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  1. #281
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    Great thread, not wanting to steal from it but....
    Could anyone share any ideas how I could use a pure dwarf for this build with con as main stat.
    Not wanting to go WC, I really want to try SB and I have a LR I can use and TF hand axe.
    Any direction much appreciated.
    MM

  2. #282
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by mobilemuppet View Post
    Great thread, not wanting to steal from it but....
    Could anyone share any ideas how I could use a pure dwarf for this build with con as main stat.
    Not wanting to go WC, I really want to try SB and I have a LR I can use and TF hand axe.
    Any direction much appreciated.
    MM
    I don't know if you saw my response to your question about this above, but dwarf is really not an ideal choice for this build. One of the main features of this build is the emphasis on CC, particularly enchantment DC. A decent CC option is available to all bards through fascinate, but I wanted something that was both persistent and more group friendly – Otto's sphere.

    Dwarf starts with a 6 cha and, if going con based, your dropping 7 more points from cha by investing level ups into con instead. You also lose the racial cha enhancement. In order to get con to damage, you're going to need to divert 18 points minimum from either harper or spellsinger, which most likely means losing more cha. Overall you're looking at a loss of 10 cha minimum, probably more like 12+. That's going to be a loss of 5+ DCs to your Otto's sphere.

    That DC will still work for a lot of content, but it won't work in the hardest content. I was running EE Breaking the Ranks one time and forgot to swap my enchantment DC +5 cloak back on after buffing. I was wondering why my Otto's sphere's were not holding them all. Then I realized my mistake, swapped the cloak, and Otto's held them all perfectly fine. So losing 5+ DCs are going to make a big difference in upper level EE content.

    Basically what I'm saying is that a con based dwarf is going to be a completely different build since it won't have the emphasis on DC. That said, if you don't mind sacrificing the focus on enchantment DC and want a dwarf pure swashbuckler, I'd drop spell focus enchantment (since you will lose 1 feat by not being human) and probably drop most, or even all, of spellsinger. I might invest a bit more into harper for more melee power, and maybe some into warchanter as well. It would really be a completely different build. Perhaps someone who has actually gone this route can offer more detailed options.

    As I mentioned above, the dwarven defender parody is the ideal dwarf swashbuckler imo. Personally, that is the route I would take if I wanted a dwarf swashbuckler.

    That's the best I can offer. I hope that helps.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  3. #283
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    Haha, yeah, dancing balls are what always gets me on my other characters. I'm not always careful lol. I never had any trouble with them on this build when I had force of personality and I haven't encountered them since I dropped it.
    I would probably take FoP at lvl 1 when it's more helpful (i.e., before you have FoM and while lower-lvl Will-based spells are more of an issue); then swap it for Shield Mastery just before you add ISM. Plus I'd rather have the extra doublestrike from Dashing Scoundrel than the extra Dodge from Skirmisher for heroic leveling because...well, moar DPS, ofc.
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  4. #284
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    Many thanks for the response

  5. #285
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    Quote Originally Posted by unbongwah View Post
    I would probably take FoP at lvl 1 when it's more helpful (i.e., before you have FoM and while lower-lvl Will-based spells are more of an issue); then swap it for Shield Mastery just before you add ISM. Plus I'd rather have the extra doublestrike from Dashing Scoundrel than the extra Dodge from Skirmisher for heroic leveling because...well, moar DPS, ofc.
    Thanks for pointing that out. I'd definitely take dashing scoundrel for the early levels. That's what I did when I leveled the build. I switched to buckler around level 10ish though, and was able to get almost max dodge at that point, 24% iirc. One of the reasons I switched was because Crystal Cove was here at the time and I was able to get a lower level version of the buckler. Guardbreaking is fun at all levels. If I didn't have the Cove buckler though, I probably would have stuck with dashing scoundrel.

    I'll make note of this option in the OP.

    Quote Originally Posted by mobilemuppet View Post
    Many thanks for the response
    No problem. I hope it was useful.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  6. #286
    Community Member Texturace's Avatar
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    Default Swashbuckling Scrub Questions

    So I was originally gonna just send this as a PM to Mr. Ego, but it looks like this thread is still fairly active with the last post being a few days ago.

