticals).

    Very weak IMO, something like 10% of mentioned nuke sla , but I've got no better alternative.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8
    Community Member janave's Avatar
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    Quote Originally Posted by Vellrad View Post
    I got lvl24 throwing axe, and with my 60str (decent but not high) it deals 50-60 damage (200-300 on criticals).

    Very weak IMO, something like 10% of mentioned nuke sla , but I've got no better alternative.
    Mine does 1d6+3d8 on top of the thrown damage. The spellplage effects + proc effects divided back = weaker SLA.

    Good for leveling up Shiradi on characters who dont really shine at ranged combat. A double proc is often 700-900+damage. Maybe i just rolled highs, i did not test this, just average gamplay impressions.

  9. #9
    Community Member Vellrad's Avatar
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    Quote Originally Posted by janave View Post
    Mine does 1d6+3d8 on top of the thrown damage. The spellplage effects + proc effects divided back = weaker SLA.

    Good for leveling up Shiradi on characters who dont really shine at ranged combat.
    I gave up after few tries, mine is base damage, plus str, plus 1d6 sonic, plus rare proc, plus some debuff :/

    I use it only when I must range something, which is pretty much only thrill of the hunt.

    If epic wands would have quicken, I'd use them over a thrower.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #10
    Community Member kmoustakas's Avatar
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    I did a lot of work on these, trying to figure out a good longbow because I didn't have pinion.

    Best I came up with was
    Improved cursespewing
    Screaming (the 2-12 effect)
    Life stealing
    Superior parrying

    Was uber until they nerfed lifestealing and it's still good (but raiders box-pinion)
    OkarisRage, artificer afraid of the reaper
    Caldrick, hp tank wannabe - Noellal, in etr hell
    Tagthor, testing fiery bard
    Comprehensive list of cormyrean attributes

  11. #11
    The Hatchery sirgog's Avatar
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    The wiki info is terrible on these. Might be able to dig up more.

    Basically though, the level 24 ones have a straight damage (best is Absolute Good), a debuff, a Shroud proc and a miscellaneous bonus which is from its own short list.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Death's Dominator Eth's Avatar
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    Quote Originally Posted by kmoustakas View Post
    I did a lot of work on these, trying to figure out a good longbow because I didn't have pinion.

    Best I came up with was
    Improved cursespewing
    Screaming (the 2-12 effect)
    Life stealing
    Superior parrying

    Was uber until they nerfed lifestealing and it's still good (but raiders box-pinion)
    Life stealing on cormyrian weapons was never nerfed.
    It always only had a chance to proc on a crit opposed to named weapons like Nightmare that procced it on every crit.

    I bug reported that a long time ago.
    Guess the nerf to some of the named weapons counts as a fix, since they all work the same now...
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  13. #13
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    Quote Originally Posted by janave View Post
    I think the wiki should be updated in a way to reflect that you can pull effects with random range, ie: 1d6, 2d6, 2d8, 3d6,3d8 damages.
    Can you provide some examples? I've only seen two flavors of non-proc elemental damage: 2d6 for "standard" elemental damage and 1d6+Burst for those plus Sonic and Force and Light, the "low immunity" types. And then the old Holy, which is 2d6 but only vs Evil....Anarchic/Axiomatic?....and Pure Good 1d6 maybe?
    Last edited by droid327; 06-11-2014 at 09:59 AM.

  14. #14
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    Default Wonder if its any good ?

    I have a lvl 24 cormyrian falchion with Hemorrhage Phlebotomizing crippling and crushing wave on it you guys think its any good ?

  15. #15
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    Another lvl 24 one:
    +6 Voltaic Cormyrean Khopesh
    Voltaic
    Steam
    Wounding
    Cold Iron

    Also yeah, I get some use out of the shocking burst ones with Crushing Wave & Disintegration, seem pretty decent. That Phlebotomizing one looks good too.

  16. #16
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by pesch1991 View Post
    I have a lvl 24 cormyrian falchion with Hemorrhage Phlebotomizing crippling and crushing wave on it you guys think its any good ?
    For your high dps toon, should be perfect

  17. #17
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    Just hit level 20, and these are my trades:

    +5 Polished Cormyrean Khopesh (2x 1d8)
    Shocking Burst
    Crushing Wave
    Crippling

    +5 Polished Cormyrean Khopesh (2x 1d8)
    Shocking Burst
    Steam
    Wounding

  18. #18
    Community Member kmoustakas's Avatar
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    Default Necro-ing

    Tried a whole bunch of repeaters today, level 16. Other than greensteel there are no good pure dps options until 18 so cormyreans do fill a small gap.

    Best I could get was

    Part 1 (dps): Screaming
    Part 2 (proc): Cacophony
    Part 3 (effect): Wounding

    Seems an overall nice trash beater. Wounding on a repeater is acceptable.

    What would the lottery be for level 16? Obviously the best shroud proc' would be lightning strike. How about part 3? I got crippling, shattermantle, destruction, wounding. Anyone seen paralyzing? Part 1 I got acid, frost and good blast which apart from the good damage descriptor is the worst I think. Anyone seen 'holy'?
    OkarisRage, artificer afraid of the reaper
    Caldrick, hp tank wannabe - Noellal, in etr hell
    Tagthor, testing fiery bard
    Comprehensive list of cormyrean attributes

  19. #19
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Tried a whole bunch of repeaters today, level 16....

    Necro fail! Less than a month since last post, and included useful info.


    (Not having partaken in many Challenge attempts, I was wondering if repeaters were on the bows/crossbows list. Agree the Wiki is weak.)
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  20. #20
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    Quote Originally Posted by kmoustakas View Post
    I did a lot of work on these, trying to figure out a good longbow because I didn't have pinion.

    Best I came up with was
    Improved cursespewing
    Screaming (the 2-12 effect)
    Life stealing
    Superior parrying

    Was uber until they nerfed lifestealing and it's still good (but raiders box-pinion)
    Improved destruction is good. you can get on the cr 20/24 weapons

    Also, the ones that remove stats are decent. The con reduction can remove up to 10 on red names I think, and maybe bosses. That could be 300-600 dmg and -5 fort save. The dex one can remove up to 10 dex, which means -5 ac and -5 reflex saves, may help your caster.

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