Thanks! Awesome news! Maybe too awesome!
Thanks! Awesome news! Maybe too awesome!
Sounds like an excellent plan. Well done.
Will Cannith-craft (150 levels in all schools) for free on Khyber (mail Ninevrisei) if you provide the needed materials.
I still strongly dislike the fact that our end reward lists are overcrowded with stuff we "need"
I guess its better, but still not ideal.
Frankly your idea is also pretty good, but really only makes me want to quit (again) until you finally, someday implement it.
A quicker fix would be just to change comms required to 3500 NOW.
So bored; wanna quit... yet again...
"The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."
for a casual player like myself I can only applaud this.
4 Alts at cap
Impossible Demands, Graveyard, Rusty Blades, Death Undone + one other short quest. Total time of less than 1.5 hours.
5 quests x 4 toons = 20 = 40 heart seeds. in 6 hours. Doesn't seem so hard really.
Officer of Renowned
It's about time something like this was implemented. Is it completely unrealistic to ask for this to be added to u22?
I like this idea.
Do not tie the number rewarded to difficulty in away. Two per run regardless of difficulty is perfect.
Awesomesauce I can finally pick up favor again o/
Completionists: Heroic 30/42, Epic 36/36, "Iconic" 12/12
You need to reward players for running higher difficulties. You need to give more seeds for higher difficulties, this is very important. If you don't, it just turns this process into a boring, unchallenging experience. We need options, more options are always good. Multiple ways to accomplish a goal keeps players interested. With your proposal you are effectively encouraging capped characters to run epic normal, which is much too easy for capped characters. It will make this process a chore instead of a continuation of enjoying the content at the level of challenge that is intended for capped characters.
I'd recommend 0-1 seed for epic normal, 1d2 seeds for epic hard, and 1d2 +1 seeds for epic elite.
And while you're right, favoring higher difficulties is already true for commendations of valor, that point is not relevant since heart seeds wil now completely override commendations of valor in the end reward list for capped characters. Essentially there may as well not be commendations of valor in the end reward list for capped characters since they will always be a much less appealing option than selecting the heart seeds. Heck you could make each epic elite quest for capped characters give out 199 commendations of valor each, but it still wouldn't matter if you're alternatively offering 2 heart seeds per quest which is the same as 200 commendations of valor for purposes of obtaining hearts of wood.
Last edited by axel15810; 06-10-2014 at 11:43 AM.
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2 per every quest does seem a little high though. I would suggest 1 for normal, 1D2 for hard, and 2 for Elites. This would make elites still more appealing, but not too much so.
Because DDO content is created by hand, some issues cannot be fixed with a global change. We must fix these issues one-by-one by hand with the help of bug reports. This includes:
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I think timetables are the reason for later than U22. Also hidden loot bugs like how abbots loot was bad for those months after table changes were made (to somewhere not related to the abbot iirc). Either way, bugs.
If it was 2 seeds per run, at cap, you would see an etr heart every day from etr farmers. They would grind out the hearts, then spend the rest of the time etring, capping during timer, and repeating. For the casual players, this would be 8 seeds per day, so less than the time it would take to get a tr heart with the same level of casualness.
I think 1 seed per run would be more in line with TR heart pace. High speed players would get the heart every few days, and casual players would need a bit more time, but not months. It would be just a little longer than getting a tr heart.
My mindset of what to grind comes from the low hanging quests for even the gimpiest of toons. So you have von 3, 4, spies, and devils assault. You can easy handle wiz king and probably a few more, but taking the least to make an extreme example of laziness helps make my point.
With the 2 per, each day would yield 8 seeds, and up to 2 tokens for tring at the same time. 6 game days, can = etr and 12 tokens for heroic tring. I think etr should be at least as slow as heroic tring.
With 1 per run, each day would yield 4 seeds and up to 2 tokens for htr. 11 game days = 44 seeds and 22 tokens. More equality.
Rewards for running everything EH or EE are getting more covs and getting to cap faster. Once anyone reaches cap I think running 21 quests to get a heart is fair. Very similar to the L20 TR system.
Very nice.. i like it..
u can get to cap without worry too much about your play stile.. do and enjoy a some end game and TR or ETR in not much time in case u feel u dont wanna be stuck on lv28
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