    I'm trying to figure out 2 characters right now (both Swashbuckler). My intention is to TR My 12 Rogue, 6 Monk, 2 Paladin (Stick Master, SOOOO much fun, level 8 atm, only struggles with undead) into a Swashbuckler. In addition, before I make that kind of devotion on that character (currently third life, swashbuckler would be 4th), I would like to try out a no PL, no 36 pt build, no anything swashbuckler on just a level 1 Human with 32 pt build. Now I'm not restricting the race to human, but I'm thinking it would probably be best.

    [Something I saw I missed During Preview Post] It would have Monk, Ranger, and Rogue PL on the 36 point build!!!

    On The 32 Point Build, I don't need any multiclassing because I would also be playing with a friend who's just starting who's going 18/2 Pale Trapper (I'm gonna be yelling at him over skype so much, I feel sorry already). I was wondering if there were any other suggestions as to how to go 32 point build "Count of Monte Cristo" or any other swashbuckling build.

    In addition, I'm really curious about the 12/6/2 Bard/Fighter/Rogue Swashbuckling Stalwart Defender. I rolled up an Iconic PDK last night just to see how it was and with 16 starting con, no shield or sword equipped, I was hitting 470 ish HP with no tomes or airship buffs or anything (AND 32 Point Build). I thought that was just insanely amazing (it was 8/6/1 at 15). But this was a PDK so it's CHA based. I was wondering if anyone here knew a way to pull it off on a Heroic Race. What I see as issues would be level 1-3 because you would want Rogue level 1. That means no Swashbuckling until level 4. However, I'm sure 36 Point Build would help with that. In addition because of the type of build it is, you wouldn't really need to focus too heavily on CHA because you wouldn't get any good, higher level spells anyways, and even with 100 CHA your DCs would still be ... actually 100 would make it work ... with like 30 CHA your DCs would still be pretty crappy. I would be curious if there would be a way to make it work with 32 point build as well because as stated earlier, my friend is a first life paletrapper which means i'd have to be a mega tank agro dps beast of awesomeness.

    Sorry about this turning into a giant wall of text, I hope you guys don't die of boredom before reaching this point.

    I was also curious about what you guys thought would be better, "Count of Monte Cristo" or some 18/2 Bard/Rogue mix for soloing. For the most part on my TR Toon I play solo or in small pubs (because apparently like no one plays in groups level 4-10 on Orien).

    Looking at the 18/2, I came up with 2 builds, but each would have its drawbacks. Because it's 18 Bard I figured I should still have half decent CHA for the DCs.

    Pros of this build in general (I can think of): Sneak Attack and the less aggro enhancements (from rogue) for EE... or really any harder quests
    Cons: Lose Capstone, Worse CC, No damage until level 4

    Int Based:

    Str 8
    Dex 8
    Con 16
    Int 18
    Wis 12
    Cha 14

    Pros: Amazing Search, Disable Device, and all the skills I would ever want.
    Cons: Would require Insightful Reflexes to make use of the high saves, would require Harper Tree enhancements for int to hit (taking away from the other trees)

    Dex Based:

    Str 8
    Dex 18
    Con 16
    Int 10
    Wis 10
    Cha 14

    Pros: Insane Reflex Saves and Great Balance (wouldn't need to put many points there)
    Cons: Would require the feat weapon finesse

    Now I have variations of those where I drop the main stat to 16 in order to get the 6 points to buff STR in order to help the early levels giving me 14 Str and 16 Int/Dex


    Any and all help would be appreciated!

    [EDIT] I would also like to point out that any 12/6/2 builds I've seen just by clicking around on random people have been Drow Elf. I'm fine doing a Drow, would just need help with the whole design. I don't know which feats when, when I should take some enhancements, and when I should take which class where. Also, one last thing, I tend not to be able to put my defense together well on characters, what should be some item effects I want to look out for on armor and belts and stuff.
    Last edited by Texturace; 10-10-2014 at 08:52 PM.

  7. #287
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    Is there a way to convert this to an Elf, since from the looks of it, it's the closest thing to a Bladesinger. Much help would be appreciated.

  8. #288
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Texturace View Post
    I was wondering if there were any other suggestions as to how to go 32 point build "Count of Monte Cristo"
    There is a note underneath the starting stats for converting to 34 and 32 point builds. Nothing else would really change.

    Quote Originally Posted by Texturace View Post
    In addition, I'm really curious about the 12/6/2 Bard/Fighter/Rogue Swashbuckling Stalwart Defender. I rolled up an Iconic PDK last night just to see how it was and with 16 starting con, no shield or sword equipped, I was hitting 470 ish HP with no tomes or airship buffs or anything (AND 32 Point Build). I thought that was just insanely amazing (it was 8/6/1 at 15). But this was a PDK so it's CHA based. I was wondering if anyone here knew a way to pull it off on a Heroic Race.
    Check out the dwarven defender parody. It's a dwarf 12bard/6fighter/2rogue. I'm not sure about converting it to a 32 point build though. I also don't believe Zoda has plans to update it for U23, so some modifications might make it more optimal in the current game.

    Quote Originally Posted by Texturace View Post
    Sorry about this turning into a giant wall of text, I hope you guys don't die of boredom before reaching this point.
    Humor certainly helps to relieve the boredom.

    Quote Originally Posted by Texturace View Post
    I was also curious about what you guys thought would be better, "Count of Monte Cristo" or some 18/2 Bard/Rogue mix for soloing. For the most part on my TR Toon I play solo or in small pubs (because apparently like no one plays in groups level 4-10 on Orien).
    Either one is a solid choice. It basically comes down to whether you want to disable traps or just run past them. Trap capability is really the only major difference between them. Two of my other main characters are trappers and I just wanted a break from trapping with this build.

    Quote Originally Posted by Texturace View Post
    Looking at the 18/2, I came up with 2 builds, but each would have its drawbacks. Because it's 18 Bard I figured I should still have half decent CHA for the DCs.

    Pros of this build in general (I can think of): Sneak Attack and the less aggro enhancements (from rogue) for EE... or really any harder quests
    Cons: Lose Capstone, Worse CC, No damage until level 4
    The Count of Monte Cristo actually has decent tanking potential, so I personally wouldn't be concerned about pulling agro. In fact, you may want to pull it at times. And your damage from level 1-4 will be dependent more on the weapon you're using than anything else, plus the content is trivial at that point anyway. You'll steamroll through it just fine.

    Quote Originally Posted by Texturace View Post
    Int Based:

    Str 8
    Dex 8
    Con 16
    Int 18
    Wis 12
    Cha 14

    Pros: Amazing Search, Disable Device, and all the skills I would ever want.
    Cons: Would require Insightful Reflexes to make use of the high saves, would require Harper Tree enhancements for int to hit (taking away from the other trees)
    Going fully int based, you are going to lose the DC potential of the build. 60 DC disco ball is 95% effective in EE Stormhorns and I have noticed a difference with just 5 less (when I forgot to put my evocation focus 5 item on). So starting with lower cha and not investing level ups there will make a difference in the effectiveness of your DC. That's fine if that's what you want, just so you are aware. Keep in mind that as a bard you have other options for CC. I just wanted Otto's because it is persistent and more group friendly than fascinate. If you plan to mostly solo then fascinate is probably a better option for a lot of content anyway. You could forget about building for the DC completely and swap spell focus enchantment with insightful reflexes.

    You don't need to go fully int based to be able to trap effectively, so I wouldn't do it for that purpose. However, maxing int as your main stat might have some interesting implications for your melee dps. Know the angles will add a nice chunk of damage if int is your main stat and maxed. So this build would have less of an emphasis on DC and a greater focus on dps.

    Quote Originally Posted by Texturace View Post
    Dex Based:

    Str 8
    Dex 18
    Con 16
    Int 10
    Wis 10
    Cha 14

    Pros: Insane Reflex Saves and Great Balance (wouldn't need to put many points there)
    Cons: Would require the feat weapon finesse
    You don't need weapon finesse. I started with a 12 str and had an effective to hit for elite content from level 1-28. I even lowered it to 10 when I LRed and have seen no difference whatsoever at endgame. That said, I'm not really sure that the dex based option has any greater advantage over the others.

