Results 1 to 6 of 6
  1. #1
    Community Member N-0cturn's Avatar
    Join Date
    Jul 2010
    Location
    Germany
    Posts
    222

    Default Feedback on Epic Three-Barrel Cove

    I just finished the 5 quests but there does not seem to be Feedback threads for the area and quest. Just some things I noticed:

    "Ghost of a Chance":

    - The trap does to much damage. On EH it hit me for about 380 damage and it hit 4 times as soon as I came close. The DC on the save is high as well probably somewhere in the higher 70s. Since I am not aware of any way to avoid this trap (At least not the second part of it) it would make this quest impossible to complete for anyone without evasion and high reflex saves or rogue skills.

    - The optional XP for the 2 trolls is quite high. I got about 10k XP and they are easy to get to and easy to kill.

    - From what I experienced the repair drone is more dangerous than the sniper drones. I am not sure if this is working as intended.


    "Prove your worth" & "Ghost of a Chance":

    - Quest rewards are still for lvl 7, although it gives commendations


    The other quest's seemed fine. I don't like the escalator part in "Prove you Worth", but I guess there are more people that complained about the ladder jumping. I really like the insults in the end fight.

    The final quest (sry I don not remember the name at the moment) was ok, although very long to solo. This is probably a quest that is more fun in a group when you have a chance to protect your controls. The loot was nice though. No named items, but I received 7 chests in total

    Chain End Rewards: One of the named items and one Thunder-Forged Dwarven Ingot, I am not sure if the last one is supposed to be in there.


    Airship fights:

    - The Cloudreaver stopped to fire once I reached a balista. I am not sure if this is intended or not. If it fires while you are at the ballista this would probably interrupt anyone without evasion, but right now the ship just waited until I destroyed it. It could a least sent crew members down.

    - After I boarded the Ill Fate, the ship still targeted me with the cannons and hook. The hook then lead to the following result, which I guess is not working as intended:


  2. #2
    Community Member shadowowl's Avatar
    Join Date
    Dec 2006
    Posts
    221

    Default

    haven't played the E3bc stuff yet what are the quest levels? 380dmg from a trap in EH seems excessive I can understand in EE however since those traps should kill you.

  3. #3
    Community Member N-0cturn's Avatar
    Join Date
    Jul 2010
    Location
    Germany
    Posts
    222

    Default

    Quote Originally Posted by shadowowl View Post
    haven't played the E3bc stuff yet what are the quest levels? 380dmg from a trap in EH seems excessive I can understand in EE however since those traps should kill you.
    If it were 380 damage I would not be complaining, however it is 4*380 on EH in a lvl 24 (25) Quest. I testet the trap a bit on EN - the DC seems to be the same 11 + 65 was still a save failure (18 + 65 was a save --> 77 -93 DC), but the damage is scaled down to ca. 130 damage per hit.

    In addition it is possible to jump over the trap with no damage on EN, when I try to do the same on EH I just get a *ding* and that's it.

    I don't mind dying at traps when they can be expected or are optional. But this one is just at a very small hallway with a magefire cannon and an artificer standing at the end. As soon as you try to close it - *ding* . Yay fun. On Lamannia thats fine, I'll just use a rez cake. But if it goes live like this it will be a horrible experience for many people who try to do this on EH without a rogue.

    EDIT: Please adjust the DC and damage to be somewhere around the scale of Haunted Halls. Probably a bit less since its lvl 24 and not lvl 28.
    Last edited by N-0cturn; 06-11-2014 at 02:27 AM.

  4. #4
    Community Member hunzi2010's Avatar
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    203

    Default Stuck spot entering the wilderness area

    Hello guys, I have sent 2 tickets into the in game ticket system still not answered, every time I enter the wilderness area I am stuck. I used /stuck and freed myself up, went in again and got stuck, switched toons and every toon is stuck and I cant use /stuck because of the 1 hour reset.
    please can you address this issue asap. its very annoying and I have now missed out on a lot of chests and loot.
    re imbursement would be nice....
    thanks

    hunzi.i

  5. #5
    Community Member kinggartk's Avatar
    Join Date
    Feb 2010
    Location
    Raleigh, NC
    Posts
    2,566

    Default

    Quote Originally Posted by hunzi2010 View Post
    Hello guys, I have sent 2 tickets into the in game ticket system still not answered, every time I enter the wilderness area I am stuck. I used /stuck and freed myself up, went in again and got stuck, switched toons and every toon is stuck and I cant use /stuck because of the 1 hour reset.
    please can you address this issue asap. its very annoying and I have now missed out on a lot of chests and loot.
    re imbursement would be nice....
    thanks

    hunzi.i
    You can click on the gate to exit...then reset and re-enter. That should fix your problem.
    Leader - Legion of Eberron (Cannith)
    Loromir
    Baldomir
    Weyoun
    Among others

  6. #6
    Community Member hunzi2010's Avatar
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    203

    Default

    awesome, only problem is the whole party will need to recall to reset. then the chests reset too. and you loose your loot. so if other people open the chests then I am foobard...
    this needs immediate hot fix.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload