We have been going through player feedback and one of the concerns is that there is no compelling reason to level a Paladin past the early levels. While we hope the changes to armor and shield will help with this, we are looking for feedback on additional changes to make the class more compelling at higher levels.
~ At 7th level the Paladin gets the Armor of Light ability. The Paladin gains 25 temporary hit points (non-stacking) each time they use Smite Evil, Lay on Hands, Cure Disease or Turn Undead. This ability provides 50 temporary hit points at 13th level, and 75 temporary hit points at 19th level.
~ The Paladin gains Weapon of Light starting at 8th level and increasing at 11th, 14th, 17th and 20th.
At 8th level the Paladin gains Weapon of Light. While this toggle is activated each weapon attack they make also cause 1d6 of Light damage. This damage is increased to 2d6 for two handed weapons and for shield bash attacks.
At 11th level the Weapon of Light damage bursts in a 10’ radius when the Paladin rolls a 20 on an attack roll with a weapon.
At 14th level the Weapon of Light increases to 2d6, or 4d6 with a two handed weapon or a shield bash.
At 17th level the damage of a Weapon of Light burst (when you roll a 20) is doubled.
At 20th level the Aura of Light increases to 3d6, or 6d6 with a two handed weapon or a shield bash.
We are also considering a controversial change as well:
Divine Grace is now limited to 2 + (3 x Paladin Level) for the total Charisma bonuses it will add to saving throws.
We want good saving throws to be a class feature of Paladins and a reason to go to higher level in the class. At the same time we don't want players to feel that there is no reason to increase your Paladin level beyond two or three. This change will provide an excellent +8 to all saving throws for a two level splash into Paladin and allow that saving throw bonus to increase as the Paladin levels.
The updated class table will look like this:
1st +1/+1/+6 +2 +0 +0 Aura of good, Smite evil (1/rest), Follower of (your faith)
2nd +2/+2/+7 +3 +0 +0 Divine grace, Lay on hands (1/rest)
3rd +3/+3/+8 +3 +1 +1 Aura of courage, Divine health, Fear Immunity
4th +4/+4/+9 +4 +1 +1 Turn undead
5th +5/+5/+10/+15 +4 +1 +1 Smite evil (2/rest)
6th +6/+6/+11/+16 +5 +2 +2 Remove disease (1/rest), Deity-based feat
7th +7/+7/+12/+17 +5 +2 +2 Armor of Light (25)
8th +8/+8/+13/+18 +6 +2 +2 Weapon of Light (1d6)
9th +9/+9/+14/+19 +6 +3 +3 Remove disease (2/rest)
10th +10/+10/+15/+20 +7 +3 +3 Smite evil (3/rest)
11th +11/+11/+16/+21 +7 +3 +3 Weapon of Light (Burst on 20)
12th +12/+12/+17/+22 +8 +4 +4 Remove disease (3/rest)
13th +13/+13/+18/+23 +8 +4 +4 Armor of Light (50)
14th +14/+14/+19/+24 +9 +4 +4 Weapon of Light (2d6)
15th +15/+15/+20/+25 +9 +5 +5 Remove disease (4/rest), Smite evil (4/rest)
16th +16/+16/+21/+26 +10 +5 +5 -
17th +17/+17/+22/+27 +10 +5 +5 Weapon of Light (Burst x2)
18th +18/+18/+23/+28 +11 +6 +6 Remove disease (5/rest)
19th +19/+19/+24/+29 +11 +6 +6 Armor of Light (75)
20th +20/+20/+25/+30 +12 +6 +6 Weapon of Light (3d6), Smite evil (5/rest)
We'd like feedback on both the good changes and possibility of a Divine Grace change which is more restrictive.