    Hope that helps.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  9. #289
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Calenglir View Post
    Is there a way to convert this to an Elf, since from the looks of it, it's the closest thing to a Bladesinger. Much help would be appreciated.
    The only stat requirement is 13 dex for precision, so I would probably start with similar stats as listed in the OP, just adjusted for the race. Invest 16 points into cha, 10 into con and split the rest between str, dex, int, and wis as you see fit.

    You'll have to drop a feat and that will be the hardest choice imo. Losing spell focus enchantment will mean a total loss of 4 DCs (from not being able to twist magister's enchantment specialist). There is a also "feature" where you can drop the shield mastery feats on an LR or epic TR and you will still be able to keep legendary shield mastery as long as you invested in it before losing them. I seriously doubt this is WAI and I would expect it to be fixed at some point in the future, but that could very well be years from now, so use it at your own risk. The other feats are basically essential imo, so I wouldn't want to drop any of them.

    If you want to invest in the racial tree at all, you will have to take some from harper and/or spellsinger, both of which would probably result in a lower cha and DC. If you abandon the DC potential altogether, then you'll have plenty of free points to spend.

    Hope that helps.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  10. #290
    Community Member Texturace's Avatar
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    @TheEgo, I realize that you do have 32 and 34 point variations under your listed build, I just mega derped. My bad there, to many thoughts in my head at once. I wanted to see suggestions for 32 point build on the other set ups. No idea why I added that part about your build.

    Anyways, that dwarf build looks pretty cool. I'd definitely have to try that out. Any suggestions on how to make it solid without level 28 EE gear though? I don't have many of the higher level adventure packs.

    Also, in your "Semi-Professional" opinion, do you think the trapping capabilities would make up for not have those last 2 bard levels? Based on your starting stats, if we took the "32 point build" in order to get 10 int and 10 wis, do you think that would be enough for trapping? This is all just assuming that your Monte Cristo build doesn't have 9000000000 reflex and wouldn't give a damn about the traps. I don't see you taking evasion anywhere. That means even on a successful save you still take 400 damage from an EE trap .... is Monte Cristo really able to eat those to the face all the time? Again thanks for the advice. One last thing in this post, do you think you could help out with the Dwarf build enhancements? I'm just looking at his build and I only have +3 tomes, no top end gear, and he just touches on a few enhancements. He also doesn't include leveling order... Think you could help solve a couple of those mysteries?

    [EDIT] Oh and when to invest into which trees, again thanks very much!

    [EDIT 2 because my god has my head been all over the place] do you have any idea why he would bump cha to 8 if he's not doing spell casting? The obvious 32 point build for that I'm seeing is drop Str to 16 drop CHA to 8 and bump Int to 12 (dwarves get free spot so Wis isn't really important if I'm not mistaken).

    Another thing, why would that dwarf build require Str? He's going for con to damage. I can see that it's for that feat that I can't get because of a lack of $200 lying around, but other than that does it serve a purpose? Could I drop Str to say 14 and bump the CHA higher to get any meaningful dcs?

    Quick side note, not sure if I mentioned this earlier, but can you think of any other 12/6/2 mixes off the top of your head?
    Last edited by Texturace; 10-11-2014 at 11:20 PM.

  11. #291
    The Hatchery CThruTheEgo's Avatar
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    I wore the Epic Locus of Vol for all of 3 minutes before I realized that you can't cast spells when the rage effect procs. So I freed up my neck slot.

    Decided to go with the Shroud of Ardent to get some healing amp back. That also provides 30 PRR, which was the main attraction to Dumathoin's Bracers. By dropping Dumathoin's and using the Epic Ethereal Bracers instead, I lose 15 elemental resistance (since I can slot a Draconic Soul Gem) but gain 4 insight bonus to saves. The boost to fort and will saves will be more useful than 15 elemental resistance imo, especially with a high reflex evasion.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  12. #292
    Community Member Texturace's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    I wore the Epic Locus of Vol for all of 3 minutes before I realized that you can't cast spells when the rage effect procs. So I freed up my neck slot.

