I kinda hope you would undo the dodge cap change to medium armor. It has always been inferior to heavy armor in every way, a 10% dodge cap made it a viable option. Please reverse this.
Last edited by Delacroix21; 06-10-2014 at 02:17 PM.
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36
Glad to see that you guys are considering this Sev.
At least for anyone who is not a brand new player.
My builds suck by most people's standards, but I use tactics to get by.
I see plenty of PUGs that power through EE with no problem. Roughly 50% by estimate...
Lowering EE monster stats will remove any challenging content we have.
And seriously, if people just slowed down and used tactics, most EE fights are easy for any build.
(some exceptions, generally small rooms with large spawns, no exits, and especially if they have casters with stun spells)
I just wanted to point out that the new PRR and MRR settings again nerf bards. They are stuck wearing light armour and do not get evasion till lvl 20 if only they are using swashbuckler.
This would not have been the case if you had moved evasion to lvl 12 of swashbuckler.
Bards all now have to splash 2 rogue for evasion, just to be competent where the defense balance is set.
Otherwise they are the bard sacrifice they are supposed to be.
Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
Behind every good melee there stands a row of 5 monkchers making the melee feel better.
I made a chart comparing the new and old PRR formulas. Until you hit 210 PRR, the difference between the formulas is less than 1.22% mitigation. From 15 to 173 PRR, the new formula is (very slightly) worse.
LuKaSu's DDO Wishlist.
Turbine, Thanks for a super-fun game!
I like all the changes proposed except for dodge cap changes. The dodge cap changes going to really screw rogues. Rogues get the most dodge in the whole game now but don't have a high enough cap to take it. Then there the only high dodge class in game that has no enhancement to raise cap now how is. Now your going to lower it even more when they already have trouble surviving in EH and EE content. If changes do go live rogue pretty much become useless other then trap monkeys since they already take way to much damage. Just making them take even more is stupid.
Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue
Why was the dodge increase scrapped? Because an avalanche of people misread or misunderstood the information just like you did.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
Just read the OP and like what I was reading. So I continued to browse this thread to see what changes have happened. Then I run into this statement from the Devs that contains completely asinine changes that ruin my intital interest in finally fixing one aspect of the game that's been broken for far too long:
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