    Decided to go with the Shroud of Ardent to get some healing amp back. That also provides 30 PRR, which was the main attraction to Dumathoin's Bracers. By dropping Dumathoin's and using the Epic Ethereal Bracers instead, I lose 15 elemental resistance (since I can slot a Draconic Soul Gem) but gain 4 insight bonus to saves. The boost to fort and will saves will be more useful than 15 elemental resistance imo, especially with a high reflex evasion.

    SMOOTH! I didn't even bother to check your gear xD I was focusing on the build itself. I looked more closely at the dwarf build because I didn't understand it as much

  13. #293
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    Quote Originally Posted by Texturace View Post
    Anyways, that dwarf build looks pretty cool. I'd definitely have to try that out. Any suggestions on how to make it solid without level 28 EE gear though? I don't have many of the higher level adventure packs.
    I haven't followed that thread completely and I have no actual experience with the build, so I'm not sure to be honest. I would ask Zoda in that thread. I'm sure he could tell you more than I can.

    Quote Originally Posted by Texturace View Post
    Also, in your "Semi-Professional" opinion, do you think the trapping capabilities would make up for not have those last 2 bard levels? Based on your starting stats, if we took the "32 point build" in order to get 10 int and 10 wis, do you think that would be enough for trapping?
    Whether or not it is worth it just depends on if you want to do traps or not. You can start with 8 int and wis and still get nearly every trap in the game. As long as you're investing max ranks into your trap skills, trapping is mostly about gear. Whether it's gear or temporary buffs such as heroism, greater heroism, etc., trapping is an exercise in maximizing your skills, and you don't do it through starting stats. Have a look at Hassan's Assassin in my sig for breakdown of that build's trap skills to see where the bonuses come from. Obviously you won't have access to all of that in earlier levels, but it will give you an idea of how to max your skills throughout the leveling process.

    Quote Originally Posted by Texturace View Post
    This is all just assuming that your Monte Cristo build doesn't have 9000000000 reflex and wouldn't give a damn about the traps. I don't see you taking evasion anywhere. That means even on a successful save you still take 400 damage from an EE trap .... is Monte Cristo really able to eat those to the face all the time?
    Evasion is the capstone in swashbuckler. So whether you're 20 bard or 18bard/2rogue, you'll still have evasion. That's why I said the only real major difference between the two is being able to disable traps or not. And that really just comes down to your personal preference and goals.

    Quote Originally Posted by Texturace View Post
    One last thing in this post, do you think you could help out with the Dwarf build enhancements? I'm just looking at his build and I only have +3 tomes, no top end gear, and he just touches on a few enhancements. He also doesn't include leveling order... Think you could help solve a couple of those mysteries?
    Again, I'd ask Zoda about those. He would have much more insight into the build than I do. Some of that info may have come up later in the thread discussion so you might be able to find it there if you look for it. Because I have no experience with that build, anything I suggest would just be theory crafting. But if you don't find what you're looking for from Zoda, then I'll be glad to try and help you piece it together.

    Quote Originally Posted by Texturace View Post
    do you have any idea why he would bump cha to 8 if he's not doing spell casting? The obvious 32 point build for that I'm seeing is drop Str to 16 drop CHA to 8 and bump Int to 12 (dwarves get free spot so Wis isn't really important if I'm not mistaken).
    Maybe 8 cha just for more spell points? I don't know. Your suggestion for starting stats on a 32 point build sound like a good option in my opinion.

    Quote Originally Posted by Texturace View Post
    Another thing, why would that dwarf build require Str? He's going for con to damage. I can see that it's for that feat that I can't get because of a lack of $200 lying around, but other than that does it serve a purpose? Could I drop Str to say 14 and bump the CHA higher to get any meaningful dcs?
    The dwarf enhancement, throw your weight around, only let's you use con for damage. You still have to use str for to hit, but that's not very significant these days.

    And overwhelming crit only requires imp crit now. The str and great cleave pre-reqs were removed.

    As far as getting meaningful DCs, as I've already mentioned, you'll really need to max your cha to do that. If you're only going to be playing EH or lower, then you could get by without maxing it though. So it depends on your goals.

    Quote Originally Posted by Texturace View Post
    Quick side note, not sure if I mentioned this earlier, but can you think of any other 12/6/2 mixes off the top of your head?
    You might be able to find some other builds in the bard section. I know there have been quite a few different bard builds that have popped up since they got a revamp, but I'm not sure about any other 12/6/2 builds specifically. I haven't kept up with them all.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  14. #294
    Community Member Texturace's Avatar
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    Quick question, if I were to do a pure 20 swashbuckling bard, would you advocate taking evasion as a feat and then swap it out once you get cap stone?

    And I did PM Zoda, granted only today. Haven't gotten a reply yet, but that's understandable. However, I would also like to state that I do like multiple view points. And I do understand that yours would be much more hypothetical.

    I'm thinking about what you said for the to hit. My first life was a mess, level 25 grandmaster wind stance, Dex based monk with weapon finesse having only about 28-32 Dex fully buffed. In EH and EE I still had very few issues hitting mobs, damaging them ... that was a joke, but no problem hitting them. My current life is level 10 and while running level 8 quests on elite, only misses when attacking ghosts. They're a Dex based staff user, 31 Dex w/ airship (could be a bit higher with cat's grace). That being said, also considering that even if I rushed it the earliest I could have con to damage is level 5, do you think I could drop strength to 14?

    Also, what do you think would be better? Paladin PL or Rogue PL. With where I am in the build, I can still go either way. (Granted rogue PL would make a bit more sense being Dex based ... I can always do another QS build just strength based so I can drop Dex and raise cha). Would 5% heal amp be more effective than 1d6 SA damage every hit? I would think with double strike and attack speed the rogue pl would be far better. Granted I'm always listening and learning, so hit me with your best shot.

  15. #295
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Texturace View Post
    Quick question, if I were to do a pure 20 swashbuckling bard, would you advocate taking evasion as a feat and then swap it out once you get cap stone?
    Evasion is not available as a selectable feat. If you're worried about dealing with traps without evasion, I would suggest to see it as a challenge. Most traps have a way of getting around them to avoid them entirely, they just require creative use of the terrain. Others require timing and Mario skills. Dealing with traps without evasion is an exercise in honing those abilities. Dubbell O'Seven, the artificer in my sig, is a trapper without evasion. Evasion is really the easy button way of dealing with traps. You can just wade through them and ignore them completely. Not having evasion means playing with a bit more finesse.

    Quote Originally Posted by Texturace View Post
    And I did PM Zoda, granted only today. Haven't gotten a reply yet, but that's understandable. However, I would also like to state that I do like multiple view points. And I do understand that yours would be much more hypothetical.
    Alright I'll see what I can come up with. I've got some real life stuff that I have to tend to this week so it might be a few days before I can put something together.

    Quote Originally Posted by Texturace View Post
    That being said, also considering that even if I rushed it the earliest I could have con to damage is level 5, do you think I could drop strength to 14?
    I originally played this build with a 12 starting str and played every quest (excluding some raids) up to cap on an elite streak only. I never had trouble hitting.

    Quote Originally Posted by Texturace View Post
    Also, what do you think would be better? Paladin PL or Rogue PL. With where I am in the build, I can still go either way. (Granted rogue PL would make a bit more sense being Dex based ... I can always do another QS build just strength based so I can drop Dex and raise cha). Would 5% heal amp be more effective than 1d6 SA damage every hit? I would think with double strike and attack speed the rogue pl would be far better. Granted I'm always listening and learning, so hit me with your best shot.
    Rogue past life grants +1 sneak attack, not 1d6. I'd probably favor the heal amp personally.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

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    Community Member Texturace's Avatar
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    Okay then, good luck. That's good to know about the strength although I would question dropping it under 14 do to requiring strength to damage for a while. As for the traps, I don't typically run max jump, granted I do understand what you're saying about the traps. As for the past life, that was totally my bad there with the past life screw up. Definitely seems like paladin is the better PL, I'd just rather having it be strength based with divine might and decent charisma.

    How far did you get when you ran your build? And how did you distribute your enhancements at those low levels especially.?

  17. #297
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Texturace View Post
    How far did you get when you ran your build? And how did you distribute your enhancements at those low levels especially.?
    I'm not sure what you mean by how far did I get with the build. It is currently at level 28 and I play it regularly.

    Harper was not out when I leveled the build, so I'd do things a little differently today. At all times throughout the leveling process I tried to keep at least the first rank of sprint boost from warchanter, but I like to zerg at full speed, so the value of it depends on your playstyle. There is a lot of good stuff in swashbuckler and I'd focus mostly on that until I got everything worthwhile from it, taking things like swashbuckling stance, cha to damage, and coup de grace as soon as they became available. Then I'd probably go into harper for melee power. After that I'd start going further into warchanter for some more PRR, HP, and doublestrike. Spellsinger is really for the DCs at cap and I wouldn't make the switch to the final enhancments listed in the OP until the low to mid 20s.

    EDIT: On any build, I generally change enhancements frequently when leveling to stay optimized as I get more points to spend and new stuff becomes available.
    Last edited by CThruTheEgo; 10-13-2014 at 08:57 AM.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  18. #298
    Community Member Texturace's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    I'm not sure what you mean by how far did I get with the build. It is currently at level 28 and I play it regularly.
    What I meant was did you play it to like level 5 or to cap... so yeah to cap xD. I still question why you would get Cha to damage with only 8 cha (unless you dropped Str to 12 because you were bumping CHA up to like 14). So basically what you're saying is Take the Swashbuckling tree, when there's nothing left you want, get the Dwarf Axe Line, then finish with Stalwart?

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    Quote Originally Posted by Texturace View Post
    @TheEgo, I realize that you do have 32 and 34 point variations under your listed build, I just mega derped. My bad there, to many thoughts in my head at once. I wanted to see suggestions for 32 point build on the other set ups. No idea why I added that part about your build.

    Anyways, that dwarf build looks pretty cool. I'd definitely have to try that out. Any suggestions on how to make it solid without level 28 EE gear though? I don't have many of the higher level adventure packs.

    Also, in your "Semi-Professional" opinion, do you think the trapping capabilities would make up for not have those last 2 bard levels? Based on your starting stats, if we took the "32 point build" in order to get 10 int and 10 wis, do you think that would be enough for trapping? This is all just assuming that your Monte Cristo build doesn't have 9000000000 reflex and wouldn't give a damn about the traps. I don't see you taking evasion anywhere. That means even on a successful save you still take 400 damage from an EE trap .... is Monte Cristo really able to eat those to the face all the time? Again thanks for the advice. One last thing in this post, do you think you could help out with the Dwarf build enhancements? I'm just looking at his build and I only have +3 tomes, no top end gear, and he just touches on a few enhancements. He also doesn't include leveling order... Think you could help solve a couple of those mysteries?

    [EDIT] Oh and when to invest into which trees, again thanks very much!

    [EDIT 2 because my god has my head been all over the place] do you have any idea why he would bump cha to 8 if he's not doing spell casting? The obvious 32 point build for that I'm seeing is drop Str to 16 drop CHA to 8 and bump Int to 12 (dwarves get free spot so Wis isn't really important if I'm not mistaken).

    Another thing, why would that dwarf build require Str? He's going for con to damage. I can see that it's for that feat that I can't get because of a lack of $200 lying around, but other than that does it serve a purpose? Could I drop Str to say 14 and bump the CHA higher to get any meaningful dcs?

    Quick side note, not sure if I mentioned this earlier, but can you think of any other 12/6/2 mixes off the top of your head?
    Hi !
    Cenere is my Dwarven Sws toon on Orien
    Just mail him and i'll contact you when online for some discussion .
    Bye

    K.

  20. #300
    Community Member Alkusoittow's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    Overwhelming crit now only requires imp crit as a pre-req. All the other pre-reqs were removed with U23.
    That is really great to know. I was building a toon in version 4 of RJCyberware's character planner, and it has the old requirements. Thanks for the info!

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